Wednesday, July 27, 2016

The Chronicles Of Omega






A game for both Atari STs

Chronicles of Omega was released by ARC/Atari in 1990 and is probably the first commercial game to support the enhanced Atari STe, by making use of the hardware scrolling and DMA Audio. But that doesn't mean the STfm has been forgotten, because it displays gorgeous sky rasters that aren't possible on the STe when using hardware scrolling. So each machine actually has something rather cool up its sleeve!

The lands of Omega were peaceful until a demon captured all of the children from the village. Play as either Alwin or Irma and battle your way through five evil-infested lands, killing everything in your wake, and defeating Demon Champions (aka bosses). Ultimately, be the hero and save the day!

Here's a handy map of Omega, which I must admit looks like a lovely place to visit...



This map plots Alwin and Irma's journey through the lands of Omega.




Shoot, Shop and Kill

This is a cute platformer with interesting levels that aren't overly large and have many ghouls. Walking from left to right, you'll encounter different monsters along your journey, and they're all stuffed with cash. Kill as many as you can and collect their loot, which can be used to purchase power-ups in the Witch's shop.

There's always someone willing to cash in on any noble crusade, and she pops up during each level to tempt you with her wares. Prices aren't cheap, so kill as many monsters as possible instead of running scared. Annoyingly, all purchased power-ups are lost after losing a life. End-of-level guardians are rather lame and easily defeated, even though they can materialise right where you're standing - not very good!!

First impressions? This is one of those moments when I can see the potential which wasn't taken advantage of in some respects. There are so many awesome ideas (and some ripped), but this is essentially a decent platformer. With a little fine-tuning, Arc could have had something special on their hands.

Let's take a look at this running on the Atari ST...



The Atari ST has more background colours and gorgeous chip music!




Aesthetics?

So let's look at the graphics and audio, which vary depending on the ST you use:

Visually, this game is a treat with lovely characters and lush landscapes. Both computers are rich in colour, and the Atari STe uses its hardware to deliver a smooth 50 fps. The older ST hasn't been forgotten, and what it lacks in framerate is compensated for by extra background colours. Of course, the Atari STe wins by far.

For the audio, both computers take advantage of their strengths: the Atari STe uses DMA samples for the music and sound effects. The older ST uses its YM2149 for stunning chip music, which I must say is a million times better than what the STe pumps out. This is too easy; the Atari ST wins this battle hands down.

My opinion? I'd dump the ST in a flash for the STe's ultra-smooth hardware scrolling. However, the ST wins the audio battle because Steve Barrett excelled in the quality of his chiptunes compared to the blurry DMA music. We all know the Atari STe is capable of better performance, and ARC should have given STe gamers the option to choose between chip and DMA.

Here is another screenshot, this time running on the Atari STe...



The Atari STe lacks the background colours but runs at a silky-smooth 50fps.




The CryptO'pinion?

I must admit to being disappointed by this enigma. It plays the same on both Atari ST models, but is spoiled by the magic wand's mechanics. This is due to its inability to fire more than twice at any given moment, which means: walk... shoot... walk... shoot. If you forget, then you're left defenceless in tight situations.

I pushed myself through the fluffy-control pain barrier and (shockingly) found myself enjoying this quirky game. In fact, I managed to reach the final level, and I was genuinely having fun, albeit with the awkward firing. Kudos to ARC for using the Atari STe, which certainly makes me wonder why later platformers didn't.

Whatever you're thinking, this isn't a terrible game. Not in the slightest; definitely worth playing!! Yes, there are better platformers, but give it a shot, and let me know what you think in the comments.

Downloads are available for hard drive & floppy.

5 comments:

  1. Replies
    1. It is :) But the way he/she fires their weapon is a little annoying and spoils it a bit. Great to see such fantastic support for both models of ST computer. Kudos to Arc!

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  2. Both links don't work... :-(

    ReplyDelete
    Replies
    1. Thanks - I've now fixed the OLD link for the floppy download. The hard drive one is fine.

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    2. The first link now is working. Maybe temporary something was wrong on the net.

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