Thursday, November 05, 2015

Rana Rama






We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard, a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought a horde of monsters who killed everyone, although luckily, they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on them! Played through an overhead view, you crawl through a dungeon, battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


   
Make the time to check out your foe and find out who you're battling against.


   
Not only that, but a chance to view the gorgeous artwork!!




An amphibian gauntlet?

First impressions are of an action-packed Gauntlet clone; although it looks aesthetically similar, it's different. Beginning in the upper area of this 8-level dungeon, you must kill the baddies and defeat the wizards. Interestingly, only the places explored are visible, and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms an anxious moment - who knows what lurks!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts, and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy, and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama, and Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy; fear not, because you can cast a spell or collect the energy cells, which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status, and casting spells. Quite confusing at first, but don't give up!

Check out this screenshot. Looks a little like Gauntlet, but... it's... not...



As you can see, the rooms are displayed only when they have been explored.




Aesthetics

The graphics are superb, with fine attention to detail and great use of colour, and the sprites are beautiful. I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea, and it makes the journey far more interesting because you never know what's around the corner.

The in-game Sound effects are extremely good, using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb. Basically, the audio is wonderful and certainly proves that chip music will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy, and each character has fascinating attention to detail.




The CryptO'pinion?

If you expected a run-of-the-mill Gauntlet clone, then you will be happy, as Ranarama is different. It offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. It's difficult but very rewarding, so expect many late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game, once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Atari Legend should be better for floppy dudes!

Tuesday, November 03, 2015

ASCII art





Unreversable demo (2013) by M.E.C for Atari ST
Credits : bob_er (code) | Dhor (music) | gwEm (code/music)

I came across this rather uniquely mesmerising demo the other night on Demozoo and just had to record it. Unreversable is an ASCII art sensation accompanied by funk and dunk chip music for an outstanding experience. Perhaps most amazing is that it's only 64kb, quite incredible... How do they do it?

Anyhow, I hope you enjoy this outstanding demo as much as I did.

Unreversable is by a group of talented 8Bit'ers called Masters Of Electric City.
 (creators of Unbeatable - a monochrome Atari ST demo!!)

Wednesday, October 28, 2015

Gauntlet






Dandy!

Gauntlet is an arcade masterpiece with a design that is simple yet genius. It's a combination of a dungeon crawler with an extreme kill-em-all, and this results in an unstoppable solo/multiplayer experience. Yep, 1-4 people can hack & slash through tons of hellish underground levels! Absolutely gaming heaven.

We can play as one of four groovy characters: a Warrior, an Elf, a Wizard, or a Valkyrie. Each has its own characteristics for strength and battling the nasties. I'm always the Warrior because he's bound to be the Samson of the group, and thankfully, there is no Delilah. Each needs to be fed, so don't do anything daft like shooting food, as that affects your health lol. Come on, you know how to play this classic!

Let's slap a pause on the reading for an animated GIF of Gauntlet...



A timeless arcade classic. Simple as that, really.




Four heroes against millions of monsters?

The monsters are among the most varied I have seen, which adds so much to the dungeon's feel. We have ghosts, demons, grunts, lobbers (I hate those!), and more. They have their own attributes and are usually born from a Generator - so destroy those first to cease the onslaught of hatred against you.

The objective is simple: kill the monsters and escape. We're trapped in a 100-level creepy dungeon, and everything lurking here wants to eat you. So it's up to you (and any potential co-op players) to kill everything and find the exit in order to escape the hellish catacombs. Keys are scattered everywhere to access restricted areas. You shall also note the booty conveniently left for you and collect it for extra points.

Finally, Death is here. Yep, literally Death himself, and he is almost impossible to kill, so try to avoid him if possible. This brings me nicely to the magical potions you can discover scattered about most levels. By collecting these, your chance of survival is greatly improved and will certainly help during an encounter with Death. Hint: do not assume he is a single individual making a single appearance, so be wise with your potions.

Before we get to the aesthetics, let's see a beautiful image from the game...



Whether demons or ghosts are attacking, this game is always freakishly GREAT fun!!!




Aesthetics?

Graphically, this has authentically crafted levels that look excellent. The monster sprites are just as good and must count as one of the best-looking arcade conversions for the Atari ST. However, there's a price to pay for all that glam, and it comes at the cost of framerate. This will drop when dozens of monsters are on-screen at once. Of course, faster computers like my 16MHz Mega STe (and emulators) have no such issues.

I love the audio, from the moment we hear the Da-Da-Da-Daaa begin playing. I'm hooked. This is superb and of high quality, further enhanced by in-game sampled effects. Oh, I absolutely love Gauntlet!!

Right then, one final screenshot, otherwise I'll only spoil you...



Argh, they're attacking from all corners of the dungeon!! Heeeeeelp!!




The CryptO'pinion?

There are two conclusions to draw from this 1986 release: If you're using an upgraded ST or have something like a Mega STe, TT, etc, then you're gonna love this game. However, stock STs will suffer a sluggish framerate when the screen is heavily overcrowded. Thankfully, I've just heard that Peter has updated Gauntlet to support the Blitter, which is great news for the Atari STe (that also includes the Mega ST)

Whether you play solo or not, this is an awesome shooter. Gauntlet is one of the best arcade games, and the Atari ST has another winning conversion under its belt. It's pure retro gaming gold. I love it!!

Stop whatever you're doing and download this wonderful game from Klaz' Hideaway (both hard drive & floppy versions). Klaz has implemented support for faster Atari computers and my own Mega STe (16MHz) delivered a far better framerate! This transforms the game completely - it's mind-bogglingly ACE!!

Update: Peter Putnik's version supports the Blitter!!
Download it from his website.