Thomas has been busy again!
Like those old Christmas presents, we guide colourful baubles around this maze, trying to guide them safely home. That sounds simple, and the idea is, but the gameplay isn't, especially when there are multiple balls! That's when things get frantic!! Randomazer features randomly generated isometric mazes, and there are four gameplay modes, tutorials, buckets of levels, and special actions. These can be used and applied to particular needs - like destroying walls or teleporting elsewhere on the (large) map.
Tilt-guide the ball home, it's that simple. Can you handle this?
These type of puzzlers aren't really my cuppa tea because I simply haven't got the patience for something like this!! However, I have surprisingly enjoyed Randomazer, which is something that both Thomas and I are probably shocked to hear!! Why, I hear you scream?
Well, after suffering through Marble Madness, I wasn't initially keen with Randomazer. At first, I struggled, and it destroyed what little patience I managed to muster! But the tutorials are helpful, so I managed to get a grip of this intriguing puzzler, which has elements of Lemmings in some respects. I still find it infuriating (sorry Thomas!) but it's unique and oddly very addictive!
It's incredible that a new Atari STe game was born from what was a maze generator only a couple of months ago. I wish Thomas much success with this, but please remember that it is currently a
Update: the game is almost finished, albeit marked as a beta (as I write). You can freely download it from Thomas's website, and the final release is only hours away. Please note that the boxed version is available to pre-order!! Also, it's worth checking out Stickhead's fantastic new video showcasing the game. Enjoy!!
* UPDATE *
Buy the BOXED version!




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