On a steel horse, I ride. I'm wanted, dead or alive...
Sorry, I had to get that in! ARC released Badlands Pete in 1990, and it's an action-adventure set in the American Wild West. I love anything like this, so I couldn't play without the attire - I'm wearing a Stetson, chaps, spurs, etc. This helps me to write even if my wife laughs, but I know that I look like Clint Eastwood.
Badlands Pete is a platformer incorporating a pseudo-3D method of walking in/out of each scene. It's a bit like what we saw in Fred, and they're calling it Strip-A-Mation, which is a cool name. Using this movement alters what's visible. Switching positions might allow you to see more objects and navigate differently.
This is a neat idea that adds depth to the mechanics of each scene and allows freedom to explore everywhere in separate ways. Well, that's if it works properly; otherwise, it could be cumbersome and messy, therefore ruining the game. Sometimes it's best to keep a platformer simple to concentrate on playing the game!
Anyhow, let's take a look at some screenshots from the 16-bit American frontier...
The user interface shows Pete's energy levels, score, and ammunition. Energy is obvious, and when Pete is shot, his bleeding heart needs replenishing with food & drink. The belt of bullets is for ammo - running out leaves you defenceless in the frontier, so top it up whenever possible (dead bodies are a great resource!)
The score is shown as a dollar bounty, which goes up when collecting items or killing someone who's decided to shoot at you (beware: a negative bounty equates to others - your worth to them). Finally, the ladies you see at the bottom of your screen are the governor's daughters who require rescuing for a lucrative reward.
Let's take a look at some more screenshots from my "victorious" gameplay...
Gunfright!
As you begin, a Wanted Poster depicts the task at hand with the reward. Walking around is kinda cool if I'm honest, thanks to the stunning artwork using an arid colour palette. Leaving the station depot for the town reminds me of Rio Bravo and other westerns (in fact, that's my favourite western ever). Almost all characters have a dollar value, but it pays to be coy rather than trigger-happy because those who draw first aren't well respected, plus serial killers only end up as wanted themselves... think about that.
After only a short time, you realise everybody is out to get you. It's rare to walk close to someone who doesn't pull out a weapon. Most people are nuts, even the preacher wanted me dead! After a while, this constant, pointless onslaught is irritating, as it halts any chance of progress, as you're constantly fighting off everyone.
You can help yourself to various items to replenish your health and ammo: look out for items like a hot pie cooling on a windowsill or a box of ammo, etc. It's worth remembering where these items are located because it won't be long until you're backtracking in desperation. And this is constant throughout gameplay.
In all honesty, I didn't understand why most characters needed to have such hostile actions. It's not like unlimited supplies are lying about town to compensate! Something is off balance here!
Anyhow, I think we need to see a couple more screenshots...
Aesthetics
I'm a big fan of westerns, and I love the old John Wayne movies. Badlands Pete is a cartoon representation of that era, and it works remarkably well. In fact, I adore the dusty frontier each scene sets, as it reminds me of being in Wichita, Tombstone or West Texas. That makes this Atari cowboy very happy indeed!
Sadly, Arc somehow decided against utilising the Atari STe as they did with Chronicles Of Omega. So the game feels very sluggish. Slow to move and also slow to scroll. I think a little help from the Blitter would have been a marvellous improvement. Having said that, there is no reason that it's this bad on the STFM!
The idea of Strip-A-Mation and walking in/out of each scene is superb. This not only unveils objects that you might have missed but also offers alternative ways to explore. This game design is by Steven Cain (Black Lamp), and Badlands Pete appears to have evolved somewhat from that.
Musically, things aren't bad with a title screen tune that sounds great, considering ARC foolishly made no use of the Atari STe. Gotta say though, I liked it a bunch! Sadly, the in-game effects are lame by comparison. I'd have loved samples from Westerns like A Fistful of Dollars. Heck, any stock samples would have worked.
Hmm, I'm getting a whiff of a rushed conversion. Let's see a couple of screenshots...
Hints & Tips
I wondered whether it was worthwhile writing this section. I imagine nobody has scrolled this far, so I could probably write whatever nonsense I like: Atari Legend sucks. Commodore wimps love to whine like big crybabies. ARC hated the ST. Commodore is the best. I love Amigas. Amiga forever!! I'm pregnant!!
That was fun, but I think I'd better write some tips, which are extremely difficult for this game...
- Have many practice games and learn the controls, especially with regards to quickdraw.
- Don't get too close to somebody you intend to have a gunfight with. Very weird!!
- Be patient, let the bad guys draw first. I know, I know...
- Never draw your weapon in front of a lady. Ooer!
- Look for items and also top-ups for health and ammo.
- Don't go looking for trouble, run away if you can. If you can...
- Arc obviously had no beta testers so we desperately need a trainer!

I entered the town's jail. Looks quiet, right? No!! After I took this screenshot, they began firing!
The CryptO'pinion?
I love the idea behind Badlands Pete, but it's far too difficult, so I failed to make much progress. No matter where you go, someone pulls out a weapon and begins firing. It's weird, and this relentless attack soon becomes irritating, especially as you find yourself repeatedly looking to replenish health and ammo.
The idea behind Strip-A-Mation is great, but it would be more suited to an adventure rather than action. Along with Carlos and Chuckie Egg 2, this is possibly one of the worst games I've featured here on AtariCrypt. Ignoring the theme and excellent visuals, I've nothing much more to say about Badlands Pete.
- For those wanting to be a lame version of John Wayne, download Automation #409. Good luck!














