Ugh, I hate seafood!
Rock 'n' Roll Clams is a music-themed arcade game released in 1994 by Caspian Software, a time when most of the (gaming) companies abandoned us for the PC with its lifetime of OS bugs & constant need for patching. Gee, what progress we made. Thankfully, the mid-90s were a great time for the independents who still had lots of Fuji passion - Impact, Bloodhouse, Top Byte, STeam, UDS, etc. Respect to all for STaying Atari.
Tidbit: in 1995, Caspian unleash Zero 5, a superb 3D space shooter for the STe/Falcon. Wanna read more about that, and an interview with the developer? You better click here then :)
Humorously, I've planned to feature this bizarre game about a silly clam for over two years. I've had a desktop folder containing a draft with notes and dozens of screenshots. So what has taken me so long? Well, that's easy to answer - I suck at this more than meagre words could ever describe. So how could I write about a game I struggle with? Then again, AtariCrypt's archives would be empty if I worried about my skills!
So we'd better crack on because we need to see screenshots from the ST & STe...
So, clams you say?
The storyline goes something like this: Casper the Clam went on a school trip to watch an orchestra with his clam friends. Yes, clams do indeed attend school and have friends. Anyhow, it was really boring for these ocean dwellers who wanted something better. Suddenly, they began to hear distant funky music and (this is my favourite part) needed to know more because "we owe it to Clamkind". So, off they went looking to find the source of this music. However, leaving the safety of Clam Town proved dangerous.
Yep, what they didn't bank on was foolishly getting caught in the net of a fisherman called (wait for it) Mackerel Mac! He needs to make money, so he wants to sell them to Charlie - as food - at Clams 'U' Like (LOL). Thankfully, they escaped that potential hell, so it's up to us to bring back that funky music. That's right, we're here to help Caspar shake, rattle and roll their way from the bottom of the ocean to the Top of the Charts!
Groan... that is so bad, but here are a couple of ST/STe screenshots...
Sounds fishy to me!
I eagerly started my first game, wondering what excitement lay ahead, but that joyful anticipation soon passed as I struggled with the peculiar controls. Casper moves horizontally using a similar rotational mechanic as in Wizball. So the speed of his rotation affects the speed (and direction) of his movements to navigate down through each screen. Expect lots of gentle tapping to achieve the right route through.
From what I've seen, each level is very tall, with us beginning at the top to work our way downwards. Rotate our little clam to travel down through the screens, collecting all the required items before leaving through the exit, which is at the bottom. All levels have their own layout but follow a similar structure with lots of platforms, routes, and nasty seaside critters to avoid like jellyfish, crabs, and spikes. Thankfully, there are checkpoints, so you won't need to restart from the beginning after coming into contact with them.
The concept of Rock 'n' Roll Clams is actually really simple: collect the required items that are dotted about each level and then make your way to the exit. Sounds very easy? Well, no. The baddies are cunningly positioned in crafty locations to make life as difficult as possible, and many will even chase after you, which is hilarious. Anyhow, the level's layout and design often make it frustrating, especially when rushing to beat the timer. Yes, there's a timer! Factor in all this, and the game soon becomes very (ahem) challenging.
As with anything, practice. Learn the controls, and you will begin to make progress, but only to a certain point, I'm sorry to say. Many levels are poorly designed with enemies you can never successfully avoid, and other areas that are quite impossible to reach with a rotating clam! Not only that, but I managed to get stuck on a few dodgy platforms and even suffered a couple of crashes. Perhaps that was down to my Mega STe (4MB/TOS 2.06), but I also had issues using Hatari. Best on the stock STe, I found, but #YMMV
Yeah, I advise that you practice, practice, and practice!! Let's see some screenshots...
- The main menu has access to different starting levels.
- Don't blindly roam about; it pays to be coy and wait until the right moment.
- We need pick-ups, but if something is taking too long to reach, I say move on and look elsewhere.
- Yes, there is a time limit. I hate 'em! So collect the clocks.
- Hidden levels are plentiful and offer great rewards, but not on every level.
- There are checkpoints, so you don't need to re/start from the beginning. Use 'em!
- Each level has hats that grant special abilities: the crash helmet makes Casper stronger in all four directions, but it's actually pretty lame, I thought. The propeller hat provides fancy flight, which makes movements a lot better. Hey, is this game missing a weapon? Then look for the gun hat, if you can find it. Finally, the Viking hat is similar to the crash helmet but only works vertically... yawn.
- The right side of the screen looks crazy, right? But it's here you can select the power-ups (hats) by holding down the fire button. It's awkward, and I was never impressed with any of them tbh. (I'm a miserable sod!)
Not much in the way of help, was it? Yeah, we'd better break with some screenshots...
Another level with a crazy design, that isn't fun, and stops you from enjoying it. Am I mean? (ST)
Input & Output
The joystick/pad controls are superb and responsive, so Wizball fans will immediately take to its rotational method of moving horizontally at different speeds. Remember, pushing upwards can help reach items you may have missed. However, that won't compensate much for the effect of gravity if free-falling.
Visually, this is colourful and fun, but also amateur, using tacky backdrops and silly sprites. Interestingly, the Blitter is utilised, so my STe performed well without lag. It also scrolls great on the ST, albeit with a reduced resolution. Heck, even Falcon can play - if you're lucky enough to have one of these beasts!
Now for the audio: let's begin with the effects, which are nothing special and should have been zesty samples. The music fares better with chip (ST) and tracker (STe). Sadly, there aren't nearly enough tunes, so it gets repetitive. Also, I preferred the ST's chiptunes over the grim tracker renditions (sorry, not sorry).
Hey, it was 1994, so am I being too harsh? Maybe, but let's see more screenshots...
The CryptO'pinion?
This is one of those games I desperately wanted to enjoy - rocking through the levels, taking many screenshots, before delivering a glowing report. Sadly, that isn't to be. Don't get me wrong, I enjoyed it to a point, but the basic mechanics of what this game is, and what it desperately hopes to be, fail miserably.
The concept of controlling a ball - horizontally in a vertically-scrolling world feels skewed. It works in Wizball, but that's a horizontally scrolling game. Sadly, Casper is trapped in a cramped and restrictive world with infuriating enemy placement. Not to mention the bugs that prevented me from passing certain areas!
Having said that, there are many redeeming qualities; it plays fast and fluently on all STs, with the STe being best with a larger screen. The support for two players is aces, and this game is miles better with a friend compared with going solo. In fact, my daughter might have found it frustrating (sigh, the iPad generation), yet we had a laugh because she couldn't control Casper properly - is that good or bad?
It's tough to know what else to say about this weird dollop of Clam Chowder. It's certainly unique, but the execution doesn't work well for me, especially in one-player mode. However, that may just be me being a grump? Why not grab the game (floppy disk + hard drive) and take it for a spin (sorry) yourself?
Let me know what you think in the comments below!



