Wednesday, July 03, 2024

Welcome to my adventure - day one





The trouble with me is...

Wow, where do I begin with that? Anyhow, regarding the ST and AtariCrypt, I'm a bit daft and usually annoy myself. I always have too many games on the go! I hardly ever finish writing before moving on to the next. Sigh, so this time I've decided to concentrate on one game. Something that I find truly fascinating.


Cosmos Chronicles

If you're wondering what Cosmos Chronicles is,   then you're either dead, in a coma, or just insane. I previewed it yonks ago. Perhaps you should check that link out? This is such an engaging adventure, a unique mash of ideas and somewhat a futuristic Ultima you might say - with touches of Sundog and Frontier!

So, I figured it would be a great game to feature my progress. Kinda like I did for Atari's Super Pack and when mapping Sword Of Kadash. However, with shorter posts this time, I can knock them out more quickly. However, note that I'm no expert adventurer. I'm merely an ST dude with a wonderful new game :)


The game

We are a chap called Floyd Cooper, and we live on Acriel, a small rock orbiting a larger planet called Nova. Here we work the land as farmers with my Auntie and Uncle Vetea. Sadly, the military turned up and killed them! Our father's spaceship is inside the barn, and a friend is to the north. Better check all that out, eh?

Exploring Acriel is easy, similar to what you would have seen in Ultima. Move with the cursor keys, then enter a building by walking up to it and tapping the 'up arrow'. Once inside, explore as you did outside. Additionally, to interact and select/talk/pick up, you should press the 'Return key'. The cursors are now used to select items in the inventory and to perform relevant actions. Hitting "backspace" cancels and returns to the game.

Interestingly, Cosmos Chronicles supports the Blitter Chip so will feel faster on the Atari STe.

Additionally, the backspace key will be used within the Cosmos to take off and enter space. The 'spacebar' is also used, but more on that later in this series. Finally, the 'ESC key' can be used to quit. Don't be a quitter!!


"Day one"

The early stages of this tragic storyline are ideal for learning the gameplay. It allows easy learning of the interface, exploration, item collection, radar use, and interaction with the soldiers (battles!). The interface is straightforward - top/right is the planet's conditions under the radar. Further down are details on health, fatigue, food and water. Under the play area are your inventory and a message/communication area.

I'll no doubt die and restart multiple times, but I hope this will be an enjoyable adventure to document. Perhaps this might inspire you to buy the game? Please note that this isn't a walkthrough - not possible - it will be my romp through the adventure. Wish me luck - my only wish is not to embarrass myself ha!!

Let's look at the trials and tribulations we go through before the game really begins...



We've been rumbled! Skiving under a tree, we hear a distant noise at the farm.
(Note the radar, top/right, this helps to show where the farm is)



Heading northwest, we arrive at the farm, but our uncle has a worried look on his face!
(Hey, there's a field of food... I wonder what is inside that barn?)



Of course, we decided to check out the farmhouse first... Ah, a weapon!
(Note the inventory - food/water. On the right are your stats)



Those soldiers are cruel. At least they didn't kill that cute cow!
(Mmm, there's nothing tastier than a big, juicy steak)



This takes us into our first battle. Note the new options and helpful info on the right.
(Your first battle is confusing - choose to arm yourself first and then attack)



Buried them quick, didn't I? Anyhow, our uncle survived long enough for a few final words.
(You could walk north, it's not far. But you have a spaceship now...)


We're scared but bravely head northwards into unknown lands.
We find food, animals, and a house. Let's investigate inside that house!

Sunday, June 30, 2024

Money For Nothing





Money for nothin', chicks for free

I was going through some older videos on my channel and found this one by the Glasgow Computer Centre. The Picture And Sound Show is a partial sample of the sound recording of the legendary song "Money For Nothing" by Dire Straits. I must admit, I'm curious about how they came up with their name for it!

Your ST requires 1MB of RAM and a double-sided drive. Don't scoff, this was 1986, and my family couldn't afford an Atari ST for two more years. Heck, I didn't know the joy of 1MB RAM until around 1990 when I got the SIMS for my STe. Additionally, they released a half-meg version for those unwilling to upgrade ;-)

It's incredible that this "music demo" was released in 1986. I would easily have assumed 1988/89 if I didn't already know. Of course, this isn't the complete song; the ST would have needed a hard drive, and who had one back then? Look, for 1986, it is jaw-dropping, so leave it playing and enjoy the quality recording.

This is a timeless song. A rock classic. Let me know in the comments if you want more...


Credits

Glasgow Computer Centre
John Ray - Code
Scott - Code

Glasgow Computer Centre - https://demozoo.org/groups/38699/
Download in POV #085 by Persistence Of Vision - https://demozoo.org/productions/73899/


Friday, June 28, 2024

Allein Gegen Die Mafia






Alone Against The Mafia

If Allein Gegen Die Mafia looks familiar, it's based on a ZX Spectrum game: Saboteur by Clive Townsend/Durell Software.
Developed using GFA Basic by Diethard Zellmann in 1990 and translated into English by me. It only works in monochrome and isn't something I'd heard about until a while back (greetings Jim!).

The narrative was changed... just enough... to stop Clive from getting annoyed. This time, we aren't ninjas but secret agents for the police force. It's our mission to infiltrate the Mafia's hideout and destroy their secret data. Oddly, their headquarters look much like those in the original, but if you keep quiet, so will I.

Let's pause this read to take a gander at a couple of screenshots bursting with colour...



Right, we've arrived and are ready for action. Bring it on, Mafia boys!



Hardly a ninja! I practice with the controls and end up looking like a knob.




Gameplay

The moment the game begins, it feels familiar yet excitingly surreal. Fans will note that the mafia's lair is faithful. Many rooms have slight visual changes here and there, but the layout is comparable. This also applies to enemy placement, albeit to a lesser extent (the Speccy game has more guards?)

Arriving on a dinghy, we climb onto dry land and immediately notice that there are two types of enemies: guards and dogs. Our four-legged friends will chase, but the soldiers don't, reacting only when within sight. So, in true ninja (oops) secret agent style, explore using stealth and tactics. If you enter a room and see a guard, but are unarmed, then leave. He could be facing the other way when you return (tip).

The mafia's hideout is large with many areas to explore. Several doors are locked, thus blocking their access. This is probably the only puzzle element in the entire game. These locked doors have an ID number. Remember that number. To unlock, seek the corresponding computer terminal with that number.

To succeed in Allein Gegen Die Mafia, you must be stealthy and quick on the draw. Explore carefully and unlock doors only as and when you need to. Don't waste time blindly roaming around; have a plan. Look for bricks to throw at the guards. That never gets old! Of course, a gun is much better, with ammunition.

Fancy a couple more screenshots? I hope so because here they are...



Oh no, that guard is facing the wrong way and will kill you. Find another route!



The guards are tough, but I'm tougher. He's dead, and I'm alive. What more do you need to know?




Interface & Controls

The status panel is the same as the original. On the left are the items you have found and are carrying. On the right, you shall see an empty box; it will only display an item if one is nearby. Next to that is the timer. I hate timers, but this isn't so bad. Finally, along the bottom, you shall notice the replenishable energy bar.

This bar decreases as you move and falling great distances also has an impact. However, I'm not sure it was needed, as a single shot from a guard kills instantly, regardless of its level.

Ditch the joystick. It's a fact that secret agents are best controlled with the keyboard. He can run, leap, and shoot/throw. Unlike the Speccy game, there are no fighting moves. Well, we're not a ninja now!

The keyboard control initially seems odd. They're not as bad as you first assume. Well, yes, they are. No, they're not. Look, it's gonna take a couple of goes before you fully grasp it. Practice makes perfect. He says.

Take a look at this nifty table box I made...


cursor left = run left
cursor right = run right
cursor up = climb up
cursor down = climb down
shift + cursor left = jumps left
shift + cursor right = jumps right
shift + cursor up = item pick up
shift + cursor down = item drop
spacebar = fire gun or throw an object
shift spacebar = use computer when at a terminal or switch weapons





Aesthetics

Saboteur was a game of little colour, so black & white offers the perfect ambience. I love the backdrops that use a repeating, tiled effect, which faithfully replicate the original idea. Also, the characters look good with extra details in high resolution. However, I still find it odd that the guards don't walk - like they're skiving, frozen solid, or waiting for trouble to come to them! Still, without combat moves that make sense, I guess?

The audio is light on the ground with only a few spot effects for the gunfire. Sadly, nothing for footsteps. In fact, almost all the gameplay is silent, which, I fear, heavily detracts from the atmosphere. Disappointing.

Enough yapping, let's see some more sexy secret agent screenshots...




Deeper into the adventure, I find a room with an exit sign. Surely a trap?



Talk about overkill, I accidentally killed the guard with dynamite. Sod it, I'm still leaving!




CryptO'pinion

When I began playing, I thought this was nothing but a lame ripoff. I wasn't happy with the controls, getting killed by the guards, and having to restart from the beginning. Thankfully, I didn't walk away and translated the instructions into English. Once learned, I could properly play. And boy, am I glad I did.

The keyboard controls work well with responsive movements. Even with missing mechanics for the guards/combat moves, I'm blown away by such an authentic conversion. Once you are over its initial learning curve, you can run around like an angry ninja with a gun, blasting guards in the Mafia's labyrinth.

Diethard must have been a massive Saboteur fan who spent months beavering away in GFA Basic. Sure, each screen has slight differences, but everything marries up to form the same game map as is in the ZX Spectrum original, mind-boggling!! A fantastic remake that I proudly rate a marvellous 80%.

Are you old enough to remember the original? Then I suggest you download Allein Gegen Die Mafia!!

> Download the floppy disk via Hang Loose at the Atari FTP Archive.