Saturday, January 16, 2016

WANTED





I am John Wayne!

Wanted was released by Infogrames in 1988 and is a Gunsmoke rip-off with hints of Commando or Ikari Warriors. Ignoring the start, and its dreadful music, we begin as a budding John Wayne wannabe, strolling through the dusty Wild West. The town is inhabited by outlaws and we have a gun. Every guy's dream!

Unlike Ikari Warriors, the screen will automatically scroll as the action comes thick and fast. Whack on the fire button and shoot your way through Dodge City but watch for the enemy and their bullets! These are the slowest bullets on the planet but are extremely precise - I somehow always managed to walk into them. Arghh!! Thankfully, power-ups are available after shooting barrels where you'll find weapons, shields, etc.

Wanted is a good vertically scrolling shoot 'em up and fans of Gunsmoke will love it. Be warned, it's difficult (and there are better games on the Atari ST) but there is something curiously likeable about it. I enjoyed it, so download the hard disk version from 8BitChip with floppies available via Old Games Finder

Fwiw, I've been to places like Tombstone and Dodge so I'm all ..... Yeehaw!!!!

Thursday, January 14, 2016

Cannon Fodder [Atari STe update]




Ugh, another lame Amiga port...

Cannon Fodder should have been far better for the Atari ST. Alas, it was a rushed lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe and (because it's a coprocessor) there is no CPU usage. Thus zero impact on the game's performance whatsoever.

Storage requirements are too much for a floppy! An Ultrasatan or other hard drive device is needed to store your music - this can be anything - instructions are included on how to use convert something from your music library. It's dead easy to do using Audacity. Click on my video, above...

What an incredible upgrade! It's something else with real music blasting from your Atari STe speakers. I'm only gutted this lame-ass Cannon Fodder has an amazing upgrade. Why? Because it's a pile of rubbish with flick-screen horizontal scrolling. This gets you killed too easily and destroys your enjoyment.

I hope Peter uses this technology again - for other Atari ST games - the possibilities are endless!!!

Tuesday, January 12, 2016

Tomtar




Tom...what?

Tomtar is a shooter released in 1993 for the Atari STe by UTEN (NewCore, XiA, Toxic Twins & Unit 17). A "tomtar" is a gnome and they breed like bacteria so they will eventually take over the world unless something is done! We asked the Grim Reaper for help but there are too many for him to handle so we needed divine intervention - in the form of a machine gun!! Yep, we all know where this is going so let's lock and load to help the mythical Reaper destroy all the Tomtars in what I can only describe as the craziest 5 minutes of your life.

In the right corner of the screen is an Orch - kill him to advance to the next level. Use the mouse to shoot but beware because this isn't going to be easy because these little critters can walk, run, bounce, and fly across the screen. Controls work well with the mouse but I would have preferred the right button to perform another function like throwing a grenade, this would have been superb... The gameplay becomes frantic and more chaotic the further you progress but I must admit that it's a shame the spooky backdrop doesn't change.

A stupid game that offers nothing more than a maddening few minutes blasting Tomtars. It's brilliant and highly recommended for a few plays - grab it from Demozoo (who also have a cutdown STFM version).

My high scores are:
78,250 (under emulation)
94,740 (using my own Atari STe).
What are yours? Can you beat me?? Didn't think so...

Sunday, January 10, 2016

SNDH Players





Chipmusic

I love listening to SNDH chiptunes on my Atari STe but it recently occurred to me that many didn't understand which player to use. Here are four fantastic Atari ST/e GEM programs to play your toons.

There could be more lurking within the archives but these are the four I enjoy using for different reasons. The last one I usually use when I'm writing on my Mac! My greetings and all credit to the people who made these superb programs. Okay, all links are included and I hope you find something here you enjoy...


~~ JAM ~~

Quite possibly the most well-known of all the players and deservedly so because it's brilliant with a modular design to handle a wide variety of file formats. It sounds great but looks rather plain jane. Thankfully, there is also a version which doesn't use GEM and is far prettier. (download)


JAM never ceases to impress with massive versitility and capability.




~~ SND Player
 ~~

It might look ugly in the 4-colour medium resolution but I like this program and it sounds just dandy. I found this to be a reliable player and it looks best in Low/High resolutions. (download)


I love using SND_Play and it's such a sexy looker in ST High. 




~~ GEMPlay ~~

is a "Lite" version of YesCREW's Falcon player. Some features are removed because the ST/e has no DSP Processor but it plays SNDH tunes perfectly fine. It's another program that proves how ugly ST Medium is so I recommend Low/High resolution! (download)


Once again, another beauty that plays your tunes perfectly. 




~~ KrapSNDH ~~

Such simplicity. Set it up as an Application for the .snd file format within GEM. Now double-click any sound file for instant play. No fancy interface but it's fast and a great player! (download)


Ignore the look. This is simple and works like a dream. So fast, I use it all the time.

Saturday, January 09, 2016

Flip-O-Demo


I'm starting my weekend with the exquisite Flip-O-Demo by Oxygene/Diamond Design because it's just been updated to support hard drive installation. Originally, it was released in 1993 and contains some of the best artwork and visual fx you could imagine - all whilst playing lovely audio by one of my favourite musicians. A fabulous demo!

Flip-O-Demo is certainly one of the best examples of Atari ST creativity. Grab it from Demozoo right now.

Credits
Jess - Music
Leonard - Code
MoN - Graphics
Niko - Graphics
Oxbab - Code
Scavenger - Music
Spiral - Graphics
Wilfried - Graphics

Tuesday, January 05, 2016

Goldrunner




Fuzzy speech, be gone!

I love Gold Runner; it's a technical masterpiece by legend, Steve Bak. He proved when in the hands of a talented programmer, the Atari ST is more than capable of producing wondrous results. Other (lame) programmers would whine and complain, but Mr Bak simply got the job done. Perfectly every time I might add.

Okay, honest time, I'm terrible at this ultra fast-paced shoot 'em up (shock!!). Plus, I was never fond of that dreaded fuzzy speech. It was fine back in the day and is humorously entertaining but it soon wears thin and distracts during gameplay. Perhaps I'm old and grumpy but I've never really liked it. Sorry!

Good news - Peter Putnik has updated Goldrunner for hard drive installation and an option to disable the speech!! All you gotta do is press the F3 key so clickety-click and download this update to the ST classic.

Monday, January 04, 2016

PacMania






Popping pills & chasing ghosts!

Pac-Mania was released in 1989 by Grandslam and is based on the arcade classic which was a nice conversion and generally well-received at the time. This new "3D" game saw our pill-popper change from an overhead 2D perspective to a fancy isometric viewpoint and, because the play area was so large - it scrolled. Which is an ace idea I gotta say!

Pacman himself also had an upgrade by having the ability to jump - even though he has no legs! Sadly, the Atari ST version suffered a smaller screen because it lacked hardware scrolling and, as a result, featured a large status panel. Don't get me wrong, something had to give but the game still featured smooth scrolling and definitely wasn't a lame port.

Here is a screenshot of the original ST game (note, I've left in the top/bottom borders for a reason)...



As you can see, it looks great albeit with that overly large status panel taking up a lot of space.





Gee, how would an Atari STe have coped?

Well, I'm glad you asked! Entering into the 16-bit arena is Samuel (aka Zamuel_A) with an upgrade specifically designed to make maximum use of the Atari STe and its lovely enhanced hardware. Firstly, the gameplay now takes place in overscan opening up the gameplay arena in ways you cannot imagine. The entire screen flows along at a silky-smooth 50fps thanks to the hardware scrolling in all four directions (a much under-utilised feature of this computer).

But that's not all, the Blitter handles all the sprites and the DMA audio hardware plays the sampled sound effects with our sweet YM2149 banging out wonderful chiptunes - better than Tracker MODs!! Technically, this is far beyond impressive and I'm sure Samuel has utilised every part of the computer? Well, it certainly provides the wow factor!

Wanna see how it looks compared to the original? Of course, you do so scroll down a little further...



And this is how the same game appears on the Atari STe using overscan and all the other goodies!





The CryptO'pinion?

PacMania was a good game and a decent conversion - I don't want to appear negative about that whatsoever. Having said this, Samuel has completely blown away the original game with his upgrade! It has transformed our yellow friend for the 21st-century retro gamer. It's impossible not to be impressed by Samuel's dedication and hard work.

This is what happens when a talented chap takes a great game and rebuilds it in a way that would never have been possible back in the day. I doubt any software house outside of the mighty Thalion would have been more committed to developing for the Atari STe? Especially when you consider how the boundaries have been pushed in such incredible ways.

This is a fascinating revamp of the old favourite and far more enjoyable than ever. Absolutely superb!!

Downloads are available at Atarimania!

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