Saturday, January 16, 2016

WANTED






I'm John Wayne!

Wanted was released by Infogrames in 1988 and is a Gunsmoke rip-off with hints of Commando or Ikari Warriors. Ignoring the start and its dreadful music, we begin as a budding John Wayne wannabe, strolling through the Wild West. The town is inhabited by outlaws, and we have a gun. Heaven.

Set in the lawless heart of the Wild West, Wanted places you in the dusty boots of a lone bounty hunter determined to bring order to a frontier overrun by ruthless outlaws. Armed with little more than quick reflexes and sharp shooting, your mission is to track down dangerous criminals, survive chaotic gunfights, and prove yourself as the fastest draw in the territory. Watch out, this is a harsh world where every saloon door could conceal danger, and every showdown could be your last. Hmm, how very dramatic!

Unlike Ikari Warriors, the screen will automatically scroll as the action comes thick and fast. Whack on the fire button and shoot your way through Dodge City, but watch for enemies' bullets! These are the slowest bullets on the planet, but are extremely precise - I somehow always managed to walk into them. Arghh!! Thankfully, power-ups are available after shooting barrels, where you'll find weapons, shields, etc.

Wanted is a good vertically scrolling shoot 'em up, and fans of Gunsmoke will love it. Be warned, it's difficult (and there are better games on the Atari ST), but there is something curiously likable about it. I enjoyed it, so download the hard disk version from 8BitChip with floppies available via Atari Legend

Fwiw, I've actually been to places like Tombstone, Deadwood, and Dodge City... Yeehaw!!!!

Thursday, January 14, 2016

Cannon Fodder [Atari STe update]





Ugh, another lame Amiga port

Cannon Fodder should have been far better for the Atari ST. Alas, it was a rushed, lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe, and (because it's a coprocessor) there is no CPU usage. Thus, zero impact on the game's performance whatsoever.

Storage requirements are too much for a floppy! So an Ultrasatan or other hard drive device is needed to store the music - this can be anything - instructions are included on how to use convert something from your library. It's dead easy to do using Audacity. Click on my teaser video, above...

What an incredible upgrade! It's something else to experience the game with real music blasting out from your speakers. However, I'm gutted that our lame-ass Cannon Fodder is a pile of rubbish with flick-screen scrolling. Sensible Software should be ashamed of themselves for releasing such a terrible port.

I hope Peter uses this technology again for other Atari ST games. The possibilities are endless!!

U P D A T E
After all these years, we now have a decent version. Yes, with scrolling!!