Monday, January 04, 2016

PacMania






Popping pills & chasing ghosts!

Pac-Mania was released in 1989 by Grandslam and is based on the arcade classic which was a nice conversion and generally well-received at the time. This new "3D" game saw our pill-popper change from an overhead 2D perspective to a fancy isometric viewpoint and, because the play area was so large - it scrolled. Which is an ace idea I gotta say!

Pacman himself also had an upgrade by having the ability to jump - even though he has no legs! Sadly, the Atari ST version suffered a smaller screen because it lacked hardware scrolling and, as a result, featured a large status panel. Don't get me wrong, something had to give but the game still featured smooth scrolling and definitely wasn't a lame port.

Here is a screenshot of the original ST game (note, I've left in the top/bottom borders for a reason)...



As you can see, it looks great albeit with that overly large status panel taking up a lot of space.





Gee, how would an Atari STe have coped?

Well, I'm glad you asked! Entering into the 16-bit arena is Samuel (aka Zamuel_A) with an upgrade specifically designed to make maximum use of the Atari STe and its lovely enhanced hardware. Firstly, the gameplay now takes place in overscan opening up the gameplay arena in ways you cannot imagine. The entire screen flows along at a silky-smooth 50fps thanks to the hardware scrolling in all four directions (a much under-utilised feature of this computer).

But that's not all, the Blitter handles all the sprites and the DMA audio hardware plays the sampled sound effects with our sweet YM2149 banging out wonderful chiptunes - better than Tracker MODs!! Technically, this is far beyond impressive and I'm sure Samuel has utilised every part of the computer? Well, it certainly provides the wow factor!

Wanna see how it looks compared to the original? Of course, you do so scroll down a little further...



And this is how the same game appears on the Atari STe using overscan and all the other goodies!





The CryptO'pinion?

PacMania was a good game and a decent conversion - I don't want to appear negative about that whatsoever. Having said this, Samuel has completely blown away the original game with his upgrade! It has transformed our yellow friend for the 21st-century retro gamer. It's impossible not to be impressed by Samuel's dedication and hard work.

This is what happens when a talented chap takes a great game and rebuilds it in a way that would never have been possible back in the day. I doubt any software house outside of the mighty Thalion would have been more committed to developing for the Atari STe? Especially when you consider how the boundaries have been pushed in such incredible ways.

This is a fascinating revamp of the old favourite and far more enjoyable than ever. Absolutely superb!!

Downloads are available at Atarimania!

Sunday, January 03, 2016

YMT Play




Let's bleep and bloop the night away!

What better way to end a great Christmas than listening to cool chiptunes using YMT Play by Peter Jørgensen (aka Bionic Nerd). This program features YM music data streaming, like the typical ST-sound playback using a sound range from 50hz -> 300hz and with very little CPU usage. The quality is outstanding and I'm sure you will find its potential interesting and an exciting concept? Go and download YMT from Demozoo.


What is YMT?
"YMT files are like the YM/AY files. Music files where you sampled data from the sound chip register (YM2149/AY8910) in a certain interval, instead of having a dedicate player.
To my knowledge, there has only been YM/AY player that could play tune/score files, that was sampled at 50HZ, but the YMT player can play files up to 300hz (there are some 50hz+ tunes/scores include in the examples)

The advantaged of AY/YM/YMT format, is that to replay these tunes/scores cost very little CPU power. So, if you need a lot power for a eg. a 3D demo, then it could be a wise choice to use it, because it leaves most of the CPU power for 3D calculations and the graphic etc.

The disadvantaged is that it uses a lot of memory, and it is nearly impossible to make a routine that can capture and use the SID sound and Samples etc. It is also why those files need to be hand made, that is the reason why YMT-Player only support pure YM2149 sound."

Saturday, January 02, 2016

Annihilator



Homebrew games suck, right?

Back in the day, I was always fascinated by what assortments of goodies I could find within the ST's public domain. I was always scouring the various PD Libraries trying to find either the next big thing or something obscure that would take me by surprise. Who remembers Goodmans, FaST Club, Democlub, LAPD, and so many other libraries?

Amazing times and the Atari ST is truly blessed with a gigantic and assorted Shareware/Public Domain library. That includes a fantastic gaming section and here is one such example, Annihilator by Robert HC Leong. This is a classy shoot 'em up that was released back in 1991 through the esteemed Budgie UK label (a company I genuinely do miss).

The oldskool gameplay feels instantly familiar with lots of baddies swarming around the screen. They're called Insectoids, not Galaxians, no matter what you think! The controls are responsive: moving left/right will dodge the attacks whilst whacking the joystick's button will fire your cannon. Killing aliens is never boring but remember to look out for power-ups that replenish your ship's shield and increase firepower. There are even end-of-level bosses, a cool idea.

Robert coded in a level skip cheat. It's easy to activate this, just pause the game using the spacebar.
Now hold down shift and press keys F1-F10 for the required level. Sweet!!

Annihilator is a tremendous blast back to the early 80s and is a brilliant ST shooter. In fact, it's almost as good as I would expect from a commercial company with exciting gameplay and smooth-as-silk visuals and fluent controls. Budgie UK has tons of great games and this is one of the best in their library. Definitely worthy of a Crash Smash rating!!

Waste no more time and get this great game download from the GamerBlitz website.

Wednesday, December 30, 2015

R-Type Deluxe




R-Type for the Atari STe anyone?

An early beta of the new R-Type Deluxe was released at STNICCC by Stephen Jones, aka Bod. It has been designed to use the STe hardware - Blitter co-processor, hardware scrolling, and DMA effects/music. It plays far better than the original game and the pictures you see here were sent by Stephen.

I have enjoyed playing R-Type Deluxe which has proven the Atari STe to be a formidable computer. The action feels smoother and much better, plus the audio has a great effect by making this feel more arcade-like. This is looking to be an impressive project but please remember this is a Work In Progress. (update).


   

   



Update July 24th

This file is already on Atari-Forum but here is my backup of Stephen's R-Type Deluxe source code. I'm keeping it safe until another developer continues the work. <download link>

Tuesday, December 29, 2015

lotharek




Thank you Lotharek

Shortly before Christmas, the hard drive inside my Mega STE died. Thankfully, I had just backed it up the previous day (how lucky am I) but this did give me a big kick up the backside to invest in something better. After all, it was the original 47MB SCSI from 1991 so it was only a matter of time before it went BOOM!! ;-)

Lotharek is selling the Ultrasatan on their web store and I bought one. It's quite something to go from a noisy 47MB drive to a fast and silent SD card offering much more space. I must say, Lotharek are quick, as this arrived on Christmas Eve so I'm spending the holidays playing! The possibilities appear limitless because I am no longer struggling with meagre storage. Lotharek's UltraSatan is a brilliant piece of Jookie kit. Buy this!!

Why not use your UltraSatan to game or enjoy a few demos...



One of the most famous 16-bit shoot 'em ups ever - Xenon II Megablast. This will always be a firm favourite of mine so it was exciting to hear Peter Putnik had doctored it back in January with his magic.

The game now streams 25Khz music directly using the Ultrasatan (sorry STFM guys - this feature requires the audio co-processor hardware of the Atari STe). What a jaw-dropping upgrade!! Such an unbelievably huge size for an ST game and worth it. I certainly hope Peter converts more games in the future!






Drone, an Atari STe demo which I would personally rank as a masterpiece. Stunning audio, artwork and presentation.... all far beyond excellent. It was released back in 2012 by the legendary Dead Hackers and is a whopping 11+MB. It was released for Sommarhack to pay special tribute to the Ultrasatan.

This is one of the best demos I've ever experienced.




Thursday, December 24, 2015

Merry Christmas





Mario on the Atari ST?

Super Stario Land was released in 1995 by Top Byte and might remind you of a certain game featuring an Italian plumber? Yep, it's pretty darn similar but this isn't merely a cheap clone but a great game in its own right that offers fantastic amusement. It's a delight to play with controls that are both easy and responsive so feels authentic.

The graphics scroll by at a smooth 50fps with fine attention to visual detail, if small by ST standards. Sound effects are pretty chirpy and suit the console-style but, if you press F9, then music will play by Big Alec. I love this game. It's like having a Nintendo with a keyboard! It's hard but it's also a brilliant platformer which is great fun.






What? Do you want more?

Stario's Christmas was released in 1996 and is basically more of the same - but within a Christmassy winter wonderland appearance. It's equal, in every way, to the first so if you enjoyed that then you're sure to love this.

Yep, two superb platformers to play over the holidays. Merry Christmas everyone †


Download hard disk versions via 8BitChip
and the floppies via Old Games Finder.

Tuesday, December 22, 2015

3D con kit

I've always been interested in 3D from my early computing years as a kid with a ZX Spectrum and games like Ant Attack, Deathchase and then the mind-boggling Knight Lore/Alien 8. Those games just blew my mind, so when I came across 3D Construction Kit for the Atari ST - I was delighted.

After a little googling, I found a fantastic web resource by Stuart Wilson which I'm hoping will prove to be useful and help me get the best from this program. They also run a FaceBook community page (link below).

3D Construction Kit is an old but excellent application for making your own virtual worlds. This video is the actual VHS recording that was released back in the day which is fascinating and explains many aspects of the program nicely. There are lots of projects already created on the Atari ST and many are excellent :-)

At my request, Peter Putnik has graciously adapted 3D Construction Kit so it can now be installed and ran from hard disk - so download this instead of the floppies! Plus those faster computers can make use of their power and my own 16Mhz Mega STe runs beautifully! :-)

Monday, December 21, 2015

SWIV




Blue Thunder

Sometimes you need a stress release from this strange world and today I did just that thanks to SWIV. Wow, what an exceptional shooter - I blasted the living daylights out of those military bad boys using my massive chopper! Hang on... Nevermind... This game has great graphics, sounds and timeless action. Love it all.

Yup, this is a cracking game so I decided to record a video. Please subscribe to my channel as 95% of visitors aren't. Oddly, the emulator was a little slower compared to my real Atari STe and the sound effects were not quite as loud. Perhaps it's just me but I felt a difference. But, nothing ever beats the real hardware.

Klaz has a fantastic download that can even be installed onto a hard drive!

Just for giggles... Moments ago, my hard drive started to make strange whirring noises, almost like it was trying to spin-up, but couldn't. You know, I think SWIV actually killed it!! I shouldn't complain because it was the original drive and therefore about 24 years old. Now that's value for money!





Sunday, December 20, 2015

We Were @

Note - the video was recorded using an emulator and YouTube suffers the quality somewhat.
If you can, watch it on a real Atari computer - the way it was meant to be enjoyed :-)



BRACE YOURSELF!!

This is a brand new Atari STe demo that was released 2 days ago by the mighty Leonard, of Oxygene. Yes, he has always been one of the most uniquely talented programmers but this production blew me away. Check out that Roto Zoomer! Do watch the end credits which feature many interesting details about the coding.

Truly amazing STuff. A beautiful production and undoubtedly one of the best 16-bit demos!! [download]

Credits:
Clawz - Music
Leonard - Code
MoN - Graphics

Friday, December 18, 2015

Trans D-Bug Express




Save our floppy!

D-Bug's TDE is a program to convert floppies into MSA disk images. I know there are excellent apps already out like Jay MSA and Magic Shadow Archiver but TDE works at a technically lower level and therefore has more success with those crusty old floppies. In fact, even if TDE fails with a dead part of a disk, it still offers you the option to save a good image. Thus you're able to partially rescue the contents.

This is such an excellent and essential utility!

Update October 2020
Version v1.05 is out and with lots of changes: low RAM reqs, low-level FDC code, faster code, Drive B support, and compatible with all Atari computers. See the readme file within the download.

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives