Nesulator is a collection of programs by Ed Cleveland that emulate five Nintendo games: Donkey Kong Jr, Castlevania, Dig Dug, Mario, and The Legend of Zelda. Each program is the same emulator but dedicated to that particular game. This package was released at STNICCC 2000, but sadly never completed. However, as is, the potential is outstanding - with Dig Dug performing the best I thought (relatively speaking!)
Thankfully, we can still enjoy these games to a degree - remembering that they are unfinished!! However, you will need an upgraded Atari ST or a Falcon because each game demands lots of horsepower to run at an acceptable speed. A fantastic piece of software, but I sure wish Ed had finished his work.
I wish I could go back in time to tell myself NOT to sell my TT or Falcon...
Midi Maze is a multiplayer first-person shooter that hit the shelves in 1987, thanks to the talents of Xanth FX. This really is an early taste of multiplayer first-person gaming, similar to a typical deathmatch. It takes place inside a labyrinth of weird smilies that roam looking for blood. So ignore their happy faces because they're anything but nice - and need killing!! You could say, the last sphere "standing" wins?
Once inside the maze, it becomes a tense cat-and-mouse game. The design of the corridors offers very little opportunity to hide, so you're constantly listening and watching for movement around the next corner. Encounters are often sudden, forcing split-second reactions as you fire before your opponent does.
Learning the layout of a newly-generated labyrinth becomes just as important as having quick joystick reflexes. Better players will anticipate likely routes, set up ambushes in co-op, or make a speedy escape after a successful hit. Despite the simple presentation, matches remain surprisingly exciting and can become wonderfully frantic! Bring your MIDI cables; the more players roam the maze together, the better.
The controls are rather straightforward and easy to master. You can use either the joystick or the mouse, but I think the joystick works much better (and I never expected to say that, since I figured the mouse would be best). Those without MIDI cables can play in Solo mode, which allows up to 15 computer-controlled bots with three levels of AI. Those with cables and ST friends can invite friends over and link up to 16 computers. Think about that, it is quite staggering for an '80s deathmatch. And this was 1987, folks!!
To set up a two-player game, you will need two MIDI cables to create a connection between your Atari ST computers. Connect the MIDI Out port of the first ST to the MIDI In port of the second, and then connect the MIDI Out port of the second ST to the MIDI In port of the first.
This "loop" allows both STs to send and receive game data simultaneously, with one serving as the Master and the other as the Slave. Your connection is simple, robust, and ready for play...
Cable 1: ST A (MIDI Out) $\rightarrow$ ST B (MIDI In)
Cable 2: ST B (MIDI Out) $\rightarrow$ ST A (MIDI In)
The graphics are understandably basic compared to later games. The walls appear to be "paper-thin" and without any texture or ambient lighting - but remember just how old this game is. Frame rates on any ST are fast and exceptionally smooth, and I was impressed to see the baddies have shadows, which adds to the 3D perspective. Sound effects aren't going to win any awards, but they do their job.
There is nothing I enjoy more than a good first-person shooter, and single-player works well, but this comes into its own when linked with other Atari computers. Few games can claim to have been ahead of their time, but Midi Maze certainly can. Years before LAN parties became popular on PCs, Atari ST owners could already link multiple machines together and enjoy frantic multiplayer battles over a local MIDI cable network.
Midi Maze is one of the best games I've featured and is easily a true Atari ST gaming legend!!
Check out this Midi Maze fanzine (It's in German, but Google Translate will help!
Here is a PDF document of the original game manual
Atarimania lists all three games in their Atari ST database.
Floppy disk images are available from Atari Legend.
Yep, that stupid plumber is now available for the Atari ST. Phew, thankfully, I'm lying!! This is actually an intro screen that was created as a main menu for a demo that was never released. Good old Demozoo informs that it's by Channel 38 and features neat music and a "play area" making good use of those borders!!
My apologies for my video recording, which is pretty poor. A real ST/e performs silky smooth.
Dave Munsie is a legend within the Atari ST world. It's as simple as that. The guy released several outstanding games: Berzerk, Frantick, and Kid GP. Some of his games were even enhanced for the Atari STe.
Asteroidia, as you've probably guessed by now, is a Munsie-take on the Asteroids arcade genre. This means it's hardly going to win an award for originality, but don't be put off because I've a sneaky suspicion this might be worth your time downloading this rock blaster. It's a Munsie game, so that's a given, right?
Forget about a static/no-scrolling screen with vector graphics. Dave is transporting us to a part of space where moving pixels rule, thanks to the Atari STe hardware. Pixels powered by the Blitter chip; scrolling at blistering speeds. Not only that, but you can expect DMA audio. Your monitor won't know what hits it!
To be honest, it's hard to imagine Asteroids looking impressive, but I'll post a screenshot anyhow...
The planet is powered by the Blitter and whizzes by!
Boring old asteroids, right?
As you would expect, the gameplay is predictably asteroids with us controlling a ship chasing lumps of rocks. It's initially quite hard and surely takes some practice because everything moves so fast. Thankfully, the controls are a cinch to master, so it won't be long before you realise how fantastic this alternative conversion is.
Visually, it looks nice, but it's the speed that will impress. Planet Earth swooshes across your monitor and makes you realise how under-utilised the Blitter and Atari STe were by many commercial gaming companies. Mr. Munsie puts them to shame. The audio hasn't been forgotten, and we get DMA support, which plays a short sampled tune. However, it's quite repetitive, so I switched to far better chiptune/sound effects!
Here is the options screen where you can activate the Blitter, flip to PAL/NTSC, and more...
Gotta tip my hat to Mr. Munsie... Blitter, 50Hz, Atari STe / Falcon support. Incredible!!
The CryptO'pinion?
This might be Asteroids, but the twist is how it performs with impressive Blitted graphics zooming about the screen. Not only that, it's like watching a demo that proves how much untapped potential the Atari STe has. That enormously changes and enhances the gameplay mechanics. Factor in the excellent joystick controls, and you know why this is rock-smashingly addictive. One of the most entertaining games I've played.
Blitted graphics or not, this is bucketloads of fun and a superb Asteroids conversion. Highly recommended!
You know me, I love the Atari STe, so I'm always on the hunt for games, demos, and programs that make use of its enhanced hardware. Well, I was flicking through ST Format #58 and noticed a review of a game called Crime Wave, by Dillon Agoma. It appears similar to Super Cars and uses hardware scrolling! However, the reviewer didn't seem too pleased with the controls, so perhaps it was a work in progress?
This is a tough one to research because its name matches a US Gold game. Plus, no PD library stocked it as Crime Wave was only available directly from the author. I've searched online but found no downloads or information. I have written and posted a letter, so I hope he is living in the same house.
Update: The event log of my sad journey trying to rescue this game...
June 2016: This is the date I originally posted the letter!
Feb 2017: Sadly, I never received a reply to my letter. (I later found out that he had moved!)
July 2017: I've managed to contact Dillon online, and he thinks his disks are in storage :-)
Oct 2017: Nothing turned up there, but he now hopes that those disks are in his attic.
April 2019: I've sent Dillion another message, but sadly, I've heard nothing back. I hope he's okay, but I'm now starting to think this piece of ST history is lost forever.