Thursday, July 11, 2019

Super Wonder Boy in Monster Land




Oh boy, this game looks so bad...

Okay, we're a kid called Tom-Tom who wears a nappy and wields a sword. Hmm, I was hoping for something macho with blood and gore but, there is none! However, Tommy holds his own for his one and only outing on the Atari ST.

Anyhow, Tommy (yes, I've renamed him) lives in a pleasant place called Wonder Land which he apparently protected during the first game. However, don't get too comfy because a dragon has wreaked havoc on Wonder Land by releasing an army of hideous creatures. Not only will most of these beasts aimlessly walk back and forth, in a menacing manner, but they've now managed to turn Tommy's once beautiful home into Monster Land. Oh no, we can't have that!

Okay, let's end that sarcasm because this is where we come in to be a kiddy hero with the demanding task of killing all of the baddies and freeing the land of evil. Wanna turn your Atari ST temporally into a Nintendo and save the day?

I already know the answer so let's begin with some cool screenshots...


Hmm, that looks like a slab of juicy meat floating in the air?


Argh no!! Tell me I don't need to kill this cute, er, thing? Yes, KILL IT!!



Wonder Boy has to deal with some of the silliest monsters - which can be a pain to kill.



Kiddy killer time!

Monster Land starts off very bright and cheery with lovely colours and a cutesy design that I really like. Right from the beginning, you meet with somebody who details your quest and kindly arms you with a sword. Every level has its baddies who get more frequent (and nasty) the deeper you progress through the land. Easy ones are snakes and rabbits but there are many others which are trickier: bats, mud men and grey things that fire arrows (ugh, I hate those).

Currency is a big thing in this game and slain monsters will leave behind gold coins when slaughtered. Also, it's worth jumping up into apparently empty parts of any level because these areas might reveal extra hidden coins. You've just gotta be willing to hop here, there and everywhere - like an idiot! (I'm good at that)

Wanna spend those coins? Well, look for doorways that are often scattered throughout most of the maps. These provide access to various different stores to purchase items, enhancements, or friendly advice. For example, it's a good idea to carry a shield when you come across a grey fella who fires arrows. Other items which you might find useful are shoes for faster movements, weapons (I love the fireballs) or perhaps you're just after some basic help and advice?

Oddly, there's an egg timer displayed in your status bar and I hadn't got the foggiest what it was for. But, when it expires, some of your health is frustrating taken so try to keep it topped up by collecting the tiny egg timers hidden throughout the levels. Yep, they're probably going to be invisible so you better start randomly jumping...

Bosses appear quite frequently I thought, with the first being Death himself. Actually, he's rather slow and moves in a predictable pattern so is quite easy to kill, However, the others aren't defeated so easily so prepare thyself. Once any level boss is dead, you're then able to collect his loot and a key to the exit. Tip: don't dawdle & grab the loot first!

Okay, it's that time when I show some responsible screenshots. Fancy a beer, kid? What...


Oh not again? But boss-eyed helpers, whatever next?



A drink you ask? Beer please, and ignore the nappy I'm wearing. I'm over 18, honest.



Input & Output

Use your joystick to walk, leap and activate power-ups. When Tommy moves, he abides by humble laws of physics with regard to momentum: so he cannot simply stop moving when you release the joystick and will instead slow to a halt. At first, that is rather annoying I gotta say, but it soon becomes second nature. Oddly, the spacebar is used to open shop doors, which can be a little awkward and I would have preferred not to let go of my joystick.

Visually, Monster Land honours the arcade game well, but I doubt it'll blow your socks off: we're not talking Seven Gates Of Jambala or Risky Woods. What we do have is a gorgeous cartoon design with the cutest sprites - I love the snakes but those horrendous Mudmen are the best. Scrolling suits the gameplay perfectly and is smooth and responsive. Sure, they reduced the screen size but at least they didn't wimp out with flick or push scrolling so respect from me!

The audio is good and features chiptunes throughout by David Whittaker which I really liked. They're oldskool style and I doubt they're his finest work but there's still something cool and timeless about chip music and these prove that. Sound effects are nice, nothing more than the expected spot effects for weapons /etc. No complaints.

Okay, let's check out those cool kiddy visuals with the final run of screenshots...


Blue flying rabbit/bat things. Cute and annoyingly deadly!


Aye-up, what's inside here? Treasure, I hope...



And there's always an end-of-level boss just itching for a fight!



The CryptO'pinion?

Considering that I have never liked this style of platformer (yep, including Mario!), I must admit that I have really enjoyed Wonder Boy on the Atari ST. It starts off easy but soon becomes challenging with a massive variety of cute baddies to kill whilst exploring a range of interesting levels. Blummin' excellent game I thoroughly recommend!!

A massive shock for me this - who would have thought a nappy-wearing toddler would have been this fantastic?

Download for floppy or hard drive!

Tuesday, July 09, 2019

Steps



What, Steps?

No, not that annoying camp-as-Christmas pop group but, instead Cream's musicdisk stuffed full of Tao tunes. My recording has short samples taken from random tracks, it's just enough to read all the scroller - which is always a lamer's necessity. YouTube has its uses, but this disk is best experienced using real hardware so click the link above.

I've really enjoyed this disk, Tao never ceases to impress and Steps is nothing short of extraordinary. Love it!!

Sunday, July 07, 2019

Amazine Weekend!




It's time for a good read

I've not been feeling too good over the weekend so I've sadly, not been able to play, record or write for my favourite Atari ST website. (Yes, this one!!) Typical though, isn't it? After being at work all week, I get myself a dose of the dreaded man flu. Let me tell you, women, there is nothing worse than this illness. Scientific fact. Honest.

As I've not been in the mood, I just popped over to Fujiology and grabbed a random diskmag. I love reading these - when I get a chance - and the ST has so many to choose from. In the end, I downloaded Amazine #4 by HMD which is probably one of the most short-lived magazines ever? I wonder what happened to No.5 /etc? How odd :/

Amazine #4 begins with a fantastic intro by Animal Mine - which has jaw-dropping fx. The magazine itself is displayed using medium resolution so it looks gorgeous and is very easy on the eyes. (I remember my old flickery SC1224). Inside are all kinds of information relevant to the early 90s which is both incredibly interesting and also a shame, especially when you see various productions that never got finished - Yuppies Land. I also enjoyed the interviews and then seeing who topped the leaderboard for best artist, musician and more. Geeky fun!!

Sometimes ... ugh... I wish I could be ill more often so I can take the time to relax with a good diskmag like this. The Atari ST has such an impressive library, covering a wide range of topics and interests. I enjoyed this one: it's interesting, funny, geeky and something today's youngsters will probably never appreciate. Check out these screenshots...



I love megademos but they can be spread too thin with fillers. I prefer dentros myself!



I love the GUI and how it pushes the pages across... Looks cool in ST Medium resolution too!


What? Fuzion are dead?? Right, come on guys, own it - who killed the Fuzion boys??



This was an interesting and sobering read and I would have enjoyed Yuppie's Land...

Friday, July 05, 2019

World Championship Boxing Manager




Do not talk about fight club

Okay, outside of stock car racing, I can't say that I'm a big sports fan and Boxing is something that has never appealed to me in the slightest. However, in the interest of keeping things as varied as possible, I'm always looking to try new stuff. So, I downloaded World Championship Boxing Manager by Krisalis which they released in 1991.

Now, I admit to being dubious about anything with "manager" in the name because it usually means boring and just for the uber-geeks. But then I noticed AtariMania had this listed as STe Enhanced which certainly whet my appetite. Well, what can I say, I'm a sucker for anything STe enhanced!! Let's just hope I don't die of boredom. Ha!

Okay, let's take a peep at some screens that push the ST to its limits... ahem...



  
Here's the place to get things organised and to ensure the care of your fighters. Gripping stuff!



Silly faces you can punch!

We're first greeted by a range of dodgy blokes, who are all after a contract, so pick who you fancy before heading out to the office for a hard day's graft. It's here you can arrange a fight, train, view contracts, and even watch a fighter receive his physio. The actual fights are watched from behind the commentators - who will describe everything that is going on for each round. However, I soon felt the life force drain from me, so hit the fast-forward button!!

I can't say I was converted to the sport, or even hooked on this style of game, but I continued on and headed back to my office to see what other wonders awaited me. It was now that I noticed hands on the right side of the office, but clicking did nothing so I figured it was just part of the background... Well, until I clicked the filing cabinet...

I almost spat my coffee out when I began to watch my assistant walk across the office - for an eye-popping moment in 16-bit sex appeal. Okay, walking in those heels obviously looks tough, but she certainly excelled at handing over my documents!! Come on folks, I'm sure better use of the STe palette could have been made? lol



  
The car animation is cool as are the opening scenes within the stadium. Very exciting!



The CryptO'pinion?

Boxing Manager isn't a bad game whatsoever and I imagine it will appeal to sports and strategy fans. Sadly, it wasn't something that I personally found particularly entertaining. Except for the girl strutting her stuff and flashing those long legs and boobs. Yep, I can imagine the folk at Goliath Games had themselves a right laugh making this? Brilliant stuff.

Overall, this is strictly one ideally suited for Boxing enthusiasts with lots of spare time on their hands.

Floppy disks can be found using Old Games Finder
or on Mantronix #6 thanks to Stonish.

Monday, July 01, 2019

Dark Mode




Finally, Amazon delivered a new ST book - Faster Than Light. It's a cracking read and I couldn't help but giggle when reading about ST Writer's dark mode. Today's companies would rave about a feature like that as if it was... well... new.

This line hit home with me about Dark Mode, "The ST had that in 1985". Absolutely superb STuff!!

Sunday, June 30, 2019

Blob Race




Worms. Gambling. Death!!

It's not often a parent introduces their young child to gambling! But, I figured racing blobs was going to be worth the risk of the cops knocking on my door. Yep, you heard correctly, today we are going to be betting on green blobs which is something similar to the horse racing machines at the seaside amusement arcades (and this one won't cost you a penny!)

Developed by Kev Davis back in 1991, Blob was never released for some insane reason.
Well, not until 1994 after he saw an unreleased beta on a Menu Disk... Yikes!

You know me, folks, I love Atari ST games but our PD/Homebrew scene is something else. There is so much out there just waiting to be re/played. It's often the place to find hidden gems bursting with innovative ideas from people that loved to experiment. Well, I think Blob Race is just that and I've gotta say Kev has a fantastic sense of humour!

What am I waffling on about? Let's take a look at a screenshot before you should read on...


Ricky D. would be proud of that boulder... until it squashed a blob to death!



Wacky Races

All games are a gamble and we begin with £100 in the kitty. Racing a blob is just like the games from the arcades: pick yourself a likely winner from a selection of six candidates. Each has a name and its own individual characteristics for speed, reactions (how well they can maintain that speed) and the number of tricks they're able to perform.

Oh yes, a blob can possess a bunch of tricks used against competitors such as throwing bombs, riding a bike, and sprouting helicopter wings. If all this wasn't enough, you might see one teleport or explode. Love it!!

The betting system is simple but not like you might expect: come first and you get your winnings at the specified odds. Coming in second allows half of that, whilst third place gets you your money back. Finish worse than that and you receive a big-fat-nothing. This system actually works really well and helps keep everyone playing for longer.

It's time for another glorious screenshot of technically amazing graphics. Well, no, but at least it's a funny one...



One gets crushed by a ton weight and another develops helicopter hair.



High Roller Racing!

That's about all there is to this belting game: pick a blob and watch it squelch across the screen. It's great fun but what makes it extra awesome is its simplicity and superb humour: I loved the falling ton weights, bombs, and lots of other worm-like incidents. Also, the news headlines are funny: avoid cliches like the plague. My only criticism would be the length of each race which is too short otherwise Blob is ace and gets a thumbs-up from both of us here. You'll love it!!

Come on, grab the download and give this stupid game a run for its money. Let me know what you think.

Thursday, June 27, 2019

Nightbreed - The Interactive Movie




Back when they knew how to make great horror movies

I remember watching Nightbreed back in the day and absolutely loved it. Okay, it was a little cheesy but I'm a fan of most horror genres and Clive Barker never disappoints. It had such a different twist to its style and atmosphere and I loved the idea of Midian with its freaks - being the good guys. Something I didn't expect at the time.

Being the weirdo that I am, I would have loved to see Midian for myself one dark night - of course, armed with nothing more than a flashlight!! Alas, it was never meant to be... well... until now that is!! Thanks to Ocean, and their amazing dedication to movie tie-ins, I finally have their Nightbreed which tries to follow the original plot as best it can. This time it's what's called an interactive adventure, umm, with some arcade action thrown in for good measure.

Right then, let's stop the natter and check out some of the screenshots from this scary game...


Don't listen to the bad man...


Hey, check out that 90s hairdo (and Aaron's nipples! lol)


The gameplay area is pretty large and feels a lot bigger thanks to the laborious car journey!



Armed with a torch, we head into the dark woods!

As you can imagine, we play as Aaron Boone and begin our adventure in the doctor's office listening to his lies. Yup, he's trying to trick us into a confession for something we haven't done - our world is collapsing in on itself. After this introduction plays through, we're presented with a map of the area which has many roads. Here you can travel to three possible destinations: the redneck police station, an ever-attractive asylum, and the mysterious Midian Town.

To drive, we use the overhead map of the area using the mouse and click each intersection of any road. However, watch out for hidden roadblocks that present a decision: do you smash through like a rebel or turn around to find an alternative route? Keep your eyes on the fuel gauge, I wouldn't like to get stuck on these roads at nighttime...

Deciding where to go is completely up to you but take a look at this map first, before you start burning unnecessary fuel. And then think to yourself what would Aaron Boone do? Everything may look very similar but each action you make (generally) has a different outcome: I made my way to the hospital in my first game, but (ahem) that didn't go very well.

Not well at all, actually! Check out the screenshot I got to see on my first game...


What a nightmare it is to be shackled and caged like a beast!


Arghh!! Caught and locked away in a padded cell for the rest of my days!


Just listen to his howling!! Wow :o



I've been eaten, again!

Of course, being the eager adventure, I restarted and headed straight to Midian. Here I was given three options: I chose to enter Midian itself which is something I was really looking forward to. However, I think this was a bad choice because I was instantly torn to pieces by a Berserker without any possible chance to defend myself. What an ending!!

I never gave up and tried again with my foolish venture into Midian but, this time, I was set upon by something else that was extremely vicious. However, this is where I finally got to see Nightbreed's action scenes as I ran away like a scared chicken. This part has you banging on the mouse button to separate two sprites at the top of your screen - one to represent you and the chasing monster. I escaped but trigger-happy cops were waiting and I found myself in the morgue!

As you can see, my fortune in this game is pretty terrible. Let's see some screenshots...


I made a poor decision and the doctor was waiting for me...


He brought the cops. Who shot me into pieces!


Midian is full of freaks... but I gotta admire the artwork and a dodgy game of chase!!



Horrorscope!

Visually, Nightbreed doesn't fail to impress and features many screens with gorgeous artwork. I love the eerie tones that make use of great palette choices to honour the movie's atmosphere nicely. However, the animations are pretty lame and I dare you not to laugh when being chased However, it's this part where I thought Aaron looked like David Boreanaz [remember the vamp Angel] as his image wobbles back 'n' forth. Or is it just me?

The audio is also excellent. Okay, I'd have liked more background sounds but, what we have, is sampled and pretty darn awesome. Easily my favourite sound effect is when we're captured and held captive in the asylum: this is probably one of the scariest samples I've ever heard in any game. It's incredible. Listen to it!!

Remember when I said I found myself in the morgue? Well, that doesn't necessarily mean game over...


Oh no, I'm not doing too well... Well, I did end up in the morgue so that's never good!


Well, I never expected that... this is turning into an old Hammer House of Horror movie!!



The CryptO'pinion?

I've enjoyed Nightbreed with its weird storyline and freaky aesthetics that I'm sure Clive Barker would appreciate. The game is big and offers quite a challenge but I was left a little disappointed - considering this is an interactive adventure - as I imagined a lot more actual "interaction". Also, I felt blindly forced into following a predetermined and limited plot - one wrong move and you're dead. Which isn't brilliant for what is supposed to be a free-roaming adventure scenario.

Don't get me wrong, this is no Dragon's Lair and I'm sure fans will get something from this interactive movie tie-in. I loved the ability to venture into Midian for myself but I simply feel more could have been done to exploit the setting and storyline with its wide variety of Midian monsters. I enjoyed it as it's not a bad game just not a great one.

Here are a few screenshots to tempt you into downloading Nightbreed for floppy or hard drive!



Saturday, June 22, 2019

Boogey Man




Bogey or crow?

Scouring through the ST archives, I found something silly called Boogey Man, by Anthony Hamilton. The screenshots reminded me of an old 8-Bit game but, if I'm honest, it really isn't anything close to what I expected.

This is a tough one to describe... but... we are Burt, a guy who loves to collect snot. Yup, you heard me - snot. And there is plenty of that popping up all over your screen in both small and large doses. There are nine levels in all which might sound too easy? It's not because the controls are super-sensitive which makes the entire experience very chaotic as you agonisingly attempt to carefully navigate, avoiding the nasties. Yes, it's as mad as it sounds but, great fun.

There are bad guys which come in two flavours, a Blob and a Spike. Touching either kills you instantly so beware. Watch the timer, which is just another way to lose a life - and you can see that happen to me near the end of my recording. A boogeyometer is shown bottom/right of the screen to display how much snot remains to be collected. Once accomplished, an exit door appears on the right and we can leg it to the next level for more snotty fun.

Right, it's time for a screenshot so let's begin with an informative one...



Burt seems to love snot for some peculiar reason but look out for the nasties who wanna stop you.



Aesthetics

The visuals are basic and very 8-bit, which is something I often admire because it works very well from a more simplistic time. Well, it works here too. Interestingly, this game runs in Medium resolution which explains the fine details and lack of colour. I liked the sprites, especially Blob, but there's nothing here pushing the old ST of course and that's fine.

However, the audio will certainly entertain - the kids. Ohhhh, and the big kids too - like me. I absolutely loved it but I should say nothing more to spoil your surprise other than Anthony made excellent use of MasterSound!!!

Struggling to understand just why I played this game? Better check out this screenshot then...



Gameplay relies on fudgy controls to make it feel quite chaotic. Can you beat level nine?



The CryptO'pinion?

Whatever you're thinking when you see the screenshots - stop. Since when did cinematic visuals ever matter? The idea and gameplay are simple but humorous and incredibly entertaining. Yes, the controls initially feel too snappy, but you will get used to that and anything different would just make the game far too easy. So it's perfect as is.

Boogey Man is a ridiculous game and one I'm sure your kids will love for all the obvious reasons. I know that I loved every second of it and I've just heard there's a Boogey Man II listed on AtariMania... dare I try the sequel? LOL

Wednesday, June 19, 2019

Faster Than Light: The Atari ST




Kick back and enjoy another Atari ST book

Jamie Lendino of ExtremeTech has released a book dedicated to the world's best 16-bit computer. I've only just got the digital edition tonight but I've enjoyed flicking through some pages and to say I'm impressed would be a huge understatement. This is seriously good stuff. Heck, even my little website gets a mention which is mind-blowing.

Faster Than Light is crammed full and covers many different topics: from the history and range of different computers plus the various uses we got from this incredible beast. The book is available on (your local) Amazon store right now for less than a tank of fuel!! I'm buying the paperback edition and I hope you ST nutters do the same.

Hey, shall we see some nabbed screenshots and text? Why not! Here you go then...


   
   


“Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way.

Author Jamie Lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the centre of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming. And he doesn’t stop there: He then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today but taking it to places its creators never could have imagined.

Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, Time Bandit, and Starglider, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light.

Sunday, June 16, 2019

Bugziacs




1983 has come knocking!

A brand new remake of Don Priestley's Maziacs is being released by Bello Games with coding by George Nakos (aka GGN) and graphics by Niels Kleine (aka Tinker) and Kevin Dempsey (aka SH3). At the moment, this is an unfinished port but I loved the ZX Spectrum original so much that I couldn't wait to get my grubby mitts on this olde classic.

I expected differences but, right from the start, this feels authentic and with a remake of the old DK'Tronics loading screen. Surprisingly, there is a good reason Bugziacs feels so much like the original - "This version actually runs the original Spectrum code translated to 68000 using a custom tool and then some routines replaced with ST-specific code". Wow. Extremely interesting and I hope many more Spectrum conversions are in the pipeline?

Check out the first few screenshots! Yep, I feel like I'm 12 again looking at these Speccy delights...



Ohh, the menu system is just like the original. Even the font...



...and these silly sprites too. Comical and I love it.



I wish more games had an intro detailing what to do. Brilliant idea.




Wow, it really is Maziacs!

Once the game begins, things feel familiar but the look (and movement) are a lot better than my favourite Z80 computer could ever manage. The goal remains the same: explore a maze looking for hidden treasure. And then make your escape. It sounds easy - but it's not - especially as you cannot carry both a weapon and the treasure at the same time.

Like the original, each maze is randomly generated which means a different game each time you play it. But the one thing that remains constant is those angry Maziacs who roam the corridors looking for a scrap with our plucky hero. Thankfully, some kind soul has left swords scattered throughout. However, these can oddly only be used once per battle! So this is where the map feature comes in handy along with your memory for those you've already walked past.

This might sound a little weird and rather limiting but it works perfectly to keep you on your toes. The ST game plays like I remember and, unlike most 16-bit updates, it doesn't feel like it's lacking that certain 'je ne sais quoi'. This is authentic yet also an improvement, which is very unique. That in itself is impressive because I'm tired of classic games being spoilt by better graphics or unnecessary changes. I'm thinking about the terrible Chuckie Egg II as an example!

What, you don't believe how good this is? Well, you better check out some more screenshots then...



The Atari ST version looks amazing. Authentic, yet a cracking advancement too.



Of course, you could step back in time and use the original Speccy graphics?



Whatever you decide, it's always best to use the map. Don't get lost!




Don Priestley would love this!

One thing to remember when playing is that you're not Superman! Keep an eye on your energy levels (displayed using a vertical bar) because that ticks down as you explore. Fear not, whoever left the swords has also kindly left energy drinks. Also, I advise chatting with the prisoners who are usually willing to aid you on your travels. Although it's odd they know so much yet never ask to be freed? Finally, use the map which will be more than helpful at crucial times!

Yes, I am really enjoying Bugziacs!! This is well-balanced and incredibly playable. Sure, it's got some quirks/bugs as those randomly generated maps can sometimes be rather unfair: more than once, I began with a Maziac standing beside me!! But let's not forget this is a work-in-progress so I'm extremely eager and excited to see the final product.

You can probably tell how thrilled I am to play a classic game like this on my Atari ST!! Hey, it's screenshot time...



Maziacs... oops!! Bugziacs has the most helpful prisoners you could ever imagine.



The swords are necessary but probably made in China - they don't last very long!



Hang on a mo, three monsters and only one sword? Oh no!!




The CryptO'pinion?

Bugziacs has taken me back to my roots in the earlier 80s. What an absolutely fantastic version this is and being able to switch between Atari ST and ZX Spectrum visuals is just too good for words. It's always great to see a "new" game InDev for our computer. I hope GGN can put this tool to use in the future and get other Speccy games converted? GGN - please develop Chuckie Egg 2 next as this is my favourite 8-Bit platformer but I have a massive list too :-)

Whether you're old enough to remember the original game or not, Bugziacs is a bundle of frantic mayhem. It's a simple idea that has been perfectly executed. What a rush it is to hunt down the treasure before panicking to quickly escape. Yes, it's tough but it's so much fun. This is a brilliant game and one I cannot help but highly recommend to everyone.

Maziacs is brilliant on the ZX Spectrum but guess what? So is Bugziacs for the Atari ST. Absolutely superb!!


Both AtariMania and Demozoo have Bugziacs to download.

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