Sunday, September 29, 2019

Chopper X





I love SWIV...

Chopper X is a vertically-scrolling shoot 'em up released in 1989 by Paradox that places us in the seat of an Assault Helicopter which is armed with Viper Air To Ground missiles to battle against hoards of bad guys. The blurb says this pushes the ST with its stunning graphics - What absolute twaddle. Don't believe that for a single second!

Anyhow, I should first admit that I'm not exactly the biggest fan of the whole vertical shooter genre. In fact, I can probably count on one hand the games that I have enjoyed over the decades: Flying Shark, SWIV, Wings Of Death, Xenon, Xenon II and Lethal Xcess. Most are searchable here and yes, I'm a freak with six fingers lol. (do you get that? Sigh...)


  
From the start, I knew this was going to be a corker. Yup, right up there with the best of 'em. Ahem!




Never go off looks, right?

Upon starting, the first thing that hits you is how crude it looks. Then you pick up the joystick and realise that the controls are equally as bad because they feel clunky without any swift action manoeuvring your chopper about the screen. Hmm, that just sounds wrong... Anyhow, it simply doesn't feel right to me.

Shooting down enemies should always be fun but I'm not so sure Chopper X has the most accurate collision detection system. Perhaps it's the scrolling which throws me off? But there are times when killing them (and them killing me) seemed somewhat unnaturally fake. Our main weapon doesn't feel good enough, it's like I wanted more from it... Thankfully, there are powerful Cluster Bombs that help out during those sticky situations.


  
The ship does nothing other than help mask the enemy fire!! At last (right pic) we reach the end.




Stick with it!

Each stage is quite short and static in design which is fine because many shooters follow a similar design. However, that means I could soon learn when something was about to appear and these guys are pretty dumb too: they will blindly shoot in a direction which is approximate to your location on the screen. So, if you're quite high up, then their bullets are fired diagonally upwards rather than directly towards your current location. Weird...

It's probably a lot easier to keep your chopper quite low on the screen to avoid the enemy's pathetic attack patterns from above. However, and annoyingly, death not only results in a loss of life but also forces you back to replay the entire level from the beginning rather than the place where you croaked it. Quite infuriating.


  
As you can see, the enemy cannot directly fire at your location but only in the general direction.




Aesthetics

Graphically, this is pretty poor by ST standards with bland sprites, dreary backdrops and horrendously jerky scrolling. It's perhaps one of the worst I've seen and I include those developed with Shoot'Em-Up Construction Kit!

Audio... Well, this is the game's one saving grace with an incredibly funky tune that I really enjoy. However, it doesn't last very long before looping back to the start and, because this plays constantly, it isn't long before it grates on your nerves!! Sound effects are pretty lame, especially when you die or kill something. Lame? Yes, very lame.

Midi is supported and is something I would love to experience - I'm after a Roland MT32. Can ya help??


  
The 2nd level adds a splash of brown but still looks dreadful, I'd lost the will to live by the 3rd.




The CryptO'pinion?

Well, it looks like my fantastic run of Super Pack games has finally come to an end with Chopper X. Yes, I've never been the biggest fan of vertically-scrolling shoot 'em ups but the ST has some corkers in its library - like Xenon 2 or Flying Shark. However, this game is average, to say the least. It's far too easy, dull as dishwater, and I got little enjoyment.

Oddly, this game has its fans and I've no idea why? Are you a fan? Tell me why in the comments below. For me, there are better shoot 'em ups on the ST so stay clear of this choppy chopper. Play SWIV instead I say!!

The floppies can be sourced using Old Games Finder and you can lose precious hard drive space by installing this cool version by 8BitChip. Enjoy the torment!!

Saturday, September 21, 2019

Buggy Boy





Silly & Screwy Racing

After the joy of Arkanoid 2, we continue our trip through Atari's Super Pack with Beyond the Ice Palace and Black Lamp. Both are already featured on AtariCrypt [click the links] so let's move onwards for a favourite of mine, Buggy Boy. What a wonderful arcade conversion and those with a keen memory will remember that I've already covered it?

Well, yes and no... Yes, it's featured but no, it was just a silly post showing Buggy Boy running at dizzy speeds on my 16Mhz Mega STe!! Still, it's worth viewing... Honest! The speed of this computer is exciting stuff :D

Buggy Boy is an arcade classic. Simple as that. It's fun yet doesn't take itself seriously whatsoever. So you can forget the crucial stuff like road surfaces, tyres, suspension, handling, pitstops, or even the paint job. Nope, just choose which of the five tracks you fancy and then jump into your buggy and race through checkpoints - all against the clock.

But let's not forget the belting cartoon-like visuals for a chance to view a couple of screenshots...



Who doesn't love two-wheel stunts? If Michael Knight can do it, so can I.



Abandoned logs help our cute buggy to leap high into the air!




Fun, Fun, Fun!!

Remember what I said, forget realism. Everything you experience will be completely unrealistic thanks to roads cluttered with obstacles and whacky physics. The first track is an offroad loop whereas the others are segmented by checkpoints as you progress. This racer was always meant to be fun so provides silly leaps and two-wheel driving, Knight Rider style!

Points can be earned by collecting flags in the order shown at the top of your screen. Once completed, they begin to flash - so now is a good idea to collect more before that stops. Also, slalom-style gates are scattered throughout for tons of points and some even offer time bonuses. Heck, you might even see a soccer ball... Go on, kick it... (and again, again!!)

Football, in a driving game? Yep, check out the screenshots that follow...



Hit that soccer ball like Pele and see what happens to eagle-eyed drivers.



Why not climb those sloping walls to avoid obstacles like annoying rocks.




Forget sim, this is pure arcade joy!

Some tracks have banked curves like a Scalextric track! Thankfully, these can be used like you're racing at Bristol Motor Speedway. It's superb and an unexpected surprise, that certainly adds to the overall excitement. However, not all is good, look out for rocks, bushes, or barriers that slow you down or take you for a tumble. Driving head-on into a wall will cause you to explode and water has never been good for any vehicle. Each bad event forces the loss of precious time!

The joystick controls are brilliant albeit limited by the hardware itself. Of course, an analog wheel was always going to be missed, but the weirdest aspect is pushing upwards to accelerate rather than using the button. That's because tapping this switches between your two gears... Low & High. It's odd but you'll get used to it after a race or two.

Arcade fun on your Atari ST? Whatever next? I'll tell you, some more screenshots...



There was plenty of room but I still chose to leap over that rock. Why not!



Watch out, tunnel ahead! Enter without hitting slap-bang in the wall if you can?




Aesthetics

Graphically, Buggy Boy hasn't aged badly whatsoever and definitely brought back all my old arcade memories. The sprites are nice, their colours are gorgeously vivid, and the overall appearance is cartoon-like. Okay, the framerate isn't exactly Vroom but it looks cute and performs smooth enough not to hurt my eyes, ala Cisco Heat and OutRun!!

The audio is darn cool and captures the arcade experience with its beautiful chiptunes - all produced by the talented Jason C. Brooke. Sound effects are superb - so zesty and memorable - with jazzy jingles and funny "boings" as we leap.

So, it looks and sounds great? Do you know what that means? Yep, some more screenshots to gawk at...



Bumping into some obstacles slows you down...



...whereas others cause the buggy to realistically tumble. Ahem.




The CryptO'pinion?

It's difficult to find something negative to say about this racer. But, if I were to be picky, then the framerate could be a tad smoother and I miss the extra audio touches like skids or driving through tunnels. But I really am being picky!!

Overall, this is an outstanding conversion of the arcade original. It looks, sounds, and plays absolutely great plus the ability to instantly select your preferred course is a huge bonus. It's authentic and brilliantly entertaining, so it will always keep on dragging you back for more. Buggy Boy is an Atari ST gem and I love it. So will you. Trust me, play it now.

The floppies can be sourced using Old Games Finder but, if you have the necessary hardware, I would advice you to download the cool hack by D-Bug. This not only comes with a fantastic intro but also supports faster Atari computers, like my own Mega STe. Absolutely superb!!!

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives