Saturday, November 23, 2019

Seconds Out




Wanna be a Tyson Fury?

Do you remember a game called Frank Bruno's Boxing on the ZX Spectrum? Well, it looks like the folk over at Tynesoft did when they released Seconds Out in 1988. As in the Speccy game, we're in a boxing ring fighting ugly dudes and the action is viewed ringside from behind our noble challenger. Yup, it's original alright!

We are Marco, a challenger who must compete against five increasingly difficult champions from around the world. His first bout breaks us in gently against Joe Weed who lives up to his name and is pretty easy to knock out. The second is much harder, closely shadowing you and can easily block your punches. The third is rather odd and that's saying something for this peculiar boxing game: it's a lame fella who wears glasses and can headbutt. (I believe there are two more champions: an American and a Russian. Just don't ask me if I can reach that far!!)



First up is Joe Weed, an easy opponent! But Jonesy is harder, although he seems shocked to lose!






Punching people with a joystick?

Controls are initially odd but the one-button ST does well after a few practices. Moving left/right is easy, but slow, and we can guard ourselves using up/down with a little sway thrown in for good measure - if absolutely pointless. With the fire button pressed, we can punch with either arm as we float around that ring looking to sting. Well...

Energy levels are displayed along the top of the screen: decreasing with each hit taken and increasing when dealing out damage/resting. Also, a throbbing boxer's "KO" glove will indicate when your opponent is weak enough for a knock-out. That is the time to hit up/fire to perform the special ability, a swift right hook!!

Each round lasts for 1:30 seconds but oddly feels longer against the tougher guys who cannot easily be knocked out. Between rounds, we are slumped in the corner with our coach who helps to recover lost energy - something I didn't realise until after I made my recording. That'll teach me not to read the manual... Doh!!



Don't be a fool like me!! Waggle that joystick and put that old man to some good use ;o)






Graphics & Sounds

Graphically, this ain't anywhere near what the ST is capable of but it does feature lots of comical aspects - like Mike "Hammerhead" Hagman!! Also, the see-through wireframe idea works well but is spoiled by us having a pixelated head. Animations are okay and the crowd make very few movements so look rather bored.

Audio has been forgotten with no music and the near-static crowd is completely silent for such an event.

That...
Silence...
Is...
Freaky!


Watch out for this dirty Jeff Minter fighter. Even when I'm knocked out, he still tries to headbutt me!!






The CryptO'pinion?

This game has massive drawbacks, like speed. There isn't any. These athletes are the slowest I've ever seen! But never will you feel like you're participating in a big event with a motionless and silent crowd. Also, the gameplay itself is very short and obviously linear in structure, so I'm sure better players could complete it in under an hour... Float like a butterfly, sting like a bee? Hardly, it's like walking barefoot in slutch, with a broken leg!!

That being said, Seconds Out is still quite enjoyable and everyone needs to witness that Glaswegian and his idiotic headbutts! Overall, an average sports game, that needed to be much quicker, flashier and a lot noisier.

Those who fancy sparring with Marco can find the Super Pack floppies on AtariMania.

Sunday, November 17, 2019

Road Wars




There's always one

For the most part, my Super Pack run has been a glowing success featuring lots of brilliant Atari ST games. Okay, there's been a couple of bumps along the way, but that's only to be expected and even Atari wasn't able to please everybody all of the time. Although I seriously doubt I'll ever load up Chopper X or Marble Madness again.

Well, up next is Road Wars by Melbourne House which looks a bit like Eliminator. Apparently, a computer controls the safety mechanisms of the highways but it isn't working properly so the roads are no longer safe. Perhaps it was running Windows, who knows? So hop into your Battlesphere droid and rid the roads of menaces!


   
Weirdly, I like that the title screen gets straight to the point with the instructions!



Fast & Furious!

Road Wars is a 3D racer but, instead of a car, we're a mounted gun sliding down a yellow highway. We're also inside something called a Battlesphere which looks like a giant bowling ball and acts as a shield. Two players are supported and solo gamers will be happy to see the computer automatically assume the role of an absent friend.

The highway is walled on both sides with several types of enemies and other problems. Some wall panels are blue and fire electricity across the highway. Shooting either panel will disable that or you could just roll through hiding inside the safety of the Battlesphere. When both panels are gone, you're free to zip onto the next level.

Controls are simple to move left/right and pushing UP activates the Battlesphere's shield to hide inside. Pulling DOWN removes this so you're free to kill stuff using the fire button. The controls work okay but there is a noticeable lag when things get busy. I also found it way too easy to kill my friendly opponent. Clumsy me... Oops!

We're not alone! Beware and look out for the dangers on these futuristic yellow roads...
Red balls. Yup, red balls. These can kill you with one touch unless you're shielded - but even then, it'll completely destroy your sheid leaving you vulnerable. These can also appear in clusters which obviously gives you much more to shoot at. Also, beware of those that turn into missiles!!
Chevrons are an unusal surprise and it worth rolling over one...
Spikes are a pain in the rearend so cloak up quickly and hide inside your protective sheld!
Satellites frequently flyby and some can fire a deadly laser beam.
Barriers are quite fun and something to enjoy ramming through. Well, if cloaked!


   
We begin on Electric Avenue hunting down the evil villain, Eddy Grant. No, not really!! :p



Aesthetics

The graphics are drab. When I say drab, I really do mean drab. The only thing I actually like is the loading screen which features the two developers - because I felt had a demoscene vibe to it. Oh, I also like the rolling moon animation which isn't too shabby. Well... However, what disappoints me the most is its ludicrously sluggish framerate.

The audio is freaking annoying with the one tune that plays constantly. Aggravating!!


   
Taking screenshots is usually a mad rush during the fun of frantic gameplay. Not during Road Wars! Yawn...



The CryptO'pinion?

Road Wars had the potential to be so much more, but its limited design lets it down because there ain't an awful lot to this shooter. I did wonder if we had another Quadralien on our hands but, no matter how long I played, I was bored by the repetitive gameplay, laggy controls, terrible framerate, and the constant music only made matters worse!

Overall, this has to be one of the most disappointing games I've played and I'm struggling to think of something nice to say. Well, for what it's worth, Road Wars comes on the same floppy disk as Chopper X. I rest my case.

Masochists will be happy to know that AtariMania has the download!!

Thursday, November 14, 2019

Atari Legend



It's Hollywood time!

I am taking a quick break from my ST gaming to share something special. Well, it's only special for one reason - I shall let you guys decide what that is - Atari Legend has a FANTASTIC YouTube channel run by Maarten Martens. This channel is host to some of the most professionally produced content. Actually, it's on another level compared to other channels.

Anyhow, it shocked me to discover that many Atari ST gamers don't know about his channel. And you should! Maarten has a fantastic sense of humour which is equally matched by his video production skills. Everything always comes together for an excellent presentation. I hope you will enjoy this video as much as I enjoyed taking a small part in it.

Hang on, what did I just say?

Saturday, November 09, 2019

Return To Genesis




Dream Team?

Firebird released Return To Genesis the same year I got my Atari ST and it was developed by the incredible "ST Dream Team". Yup, Steve Bak, Pete Lyons and David Whittaker: three masters in their own field. These guys aimed for quality and always pushed our computer without ever resorting to excuses or using a lame Amiga port. #respect

RTG is basically a funky take on Defender where Mechanauts have forced scientists into slavery. We've gotta rescue each of these guys which means jumping into a spaceship to skim the surface of 50 psychedelic worlds. At great speed!!

Wanna see the first bunch of screenshots? Then wait no longer because here they are...



Weeeee..... swooooosh..... ZOOOOM......... dead!



Can you see the Mechanauts? Not easy, is it? Wait, now I see a scientist waiting to be picked up!




I'm getting too old and slow

If you've ever played Defender then you should be right at home with RTG. It only has a tiny learning curve - fire and kill everything. But let's play properly? It's worth slowing down to pick up the scientists rather than killing them: once onboard, hit the HELP key to see what cool power-ups they might provide. These guys are useful and could improve weaponry, shields, invisibility, etc. However, Festus might be less than fun as the master of self-destruction!!

A scanner shows the location of each scientist but this sadly falls short of detailing the level layout. I don't know why, but this doesn't work well for me. Sigh... how many more times must I be rebounded back and forth like a yoyo. Yes, this is one incredibly FAST shoot 'em up that has you on the edge of your seat. Blink and you're dead!!

Screenshot time and here are twelve scary-looking people from the future...



This is an incredible idea that uses who you rescue in a positive way for the next level. It's superb!



Aesthetics

Pete Lyon designed everything you see but I'd be lying if I said this was his best work (I personally think Zynaps won that accolade). Don't get me wrong, RTG looks lovely but it's also pretty gorky and I sometimes found it difficult to distinguish the aliens against those funky backgrounds. The scrolling is smooth to prove, once again, that the Atari ST needed no custom chips when in the hands of talented people who care about the product they're working on.

Audio is such a treat. Dave Whittaker sure knew how to get the best heard from our computer - his work proves "chip" will last forever. Okay, it sounds <cough> familiar but it suits the gameplay perfectly. Heck, our ST talks to us which is a zillion times better than Gold Runner. Dave certainly gets the YM processor rocking like this!

It looks, moves, and sounds superb! This is definitely a dream team production so let's see a couple of screenshots...



Oh, look, a weapons upgrade. I knew it was better to rescue these guys rather than blasting 'em!



Shall we rescue him or not? Erm, I shall.... try....!!



The CryptO'pinion?

RTG is one of those games that appears to have it all. Sure, it looks, scrolls and sounds brilliant yet I'm left feeling unsure. Is it me? Is it the game itself? Well, I'm not sure but I do know that I love a good Defender-inspired shooter.

However, this game is way too difficult thanks to its blistering speeds! After a few pointless games, it's not long until I get tired of hitting lots of objects and suffering humiliating deaths. However, the scientists have great power-ups available. These are a wonderful idea that somewhat compensate for this maddening gameplay.

Return To Genesis is an iconic shoot 'em up for Atari ST gamers! It truly is and represents what the ST is capable of. Sadly, it's way too furious for me and thus another Anarchy. Sorry, but give me Xenon or Menace any day of the week. I wanted so much to love this game but I couldn't. It's brilliant but sadly, not for me. I guess this gamer is too old and slow?

Download for floppy or hard drive.

Saturday, November 02, 2019

Quadralien




Oh no, I've gotta use my brain?

Quadralien is an action-enhanced puzzler released by Logotron and, once again, we find ourselves on board a spaceship that's about to go into a nasty radioactive meltdown. This time it's thanks to a pesky race of Quadraliens who must be stopped before everything goes boom. Next time, I think I'll just stay at home.

I must admit that Quadralien wasn't something I was looking forward to playing. I remember being completely bemused by this puzzler back in 1988 so I was dreading booting it up again - and then having to write something interesting!! So, cautiously, I inserted the floppy disk into my Atari ST and braced for an embarrassing moment of gaming torture. I only hoped my nightmares didn't return to haunt me... At my age, I need all the sleep I can get!!

Anyhow, let's begin this feature with a couple of nifty screenshots that will probably make no sense...



Click the red square for detailed information on each of the six droids.


There's lots of information and choices to make. Choose wisely!



Let's get to work...

Each level is viewed and played from above - Gauntlet-style you might say. We are in control of two droids that need to clean up the Quadralien's mess. Actually, there are a total of six droids but only two are usable at once. Each has its own individual characteristics to take into account: magnetic structure, the ability to carry waste, battery, weaponry...

Initially, I found that unnecessary because I felt blind - in terms of planning ahead for an unknown level. Hmm, it didn't seem to work very well... However, I later found a fantastic series of videos by sushicalmagi who nicely explained each droid along with the basics of the gameplay. It's worth watching, especially if you have no instructions manual like me!

Okay, here are two more screenshots. Apologies to all those expecting Gauntlet...


So much radioactive stuff to zap or pick up... use those "I" terminals to see the services it offers.

The screens may look confusing and cluttered but they really aren't.



Confused? You will be!

Six chambers make up a level and their objective differs: in the first room we are tasked to clean the radioactive materials to lower the temperature but the later levels involve puzzles to tax the old brain cells. Quadralien uses a passcode system to lock the harder levels which I thought was a neat idea for the long run.

Okay, my first game was quite a mind-blowing affair because there's so much clutter on-screen, which bewilders me!! My advice is to take it slow and experiment with your droid: familiarise yourself with the room, find water, play with magnetised objects, zap/collect toxic waste - and use the console. Actually, these are excellent and stuffed full of detailed stats, and full toxic decontamination, and can also recharge your battery to full power.

There is a lot to this game, which is great value for money but also a time-eater. Screenshot time...


The console is your friend who can help out in several different ways...

...like a good scrub! Or decontamination as they call it.



By Jove, I think he's got it

After a couple of games in, things began to fall into place and I was enjoying myself. Getting around is easy using the joystick and it's a lot of fun zapping the nasty stuff with your laser. Also, the spacebar is used to collect toxic waste and hitting F4 activates a nifty Geiger counter on all lucky droids. F5 flips between your two chosen droids and F3 allows you to pan your location without moving, which is more useful than you might first assume...

Also, there are some rather odd magnetic mechanics which can be useful, annoying or humorous and that depends on your choice of droid so learn your environment before blindly running around. However, there are other objects to be wary of like magnetic tracks, forcefields and those impetuous Quadraliens!

Okay, you're starting to show interest? Rightly so, this game is something else...


It's good to know your environment and Quadralien is bursting with much to learn.

This ain't no 5-minute game. Study hard. Play clever!



Aesthetics

Graphically, for a puzzler, this is amazing and I liked its crisp, clean design using bold colours. It's quite futuristic in some ways and reminded me how I thought a 16-bit game would look - back when I was a ZX Spectrum guy. Okay, I'd have liked scrolling but the flick-screen works nicely and I'm thankful push-scrolling wasn't used!

The sound effects are great but it's that funky Dave Whittaker music that wins it hands down. Listen...


Yes, please do pause this most excellent reading. Listen, enjoy and then continue to scroll :-)




The CryptO'pinion?

We are now at that point where I write why I loved or hated a game. However, I'm doing something different because of Quadralien's enormous learning curve which I initially failed to master many moons ago. Sometimes we're quick to judge and I feel I fell into that trap because of Quadralien's massive learning curve.

Anyhow, I recently took a week off work with the family to eat, drink and walk the fells of northern England. I returned fresh, raring to go, and booted up my ST to give this puzzler another shot and, you know what? I actually enjoyed it for the first time in over 30 years. In fact, my older brain seemed to cope a lot better too!

Quadralien may offer the usual end-of-world scenario but it also feels very different and with some interesting mechanics. Sure, there's a huge learning curve, but I suggest trying your best to master that otherwise you'll do what I almost did and miss out on nothing less than a class Atari ST game. Dismiss this cracking puzzler at your peril.

AtariMania has the floppy download and 8BitChip obviously has the hard disk version.

More random ATARI ST articles from the archives

Like what I do? Hey, do you wanna help support AtariCrypt??