* After escaping the car, look around before entering the scary mansion.* Once inside, you'll notice an unlit fire and comfy chairs. Rest a while.* Inside the library room, there is an interesting book to read.* Anything readable is often helpful for information, words to speak and numerical combinations.* The hallway on the first floor has access to bottles for critters and phantoms.* Hey, there's a spirit in the hallway on the ground floor, that's handy!* Any books left lying about need to be examined and read.* Flowers can be a sign of respect, especially when placed at the graveside.* I always carry a box of matches with me because you never know...* Aren't knives great for cutting stuff up? Vandals use them to slash things like chairs.* Did you find a box in the Master's bedroom? If you're stuck, highlight all the shaded text with your mouse: "pick up the box from inside the locked cabinet. This needs to be burnt in the fire"* Gems make great keys for (erm) aptly shapely keyholes.* The greenhouse is another enigma. Highlight this text if you're stuck: "use the watering can on the empty plant pot which is on the table on the left. Pick up the plant pot afterwards"* Those dogs aren't that bad, they just need to hear a friendly voice. Reading is always helpful, right?* If you don't go to church then you should - but the chapel is so vague and if you need help then highlight this text: "light the candlesticks and pick up the Cross. Don't forget to speak to the head..."* The maze is its own entity of annoyance. Explore if you must but this is the part of the game where I "cheated" to find my way through. I know, I know but at least I'm honest! So, if you're fed up wandering around the maze like a fool, then highlight this text for directions: "north, west, west, north, north, west, west, north, north, east, east, north, north, east, east".* It's here that you stumble upon a zombie! This is an easy kill but only if you were listening and paying attention right from the start? After the car explodes, you needed something. Can you go back? Ha!* The maze still isn't over with and after killing the zombie, these are the directions to continue on: "East, east, south, south and you better have brought those flowers!". Hint? "only birds go inside a bird cage"* Now we can leave the maze. Can you remember the way out? Okay, here you go: "north, north, west, west, west, west, south, south, west, west, south, south, east, east, south, south, east, east, south, south".* Ice caves need melting. If you need help, highlight this text: "that brass pentagram which you thought was pointless is actually the way to melt ice. I know, I know... what a rubbish puzzle".* Remember that little red demon that flies by every so often? Highlight time: "he loves cookies and can be found in the Recreational room on the ground floor".* Dead body? Police might assume the worst so why not try dumping it?* Drowning in the bathroom? Look up and keep trying.* One final tip for the last task? John 14:6 ... Yep, you need a †
Sunday, January 29, 2023
Uninvited ...not a walkthrough!
Sunday, January 22, 2023
Frankenstein
Wait, Master, it might be dangerous. . . you go, first!
That is one of my favourite lines from the cult classic movie and also fitting for Zeppelin's Frankenstein, a "horror-themed" platformer that had us searching for gruesome body parts for an ungrateful (and mad) scientist. Of course, there's nothing much original about this but its structure, challenge, scary graphics, and perfect joystick controls help make this one of my favourite Atari ST games. It's the bee's knees; you can read about it by clicking here. (go on, click it!!)
So, why am I telling you again about this old platformer? You've guessed it - it's now fully mapped for your viewing pleasure! Now, before the negative nelly's love to tell me, I do know there are maps already out there (based on another computer's version of the game). Regardless, I wanted to make an official Atari ST map - without a watermark :-)
Hey, do you want more Atari ST game maps? Of course, you do so click here for my new section! (WIP)
Saturday, January 14, 2023
Prehistorik
Incredibly, it was 7 years ago that I first featured a game by Titus called Prehistorik (go on, click that link). Unlike most games programmed in STOS, I found this cute, playable, and instantly very addictive. So I figured I should map this beautiful platformer right away and there are many more web pages of mapped Atari ST games here. Check 'em out!
Okay, it's been superb playing this game again and I still appreciate its simplicity; each level is pretty much the same albeit with different graphics and a few extra baddies. That's no bad thing, I hate it when developers attempt to bulk up a game with extra stages that often end up overbearingly bloated and unnecessary. So, it's great to see Titus sticking to their guns with lots of mindless animal bashing and yes, I have not changed my opinion of Prehistorik whatsoever.
I've tried to map everything correctly with all the items shown properly. This includes each of the caves and the secret rooms - I've added directional arrows to help navigate properly. Prehistorik has been an absolute blast and I hope you enjoy these maps as much as I've enjoyed making them? Let me know in the comments below if anyone's here?
Here are a few sneaky thumbnails of what to expect and you can download the hi-res images by clicking here.
Monday, December 19, 2022
Cybernoid maps
- The mighty D-Bug have a sumptuous version featuring their excellent presentation style.
- The man himself (PP) has adapted Cybernoid for hard drive installation.
- Atari Legend has an excellent review, which is more than my lazy website can offer! :}
- Eurogamer has an interview with Raffaele Cecco creator of the original game.
(sadly, I've not been able to source anything similar for Tony Cooper)
Friday, November 19, 2021
Xenomorph
Tuesday, October 30, 2018
MANIC MINER
Please note, this is still a WIP as there are a few niggles to be ironed out. Each level faithfully follows the same playable mechanics of the original but, don't for a second think this means we have a boring ripoff. Willy's adventure has received a cool makeover with beautiful YMT audio and each screen has been designed with painstaking accuracy.
- During the title intro, press 1, 2, 3 to change the music.
- Pressing R will display a CPU usage raster for the geeks.
- In-game, use the cursor keys to walk and he jumps by slapping the spacebar.
- You can quit and kill poor Willy anytime by hitting the K key.
- Need a wee? Just pause the game by hitting the P key.
- Crazy fools who don't love the gorgeous thumping tunes can hit M to mute.
Keeping this project quiet from everyone has been tough - months of beta testing have been an absolute joy. It's impressive how development progressed into a fully playable game. The final version is near completion, so you know where to come when it's ready. Genuinely, this is one of the most exciting Atari ST games released in recent years.
I'd like to take a moment to thank Peter for creating this Atari ST version of Manic Miner. It originally started as a joke, a playful teaser, but it wasn't long before he began programming a playable demo. From there, we created and tested what was nothing less than a crisp clone of the original - with spanky new aesthetics. To think that we now have a (near) complete version of Manic Miner is mindblowing. So, I'd like to thank Peter for all his hard work and kindness.
This is something I'll always appreciate beyond words.
Okay, the latest version is now available to download via the Demozoo website. Go on, grab it now!!
I wrote Manic Miner because I have a friend that was very sad that this platformer didn’t exist for the ST. So I thought that I would make him happy and began drawing the title picture which soon lead me onto designing the intro screen - but I only wanted to make a prant screenshot for April 1st. Sadly, I did not finish in time. But then the idea started to continue on with the programming to see what happens. However, I’ve not made a game in decades because life always got in the way but I wanted to do this remake just to stop my friend from crying.
So you could say that this is a Manic Miner AtariCrypt Edition! (I love that -Steve)
My goal was to make the gameplay feel as close to the original as I could but still take advanced of the Atari ST's hardware. Thus, this is a remake rather than a conversion because I have not used a single piece of the original code. I have spent many hours analysing each level, and I’ve used the original sprites and recoloured them but some needed minor changes to work. The map graphics were changed in a big way, to what I think was the idea was behind each level. I played the MSX version so I could see how the game acts and I also think this is close to the Speccy original.
Overall, I'm quite pleased with the results and I hope people enjoy playing Manic Miner :-)