Sunday, June 13, 2021

High Energy


It's time for another bundle of ST joy!

"High Energy" is something I lately lack, especially as I've just reached the big 5-0. Well, it's also the name of an Infogrames compilation, released in 1990 when I was still a spotty teenager. Included is Fire And Forget, Hostages, North And South, Teenage Queen and TinTin On The Moon. Quite a rich and varied collection with much potential.

I've never heard of this compilation before if I'm honest. So perhaps it was only released in France? Let me know in the comments below. Okay, I gotta say that I'm very eager to get cracking with this promising French release!

Before we do, let's see the Infogrames logo which I think is rather unique and very cool...




Fire & Forget

Here we have a racer by Titus that feels technically similar to other, old generation, ST racers, especially their own Crazy Cars. However, this time our car has received a weapons upgrade to blast everything into smithereens. Hmm, this makes me think of another oldie that I really enjoyed, RoadBlasters by US Gold.

Anyhow, why is the future never portrayed in a positive light for many 16-bit games? Well, once again, the world is in turmoil (ironic, eh?) as the big cities have been destroyed with millions of people slaughtered. Thankfully, some survived and luckily, you are one of them! Our mission is to operate a powerful weapon called Thunder Master, which happens to be a supped-up shiny red sports car that gets about 5 miles per gallon!

The mission takes us to various places around the globe with a simple objective - drive and shoot. The roads are crammed with zillions of bad guys in vehicles like tanks and planes with many obstacles to shoot. Two players are supported with the second taking charge of an aircraft instead of a car. Each player has unlimited lives and ammo but fuel consumption is drastic and doesn't last long without collecting the supplies lying in the road.

Talking about fuel, isn't it odd that this depletes at a staggering rate, regardless of speed? Anyhow, completing each track is pretty easy and an enjoyable romp destroying your foe by merely holding down the fire button. There are three levels of difficulty but the format remains pretty much constant as it gets harder.

Tips!

Sometimes I try to help you guys out with a few of my expert tips because I'm probably the best gamer you'll ever know. Yes, it's true. Absolute gaming legend. Anyhow, the only tip I can give you is to play Roadblasters instead. A similar game that is miles better than Fire & Forget. Okay, it's not perfect and feels really old compared to Crazy Cars 3, Vroom, Lotus 2, and others but it's great fun and that's what matters the most.

Aesthetics

The graphics and sounds are fine with decent artwork used in the menus. However, the game's framerate is shocking. Objects will appear and then, within an instant, are gone due to the incredibly low framerate that bursts eyeballs after 10 minutes of gameplay. Yes, I think we might have another Outrun on our hands?

The audio is actually not bad using crude samples but I appreciated the effort. However, the pessimist within cannot help but wonder how many cycles were wasted that could have gone into making the game visually better.

The CryptO'pinion?

Fire & Forget offers racing, guns, and missions dotted around the globe (although that's nothing more than a change in aesthetics for the most part). The actual driving feels totally unrealistic, even for an arcade-style racer and the roads are overly cluttered with baddies and nasty objects so expect many infuriating explosions!

Sadly, Titus has made the ST perform like a 2mhz computer with a framerate that destroys any chance of long-term enjoyment. There are many other, far better, racers available for the Atari ST. You have been warned!

Not the best of starts was it? Let's take a look at some screenshots from my first play...


Titus takes us to all the troubled hotspots throughout the world. Phew, it looks like Blighty is fine!


Ignore the colours and that ludicrously bad framerate because the car is awesome!


My first attempt at a one-handed two-player game (to get some screenshots) was a disaster!


My first game was terrible but I made it onto the high-score table!!



Hostages

Now we're talking. Hostages is something I cannot describe without using the word - "classic". When I say that, I really do mean it because this is as good now as it was back in the day. This game is all about strategy and covert operations as terrorists have taken over an Embassy and are holding lots of frightened hostages prisoner. Yes, a familiar tale and one that has been translated into a computer game quite brilliantly I think.

The rescue mission is Operation Jupiter and we have been commanded to enter the building, kill the terrorist scum and guide all the hostages to safety onto the top floor. You can forget to take the Arnie approach as that will only get you and your men killed. So, think more like Who Dares Wins and you get the idea.

Operation Jupiter is split into stages; the first is getting a small team of snipers in place, who will then eliminate any terrorists they see standing near a window. However, before they can get into position, they need to carefully make their way to specific key areas in the street. This means avoiding the enemy searchlights which is absolutely brilliant. I love nipping into the shadows to avoid being seen - and shot at! Be slow and methodical.

Once they're all in position, we can take a sweep of the embassy just to see if any terrorists are dumb enough to stand near a window. Scan the sides of the building and patiently wait to see who might be walking by. It's worth going slow and possibly making a second sweep of each side of the building. Voyeuristic and tense!

Now we can send in the second squad who burst through the windows like something from a Hollywood movie. Once inside, these guys will search each part of the building like a Doom marine using a crude but effective 3D perspective. The hostages are easily recognisable as they're the ones who have probably peed their pants. Guide them to safety one by one without being seen. It's a lot harder than it sounds so you should learn to use the map.

Don't expect a hero's welcome unless all successfully completed their mission.

Tips!

Use the practice mode before jumping straight in. The first level is harder than you might think, so slow down and watch the motion of those spotlights which are predictable. This is a game that takes patience so, whatever level you're at, don't rush or panic. Finally, learn to master the awkward controls when scouring the rooms for hostages and nasty terrorists. The map helps a bunch and shows you the direction you're facing.

Aesthetics

Graphically, this is fantastic and shows just how advanced the (then) new 16-bit computers were compared to their 8-bit counterparts. Each scene is dark and moody, yet compelling with a natural feel to the situation at hand. The artistry is stunning and seeing something as simple as a shadow behind a window is perfectly done.

Animations are quite funny compared to later games but I love what they did. A faint image of a soldier sneaking into the darkness or leaping over a wall is excellent. Equally impressive are the cutscenes which I really enjoyed between each stage. Cracking 80s-style TV and I loved it all so very much I gotta say.

The audio is mind-blowing from the intro which helps create the dramatic buildup using deep thumps as our team of kick-ass soldiers emerge. It doesn't end there as lots of samples are used throughout each of the stages for maximum effect. Guess what? Just like the visuals, I've nothing to moan about. Excellent stuff!!

The CryptO'pinion?

Playing Hostages is quite unique and something way ahead of its time in my humble opinion. The format of how the action takes place and the methods of different mini-games to complete the mission is excellent. It certainly paved the way for future tactical-based games in many respects. I think I'll have another game now, without getting Mike killed this time! (why is it always Mike who dies?). Anyhow, it's obvious isn't it? But I think Hostages is fantastic!!


We begin by getting the snipers in place to dodge searchlights and hide in the shadows.


Check the map to verify your positions are correct. I still say 'Mike' sounds rather odd...


Okay, let's take out some of the more stupid terrorists dumb enough to stand near a window!


The next three men abseil and burst through the windows to enter the Embassy.


Now the fun really begins but remember, don't shoot the hostages. Unless they're annoying!



North & South

This is an alternative reenactment of the barbarous American civil. There are lots of the silliest challenges to win a comical take on the Civil War. Like Hostages, this is quite unlike anything I'd previously seen at the time and is stuffed with gorgeous art and sound. Plus it features lots of humorous touches that I find hilarious.

Firstly, one or two players are supported which is great and probably better than battling against the computer. Whichever side you choose, you're playing as the Captain in charge of cavalry, infantry and artillery. It's now you should decide whether you want Indians, Mexicans, reinforcements and weather problems plaguing your troops. I say yes, the more stuff we have, the better. They each add their own brand of humour and effect.

A map of eastern America is displayed that shows the location of each country's troops and the current situation. Choose whether you wanna invade the South or protect your independence from the North before planning the strategy of your war through a series of questionable conflicts. Perhaps you might also prefer to rob a train and cash in to help fight against the enemy in greater numbers before jumping straight into the hell of war?

Using the map, we can move and advance our troops from State to State, waiting for the right time to do battle somewhere in this huge country. Depending on that location, wars are fought on a different style of the battlefield using small units of cavalry, soldiers and artillery. These battles are fantastic with head-on collisions I could enjoy all day long. They're simple and silly so hardly realistic (best without the computer's assistance?)

Watch out for reinforcements from Europe via the sea and it's always worthwhile not venturing too far west into Indian territory. However, the presentation of this retaliation is brilliantly executed with a random outcome. The Mexicans won't get involved too much, other than attacking Texas and you'll probably lose men in the process. Storms wander the landscape and make it impossible to do much until it's passed. Each adds a little extra fun.

The war is only won when the victors have successfully beaten their brethren down into the bloody mud...

Tips

Play arcade and enable all the extras for more fun: Red Indians, weather and so on. The computer is way too tough so I often play against myself. The battles are more fun and the entire game lasts a lot longer too. For a strategy game, my advice might appear quite contradictory, but, stop thinking and have fun with the 1860s.

Aesthetics

North & South has some of the most glamorous cartoon visuals. Throughout, there is a high level of humorous artistry which I find stunning thanks to how each scene is presented using bright colours and lovely animations. The overhead battles are my favourite, what's better than running down troops on horseback?

The audio is magnificent with a quirky intro tune that is unforgettable. It paves the way perfectly because it's nothing like I imagined for something that's based on the troubles of a young America. Sound effects are a big deal and massively entertaining with great quality and humour. So, the French actually have a sense of humour? Nice!

The CryptO'pinion?

I wouldn't describe North And South as a serious strategy war game. It was never meant to be that. There are elements but, it's quite a simple affair with battles, fort invasions, etc. These are more arcade than tactical. In fact, I could bang on all day about the battles, humour, funny sounds, etc but this isn't what makes North & South a great game. Of course, they are valid points, but I feel North & South is actually quite a simple concept. One that has been perfectly executed.

This is an extremely enjoyable yet completely unrealistic reenactment of the American Civil War but something to play time & time again. It's absolutely superb and will appeal to all equally. So boot up North & South and enjoy a masterpiece.


What a cool menu screen this is. Click around the screen to see what's what.


The map that oversees the war. Watch out for Red Indians, ships, dozy Mexicans, etc...


Let the battle commence with artillery, mounted soldiers and grunts all battling it out.


My first game went rather well, I thought. And then displayed this beautifully animated image.

Hmm, perhaps they're right? Watch out for him on the right-hand side of the screen...



Teenage Queen

For some odd reason, Teenage Queen gave me a Cuddly Demo vibe and I've no idea why! Anyhow, yes we get to play strip poker against a young girl, which sounds dodgy to me. Oddly, I'm unsure whether I've played any cards game on my Atari ST, let alone strip poker against a sexy young girl in some rather risky positions!

Let me be honest, I've no idea how to play poker so, the games I endured were hit-and-miss. However, I did land lucky a few times and made a little progress but that was purely by accident. Generally, she beat me each and every time so I wasn't able to get many screenshots, which was probably a good thing thinking about it...

Ignoring the adult aspect, this is a decent game and not too difficult, even for me! The user interface worked like a charm utilizing both mouse buttons to bet, raise, flip cards and so on. A good card game albeit pervy.

Tips

She has more chance of losing her nerve if you bet high. Why does this sound wrong? Play something else.

Aesthetics

I guess the graphics had to be good to attract the right kind of player? The artwork is stunning even though it was initially peculiar to see the girl drawn rather than digitised. Thanks to the talent of Jocelyn Valais, it actually works brilliantly and the curious amongst you can view more screenshots over on Demozoo.

The audio is made from French samples, obviously, for everything you hear including the girl's voice and her playful laughter. However, this sexy giggle is a little too much after a while and feels creepy and wrong.

The CryptO'pinion?

I doubt Teenage Queen is something I'll return to but that's possibly more to do with my lack of interest in cards and gambling? The artwork is stunning and the user interface works a treat so I'm sure the poker aspect will appeal to all interested? Don't get me wrong, it's a good card game but not really my cup of tea.


Right from the start, it looks great but the audio might creep you out!


She looks familiar...


I bluffed my way into winning as I had no idea what I was doing!



TinTin On The Moon

Who remembers those old Herge cartoons as a kid? Tbh, I never liked them but let's keep an open mind and jump straight in. Firstly, you must watch the intro! It's brilliant and I think they did a fantastic job to get both this and the game onto a floppy. The game begins with us having left Earth into the darkness of space avoiding asteroids. Weirdly, there are coloured balls that need to be collected before we can proceed to the next stage.

Once we have enough, the game flips into a platformer with TinTin's gang in need of rescuing, I think. Actually, I didn't know what was going on but eventually, I saw various friends tied up in need of rescuing. There are also bombs that need defusing, fires to put out and some baddies to try and avoid (or extinguish).

To rescue your fellow cartoon friends, walk over them. They'll jump up and suddenly jet off somewhere... to do something... The bombs can be defused using the same method but what about those fires blazing away? Use an extinguisher but watch your back for bad guys roaming the place who are very quick on the draw.

The controls are fine but using a fire extinguisher reveals how clumsy this game can be. Putting out a fire can be awkward, especially when near a ladder or simply standing too close to the flames. Bad guys are best eliminated by falling on them I found otherwise they tended to shoot me before I had a chance to act.

That's about as far as I dared venture with this confusing part of the game, sorry. It's quite boring really.

Tips

If you like the look of the 3D space shooter then play Galactic Conqueror instead. So cynical, right?

Aesthetics

Visually, I really liked the look and style which never fails to disappoint using great backgrounds and nice sprites. Animations are superb too and who doesn't love seeing little Snowy run, sit and bark at the baddies? However, Tintins's animations are fluffy: he walks with a shuffle and looks like he's about to fall over. Weird!

Audio is once again of a high standard with lots of samples for everything. They are excellent but I must admit that the rocket scenes were tiresome with that whaaaaaay-like sound effect. I didn't like that at all lol.

The CryptO'pinion?

Oddly, I feel this is the least impressive game in the entire compilation which is quite shocking when you consider that disaster by Titus. Perhaps I'm being harsh? But it all felt rather wishy-washy with little guidance so not always obvious what to do. I only managed to playtest for a short while because I was bored to be brutally honest.


We begin in space and there are coloured balls to collect...


Hey, I see Snowy the dog! But why does TinTin look like he's going to fall over all the time?


There are fires, captured friends and baddies lurking about the place. Where's my shotgun?


Yikes, I'm actually seeing stars. Quite a cool effect actually!


The CryptO'pinion?

As it turned out, this is quite an unusual bundle of ST joy. I found it to be a rich bundle of quality and alternative genres. Hostages and North & South are outstanding strategy games that will eat away your free hours - in a good way I mean! No slog, all enjoyment. However, High Energy isn't perfect with TinTin possibly only appealing to his fans? Fire & Forget is best (ahem) forgotten and Teenage Queen features great artwork but the audio will make your skin crawl.

I enjoyed High Energy but unsurprisingly, there are only two games worth playing. Thankfully, they are corkers that are still excellent today. Agree or disagree? Let me know in the comments below. Each game can be downloaded from websites like Atari Legend, AtariMania, with some adapted for hard drives by D-Bug and PP.

Wednesday, May 26, 2021

My ST shelves!


A peep into the inner Crypt world

A long long time ago, I had an ST shelf. I was happy man. I proudly displayed my gorgeous ST gear to, well, myself. However, along came a woman who wanted to redecorate and the idea of having an old games shelf in our bedroom didn't quite fit in with her plans. Not having a backbone, I obliged and endured a shelf-less life without ST love.

Those dark days have ended!! How or why this has happened I've no idea but, I've been granted an opportunity to display my prize positions. I admit, my corner of the bedroom is hardly a man cave, but it will suffice. I love my shelves but I've been ordered to keep 'em dust-free! That's gonna be tough, I'm a bloke which means I don't do housework!!

I'm wondering how long to wait before putting up posters. I'm talking Vixen, Game Over, and Barbarian! Yeah, I'm only joking but isn't it funny that something like an ST shelf can make a grown man happy? Anyhow, wanna see photos...?


Three classic books and some lovely games. Especially, the Elvira box. Work-of-art that one!


The same shelf, different angel - I'm getting creative. Here you can see two fantastic new products.


My little box of working floppies - that I use over and over to playtest my Crypt games :-)


Oi, stop drooling over your keyboard. Yes, this is a fine selection! Boy, I love the ST :-)


These last four images are of a different cabinet donated by my beautiful wife!!


Yep, I'm now surrounded by my collection of Atari ST games and they all work.

Tuesday, May 11, 2021

Winglord



Survival of the Fittest

I don't mind admitting it, but Joust is one of those games that I am absolutely terrible at. In fact, I could end this right now because I really am that bad - it really is quite humiliating! However, I also have much affection for flappy jousting, no matter the quality of my skills. Joust is something uniquely entertaining and something that thrills as much as it infuriates (me). So, it was a pleasure to discover that the Atari ST/e has another jousting competitor.

Winglord was originally a shareware game by Victor Bruhn who has since released it as freeware a few years ago. Now, first things first, Winglord can run on either the Atari ST or its sexy sister, the STe. However, Victor intended it for the Atari STe as he utilises the Blitter Chip and DMA Audio. Older STFM's can still play but, won't get to hear the samples and might even suffer some visual anomalies due to the lack of a Blitter that handles the silky-smooth 50Hz display.

I think we need to stop reading and take a gander at the first screenshot. Well, here ya go then...


I struggle to fly whilst the computer cleans up. Yup, another drubbing by my faithful Atari ST...


README.TXT

Nobody ever reads the manual. Well, that's mainly a guy thing but, in this case, it's worthwhile taking a look. Not only are there lots of handy tips but also a great storyline that is fun to read. Come on, there are nasty wizards, medieval castles and winged unicorns which is all great stuff!! For those who still won't read it, here's my take on it:

Guardian Castle is above the villages in the valley below. They're under attack by the wizards of the Northlands whos minions have found a way into the tunnels under the mountain atop which it sits.

They have gained control of most of the caverns and passages that run through the ground underneath the castle, as well as a large portion of the castle. Sinister beings now roam through these areas and have crushed all resistance offered by the sentries and the castle's contingent of soldiers. Evil creatures, some mounted by riders, continue to advance into the halls of the castle and through the caverns in a seemingly unstoppable march! (It's not sounding too good, is it?)

Thankfully, teleporting into the skies above the castle are WingLords who are ready to do battle with the invaders. Mounted upon winged unicorns whose beauty is matched only by their quickness and power, they descend into the depths of Guardian Castle and intercept a group of creatures. Two more riders enter the room and an airborne jousting battle begins between the adversaries.

Their powerful Fire Lances easily destroy the enemy riders, while providing their wielders with a shield against the enemy. The enemy is defeated and the Winglord's unicorn steeds use their natural teleportation ability and leave the battlefield to have their lances re-charged.

Now the WingLords wait for another onslaught, ready to do battle with the fire-spitting Yellow Jackets. The Dark Riders are also armed with fire-spitting lances. The Wing Masters, deadly flyers who are immune to missile weapons, and must be jousted against. This war is far from won!

Sounds cool, right? Of course, it does so let's take a break from reading and check out another screenshot... 



The Apprentice knights are a little slow but a lot harder than you might think.


Winged unicorns?

Winglord will instantly feel familiar to seasoned jousters. One or two players can compete, at the same time, controlled by either the computer or another humanoid that you may have lying about your house. Of course, each level is of a similar design with platforms that can/will prove to be of strategic use. As with the original, the screens feature a wrap-around design when reaching the edge. However, the eggs are gone and there are ceiling vents.

Yes, there are some alternative changes and also some that are peculiar ones. Gone are the lanky ostriches for unicorns - and unicorns don't lay eggs. But these majestic beasts love to strut their stuff - just watch them walk. So cool. Battling against enemy knights follows the same format but they now feature some unexpected traits and there are even buzzy bees too. Best of all, some medieval knights are expert jousters with exceptional skills. Beware!

Once again, let's stop reading my nonsense chit-chat and take another gander at a screenshot...



This isn't good, I'm about to be pounced on or stung to death at any moment!


Know your enemy

Any level can feature four different enemies each with its own strengths, control, style and armament:
The Apprentice - these guys are armed with only a lance. You might be fooled into thinking he's going to be an easy opponent. Don't kid yourself, he's crafty and has some nice flying skills. Also, he's immune to your missile attacks. Hang on, a moment... did I just say missile?!!

Yellow Jackets - this is a buzzy bee with suicidal tendancies, which means they're quite tough to safely defeat. These can, and will sworm, so watch out. Okay, they're a little dumb but, as a nest, they are a fanominal force. Perhaps a missile in its face is a good idea to teach them who's boss?

Dark Riders - this guy carries both a lance and a pack of missiles. He's fast, he's brutal and he's a damn tough lancer. Basically, he's gonna kick your ass!! Excellent fighters.

Wing Masters - Winglord shows its true colours when this guy enters the arena. These are jousting geniuses and tough cookies with ferocious combat skills. Be warned!!
 
Hey, it's time for another sexy screenshot!! Get ready...



I tried my best to get a screenshot of a missile hitting a bee! Quite impossible lol.


Controls

Joystick controls feel much like they do with ST Joust, which was a massive relief because I was dreading any disastrous changes. Flight and control are perfect, even if you are as unskilled as me. There is an option to choose your preferred 'flap power' that will alter the effect of the vertical force which is applied with each press of the button. Choosing high will gain greater altitude whereas low offers better control. It's best to experiment with what feels right for you.

Pushing downwards will fire a missile. Yep, a missile. It's one of the most unexpected treats I could have imagined. I must admit though, at first, it feels weird but it sure comes in handy against those dopy Yellow Jackets! And who doesn't love blasting rockets? Note, these work against the Dark Riders and the bees - and can only be used during flight.

Hey, come back!! I know that you're dying to play this game but we're not done yet - it's screenshot time...


Mummy, I wanna go home now!


Big Tips!

1) Don't panic.
2) Playtest with the different flap rates to see what suits you the best.
3) Disable the second player, he can be distracting I found.
4) Disable the second player anyhow as he's far too skilled!!
5) Judge your entrance for a well-timed drop onto your unsuspecting opponent.
6) Don't bang down on the joystick too quickly, unless you enjoy hearing the sounds.
7) Those platforms can make for good defence.
8) Bonus rounds are a great way to earn extra points.
9) Why you listening to me? I suck at jousting!
10) For those with skills like mine, hit the Up/Down arrows on the main menu!!



There's a swarm of nasties coming and my unicorn decides to strut his stuff to look cool. Sheesh!


Aesthetics

Visually, it's more or less, Joust and a damn good take on that original format I might add. However, being similar to Joust means it's also hardly something to gawk at in wonder! Not only that but the levels appear to have less detail compared to the official ST conversion. Having said these minor moans, it looks nice and the animations are quite beautiful. I love watching my unicorn walk between the levels just for fun. He just loves to strut his stuff - so cool!!

It would be a crime to end it there without mentioning the framerate. It is smooth. Very, very smooth. In fact, it's smoother than Kojak's bald head drenched in baby oil. I believe this is thanks to the Blitter lurking inside the Atari STe. It's a great thing to see a developer that obviously enjoyed going that extra mile.

The sound effects are made up of a neat selection of samples. All are crystal clear, thanks to the DMA hardware that Victor thankfully used. I only wish he would have recorded some more - for extra pizazz. Sadly, older ST's suffer minimal sounds but Winglord was developed on (and intended for) the Atari STe. So stop moaning and upgrade!

Jousting is excellent fun but can you handle the heat when it's 6 against 1 like in this final screenshot...



Hang on, I've lasted longer than the computer? Time to shoot and beat his score, for once!


The CryptO'pinion?

Joust is one of the best arcade conversions for the Atari ST. With that in mind, Winglord needed to deliver the goods and guess what, it did. The cosmetic changes are nice and I love the option to use missiles. Also, tinkering with the flap-power attribute is a superb idea and the option for a second player is just dandy, even if the computer outperforms me every time!! The change of theme worked well as did other differences like the regular use of bonus rounds.

Winglord cannot replace Joust, that's impossible but, I don't think it was ever meant to. As it stands, it's a fine alternative and something that doesn't disappoint in the slightest. This game is so much fun and I would have liked nothing better than to show you more (in my video) but that was never gonna happen with skills like mine. Sorry :p

Personally, I think this game is a fantastic "clone" of the original and the differences are great. Best of all, the Atari ST/e has another version of Joust - that's never a bad thing in my opinion. Winglord is absolutely excellent.

- Download from AtariMania -




Saturday, April 24, 2021

Droid Special Edition




Missing: One Droid

Droid was originally developed by MP Lord (he of Hoog fame!!) and was a smash hit that saw a sequel three years later. Sadly, neither of these games supported the enhanced hardware of the Atari STe which meant chip fx, flick-scrolling and a fair bit of slowdown when things got hectic. Not only that, but the joystick controls were finicky - I would accidentally fall off ledges when struggling to precisely time a jump (pulling down and then leaping - arghhh!)

I remember (back in 2016) being excited to hear that Jamie Hamshere was working on an improved version that would take advantage of the Atari STe hardware. I could only imagine what it would be like to play a scrollable Droid. Jamie even planned to tweak those controls to remove the irritation that threatened each and every jump - for me anyhow.

Well, that project was completed late last year yet somehow, I completely missed it. What planet have I been living on? Anyhow, I figured I should boot it up to see how this cult ST shooter played on my Atari STe.

So, without further ado, here is the first sexy screenshot to whet your appetite...



Get out quick, this area is pretty hellish with droids and wall-mounted guns!



An armless Robocop!

Oh yes, we most certainly are. Just imagine yourself as a mechanoid armed to the teeth and able to leap huge heights. Somehow, this beast is trapped inside a massive underground cavern and wants to escape to get home for tea. However, the path through isn't as easy as walking in a straight line into the light ahead. That would be too easy!

The caves are a labyrinth of dangerous rooms and many are guarded or patrolled by other mechanoids all too willing to blast you into smithereens. This is a hideous maze designed with numerous dead ends that require keys to unlock many doorways. It's an underground hell and is nigh on impossible to escape without making yourself a map to help plot your journey. No, wait we don't need a pen and paper because Jamie has added an auto-mapping tool. This helps navigate, find objects and prevent the frustration of getting lost. An exceptional new feature.

That's not all that's changed, the old (large) status panel has gone and replaced by the tiniest bar so we can enjoy more screen space. This still shows the same information for lives, weapons, energy /etc but we now have far more gaming real estate. Are you loving this upgrade already, or what? The various weaponry you're able to carry is also shown - pressing the ALT key will cycle through what you have available. Don't waste your supplies on the wrong monsters!

Come on, let's view another screenshot? Yeah, let's do it...



Oh no, a different type of droid and this one is throwing bombs!



Mummy, I'm scared!

Droid might be a metallic brute but that doesn't mean he's invincible. Watch out for other droids wandering back and forth protecting their part of the cave. They're a few butties short of a picnic but will still shoot on sight. As you progress, you'll see other areas are protected by a variety of strange objects: some shooting out bombs and others like wall-mounted lasers. But there are other things to avoid, like fire or falling into the bottomless pit... It's bad down here!

There is a map and using this is an absolute must! Otherwise, you will only get lost and probably give up. Keep on looking for those keys and carefully plot a route. Mini-bosses appear throughout the entire journey and the first is like an angry prawn! The armoured truck is excellent and an unexpected boss to find in a cavern. I wonder if it's Jet Man?

This game has always been a tough nut for tough nutters and I think this still applies today with this upgrade. Those later rooms are merciless with a cruel design that feels OTT many times with lasers, bombs and mechs all ganging up on you at once. Death results in a life loss which unfairly sends you back to the starting checkpoint. Only a skilled and determined gamer (willing to spend time and effort) is going to succeed. So good luck because I've no chance O_o

Fancy a screenshot that shows a rather weird monster? Don't run away, check this out...



What the heck is that, some kind of sea creature? I hope you saved your better weaponry?


Fancy a few juicy tips?
1) Don't kill everything you see and therefore run out of precious ammo.
2) Collect power-ups for energy and ammo only when you need to!
3) Closely stalking droids is fun plus it's safer and uses no ammo.
4) Learn to use the mapping tool. It's a little odd at first and reminded me of Heartland.
5) Some weapons are best left until you need them for a specific purpose.
6) Learn the controls and enjoy a few practice games before taking on the challenge.
7) Walk away and give up. You're not good enough!! (I'm kidding, I'm kidding!!)
Did those tips help? Are you man enough to play this game? Whatever your reply, here are more screenshots...



Be patient and unlock the doorway barrier only after the droid walks away.



Did you know?

Jame worked with Jonathan Thomas on the recent Lotus Esprit Turbo Challenge for the Atari STe. This is an upgrade of the classic racer that brings the game in line with the Amiga version. In every respect, except the tracker music. Now, I know what those guys will think, but I prefer chip music over a MOD any day. I personally don't see YM Chiptunes by Ben Daglish as a bad thing. Quite the opposite and it's one of the many aspects that makes the ST so cool.

To play, all you need is a 1MB Atari ST so check it out, folks because the collaboration between these two has proved far beyond fruitful. And the expertise Jamie has for the DMA hardware is jaw-dropping. Lotus has been transformed from a great racer into an awesome racer which, I assume, wasn't an easy task? I'm sure you will all love playing it!!
    * The original web feature proved why 2021 might not suck after a year of paranoia.
    * The current release of #LotusSTE is now available so get it downloaded right now mister!!

You not only have Droid for the Atari STe but now Lotus Esprit. How lucky are you!! Very!! So, it's screenshot time...



Another killer area with droids, bombs, guns and fire. RUN!!



Aesthetics

Things might appear similar to the original game but a keen ST gamer will notice the play area has increased by a huge amount. The colours are improved and the Blitter is moving the sprites so that the ugly slowdown has gone. The only thing missing is Droid's minigun graphic from the original. Finally, this shooter now smoothly scrolls in all directions compared to the dreadful horizontal flick-screen method. Jamie, you've (respectfully) blown the original into pieces!!

The audio has also seen big changes with the addition of in-game music and sampled sound effects thanks to his skills in getting the utmost out of the audio hardware. Check out the funky theme music using his own program: Turbochip to knock out 7-channels using the DMA and YM2149 together for phenomenal results. Yes, phenomenal is the word.

So it looks and sounds amazing. So why don't I stick a screenshot of the game's map right here...


The new map tool. Finally, I won't get lost anymore. He says...


The CryptO'pinion?

Miles did a great job and produced a platformer that was different, challenging and stuffed full of action. It's quite incredible considering it wasn't commercial so all credit to his talent, commitment and love for the Atari ST. However, the lack of dedicated hardware had a negative effect on the end product. Plus I found the controls very irritating and I would also get myself lost - a lot. I guess Jamie felt the same way and went ahead to rectify these niggles?

Jamie's project to enhance an already great game was risky but came together well because it's a perfect blend of improved aesthetics with better gameplay. Finally, I'm not accidentally falling off ledges by failing to make those tricky jumps. As remakes go, it's fascinating to think how much hard work he invested into improving this ST classic.

It's still the same shooter but one that has been rolled in glitter so sparkles like it's brand new. And I love it.

- DOWNLOADS -

AtariMania has a floppy disk download.

Jamie bravely recorded a complete playthrough!

Fancy going Godlike with infinite energy and ammo?
Then enter this code on the title: FEELCOSMICALLTHETIME

Saturday, April 17, 2021

50 ST games you have to play




A new Atari ST book

I know, I know, I'm late to this party - a brand new book by none other than Karl Morris to celebrate the 35th Anniversary of the Atari ST. A flabbergasting 50 games are featured along with segments for point & click games, Jeff Minter, how to emulate an ST, YM2149 chip. Oh, and I particularly enjoyed the Ad Breaks.

Karl begins with a heartwarming dedication to the passing of his friend and fellow Atarian, Curt Vendel. The introduction then begins to offer extraordinary insight into the entire era of just what makes the Atari ST everything we love: from its early years to the people, events, stories, hardware, technology, and specifications. I found this to be a fascinating glimpse into the mid-80s and something that I'll probably read several times over the years—that's higher praise than you think as I'm no book worm!!

Wanna see what I'm talking about? Of course, you do so here is a photo of the page with Atari ST specs...


Arghh, somebody's broken up my beautiful Atari ST in pieces!!


Get to the games!

Okay, you all know how much I love the Atari ST (and Atari STe, of course). This is my era of "Atari" so I was expecting good things. Thankfully, the book does not fail to impress. There are several games feature and, starting with the earliest, we have the timeless classic Time Bandit to begin his 16-bit gaming journey. Later, there are beauties like Operation Wold (Arcade Conversions), Dungeon Master (Adventures), Backlash (shoot 'em ups), Supremecy (Strategy), Vroom (Sports) and much more. Absolutely brilliant gaming!!

But wait. Not only is there the usual selection, but also a raft of games traditionally ignored, which was a lovely surprise. I was pleasantly shocked to see greats like Sentinel, Corruption, Masterblazer, Beyond Zork, Stardust, Backlash, and Lode Runner. Karl is obviously a guy who loves to play Atari, and that shines through.

Hang on, I didn't see Resolution 101!! (Okay, I'll stop that now! I don't want to be one of those people lol)



The book has several cool ads and this ad for Defender of the Crown is one of my faves...!


Same old same old?

Over the years, we've seen many articles online or in magazines like Retro Gamer, and more. This had to offer something extra special. Thankfully, this is a book that is well-made with a chic style and presentation that is nothing short of exceptional. The writing style is engaging and from a perspective that is both insightful and fun to read. Content is both predictable and also unexpected. That means it doesn't fall into the trap of featuring the same old games we've seen a million times. Hey, you know what I mean!

Each game is presented in a format I admire - rather than defaulting to a meaningless Top 50 chart show. All are split into segments of genre, which makes finding what you need a cinch. I liked the layout with photos of title screens, box art and other tidbits displayed as a funky GEM window. Ad Breaks feature often and are a nostalgic reminder of how the Atari ST magazines once captivated our imagination. Love it!!

It doesn't end yet! Check out these lovely stickers and fridge magnets (which my wife loves!)...



The other books and goodies by Zafinn are magnificent - I feel like a BIG kid on Christmas morning!


The CryptO'pinion?

You can guess how thrilled I am to own yet another Atari ST publication. I've found it to be an enjoyable read which I'll return to time & time again. However, the AtariCrypt website failed to get mentioned, but I can forgive Karl because he managed to get Atari Legend's website wrong - twice!! (Oops, I'm so sorry guys!). 🤪

But seriously, this is the bee's knees and for a meagre €35, it's incredibly good value for money. I believe the available stock is running low so now is the time to act if you want a copy. My sincere gratitude to Karl for holding onto a copy for me over the last few months - I love the goodies, especially the fridge magnets!!

Come on folks, grab yourself a copy of this wonderful new Atari ST book from the Zafinn Books website.












Friday, April 09, 2021

Lotus Esprit Turbo Challenge #AtariSTe



It's finally here, folks!!

After months in development, the time has now come to ditch your PC and dust off the old Atari. Yes, a public release of the Atari STe upgraded Lotus Esprit Turbo Challenge will be available to download from tomorrow - April 10th. The only caveat is that your computer requires 1MB Ram and a working floppy disk drive. Surely nothing too drastic to ask?

The original plan was to update Lotus with all the features missing from the original ST release. Jon added sky rasters, revamped roadside details and boosted the framerate. He later used the Blitter Chip to crunch those car sprites and smoothly scroll the landscape which delivered even more speed. Jamie Hamshere worked on the DMA audio to ditch the horrendous chip effects. As you can imagine, the end result of all this effort is quite staggering.

I'd like to thank Jon for all his hard work and for sharing with me everything that he was working on over the months. It's been great to follow, a fascinating experience and tons of fun. I would like to thank Jamie & Masteries for their incredible DMA skills; I'll never forget the first time I played Lotus with sampled sound effects alongside the chip music.

Downloads will be available from tomorrow morning via AtariMania. Well, that's my weekend sorted...



One day I'll get myself a sports car and I'll live the game for real. One day...


Did you know?

The new Lotus Esprit actually works on the Atari ST and features nice sky rasters, faster gameplay and more. The only caveat is the requirement of 1MB Ram and also a Blitter Chip (check the Options menu in GEM if you're unsure!). All Mega STs meet these requirements and late-model STFM's have an empty socket... Feeling tempted to upgrade?

Worried that you don't have a working floppy disk at hand? Well, the download is compatible with floppy disk replacements and can also run off a hard drive/ultrasatan using programs like Floppy Image Runner. Check that out!

The 16MHz Mega STe can run Lotus at dizzy speeds - just hold down the SHIFT key at bootup to activate it. Also, if you're missing the peculiar YM sound effects then press the ALT key at bootup to disable the cool DMA samples.

Finally, if you have extra hardware connected to your Atari STe, like hard drives, then disconnect and power them off. Do not try leaving the hard drive on and attempting to bypass that auto-booting. Power it off and cold boot the computer.



Check it out, I made the high score table. Honest, I swear I did... ahem!!


Preview Release Timeline Updates (for reference)

I've made a few video recordings to flaunt the features of each release. All credit to Jonathan Thomas, Jamie Hamshere & Masteries (DMA audio) for all their hard work with each new release. Don't worry, the fantastic chip music remains as an option and the STe's DMA playback has no negative effect on the framerate. Great work lads, keep it up!!

For reference, here are the links from each development build I have received:

Apr 10th - It's finally here to download from AtariMania!!
Mar 31st - video #6 Player two has sky gradient, Blitter scrolls the landscape per pixel, more audio refinements and a higher framerate!
Mar 28th - video #5 Portugal track (audio sample for the intro and many improvements made to the volume balance of YM/DMA.
Mar 21st - video #4 Practice track with a massive change to the audio. Lotus can play play DMA sound effect samples alongside the glorious Ben Daglish chip music!!! Volume refinements to come thanks to Jamie...
Mar  7th - video #3 Iceland track (DMA sfx).
Feb 28th - video #2 Mexico track (chip music).
Feb 21st - video #1 Italy track (chip sound effects).
Feb 21st - website feature with information, specs, photos, etc.. :-)
Dec 24th - Jon posted on Atari-Forum about his Lotus plan!

Saturday, March 20, 2021

Sophélie




Bums and Boobs!

Sophelie was once a goddess of heaven but has since been vanquished and left to roam the lands searching for her body. Why do I hear you cry? Well, some kind soul has turned her into an albatross so she now spends her time flying through worlds looking to find her original appearance. As storylines go, this is silly, to say the least!

This is a horizontally-scrolling shooter not too dissimilar to Menace. However, this time we're not killing monsters or aliens but instead some of the weirdest things that you might never have expected; planets, snowmen, wolf heads, giant eyeballs and even trees. The landscapes are lush with colourful and angels will appear to help at regular intervals.

Sounds great, right? Well, let's take a look at some screenshots from the first level...



Yep, giant eyeballs are coming for you and are actually tough to kill too!



Now, this is getting silly! What have the trees ever done to you?



Let's kill the planet? No literally by shooting down the rotating planet Earth!!




Spit, don't shoot!

We begin with the (ugly?) hand of God safely delivering us to each world ready for battle. These worlds are split into several segments with each having its own brand of baddies all too eager to see you dead. Each will swarm onto the screen using its own style of attack pattern and might even shoot at you - the Earth enemies fire mini-planets!

Some of the nasties are far too easy to kill whereas others are quite impossible thanks to the rate at which we can shoot - it's too low. So this makes killing certain enemies quite impossible because they move too quickly in comparison to our fire rate. Dying can be a bit troublesome especially when you materialise too close to an enemy and therefore instantly die once again. A simple invulnerability effect could easily have been utilised for a second or two. Quite unfair!

Angels visit after each of the segments to offer a power-up and these are pretty much essential from the start. Miss them, and the following swarm of enemies is quite impossible to defeat. Also, dying baddies might sometimes throw out an extra power-up, but these fall off the screen before you've had a chance to even think about collecting them. Finally, there is a time limit ticking down to kill each wave of baddies. Which is very peculiar, to say the least.

Let's now take a peep at some screenshots from the second world...



Some of the sprites are freaky... freaky-cool!



I can't make out whether these are balloons or floating severed heads!



Damn snowmen, they all deserve to die!! O_o




Aesthetics?

Visually, this isn't too bad with colourful palettes, funky sprites racing across the screen and smooth parallax scrolling running at a brisk pace. In fact, I love the level of detail that's gone into the sprite's artwork the most: Sophelie's animation is superb and never have I played a game with such a large whacky variety of different enemies.

Sadly, the audio is disappointing with a fuzzy theme tune and near-silent gameplay. Well, apart from the death kill sound effect and a strange background whistle. Overall, it's shocking because the YM is far more capable.

Well, that was a mixed bag alright so let's take a peep at the third world...



These are insanely difficult to kill, if not impossible without losing all your lives!



He's big. He's bad. He's about to be brown bread!!



Hey, a power-up appears from a dying beast yet you have no chance of collecting it!




The CryptO'pinion?

On a basic level, this isn't a terrible shoot 'em up. The levels are colourful, the baddies look great zipping across the screen and the action is constant. Also, I like how angels regularly appear with a gift to improve your chances of winning. However, this is also one of the most boring games I've ever booted up. The graphics might change but the gameplay is bland and very repetitive so becomes tiresome. And then there's the audio... Or lack of... Ugh, terrible!

It's an understatement to say that there are better Atari ST shooters. Sophélie looks nice, sounds awful and doesn't bring anything new to the table but there are boobies so perhaps it's worth playing? Nah, I'll leave it thanks.

If you're curious then grab the floppy disk via Stonish or Old Games Finder. Enjoy...


Oh no, another grisly death beautifully laid out. Interesting artwork!

More random ATARI ST articles from the archives

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