Showing posts sorted by relevance for query overscan. Sort by date Show all posts
Showing posts sorted by relevance for query overscan. Sort by date Show all posts

Thursday, April 06, 2017

Clod Hopper



Big feet, big... shoes!

Clod Hopper was released through the Budgie UK label back in 1992 by scener Goth, aka Gary Wheaton. It's a platformer that features a fella called Bill who's in search of his girlfriend. She foolishly wandered off into the nearby plutonium mines which are inhabited by crazy creatures, numerous whacky puzzles and dangerous hazards. Women, uh? Luckily, she left a convenient trail of footprints which we can use to track down our beloved. And save the day, of course!

Bounty Bob fans will love this game: each screen contains platforms that need walking over before we can exit and progress deeper into the mine. Anyhow, this isn't as easy as it sounds thanks to tricky level designs and cunning puzzle elements - and these often need completing in a particular order. Watch out for those slippery slides, dangerous falls, and the nasty inhabitants who seem to love getting underfoot. Thankfully, there are magical items we can collect that will render these creatures defenceless, if only for a short period of time (so think tactical before picking them up)

The third level features working machinery, necessary to operate to help you clear the level. It's a fascinating concept and that works well but I doubt I'll ever see the fourth... Sadly, as with many older games, there is a time limit so don't dawdle for too long as Bill has about five minutes of air supply. I must admit, I hate them but this time limit is decent.

I would have loved to have shown you many more screenshots but Clod Hopper is a tough cookie alright. I managed to get onto the third level - which is a killer. I know how to complete it but there are many slides and ... just ... one ... wrong ... move!! ARGHHHHH this platformer is incredibly tough. But I'm blaming my wonky joystick! Ahem.

On that note, let's see some screenshots of this Bounty Bob platformer...


Level one breaks you in gently to paint those platforms with your feet...

The second level is far trickier and needs to be completed in the correct order.

The devilish third level. I know how to complete it but my skills deny me the pleasure!


Looks and Sounds?

Graphically, I really admire Clod Hopper. The look and design are reminiscent of those early 8-bit days and this style works very well. Plus everything moves as smooth as silk with a console-like feel with awesome animations. The level designs took me right back to when I was a kid and without looking like a cheap or tacky ripoff. A superb 8-bit vibe throughout.

Along with the 8-bit feel and smooth performance, Gary uses overscan for the score/timer display!!

As for the audio, well, brace yourself. Music is absolutely beautiful using an Atari-Console quality that I loved. The effects are great, from the raspy level intro to all the other in-game sounds. A lot of effort went into how this game sounds!

Do you want more screenshots? How about a video recording and screenshots? Here ya' go then...


Check out this intro!

Can you make the hi-score table? Not on your first go, you won't lol

Would you believe it? Gary only lives up the road from me...


The CryptO'pinion?

Wow, have I enjoyed this playing this olde platformer!! Of course, it will appeal to fans of Bounty Bob and indeed any console owner from the early/mid-80s because this quality platformer is reminiscent of the era for gameplay, sounds and visuals. The effort and dedication that's gone into this game shine through, to think it wasn't commercial. Outstanding stuff.

However, there's always something to moan about, and my only gripe is the measly three lives - which aren't enough for such a challenging game. A game this tough needed many more because it's so damn difficult. I managed to reach level three but those slides are insanely tricky - one wrong move and there's no way back up again.

Having said that, this is a brilliant platformer and a freakishly outstanding old-school romp. Oh yeah, I loved it!!

- DOWNLOAD -

Wednesday, May 20, 2020

Silly Dabbles Demo



Oh no, I've been creating again...

I love finding Atari ST programs that do something silly or unexpectedly cool. There are lots already within our Software section, like Full Screen Construction Kit, MandelST and I even got to play with overscan. Yep, I love to dabble in hiSTory so I was pleasantly shocked to find an intro maker which I had not heard of before...

It's by Deviant Designers, called Letter And Intro Maker (L.A.I.M.) and is simple to use. Just select the various fragments of what actually makes an intro - a picture, fonts, chip music and, of course, a text file used for the scroller. There are already lots of fonts on the disk and dozens of chiptunes to choose from - the hardest part is writing the text (read the docs) and finding a decent image to use - unless you're talented in NeoChrome?

Once you're happy, save your production to disk and then quit into GEM to load it up. Yep, you've created your first demo screen in mere seconds! This is what I've done here and called it "Silly Dabbles" which features an image from Beastlord and music by An Cool. Try this program - I'd love to see what you guys create.

I've recorded a video and the disk image can be downloaded too. It's jerky under emulation (for me) but smooth as silk on a real Atari ST. Anyhow, I hope you like my Silly Dabbles Demo and enjoy using the program too?

Credits and Download Links:

Deviant Designers for Letters And Intro Maker (LAIM)
https://demozoo.org/groups/38004/

Picture was taken from Beastlord by WJS Design/Grandslam
http://www.atarimania.com/game-atari-st-beastlord_8696.html

Music by An Cool used in The Death Demo for 2-Life Crew
http://sndhrecord.atari.org/mp3/AN_Cool/

- Screenshots from L.A.I.M -



Nothing flashy here but it works great and never crashed on me once!!


Oodles of fonts to choose from and a preview is shown before you decide, which is nice.


Dozens of awesome chiptunes to choose from but sadly no preview. Can't have it all...

Friday, June 05, 2020

Minefield



- You sunk my battleship!! -

Everyone loves the Battleships board game? Well, I know I do! So here is Minefield by Donald Campbell which is kinda based on the idea only this time we're driving tanks across a minefield made from 64 square tiles. Our opponent is your beloved Atari ST who is trying to do the same and the one with the most through wins!

There are three difficulty levels with the first being "Dead Easy" which makes your Atari ST appear rather dumb. Especially as it fails to learn from its mistakes... The second level is "Quite Easy" and a marginally better opponent. Finally, we have "Intelligent" which is the most fun and even uses its cannon to locate mines. Sounds like fun, right?



As you can see, I shot the square ahead to reveal a mine. Wow, that was a close call. Phew :)


- Play The Game -

We begin each game by placing five mines secretly on your opponent's board (the ST will do the same on yours). Each player takes turns to safely guide a tank from one edge of their board to the other. We start each game by selecting any square from along the bottom row. Our tank can only move upwards or diagonally upwards and once a square tile has been used, it's removed from play. This will restrict your options later on...

Remember those five hidden mines? Well, to help locate these, use your cannon and fire at any square tile. The explosion will either result in a face or a skull: a smiley face means the tile is clean and free to use. However, if you see a skull then stay clear otherwise it's instant death - and for the duration of the game. Both players repeatably take turns until no tanks remain and the one with the most safely home is the winner. Easy peasy!


Sometimes this game shoots itself in the foot thanks to its earlier (bad) decisions...


- Graphics & Sounds -

Visually, this game will blow your socks off!! I'm talking 200+ colours, 50fps hardware scrolling and all in overscan... Okay, okay, there's nothing like that whatsoever but a game like this needs nothing more than to be functional. The board is basic but clear, the smilies are cute and the skulls look cheap but I really don't care. Nor should you.

I wasn't expecting much in the audio dept and that's exactly what I got. The old YM chip struggles as I fear Donald wasn't much of a sound guy? There are a few basic effects but it's all pretty lame and the tanks sound like a wasp is trapped in a spider's web. Not good. However, just like amateur graphics, it doesn't matter.



...and, ahem, as you can see we humans aren't too clever also. Sigh!


- The CryptO'pinion -

Sadly, I'm not convinced about the three difficulty levels, especially when watching the computer make some terrible mistakes. So it's a shame there's no option for two [human] players which would have been nice. Also, the 8x8 grid layout is a little too restricting and can leave both players with zero options towards the end - even though a couple of tanks might still remain. Okay, it's time I stopped being an idiot and remembered this isn't a commercial release.

Technically rubbish, yet here I am about to rave on about why you should download Minefield. I can't give you much of a reason, other than I've played dozens of games and loved every single second!! Yes, it's crude. Yes, it looks terrible. Yes, it sounds even worse. Yet, it's one of the most enjoyable board games I have played. Great fun and I loved it.

Friday, September 16, 2016

[A]tari [G]ame [T]ools



Feel the power of the Atari STe!!

Here are new videos from the current version of "AGT" by Douglas Little. A.G.T. stands for Atari Game Tools and is intended for the much under-utilised Atari STe and each video shows the potential of this engine. It's a jaw-dropper and Doug has a thread on Atari-Forum detailing more information. He also has a bitbucket website for downloads/tutorials.

Doug has an impressive history and AGT has so much gaming potential:

* Full support for the Atari STe hardware.
* 8-way (or 4-way) scrolling.
* Horizontal-only scrolling.
* Overscan- Increased resolutions.
* Vertical-only scrolling.
* Scroll rate from 0 to +/-16 pixels per frame on each axis.
* Map size up to 32768 x 32768 pixels.
* Highly configurable for different kinds of games!
 



I look forward to seeing how our community utilises AGT.
"Happy STE coding"

Friday, August 19, 2016

What's wrong with this picture?



Can you spot two things that are wrong?

Those with a keen eye will notice the larger screen space of my GEM desktop? What about the three resolutions that appear selectable? Well, if you saw these things then you're an Atari ST rock star and I salute you!

Yes, I've been experimenting with a few GEM programs that allow the use of larger resolutions and more cool stuff. Some support interlace to double the vertical resolution but that can look a little odd and hurts my eyes! (use 60Hz!!). Others can create a virtual screen by using the hardware scrolling of the Atari STe. But do you really wanna scroll?

Interestingly, some programs feature overscan. This is a technique used to make use of the empty borders and it sparked my curiosity. Using this extra screen space is excellent and comes without any slowdown. Most GEM programs should work perfectly fine and I'm left wondering why Atari couldn't have made this standard back in 1985?

I've made a bundled download of these programs - please let me know if there are others I've missed.

Friday, July 13, 2018

Bombaman



Bomberman sucks!

Ever since I first played Erik And The Floaters on my ZX Spectrum, I have enjoyed many different Bomberman clones and here is yet another one called Bombaman. Developed by Kevin Callahan for the Atari STe, this conversion is multiplayer for two-four people, with support for those enhanced joystick ports lurking on the side of the computer.

Blowing up stuff is superb thanks to light and responsive joystick controls. Tons of power-ups are available and contain some favourites, like a molotov cocktail and chucking bombs over a wall. Others can increase the number of bombs we are able to drop - but watch out for chain reactions during their explosions as that will detonate others. Roller skates speed up gameplay whilst flap jackets protect us but slower players better watch out for zombies. Fun is the name of this game!

Want a screenshot? Well, brace yourself and get ready to squint...



It starts tame but soon you're using power-ups and blasting everything!


Aesthetics

The visuals are incredibly colourful but may require sunglasses to protect your eyes from all that glare!! Okay, the colour is completely over the top and looks like a child would have picked the colours but who said Kevin was an artist? Thankfully, everything runs smoothly at 50fps thanks to the Blitter and is displayed in overscan too I might add.

Chipmusic plays throughout, which I really enjoyed because it's downright awesome. Thankfully, it never overpowers the DMA sound effects bursting out of your Atari STe and that is how all games should be!!

Yeah, the colour palette is very trippy so let's annoy your eyes on final time with another screenshot...



All that colour could drive you insane - if it wasn't such a great game!!


The CryptO'pinion?

This is a brilliant multiplayer which has lived up to my expectations and I'm sure you will love gathering around the ST to play this. Okay, okay, I admit that I would have loved a single-player option but that's my only gripe as we have thoroughly enjoyed Bombaman - my daughter says it's her favourite Atari ST game [watch our video recording].

This is a cracking game for those who enjoy throwing bombs at their friends. Who doesn't? So download it. Now.

Update: Kevin has since found the floppy disk of the registered version. This is now safely stored on AtariMania. Go on and grab it now!

Wednesday, December 21, 2016

Unheart


Unheart is something that I've been meaning to feature for far too long. It's actually pretty new and was only released in 2014 at Silly Venture by Masters of Electric City. It's based on the original PC game, Heartlight which happily mixes Sokoban with a dollop of Boulder Dash to produce a riveting and refreshing brain-teasing challenge.

In fact, Boulder Dash fans should look elsewhere because this is actually a Sokoban game and a brilliant take on that idea too. We are a dwarf who enjoys digging his way through caves looking for love hearts. Watch out for falling rocks that might block your path or worse, a head-crushing blow. You might even come upon a bomb as you crawl through the soft soil but be careful, because these will detonate when impacting something hard, like a wall or rock. Heck, there are even balloons that will float upwards potentially pushing whatever gets in their way...

Don't worry if you get stuck, hit ESC will humorously explode our dwarf so we can restart. Also, a level-skip function is used to bypass those brain-destroying levels with the option of coming back later (yeah right). The difficulty remains a constant throughout - high - with cunning map designs causing the most intense problems!

The graphics are simple yet superbly detailed using a gorgeous C64-like palette. The status bar is displayed using overscan, which is always going to be a great thing for obvious reasons. The chip music is on another level. It is breathtaking and perfectly suits the gameplay - I just wish there was more.

Unheart is so much fun and pushes you to think differently than you would imagine. Its difficulty remains a constant throughout - high - with cunning map designs causing the most intense problems to overcome. Thankfully, with unlimited retries - and the ability to skip troublesome levels - you aren't distracted and will keep on coming back for more. Unheart is challenging, distinctively brilliant and one of the beST puzzlers on the Atari ST.

- SCREENSHOTS & DOWNLOAD -


Some levels look so simple yet they are not. Perhaps well-placed explosions will help here?


I spent ages on this level and yet it is so easy to complete!! Sometimes physics helps a bunch.


Another level that appears so simple - and is - but that didn't stop me from pulling out my hair!!


I can imagine Boulder Dash fans loving the first level, but not so much the others!


Grab the download from Demozoo and Silly Venture!

Sunday, August 11, 2019

Atari STe games [part two]




Let's make use of the enhanced hardware!

I'm sure you were all expecting this, right? :@) Yup, I've put together a second video recording that features even more Atari STe games from the Crypt archives. Once again, just a few seconds of each game is shown accompanied by the same groovy background tune by Tomchi. Greetings to all my fellow STe Nutters out there!


Okay, let's check out those games...

 Uridium - Peter has performed his usual magic and transformed this old clunky shooter into a beauty.
 Operation Garfield - I dare you not to laugh at this silly shoot 'em up!
 Zool - Good on the ST and even better on the STe. Different to Sonic and fun for a few hours.

  


 Giana Sisters - This is what the original should have been like all along! One of the best-enhanced games.
 Chronicles of Omega - More colours on the STf but smooth as silk on the STe and with DMA audio.
 Substation - Doom for the ST? Well, no it's very different but it's still a BRILLIANT fps game.

  


 Stardust - Now we're talking, play this Asteroids and tell me it's not mind-blowing. Superb shooter!!
 Heartland 2000 - An Easter Egg with legs but look how smoooooth it runs!!
 Zero-5 - The STe goes all Star Wars on us and it's utterly brilliant too. What a cracking game this is.

  


 Pac Mania - The original was good but this blows it out of the water!!
 R-Type Deluxe - Good old Bod did us proud right until the end. I miss him and thank him for the pics.
 Team - I ain't a soccer fan but check out this in overscan. Wow!!

  


 Sliders - Looks weird, scrolls like silk, but can you play it? One odd game this. Very odd...
 Obsession - Best pinball game on any ST? Very possibly because this is a jaw-dropper Christmas cracker!

  

Tuesday, October 18, 2016

Circus back²STage


Circus back²STage demo for the Atari STe, by BlaBLa, Cocoon & Sector One.

With such an unusual style, Circus back²STage is a fascinating Atari STe demo. It features a bucket load of crazy, colourful effects in overscan with the most wonderful chip music. Some people hate clowns but get over it - this is literally one of the best demos I have ever seen. Okay, it's hard drive installable and downloads are available via Demozoo.

Saturday, January 23, 2021

Intro by The Conceptors

Sometimes I need a break from the norm... So, over the last few days, I've been having a 'fumble' through my entire collection of Menu Disks. Whilst I've got the usual run-of-the-mill stuff like Automation, Pompey Pirates, etc... I also found a few disks which I'd never seen before. Or possibly my old man memory had just been forgotten?

Anyhow, here's the menu from one such disk - Menu #01 by The Conceptors. I genuinely haven't heard of this group but I must admit, this is one sexy intro using overscan and the music is outstanding. Oddly, I never hit a key to play any of the games. Which is peculiar for a guy running an Atari ST gaming website lol

YouTube is nice but nothing beats seeing this on a real Atari ST... [Demozoo download]

Credits:
7an - Music
Demon - Code, Graphics (logo)
Slime - Graphics (Font)

Wednesday, January 14, 2015

Obsession


As a kid, I never really understood the whole pinball thang - but that never stopped me from buying the latest version for the Atari STe back in the mid 90s - as an adult. Obsession was released in 1994 for the (wait for it) Atari STe by Unique Development Sweden. Yes, I said the Atari STe for once - rather than its older brother!

There are many games to choose from and UDS has made magnificent use of the computer's enhanced hardware. Hardware scrolling scrolls the entire screen at 50fps for an ultra-smooth feeling. Heck, it's even utilising overscan too! The audio is a blast thanks to the DMA stereo - so crank up the volume!! This game is FUN :D

It's loud, it's fun and it's one of the best "arcade" games I've ever played. Marvellous!!

Wednesday, December 19, 2018

Time Soldier




Let's kill people!

The conversion of Time Soldiers was released in 1989 by Electrocoin and is based on the vertically shoot 'em up not too dissimilar to something like Ikari Warriors. The story goes that Gylend has captured a few of our friends who are held captive in different time-periods. So it's up to us to rescue them - gotta say I like the idea of the time zones.

I've not played the arcade game, but I see there is a slight name change - that means we're running solo. This would be understandable but we are given only one life which should make the quest rather difficult - unless the game is rewarding during play. Before beginning, we're given the name and location of our captured warrior - but the teleporter can send us somewhere different. Which is odd and means you gotta plough through to the correct portal.

So initial impressions are a little worrying? Let's take a peep at some screenshots...



I love the colour schemes throughout which nicely represent the original game.


Lots of action and even more death and destruction. I love it!



Shoot. Kill. Kill even more!

Each of the time periods has a change of graphics but basically follows the same format as you might expect. These areas are stuffed full of enemies that need killing, which is most satisfying. Those slain in battle leave goodies that should be collected for a power boost. Health can also be replenished that is needed because every contact drains you dry.

A boss is featured at the end of level and most are rather easy to kill. However, my power-ups sometimes ran out during the lead-up to this fight, which then makes it nigh on impossible to win!

There's nothing mind-blowing about Time Soldier and its gameplay is a cross between something like Wanted or Commando. I wasn't too sure about the scrolling which often left me vulnerable to any baddies off-screen. I was never going to like the one-life aspect too so I'm beginning to pick flaws and I wonder who beta-tested this arcade conversion?

A good game that needed a little extra thought but that won't stop me from pushing some more screenshots...



Even Rambo wouldn't be able to survive this onslaught!


Those higher up have an advantage. But I'm still going to kill them.



Aesthetics

I like the graphics in Time Soldier; from start to end, it's colourful and detailed. The backgrounds are great but we also have some of the silliest sprites. Not so much their appearance but how they attack in waves which means the screen is often cluttered with bullets and explosions- which I loved! It's maddening and frantic and chaotic. Loved it.

Heck, the game is even making use of overscan without any negative impact on the scrolling. Which always remains smooth so I am very impressed with the technical efforts that went into making this action shooter.

The music is well-balanced against the sound effects and suits the gameplay well. Zero complaints.

Hey, one final run of screenshots...



The purple works a treat providing another environment that is unique and fun.


This looks scary and tough. Well, more tough than scary but hey, what more can be said about it?



The CryptO'pinion?

This game was fun to play! However, I had mixed feelings: I wasn't too keen on the scrolling method which can sometimes fail to keep up with the player. Also, having one life is very restricting and forces you down the road of a trainer. Don't get me wrong, it's quite an authentic conversion in many respects but this insane design makes it very difficult.

Having said that, Time Soldier is actually an entertaining shooter in its own right. The levels are always interesting and brimming with lots of meaningless gameplay. This is pure gun love and will provide a few hours of fantastic action. For all its flaws, I enjoyed this peculiar conversion a bunch. Just be prepared to play with a trainer for extra lives!

Time Cops can download for floppy or hard disk.