Wednesday, August 14, 2024

The Addams Family





Creepy, Kooky, Ooky, Spooky

I am a massive fan of the original TV series plus the movies from the 90s are favourites in our house. I've no idea what's taken me so long but eventually, I got around to Ocean's 1992 platformer developed by James Higgins. The same programmer behind two superb games - Navy Seals and The Untouchables.

The story is an 'original' one about kidnapping and rescuing. Morticia has been abducted by Abigail Craven who is after the Addams' family fortune. The other characters have been captured and imprisoned in the mansion's many rooms. As Gomez, we must locate Pugsley, Wednesday, Granny, Uncle Fester, and Morticia.

I reckon we need to see the first screenshot which proves it always pays to explore...


That looks ominous but let's be daft and climb up it... Hmm, what is that below?




The Game

We begin outside the front door of our mansion but I would stay outside for a while. Go for a walk, who knows what treasures and power-ups there could be! You may also uncover underground passages. Outside the mansion is the perfect place to get used to the controls and the method of killing the monsters.

Gomez can walk left/right and jump using the fire button (hold down for larger jumps). He has no weapons and kills enemies by leaping into the air before landing on them. It's like we have in the excellent budget platformer Well 'Ard. This technique works brilliantly except for those enemies protected by spikes or fire.

Once inside the house, you stand in the hallway that grants access to several "rooms". These are the levels that lead to a boss who is holding a family member captive. The Addams Family is a non-linear platformer so you can choose any level you like. All are massive. When I say massive, I really do mean massive!!

Whatever level you play, a wealth of monsters feature constantly. Never have I known a game with so many enemies - any contact will drain energy. This is represented by love hearts which can be replenished along the way. Interestingly, having lost all lives doesn't mean the game is over because there is the option to continue or quit. The caveat of continuing is having to restart from the beginning of your current level.

Run and stomp monsters like a crazed Sonic! However, slow down otherwise, you might miss hidden rooms, power-ups, and secrets. Also, there is Thing's Box, which reveals a clue about the level. Nothing mindblowing, stuff like "some doors are less visible than others". Essentially, that means pay attention!

Let's look at the power-ups left sparsely scattered about every level...

Small hearts - replenish a heart's level.
Dollars - for every $25 you replenish a heart and $100 grants a 1-UP.
1-UP - will also grant a new life.
Shield - invincibility for a short period (shown as a star trail)
Shoes - mega run and jumps! (Argh, this should be the default!)
Fez - Fezi-copter works on current level and allows flight (it's brilliant - think Joust!!)

After running through any level, you eventually reach the boss, who is holding a family member captive. Once defeated by the same leap and stomp method, he/she seeks refuge in the Music Room with Lurch. The big guy remains in this room throughout, as he plays with his organ (come on, I just had to).

As you free family members, they will also come to this room. Once everyone is gathered, Lurch can properly play the organ music that magically grants access to the underground chamber. This is where we stash all of our cash but more importantly, the location where Morticia is held prisoner. The big boss here is tough.

Once the final battle is over, everything returns back to normal for the Addams. The game then ends with a funny and loving Gomez and Morticia scene. Finally, you get to see caricatures of the game developers.

Okay, let's pause this boring reading with a pixel-sexy screenshot...


Within the mansion offers many doorways to different levels.




Graphics

Warren Lancashire and Simon Butler designed the visuals and to say they are great is an enormous understatement. Never have I played a platformer with so many characters!! Each with incredible detail and great animation. It's beyond admirable to see something like this for a 16-bit platformer.

The backdrops are truly stunning with an individual style and theme appropriate to that part of the house or grounds. I love the 'heat' levels that actually felt hot thanks to their bright palette. Every level looks gorgeous and my favourite is the outside areas which I thought looked the most pleasing.

Push-scrolling is used alongside a heavily reduced screen size. There are many other similar platformers with proper scrolling. Also, many use the push method without any screen/size reductions.

I bet you want to see a creepy tree and dancing flowers? Here you go...



The artwork is stunning and I just had to capture a GIF for this scene!



Audio

Music and sound effects are by Jonathan Dunn who worked on Elf, New Zealand Story, and Rambo III. The Addams Family theme plays on the title screen but sadly, isn't a sample. The gameplay is accompanied by several fantastic chiptunes, alongside adequate spot effects - for jumping and squashing the enemies. 

If you like the Addams Family theme then check out ZombieCrypt slideshow!

Before the gripping conclusion, let's see a werewolf in a cemetery against a mysterious sky...



The Graveyard is great but quite difficult, especially when fire falls from the skies.




CryptO'pinion

When I began playing the opening scenes, I was grinning like the Cheshire Cat. It's fantastic and provides an opportunity to grasp the superb joystick controls. Not only that, these areas feature secrets and power-ups. However, once you go inside you realise this is a poor conversion with serious issues.

The Addams Family could have been great but I grew weary of plodding through levels that felt like they wouldn't end. Plus it's impossible without a trainer because there are too many dangerous obstacles and enemies. It's way off-balance. With a trainer, I endured to the bitter end and earned codes you're welcome to use...

1Z9KX - Wednesday
1G99? - Fester
KGH9C - Pugsley
KL#RJ - Granny
RLRRX - Heart Power Up

I'm not sure why Ocean released this stinker but the combination of thin screen, push-scrolling, and impossible difficulty amplifies my sorrow. Play a different platformer - Jim Power, Black Tiger, Zone Warrior, Stario, Wonder Boy, Giana Sisters, Kid Gloves 2, Astro Marine Corps, Potsworth & Co, The Viking Child, etc/etc.

The Addams Family is a lame duck and should be grateful for getting a bleak 60%.

Masochistic gamers should download from D-Bug (and Atari Legend has several menu disks).



I'm on my way to rescue Wednesday but losing the will to live because it's so tough!!



Lurch has left friendly advice at the start of some levels.



Look at that photograph, it's Christopher Lloyd!



I took this screenshot simply because I liked the look and its colour!



I thought the background on this level was the best looking.



The Music Room is where Lurch attempts to play, note the blocked door on the right.


Every house has a vault, right? Fill your boots!


The first of the boss screens, this one frees Wednesday and he's a right bas$@^!!!


This boss was the best (easiest) because you can use Uncle Fester.


The boss holding Pugsley captive wasn't difficult. Sinister face on him!


The boss holding Granny looks great but is pretty tough.


When I encountered this boss, I was bored and lost the will to live †



Ocean nailed it with this fantastic option screen!!



Morticia's boss is the most annoying of all as he stays out of reach a lot.


Eventually, the quest is completed...



Fireworks "light up the sky" but a screenshot is all you're getting.

Tuesday, August 13, 2024

1943 Cracktro



Oldskool

I'm in a nostalgic mood, which is something of an odd thing to say considering the website you're looking at right now! Anyhow, this is one of the earlier cracktros. It might look lame but, it is legendary. Blade Runners used this intro several times and it takes me right back to my early ST days in the 80s. Ah, simpler times :-)

Grr, now I cannot get that chiptune out of my head...

More Information & Downloads

ST Computer Service [ Demozoo's group page ]
Blade Runners [ Demozoo's group page ]
The Gigabyte Crew [ Demozoo's group page ]
Music by David Whittaker [ Atarimania's game list ]
Scroller text by Harrie [ Swapper! ]
Garfield game download [ Atari Legend's menu disks ]

Wednesday, August 07, 2024

In the eye of the beholder





Pleasing pixels

Upgrading to the Atari ST was a monumental moment. I remember seeing games like Dungeon Master, Xenon, The Pawn, and International Karate. I couldn't believe the detail and range of colours - without colour clash! Of course, that feeling happened again when I bought The Union Demo. The joy my eyes and ears experienced with extra colours, glossy fonts, plasmas, parallax scrolling, etc. What a moment that began a new era!!

So where is this yabber taking us? I was sitting here wondering what my favourite ST/e image is. Over the years, I've seen great pictures from people using programs like NEOchrome, Degas, Spectrum 512, and Photochrome. Not to mention the creations of the demoscene, embedded within intros, cracktro, demos, etc.

You can see my choice (at the top) taken from Drone, an Atari STe demo by DHS. It was originally created by Ultradialectics and is horrifically exquisite. Drone is a remarkable demo with an ominous style and presentation yet it remains funky-fantastic! Yes, that's my silly way of describing their hard work!

So what is your favourite pixel art and why? I'm not talking about the technical aspect as it can be anything - monochrome, 16-colour, or feature thousands of colours in overscan! Beauty is in the eye of the beholder. However, the caveat is that the Atari ST/STe must be able to display your choice (not TT/Falcon).


Links

Original artwork by Ultradialectics [ Deviant Art ] [ Demozoo ]
28-colour STe version [ Dead Hackers Society ]
Drone demo for Atari STe w/ credits and download [ Demozoo ]
Dead Hackers Society [ Demozoo ]
The Union Demo [ Demozoo ]



You know the rule - best experienced using a real Atari STe.



Addendum

An overwhelming response... sigh... So here are examples of gaming #pixelart that I admire.


Rambo III.
Starting with an obvious one! The resemblance to the artwork is astounding. Love it!!


Escape From The Planet Of The Robot Monsters.
Jaw-dropping pixel artistry was used for its intro. A truly stunning screen.


Black Lamp.
Perhaps a cheat as it's basically a collection of sprites! A legendary screen!!


Fire And Brimstone.
Of course, this isn't a title screen but just look at that outstanding pixel art!!!!


Laser Ball.
Technically not the best but the exotic toon results are superb.


After The War.
Wow, a surprisingly good beat 'em up and this screen is mind-blowing!!


Spikey in Transylvania.
Not a title screen, but a scene from the game I absolutely love. Gorgeous expressions!


Dungeon.
So bad, it's actually good. I love the dripping flesh. Amazing!!


A Prehistoric Tale.
I wanted to keep this to just games but the demoscene had to sneak in! ;) #SUPERB

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