Sunday, July 16, 2017
Menace [upgraded]
Monday, August 31, 2015
Alien World
The action is relentless and immediately hits you with a ton of pitfalls like red-hot streams of molten lava that shoot up from glowing pools. It isn't long before you feel a little Blood Money creeping in as the scrolling alternates between horizontal & vertical. I liked the parts that don't automatically scroll, allowing you to move at your own leisure. Gravity plays a part in affecting your movement, think Flappy Bird or SantaFly!
Graphically, Alien World is outstanding with ultra-smooth scrolling, best experienced using a real Atari ST. Everything is exquisite, rich colours, detailed sprites, and fluent movement. Sadly, audio is a different story with no in-game tune and weak sound effects. A few decent chiptunes would have been perfect!
Gameplay is what matters, and I’m impressed with this challenging shooter. While it has an immense learning curve, Blood Money fans will enjoy it. Like many 16-bit games of the era, it’s incredibly tough and requires a cheat. However, it’s a game that keeps you coming back for that satisfying "just one more go".
Friday, July 08, 2016
Z-Out
> pressing J + K together gives infinite energy.
- 8BitChip has adapted this for hard drive installation with a level skip feature.
- Floppy disks can be downloaded at Atari Legend.
- Here are some nifty cheats:
> pressing J and a number between 1 - 6 (on the main keyboard) to skip levels.
> pressing K and a number between 1 - 3 (on the keypad) to jump stages.
Saturday, February 13, 2016
MOD Players



This page proves nothing. Well, except that the Atari STe can easily handle Amiga MODs with quality playback, no matter what program you decide to use. They're all great. It just depends on your own needs: if you need a GEM player, then any of the above is a good choice to install onto your hard drive/ultrasatan.
Yes, they are all great in their own way, but I loved how the CD Player can be stacked and left to play while you're doing something else. JAM is great and can handle a variety of different formats, too. Ultimately, I think Sirius is best (for me) with its astounding 50Khz playback, so I tend to prefer this above all others.
Monday, April 02, 2018
PP's Enhanced Games
- Xenon II - updated for the Atari STe and features DMA-streamed music. Turn up the volume!
- Cannon Fodder - enhance this lame port with your own DMA-streamed music.
- Prince of Persia - the DMA hardware is used to replay the game's sound effects.
- Dungeon Master - far cleaner samples are heard thanks to the DMA hardware.
- Chaos Strikes Back - again, the DMA hardware allows cleaner sample playback!
- Oids - double framerates deliver a smoother experience when rescuing the stickmen.
- Giana Sisters - this Zamuel_a enhanced game now comes with optional DMA streamed music!!
- Hard 'n' Heavy - gone is that embarrassing flip-screen, thanks to the Blitter.
- Road Runner - Improved and Blitterized for faster scrolling for this funny game.
- Goldrunner - Some might not like this, but I hit the F3 key to disable the fuzzy speech!
- Gauntlet - this sluggish hack 'n slasher gets big improvements, but still needs extra CPU grunt.
- Wolfenstein 3D - Ray's jaw-dropping FPS now has bugs removed with decent save game support.
Saturday, April 02, 2022
shooter.prg
When nerds play
I'm not big on social media, but one of the reasons I remain on Twitter is to follow people like Jonathan Thomas. Yep, that same dodgy fella who developed Pole Position for the Atari STe and then dared to update Lotus Turbo II in ways we never thought possible back in the day. Okay, I guess he's not a bad lad...
His tweets are often fascinating because he pokes deep within the depths of ST code. It's here that weird techniques are discovered or he experiments with probable improvements. He also enhances code by utilising the Atari STe hardware. All this coding talk is way over my head, but intriguing nonetheless.
So, onto his latest 'project', a horizontally-scrolling shooter for the Atari STe, not too dissimilar to Menace, R-Type, etc. Jon’s using hardware scrolling while the sprites and particle effects are handled by the Blitter. There are no DMA sound effects, but I cannot complain as he was generous in sending me an early beta lol
I asked Jon for his thoughts and prospects for what might eventually be an Atari STe game. Although he replied that he had no concrete plans, he did hint toward several promising short-term goals:
- A title screen (we will need a name for this!).
- 16x16 sprites for a selection of individual enemies.
- Each sprite will use 10-15 predefined attack moves.
- A couple of (2-3 minute) stages with increasing difficulty.
- A "game completion" screen.
- Multiple DMA sound effects.
- Chipmusic hopefully by (fingers crossed) Dma_Sc.
Having "played" the beta, I must say it's impressive, along with the
prospect of what's already been achieved in a short time. I liked the
feel of the joystick controls, and collision detection is spot-on. Border
rasters indicate the remaining CPU time for future additions and demonstrate the potential. You might say, I'm excited!
If, like me, you love hearing what other people are doing with their Atari STs, then take a look at Jon's Twitter stream. It's amock with weird programming gizmos (that I shall never understand) as he enjoys dismantling ST games. I can imagine the dorky entertainment Jon has with his Atari STe!! I hope that continues.
Update: Jon has started a source repository for those interested in helping him out.
Saturday, March 20, 2021
Sophélie
Aesthetics?
Monday, March 15, 2021
TRS-80 emulator
DIR 0 - will produce the contents of Drive 0DIR 1 - will produce the contents of Drive 1. Easy, right?DIR 1,/BAS - this displays the same list but filters for BAS files.
CAT 1 - this provides an alternative way to load programs!
BASIC RUN "DANCING/BAS,1"
Most (all?) disk images found on the internet won't be compatible with the Atari ST. Thankfully, Sander has a utility to convert these for 2nd Life and it works a treat from what I've seen so far. Hence, how I got to play Hamburger Sam, Berserk, erm Robot Attack and the sluggish Temple of Apshai.




























































