Showing posts sorted by relevance for query hibernated. Sort by date Show all posts
Showing posts sorted by relevance for query hibernated. Sort by date Show all posts

Monday, August 27, 2018

Hibernated 1 - This Place is Death






WooHoo, a new Atari ST game!

Hibernated 1: This Place is Death is a sci-fi text adventure by Stefan Vogt, and was released for a variety of platforms, along with our lovely Atari ST. We are Olivia Lund, onboard the intergalactic spaceship, Polaris-7, who has awoken from stasis in an abandoned ship that has been caught by an alien tractor beam.

Text adventures aren't often my cuppa tea - my brain needs to be fed visual wonders otherwise, it wanders. But I've enjoyed this rather splendid adventure, with its fantastic sense of humour. The parser is easy to use, with a two-word command system that includes Examine, Get, Open, Search, Move, etc. There are shortcuts: I for Inventory and R to re-describe the current location. Medium resolution is supported, but oddly not monochrome... The docs advised making a map, and that is a very good idea!!

Hibernated 1 is possibly the first of a new trilogy that can be downloaded and bought. Name your own price - which is a wonderful idea - thus play before you pay. Are any interested adventurers lurking?


UPDATE: You can now purchase a physical boxed release! :-)



This adventure has a great personality, with cheeky remarks and buckets of humour!



A droid is punching me, and I try to examine it. What was I thinking? A nice response though!!



Yikes, what is on that computer? The last thing we need is to be quarantined for four weeks!

Friday, February 01, 2019

The postman has been!!





Hibernated 1 - This Place is Death

I've taken delivery of the latest Atari ST game release, Hibernated 1 by Stefan Vogt. I feel like I've waited years for this to pop through my letterbox, but here it is! I'm ecstatic to report a fantastic product that's beautifully made to a high standard. I'm unsure whether to remove its plastic seal... (lol)...

Of course, I've already unwrapped it!! For those who may not know, Hibernated was reviewed back in August (click that link!!), and I included an animation to demonstrate the game's awesome sense of humour during my exploration. You shall find all links and a download/purchase available using that link.

Wanna see the box and what goodies are inside? Of course, you do...



Taken right before ripping off the plastic!



Check out these lovely goodies!! :D

Sunday, April 26, 2020

The Curse of Rabenstein






Only the brave may enter

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse of Rabenstein. This story has us travelling through the Black Forest on a cold night. Somehow, we managed to get ourselves lost, and the coachman looked very worried, so he stopped to rest the horses whilst trying to find his way with his map. Oh no, I'm getting Hollywood B-Movie vibes... Yep, we get out to stretch our legs and notice faint lights shining from a distant village (don't go!!) Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who can help?

I've spent a few hours over the weekend exploring the village of Rabenstein, which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical text adventure with gorgeous artwork for each location. This adds another level to the creepy atmosphere, and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here, and YOU go to the village!


The village actually looks very nice, with a pub, a church, and stables. What more do you need?



Lovely, so let's go and explore a little more...


Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)



Hay, Hay, we made it to the stables, which are just what we needed...





Explore the horror!

Heavily inspired by the Level 9 games, it uses a two-word parser that keeps things simple: look at, examine x, search here, etc. For example, "examine bed", "search hay", "get shovel", etc. Also, shortcuts can be used, so X will examine, and N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme. In fact, I even had a pen and paper at the ready - but never used them, which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out, so I feel novices will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing.

An exciting adventure to get stuck into. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!


I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?





Like an old Hammer House of Horror!!

So far, my journey is going very well: I have figured out how to stable my horses, booked a room at the Inn and chatted to the villagers - they seem nice but spooked. I then heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night!

Things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone, and the forest had taken back the land. Also, a tree had crushed the church, but it wasn't long before I started digging up a grave and fondling a dead corpse - that's a new one. Hang on, I can see a Manor on the hill, so let's hope things get better after a good night's sleep.

I'm a bit scared, so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!



What?!! Everything changed when I woke up!





The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventurers alike. The atmosphere is brilliant, and I love how things change so swiftly - very Silent Hill-ish. Sure, the locations are few, but they are stuffed with clues that make you sit back and think. Sadly, I have quibbles: the interaction with the villagers felt limited, and I also wish the idea of an alternate village had been used more, because it was brilliantly done.

I'm enjoying this adventure more than I expected. It's like a Hammer House of Horror in both style and stereotypical content, plus the graphics are a bonus (I hope Stefan continues down this path in the future). A wonderful adventure, and I'm excited to see what freakish horrors await inside the Manor!!

If I don't return from the Manor, then I rate this excellent adventure a frightening 85%.


[My current progress] I finally made it into the Manor, and there's a trail of blood. Oh, great!!



The Curse of Rabenstein is free to download!
* However, there is an option to donate a few quid *


I opted to purchase the boxed version with the goodies!!
I'm just like a (big) kid at Christmas :-)







Gaming like it's 1990 with a box stuffed full of quality goodies!

Saturday, October 03, 2020

Ooze






Get ready to be scared stiff!!

I'm often sceptical of so-called horror games because they're never gonna be that scary. In fact, the only game that has ever made me jump was the Jaguar's Alien vs Predator - it was late at night, and I jumped out of my skin when an alien shrieked. Terrifying at 3am!! Anyhow, enough of my scooby-doo adventures.

I bought it years ago, so I figured it was time to dust it off and boot it up. This is an adventure developed by H. J. Braendle and Guido Henkel of Dragonware Games in 1988. My box is quite battered with disks that no longer work! But at least I have the manual, which, for a number of reasons, is most helpful.

Helpful because I'm not a big fan of text adventures if I'm brutally honest. Though I have still enjoyed a few over the decades on my ZX Spectrum and Atari ST. And, more recently, I bought this cracker - Hibernated 1. I feel confident about Ooze and eager to discover the terrifying journey it promises.

Let's begin with a screenshot from the beginning of our adventure, at Carfax Abbey...



We begin standing outside and looking at our inheritance. Oh, how I wish this were real life!!




I love cheeseburgers!

We are a character called Ham Burger and have inherited Carfax Abbey from our late uncle, Cheez Burger (these names are killing me). Yep, this sounds more like a comedy. It appears he died under mysterious circumstances, so rather than enjoying our newly wealthy lifestyle, we investigate what's happened. Typical...!

Upon arriving, we cautiously check out our new home. Thunder is rumbling, and an old signpost details the address, 666 Rue Morgue. Nervously walking up, we see the porch and an old rocking chair, but this ain't an ordinary chair because it's haunted. That's right! In fact, almost every room is haunted by something, so it's a good idea to take it slow and ponder the environment carefully. Very carefully.

Ooze has a good sense of humour. Wait too long, and a panicky message appears asking if you're still there. Don't leave me here alone, it whimpers lol. Just try sitting on the porch chair for an eye-opening experience that I did not expect. The characters are excellent, and I laughed when rescuing Marie: "Marie EnToilet"!! However, Murx is an oddity which made me chuckle and scratch my head. Oh, and when you die, the game pranks you - by banning you from the RAM. Yes, there's a lot about this game that is simply mad!!

Also, there are lots of silly pranks and fun places to explore, so let's see more screenshots...



I cannot spoil what happened, but you can still get a glimpse of the humour!



You might not see it, but the text can be very vivid to portray the scene nicely.



More humour after a wrong decision. But look at those weird trophies. Nice graphics!




I'm rich, but haunted!

The world of Carfax Abbey is small but feels bigger because of the time spent at each location. It's tempting to rush off and explore, but that means you will miss important stuff and probably die. Getting around is done using the expected compass directions (N/S/E/W) plus U/D for up/down. It's possible to 'sit down' or 'run south' to hastily exit. A handy command called 'exits' will list all possible routes at your location.

Each area has a vivid description that is extremely long-winded, so it's possible to overlook something blatant, like the lance, which was infuriating. I know, I know, all adventures require that you read the room's description, but Ooze takes this to the extreme thanks to the amount of detail mixed with subtle hints. Thankfully, this can be changed with the 'brief' command, which I did from the moment I entered the Abbey!

The parser is good, but I fear something was lost in translation (German roots). Simple commands are often confused by a pedantic requirement for correct input. Try unlocking a door, searching a trunk or switching on the lights. Whatever you read in the description, examine that said object fully because nothing is obvious. Find the chalk if you can (agony that). Or suss out what you're supposed to do with the Parlour rope.

Surely you're interested in seeing more? I thought so, so let's view some screenshots...



We're starting to get somewhere now, but then this happened... but then a "plopp". Hmm...



Some areas really offer nothing of value other than a lovely walk to the next room.



Oh my, things are hotting up in the bedroom!




Atmosphere

Visually, Ooze is pretty darn nice and uses both Low/Medium resolution at the same time. Yep, I love how both are combined for great effect: Low is obviously used to display a range of gorgeous images, whilst the clarity of Medium is put to great use to read the text. This is superb and works extremely well. Weirdly, not every room you visit appears to have its own separate image, which I found a little confusing at first.

Hang on a moment!! Those with a crisp monochrome monitor will be happy to know Ooze works in high resolution. The text looks wonderful, but the images... hmm... not so much. It's as if the low-res images have simply been converted on the fly, rather than drawn specifically for this particular display mode. Which is a shame and a massive disappointment.

The audio is superb, with plenty of eerie creaks, footsteps, ghoulish screams, and more. Sadly, the atmosphere is spoiled by the ST's keyboard clicks. It's no big deal, but I'd have preferred to disable them because they're much louder than the sampled sound effects. (and no, XControl did not work)

Looks great, sounds great. That can only mean one thing: that's right, more screenshots...



Sometimes the player can be too daft for his own good...



Think before you act, but whilst you're here, check out this artwork!



Sometimes the descriptions don't match the visuals, which is a tad annoying.




The CryptO'pinion?

Ooze is a great adventure and will undoubtedly appeal to those looking for something more horror-focused rather than a fantasy or detective theme. Sadly, I found the room descriptions overly long-winded and, at times, poorly translated into English. Also, basic exploration can sometimes be finicky - right from the moment you enter the Abbey (walking upstairs is quite the event). So, getting around is a little troublesome - if ever there was an adventure that demanded you make a map, this is definitely it.

I found it impossible to explore upstairs otherwise. There ends my one and only hint!

If you fancy a break from those fancy Level 9, Infocom, 
or Magnetic Scrolls, then I am sure you will love this horror game, which is totally worth your efforts. Ooze offers a sarcastic twist on the horror genre with neat puzzles. Plus, it has a fantastic sense of humour: give Marie a juicy kiss! Go on, do it...!!




A preview image from another game that was never released. What happened, I wonder?