Saturday, August 22, 2015

Starquake






Stepping back in time...

I'm delving deeper into retro gaming with a favourite I haven't played since I was 14 (how did that happen?). Anyhow, Starquake was developed by BubbleBus/Mandarin Software and was released in 1985. Like most of that era, I didn’t have an Atari ST, but we'd have to wait three more years for our version!

So what's the story? Well, deep within the caverns of an alien world, catastrophe is imminent as the planet’s core begins to fracture in a devastating "starquake". We take control of BLOB, which means "BioLogically Operated Being." Our mission is to descend into this subterranean labyrinth and restore stability by locating and correctly positioning the scattered neutron plugs needed to repair the planet’s reactor. With time running out and danger lurking in every tunnel, Starquake becomes a desperate race to save an entire world.

Let's pause the reading and view a screenshot of a malfunction...



The intro is short but not without good humour, which I love!




Run, Shoot, RUN!!

Starquake is a big game, and it's easy to get yourself completely lost wandering from screen to screen. Each screen is basically a platformer in design, filled with cutesy baddies that can zap away your energy or kill you outright. To me, it always felt like Atic Atac, but visually, it reeks of Underwurld. There are tasks to complete, like collecting objects and computer codes, which are a lot harder than they sound. Oddly, you cannot collect items when using a hover pad... so be prepared to think and make lots of backtracking!

We have a weapon, but the nasties are relentless with a swarm-like attack that never ends. Curiously, we cannot jump but can build temporary platforms to reach those higher places. It's kinda cool and makes climbing fun and different - also dotted about the map are hover-pads used to climb.

Starquake is a frantic shooter/puzzler, and yes, it reminds me of Underwurld by Ultimate Play The Game with its schematics, styles and mechanics. The puzzler and exploration elements are as tough as they are interesting, and this is the part of it that makes you think, all whilst shooting at everything.

I've always liked Starquake, and that Atari ST version doesn't disappoint...



As soon as you begin, cute critters appear from nowhere - constantly!




Colour clash and bleeps?

Fans of the original will absolutely adore the updated Atari ST version, which looks the same but tarted up with gorgeous 16-bit colours and lots more detail. Wow, I wish the old Speccy game looked this good back in the mid-80s. I mean, come on, check out those sprites - this must be one of the cutest games!

The audio is superb with fantastic music by none other than Jason C. Brooke. I could listen to it all day! All in-game effects are excellent, but I'm going to shock myself and say that the ZX Spectrum game is better. How can this be? It's true, as I miss those fuzzy-buzzy sounds that this 16-bit conversion lacks.

Right, we've got time for just one more screenshot. So, here you go...



Finally, an upgraded 8-bit game that isn't bloated and ruined!!




The CryptO'pinion?

The Atari ST version is harder than the Speccy original. It took some time to get used to that, if I'm being honest. This difficulty zapped some of the fun, especially for a casual gamer. However, Starquake isn't for the casual gamer, as it demands time and commitment to get the most out of it.

Yes, it's tough. Yes, it's crazy. So you may need to cheat for infinite lives! Also, you will need a pen and paper to map it and make notes. However, it's definitely a brilliant conversion of the classic 8-bit game and an excellent game in its own right. It offers a massive, long-term challenge, and I love it. Highly recommend!!

Download Starquake via Old Games Finder.
Here is a map of the Speccy game!

Monday, August 10, 2015

Lotus Turbo Challenge II






Buckle up!

If there was one racer I adored on my old Atari ST, it was Lotus Esprit Turbo Challenge. The semi-realistic physics helped make it utterly addictive without ever being boring. It has such amazing graphics, almost an arcade-like quality, with fun gameplay that was both exciting and challenging.

Lotus 2 offers more of the same excitement but is different from the original in several ways. Firstly, we aren't racing a set number of laps around a circuit; instead, we're reaching checkpoints on a road trip across the lush American continent in our flashy car! Also, don't drool, but the entire screen is now used!

Do you wanna see a cool screenshot with blue skies and an open road? Let's road trip...



Vroom!! The roads are absolutely superb, providing a thrilling challenge!




Fast open roads...

This isn't just a race but more of a road-trip adventure across the States. Also, the environments can change depending on the conditions, as we have to endure the weather, which adds an element of pseudo-realism. Even if the other drivers fail to use their headlights at night (what? Am I being too picky lol)

I also think they captured the feeling of speed incredibly well - it's almost Vroom standards. Strangely, our car appears to be running on fairy dust because there is never a need to refuel your Esprit or Elan. Which is good, who needs that kinda realism? These differences certainly help Lotus II leap away from the original and into a whole new, exciting driving experience, whilst still remaining familiar.

It's now time for another screenshot, but this one is of a lawbreaker. What? You heard me...


Come on, it's nighttime, and nobody is using their lights. Where's the police? Ha!




The CryptO'pinion?

Lotus II is incredible and one of the best racers on the Atari ST. It perfectly combines elements of a good race with the feeling of a Bullrun combined. So we get to see the 16-bit world in this speedster.

I cannot stress enough how much I recommend Lotus II. It's just as enjoyable as the magnificent original, so it zooms to the top of my Top 10 list of Atari ST drivers. Download it right now - you won't regret it!!

Downloads for floppy or hard disk!!

Friday, August 07, 2015

Carlos






Not Batman, it's FATMAN!

Les Adventures de Carlos was released in 1994 by Microids and isn't the best example of an Atari ST platformer. We are in control of a bearded fat man wearing a rather odd costume! This might sound strange, but our best friend appears to be a parrot who shadows us and tries to help. There is no gun, so he must use our enormous weight to squish the baddies! You can even use some of that blubber to create a miniature earthquake when falling farther. It's hardly original when you think about it, but whatever works, right?

Aesthetically, Carlos looks and sounds great. The visuals feature stunning colours and beautiful sprites. However, the engine features no scrolling, which is odd for a game that requires 4-way scrolling to be playable. 
What that means is the gameplay stops while the screen is pushed along. This becomes extremely irritating, especially during diagonal jumps, which may require the screen to STOP and scroll in both directions!!

This could have been great, but the end result looks good, but it plays terribly. In fact, I found it quite agonising because of the constant pauses as the screen scrolls in four different directions. A platformer like this demands real scrolling. The Atari ST has a wealth of decent platformers, so we don't need rubbish like this.

This is what a lazy port looks like. Stay well clear of this utterly terrible game!!

I may not recommend Carlos (lol), but masochists can give it a play using these download links floppy & hard drive.

Access Codes for the brave
Level 2=BONGO
Level 3=GALET
Level 4=PATAU
Level 5=SIRTA


Gotta admit, the colours and pixel art are absolutely stunning.


Sadly, Microids completely forgot about the scrolling...


If this were a horizontal platformer, then it might have worked. But it plays vertically too!


Stopping gameplay to scroll in 4 directions is agonisingly BAD.

Monday, August 03, 2015

Alpha Waves






Boing... Boing... Boing...

Alpha Waves is a unique game released by Infogrames in 1990 and is nothing like I first imagined (back in the day, I mean). In fact, I still remember the first time I booted it up. That was a weird moment, and one of those times that I had to pick up my jaw from the floor. Not because I was seeing wondrous graphics or anything I might have hoped for - but simply because I was experiencing something brand new.

Yes, this is a new genre of 16-bit gaming that had us piloting an odd spaceship (it looks like a wedge of cheese). We guide this craft whilst trapped in a multi-roomed cube, and each inner room is littered with platforms. These function to progressively propel us higher into the air, our means of transportation. Ie, reaching other ledges. Hey, I guess they forgot to include an engine in our little wedge of cheese? Well, almost...

Anyhow, this mechanic allows our ship to bounce independently, as if on a trampoline. But that effect only happens when using the platforms; otherwise, gravity takes over fully, and we sink to the floor like a lead balloon. All that is because this wedge of cheese has no upward thrust, only forward. So skim from platform to platform - to ultimately reach the dizzy heights. Ultimately, to reach the exit door.

A cool concept that is well-executed and easy to pick up and play, so let's view a screenshot...



That's me there, and you can see my shadow. Use that for guidance.




But is it any good?

We have two gameplay modes: "Action" has a time restriction, whereas "Emotion" gives you all the time in the world and is useful for newcomers or those simply wanting the leisurely experience. Controls are best with the joystick, and navigation can be improved by pushing up/down to change your world-view angle.

Interestingly, a shadow is cast by your craft - this helps to pinpoint your position in each position perfectly, and it's totally necessary. Some rooms contain obscure baddies which can annoyingly get in the way and knock you about - watch out for the "snake" creature!! Alpha Waves will never disappoint, no matter which gameplay style you prefer. Of course, I like to play the "Emotion", which is absolutely superb for explorers!

As you can tell, it's tough to explain, but much easier to play! So let's see a screenshot...



What is that weird thing? An enemy ship or someone coming over to help?




Aesthetics

This game might appear crude based on the screenshots. Playing will reveal how great everything moves in what I can only describe as an abstract world of 3D-filled vectors with zero distance clipping.

Faster computers will knock it out of the park, but the 8MHz Atari ST performs fluently. Heck, it even runs in high resolution, so you can see all the polygons at 640x400 without any slowdown (but I personally preferred the wacky colours in low resolution, which look a lot better to me, IMHO).

Sound effects are samples and nice too, but there is little else to hear. If I'm honest, you spend most of your time listening to your ship bouncing on platformers. I love the door sound effect, very Interphase.

It looks weird but brilliant at the same time, so let's check out a screenshot...






The CryptO'pinion?

I personally rank this as one of the best Atari ST games I have ever played. Bold statement, but this is an amazing experience and a perfect example of the gems lurking within our archives just waiting to be discovered. It may not appeal to everyone, but Alpha Waves certainly helped invent a new genre that nobody ever expected. It offers many unique challenges that require considerable skill and perseverance.

A flabbergasting moment in gaming and one I absolutely adore. Who would ever have thought bouncing a piece of cheese through cubic rooms would be so much fun? A historic game that you need to play!!