Showing posts with label Game Maps. Show all posts
Showing posts with label Game Maps. Show all posts

Sunday, January 29, 2023

Uninvited ...not a walkthrough!




Helping Hands
There are many walkthroughs all over the internet but, blindly following one makes playing any game rather pointless. Used as a reference they're helpful to get you passed those sticky bits that have you stumped. I know all about that feeling all too well for this bloodthirsty adventure! Anyhow, did you read our review of Uninvited? Go on, check it out :)

Uninvited is tough and it's an understatement to say that some obscure puzzles are impossible to figure out because they make no sense whatsoever! Also, there are many areas used exclusively as a red herring - lots of dead ends with even more dreaded deaths (remember that giant spider under the church?). So, I figured I'd try to map what I can and provide some helpful tips that might help you out. Or you could just google for a walkthrough if you're a wimp?




Generous Big Tips
* After escaping the car, look around before entering the scary mansion.
* Once inside, you'll notice an unlit fire and comfy chairs. Rest a while.
* Inside the library room, there is an interesting book to read.
* Anything readable is often helpful for information, words to speak and numerical combinations.
* The hallway on the first floor has access to bottles for critters and phantoms.
* Hey, there's a spirit in the hallway on the ground floor, that's handy!
* Any books left lying about need to be examined and read.
* Flowers can be a sign of respect, especially when placed at the graveside.
* I always carry a box of matches with me because you never know...
* Aren't knives great for cutting stuff up? Vandals use them to slash things like chairs.
* Did you find a box in the Master's bedroom? If you're stuck, highlight all the shaded text with your mouse: "pick up the box from inside the locked cabinet. This needs to be burnt in the fire"
* Gems make great keys for (erm) aptly shapely keyholes.
* The greenhouse is another enigma. Highlight this text if you're stuck: "use the watering can on the empty plant pot which is on the table on the left. Pick up the plant pot afterwards"
* Those dogs aren't that bad, they just need to hear a friendly voice. Reading is always helpful, right?
* If you don't go to church then you should - but the chapel is so vague and if you need help then highlight this text: "light the candlesticks and pick up the Cross. Don't forget to speak to the head..."
* The maze is its own entity of annoyance. Explore if you must but this is the part of the game where I "cheated" to find my way through. I know, I know but at least I'm honest! So, if you're fed up wandering around the maze like a fool, then highlight this text for directions: "north, west, west, north, north, west, west, north, north, east, east, north, north, east, east".
* It's here that you stumble upon a zombie! This is an easy kill but only if you were listening and paying attention right from the start? After the car explodes, you needed something. Can you go back? Ha!
* The maze still isn't over with and after killing the zombie, these are the directions to continue on: "East, east, south, south and you better have brought those flowers!". Hint? "only birds go inside a bird cage"
* Now we can leave the maze. Can you remember the way out? Okay, here you go: "north, north, west, west, west, west, south, south, west, west, south, south, east, east, south, south, east, east, south, south".
* Ice caves need melting. If you need help, highlight this text: "that brass pentagram which you thought was pointless is actually the way to melt ice. I know, I know... what a rubbish puzzle".
* Remember that little red demon that flies by every so often? Highlight time: "he loves cookies and can be found in the Recreational room on the ground floor".
* Dead body? Police might assume the worst so why not try dumping it?
* Drowning in the bathroom? Look up and keep trying.
* One final tip for the last task? John 14:6 ... Yep, you need a †


I hope my obscure hints help you out in some of those stickier moments? But please don't ruin this game by mindlessly following a walkthrough. Trust me, this adventure has its annoyances but is worth playing properly. Well, except for the maze which is a stupid part of the entire quest. So yeah, cheat all you can inside that horrendous location!

Okay, I'm being harsh and paranoid because it's actually doable -but- only if you map it. This will take several attempts because of three things: 1) deadly creatures lurking in the maze. 2) dead ends. 3) Well, I won't spoil that one!! So, the best thing to do is draw a map and keep saving and replaying it. This way you can keep nudging forward your progress with each movement made. Yeah, it will take a while so wouldn't it be nice if someone had already mapped it?




The Map!
Yeah, I've managed to map all of the different rooms, paths and locations (that was fun!). However, there are some that I've not yet managed to suss out. For example, the locked door near the Observatory and I don't know how to kill the giant spiders (not possible). Update: the map is now complete so download it and take a look for yourself.

I've spent several weeks making this map so let me know what you think in the comments below O_o



Yes, this is merely a partial thumbnail. The download link is juuuuuust above so grab it now!





Puzzling Puzzles?
As I said in my review (go on, you know you wanna click that link), there are many puzzles but some are plain stupid. Success is always about being a good adventurer and leaving no stone unturned so, if you rush, without making notes, then you're gonna make mistakes. Slow down, grab that pen and paper and you will do just fine (he says).

Before we see the absurd puzzles, let's take a look at some of the better ones you will come upon...



Why would I need a paralyzed spider? Well, isn't everyone scared of spiders? Everyone!



This is a game of experimenting so look everywhere and why not see if... something... works...



Yeah, you sussed it out! But now a peculiar haunting dude shows up. Scare him away!



Interesting information is everywhere so leave no stone unturned. Or chair.



What would you say to a gypsy? Well, I know but let's be nice! (hint, read everything)




Impossible Puzzles
See how painless yet productive those puzzles are thanks to a little common sense? Plus it always pays to read documents and books as that gathered information will help later on. However, there are a few puzzles that are very vague so stump even the most hardened adventurer. Heck, I don't think Spock could suss out some of these killers.

Melting ice, the church, and the greenhouse sections made little sense and you already know how I feel about the maze. There are some infuriating dead ends that are a pain in the bum especially when you're worried about the "impending darkness" creeping ever so near. These aren't difficult puzzles more like impossible, which is illogical to me.

Sigh, it's almost like the game requires we sneak a peep at a walkthrough. Never mind, let's take a look...



Stone faces talk, really? Candles scare away ghosts - in the daylight - that was weird!



One wrong move in the maze and, you've guessed it. Death! Did you save the game?



Another dead end that results in your gruesome death. So glad I save regularly!!



I cannot stress just how impossibly irritating this puzzle was. Cool ghost drawing though!



Perhaps the most annoying death of all - I had no chance without referencing a walkthrough :(





Funny Faces!
Let's end on a high with some silly pixel art. Uninvited is stuffed with great artwork but several screens are downright ridiculous, like the bathroom with its ugly miniature dolls hanging on the wall. Also, there are a few dodgy-looking monsters that certainly don't suit the "horror" theme (David Marsh what were you thinking?). Quite odd compared to the other drawings which are fantastic by comparison. Oh, and where is my brother on the final screenshot?

Anyhow, thanks for stopping by, and I hope you enjoy this last batch of silly screenshots...



Attack of the killer tomatoes? Oh, and this was another ridiculous puzzle!!



Green fingers make this monster happy. Apparently...



One final demon to contend with but only if you steal from the chapel! Whaaaat?



The weather brightens and everyone is happy. Another day saved. Be happy.



lol yeah, that's me alright. And no, I don't have a printer!





What, do you want more?
Well, how about access to a hidden room? It's called the Art Gallery and is of no use whatsoever to your progress but is fun to visit. There is zero chance of stumbling upon it by accident due to the obscure way it's unlocked. Only by sheer luck, I spotted it on The Cutting Room Floor (Mac version, but I was pleasantly surprised it worked with the Atari ST).

What I liked about this secret is that it's actually twofold: not only can you unlock and access the room but you can also alter the girl in the painting. Give a guy half the chance and it was bound to happen. Yep, I'm talking boobs!

Seriously, thanks for stopping by, and remember to comment or share this article with the ST world...


As secrets go, this was nice to uncover but... it's meaningless to your adventure.


Bring along the correct brush and hey presto, boobs!!!

Sunday, January 22, 2023

Frankenstein





Wait, Master, it might be dangerous. . . you go, first!

That is one of my favourite lines from the cult classic movie and also fitting for Zeppelin's Frankenstein, a "horror-themed" platformer that had us searching for gruesome body parts for an ungrateful (and mad) scientist. Of course, there's nothing much original about this but its structure, challenge, scary graphics, and perfect joystick controls help make this one of my favourite Atari ST games. It's the bee's knees; you can read about it by clicking here. (go on, click it!!)

So, why am I telling you again about this old platformer? You've guessed it - it's now fully mapped for your viewing pleasure! Now, before the negative nelly's love to tell me, I do know there are maps already out there (based on another computer's version of the game). Regardless, I wanted to make an official Atari ST map - without a watermark :-)

Hey, do you want more Atari ST game maps? Of course, you do so click here for my new section! (WIP)

The map is horizontally-enormous so it's pointless including a thumbnail of the entire thing as you wouldn't be able to see anything. So here are a few snippets from different parts and you can download the hi-res map by clicking here. I hope you enjoy the map so much that you are persuaded to play the game? Let me know in the comments below...

Yes, the following images are snippets and NOT the full map. That's linked juuuuust above...


The morgue area really pushes that time limit so it might be worthwhile shifting a few items a little closer?


The crematorium area was one of my favourites because it's simple but superbly designed with hidden touches.


This is the first area that most found challenging because of the stupid hidden platforms... not a good idea!!


Ghosts, creepy hands, bats, dead people... what more could you ever want from a horror game!

Saturday, January 14, 2023

Prehistorik




I've missed clubbing animals!

Incredibly, it was 7 years ago that I first featured a game by Titus called Prehistorik (go on, click that link). Unlike most games programmed in STOS, I found this cute, playable, and instantly very addictive. So I figured I should map this beautiful platformer right away and there are many more web pages of mapped Atari ST games here. Check 'em out!

Okay, it's been superb playing this game again and I still appreciate its simplicity; each level is pretty much the same albeit with different graphics and a few extra baddies. That's no bad thing, I hate it when developers attempt to bulk up a game with extra stages that often end up overbearingly bloated and unnecessary. So, it's great to see Titus sticking to their guns with lots of mindless animal bashing and yes, I have not changed my opinion of Prehistorik whatsoever.

I've tried to map everything correctly with all the items shown properly. This includes each of the caves and the secret rooms - I've added directional arrows to help navigate properly. Prehistorik has been an absolute blast and I hope you enjoy these maps as much as I've enjoyed making them? Let me know in the comments below if anyone's here?

Here are a few sneaky thumbnails of what to expect and you can download the hi-res images by clicking here.

Level one is very easy to play and features lots of caves with a few hidden screens.


Perhaps it's now I should warn of spoilers? Nah, download the maps and enjoy it for yourself!


Things are getting tough with new monsters (I really like those crafty snowmen throwing snowballs)


Actually, the snowmen are very tricky and this level has some formidable screens. The boss is rubbish...


We're in the woods for the penultimate level and guess what? It's a brilliant level!!


Well, except for those squirrels who throw their nuts with such annoying accuracy. Ooer!


The final level is a belter, and really enjoyable with great gameplay. I genuinely loved it!!


After all your hard work you return home to the family. Hey, check out my wife!

Monday, December 19, 2022

Cybernoid maps





We're back!

Hello everyone, it's been a while since I last updated my website. For various reasons, I've had little time to play/write, which means putting everything on hold. In fact, 2022 was even the year I almost threw in the towel, but things are getting better, so I'm back and ready for ST action. Hey, wasn't that a magazine?

So, whilst getting back into it, I came up with the notion of mapping. Now, if you've been following AtariCrypt for a while, you shall already know that I'm a sucker for making maps with pen & paper. I guess they are more like rough scribbles in Steve-talk? That is great for me but, I wanted to make something 'better'.

As you have guessed, I have begun my quest with the Hewson blaster, Cybernoid. Ignoring the peculiar slowdown, this is a brilliant shooter and I'm a big fan. The ST game is a remarkable conversion developed by Tony Cooper with challenging gameplay, superb graphics, and audio that lovingly bursts the eardrums with stunning music. Okay, there is the odd killer screen which discourages some gamers - I don't get it, haven't they heard of practice/practice/practice or infinite lives? Guess which method I chose?

Anyhow, here are the essential links and a cool interview I enjoyed reading...

  • The mighty D-Bug have a sumptuous version featuring their excellent presentation style.
  • The man himself (PP) has adapted Cybernoid for hard drive installation.
  • Atari Legend has an excellent review, which is more than my lazy website can offer! :}
  • Eurogamer has an interview with Raffaele Cecco creator of the original game.
    (sadly, I've not been able to source anything similar for Tony Cooper)

So, how did I get on? Well, this new mapping venture has begun strong and I'm proud of myself for completing the first three levels. However, the fourth has one killer screen that I cannot beat. No matter how much I try, it's simply too tricky for my meagre gaming skills. So I'm leaving it be (before I violently damage my already-dodgy joystick in anger). Can't win 'em all but, I'm happy with how this turned out.

Here are the Hi-Res images you're all itching to grab and print out - thx Atari Legend for hosting!!

Merry Christmas and I wish everyone all the beST for 2023. Heck, even the Commodore boys ;)


Level one is shockingly easier than most people think. If I can do it...


Careful timing and furious fire button-bashing are required more than ever for the second level!


Nobody will ever play Cybernoid without infinite lives and the third level demands that so much!!


This part of level 4 is oddly incomplete because I'd overwritten my saved game... :(


I really enjoyed level 4, right up until THAT screen. I never managed to beat it :(



Greetings to our supporters - Loggins, Tweety, Mug UK, Marko Latvanen & Peter Putnik for their friendship whilst AtariCrypt has been off the air - a fantaSTic community!! Thank you :)

Okay, get playing Cybernoid and let me know in the comments if you can beat level 4.

Friday, November 19, 2021

Xenomorph





Dungeon Master in Space?

Xenomorph by Pandora is an RPG I wanted to map and share with the world. Sadly, that will ever happen with my skills at the keyboard. It's a brilliant RPG and something that everyone should take a stab at because it's far more than simply "Dungeon Master in space". It's an exciting and unique adventure in its own right - plus the visuals are literally outstanding and probably the best of any 3D RPG available for the Atari ST.

Many moons ago, I found a map of this game on the internet which I hope you will find as helpful as I currently am (all credit for the mapping goes to Thiima). I've zipped it up along with the manual and hints (ripped from the net). I wanted to share what I had found, so get that downloaded and play this superb game.

Here are thumbnails from the PDF within the download. Tempted to play? I hope so...
















Tuesday, October 30, 2018

MANIC MINER





We're going back to 1983

It gives me the greatest of pleasure to present Manic Miner for the Atari ST!!! This has been InDev by my mate Peter Jørgensen throughout the year. It's a brand-new remake with redesigned graphics and incredibly funky music (sound effects are yet to be completed). Each, and every one, of the twenty screens is included but there will also be a few surprising extras which I'm excited about. However, we are wickedly keeping these under wraps for the time being!

Those who have played the original on their old 8-bit computers like ZX Spectrum or MSX will instantly be at home with this new Atari ST platformer. The basic game control mechanics and physics are perfectly replicated. This means it feels just like it should with authentic gameplay that hasn't been altered (or spoilt, like we saw with Chuckie Egg II).

Please note, this is still a WIP as there are a few niggles to be ironed out. Each level faithfully follows the same playable mechanics of the original but, don't for a second think this means we have a boring ripoff. Willy's adventure has received a cool makeover with beautiful YMT audio and each screen has been designed with painstaking accuracy.

Peter has kept the keys familiar and included extra keys for a few additional features...
  • During the title intro, press 1, 2, 3 to change the music.
  • Pressing R will display a CPU usage raster for the geeks.
  • In-game, use the cursor keys to walk and he jumps by slapping the spacebar.
  • You can quit and kill poor Willy anytime by hitting the K key.
  • Need a wee? Just pause the game by hitting the P key.
  • Crazy fools who don't love the gorgeous thumping tunes can hit M to mute.

Without cheating, I have reached level 14 - Skylab Landing Bay. However, I have never beaten this terrible screen in 40 years - either on my ZX Spectrum or Atari ST. It's a killer room that blows my mind. Let me know how you do!

Keeping this project quiet from everyone has been tough - months of beta testing have been an absolute joy. It's impressive how development progressed into a fully playable game. The final version is near completion, so you know where to come when it's ready. Genuinely, this is one of the most exciting Atari ST games released in recent years.

I'd like to take a moment to thank Peter for creating this Atari ST version of Manic Miner. It originally started as a joke, a playful teaser, but it wasn't long before he began programming a playable demo. From there, we created and tested what was nothing less than a crisp clone of the original - with spanky new aesthetics. To think that we now have a (near) complete version of Manic Miner is mindblowing. So, I'd like to thank Peter for all his hard work and kindness. 
This is something I'll always appreciate beyond words.

Okay, the latest version is now available to download via the Demozoo website. Go on, grab it now!!



A few words by Peter...

I wrote Manic Miner because I have a friend that was very sad that this platformer didn’t exist for the ST. So I thought that I would make him happy and began drawing the title picture which soon lead me onto designing the intro screen - but I only wanted to make a prant screenshot for April 1st. Sadly, I did not finish in time. But then the idea started to continue on with the programming to see what happens. However, I’ve not made a game in decades because life always got in the way but I wanted to do this remake just to stop my friend from crying.
So you could say that this is a Manic Miner AtariCrypt Edition! (I love that -Steve)

My goal was to make the gameplay feel as close to the original as I could but still take advanced of the Atari ST's hardware. Thus, this is a remake rather than a conversion because I have not used a single piece of the original code. I have spent many hours analysing each level, and I’ve used the original sprites and recoloured them but some needed minor changes to work. The map graphics were changed in a big way, to what I think was the idea was behind each level. I played the MSX version so I could see how the game acts and I also think this is close to the Speccy original.

Overall, I'm quite pleased with the results and I hope people enjoy playing Manic Miner :-)


Atari ST Music and Game Map





The famous menu screen with its funky music. It's also (kinda) used in the final level.



The first room everyone knows so well and brilliantly reconstructed for the ST!



A confusing level which is actually easier than you think.



Perhaps my favourite level in the entire game. And I've no idea why!



This is the erm, I forget... Oh yes, the 16th level :o)



You cannot tell, but what Peter did with this final screen is legendary!!



This is the level to prove how authentic the game is. Faithfully reconstructed!!



An iconic room and so much fun without being overly difficult.



He's back and dying to be slaughtered once again!



I could never complete this screen as a kid but it is doable!


Ugh, what is this??? It's a map of our Atari ST game which you can now download :)


Like what I do? Hey, do you wanna help support AtariCrypt??

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