Friday, November 19, 2021

Xenomorph



Dungeon Master in Space?

This is Xenomorph by Pandora, a 3D RPG that I'm going to be playing for eternity and thus will never get around to completing. But, I wanted to map it and share that with the world. Sadly, I don't think that will ever happen with life getting in the way. But it's a brilliant RPG and something that everyone should take a stab at because it's far more than simply "Dungeon Master in space". It's an exciting and unique adventure in its own right - plus the visuals are quite literally outstanding and probably the best of any similar 3D RPG available for the Atari ST.

Many moons ago, I found a map of this game on the internet which I hope you will find as helpful as I currently am (all credit for the mapping goes to Thiima). Anyhow, I've zipped it up along with the manual and some hints (again, ripped from the net). I just wanted to share what I had found, so get that downloaded and play this superb game.

Here are thumbnails taken from the PDF within the above download. Tempted to play now? I really hope so...









Saturday, June 19, 2021

SuPer eXcellent graphics demo


I made a thing

Yep, I've been enjoying another doodle on my Atari ST and if you wanna see more of my work then click here for a laugh. Okay, this time I've been experimenting with SPX, a technology created by Electronic Images in the early 90s. This magically stitches several Spectrum 512 pics into one ginormous image displayed in scrollable overscan.

I've always loved the idea of the SPX format and remember buying several PD disks back in the day. Of course, most of the pictures were titillating girls or something of a fantasy theme (no complaints from me). The potential of huge Spectrum 512 images, in overscan, was quite mind-blowing at the time. (ignore my capture, the scrolling is silky smooth).

SuPer eXcellent Graphics Demo can be downloaded from my Dropbox. Be warned, it's big. In fact, too big to fit onto a real floppy as I got carried away and made lots of SPX images, so installation is intended for a hard drive or Ultrasatan. However, I have made a huge ".ST" image that should work as a good alternative for those using an emulator.

Perhaps you feel inspired to make your own SPX images? I would love to see whatever you guys managed to create - let me know in the comments. Scroll down for more information and I hope you enjoy my humble graphics demo...


Go, create!

Now, reading these instructions might appear dull and longwinded? Possibly far too much hassle if you're as lazy as me? Well, don't worry because it's actually very easy to make your own SPX images. Dead easy, so have a bash:

- Those without any artistic skills, ahem, should download imaged off the internet!! Look for something large, possibly with a clean background and try to select something that uses a portrait ratio.

- Crop that large image into 320x199 segments. (a pixel line is lost due to a limitation of Spectrum 512). This cropping can be done on the ST or a PC/Mac (I used the freebie 'Preview' on my Mac).

- Once you have your image split into several segments, it's best to convert them into GIFs. Again, this can be done on the ST but is probably much quicker on the Mac/PC if I'm honest. Yowzers!

- Now copy all your new GIF files over to the Atari ST.

- Each GIF will need converting into Spectrum 512 format (.SPC) and the best program for that is 'GIF to Atari Spectrum 512 Picture Converter' by Steve Belczyk. A brilliant program and fast too!

- Finally, each SPC file can now easily be imported into SPX Creator for both previewing and, well, creating. All your SPX pictures can be displayed using the dedicated viewer, 'SPX_V18D.PRG'


An example...

Check out this portrait image of Jason Voorhees that I split into three segments on my Mac (look above!). As you can see, I carved it into the relevant sections, which are then converted to GIFs and imported into SPX Creator. A standard ST might take a few minutes to save this fantastic image but it's well worth it (this image is already on the disk).






Credits

Idea and creation were all me - Steve, Crypt Keeper, Strider, AtariCrypt, whatever you call me, it's my fault!!

The real credits

Spectrum 512 - Boris Tsikanovsky.
SPX Creator/Viewer - Electronic Images (Gizmo + The Phantom).
Original images - Everything was freely sourced off the internet with appropriate credit.
AtariMania & Demozoo - two super Atari resources that I used for my dabble.

Programs used

Preview - a freebie Mac program to resize and clip each image into 320x199 segments.
GIF2SPC - a wonderful Atari ST program by Steve Belczyk.
SPX Creator - the program that stitches together each of the GIF pictures into SPX images.

Links

SuPer eXcellent Graphics Demo is the latest AtariCrypt production. Yes, there's more there << O_o
Electronic Images released a load of cool disks so check 'em out on Demozoo.
There are many SPX Slideshows although... I remember more? I should research that!!

Sunday, June 13, 2021

High Energy


It's time for another bundle of ST joy!

"High Energy" is something I lately lack, especially as I've just reached the big 5-0. Well, it's also the name of an Infogrames compilation, released in 1990 when I was still a spotty teenager. Included is Fire And Forget, Hostages, North And South, Teenage Queen and TinTin On The Moon. Quite a rich and varied collection with much potential.

I've never heard of this compilation before if I'm honest. So perhaps it was only released in France? Let me know in the comments below. Okay, I gotta say that I'm very eager to get cracking with this promising French release!

Before we do, let's see the Infogrames logo which I think is rather unique and very cool...




Fire & Forget

Here we have a racer by Titus that feels technically similar to other, old generation, ST racers, especially their own Crazy Cars. However, this time our car has received a weapons upgrade to blast everything into smithereens. Hmm, this makes me think of another oldie that I really enjoyed, RoadBlasters by US Gold.

Anyhow, why is the future never portrayed in a positive light for many 16-bit games? Well, once again, the world is in turmoil (ironic, eh?) as the big cities have been destroyed with millions of people slaughtered. Thankfully, some survived and luckily, you are one of them! Our mission is to operate a powerful weapon called Thunder Master, which happens to be a supped-up shiny red sports car that gets about 5 miles per gallon!

The mission takes us to various places around the globe with a simple objective - drive and shoot. The roads are crammed with zillions of bad guys in vehicles like tanks and planes with many obstacles to shoot. Two players are supported with the second taking charge of an aircraft instead of a car. Each player has unlimited lives and ammo but fuel consumption is drastic and doesn't last long without collecting the supplies lying in the road.

Talking about fuel, isn't it odd that this depletes at a staggering rate, regardless of speed? Anyhow, completing each track is pretty easy and an enjoyable romp destroying your foe by merely holding down the fire button. There are three levels of difficulty but the format remains pretty much constant as it gets harder.

Tips!

Sometimes I try to help you guys out with a few of my expert tips because I'm probably the best gamer you'll ever know. Yes, it's true. Absolute gaming legend. Anyhow, the only tip I can give you is to play Roadblasters instead. A similar game that is miles better than Fire & Forget. Okay, it's not perfect and feels really old compared to Crazy Cars 3, Vroom, Lotus 2, and others but it's great fun and that's what matters the most.

Aesthetics

The graphics and sounds are fine with decent artwork used in the menus. However, the game's framerate is shocking. Objects will appear and then, within an instant, are gone due to the incredibly low framerate that bursts eyeballs after 10 minutes of gameplay. Yes, I think we might have another Outrun on our hands?

The audio is actually not bad using crude samples but I appreciated the effort. However, the pessimist within cannot help but wonder how many cycles were wasted that could have gone into making the game visually better.

The CryptO'pinion?

Fire & Forget offers racing, guns, and missions dotted around the globe (although that's nothing more than a change in aesthetics for the most part). The actual driving feels totally unrealistic, even for an arcade-style racer and the roads are overly cluttered with baddies and nasty objects so expect many infuriating explosions!

Sadly, Titus has made the ST perform like a 2mhz computer with a framerate that destroys any chance of long-term enjoyment. There are many other, far better, racers available for the Atari ST. You have been warned!

Not the best of starts was it? Let's take a look at some screenshots from my first play...


Titus takes us to all the troubled hotspots throughout the world. Phew, it looks like Blighty is fine!


Ignore the colours and that ludicrously bad framerate because the car is awesome!


My first attempt at a one-handed two-player game (to get some screenshots) was a disaster!


My first game was terrible but I made it onto the high-score table!!



Hostages

Now we're talking. Hostages is something I cannot describe without using the word - "classic". When I say that, I really do mean it because this is as good now as it was back in the day. This game is all about strategy and covert operations as terrorists have taken over an Embassy and are holding lots of frightened hostages prisoner. Yes, a familiar tale and one that has been translated into a computer game quite brilliantly I think.

The rescue mission is Operation Jupiter and we have been commanded to enter the building, kill the terrorist scum and guide all the hostages to safety onto the top floor. You can forget to take the Arnie approach as that will only get you and your men killed. So, think more like Who Dares Wins and you get the idea.

Operation Jupiter is split into stages; the first is getting a small team of snipers in place, who will then eliminate any terrorists they see standing near a window. However, before they can get into position, they need to carefully make their way to specific key areas in the street. This means avoiding the enemy searchlights which is absolutely brilliant. I love nipping into the shadows to avoid being seen - and shot at! Be slow and methodical.

Once they're all in position, we can take a sweep of the embassy just to see if any terrorists are dumb enough to stand near a window. Scan the sides of the building and patiently wait to see who might be walking by. It's worth going slow and possibly making a second sweep of each side of the building. Voyeuristic and tense!

Now we can send in the second squad who burst through the windows like something from a Hollywood movie. Once inside, these guys will search each part of the building like a Doom marine using a crude but effective 3D perspective. The hostages are easily recognisable as they're the ones who have probably peed their pants. Guide them to safety one by one without being seen. It's a lot harder than it sounds so you should learn to use the map.

Don't expect a hero's welcome unless all successfully completed their mission.

Tips!

Use the practice mode before jumping straight in. The first level is harder than you might think, so slow down and watch the motion of those spotlights which are predictable. This is a game that takes patience so, whatever level you're at, don't rush or panic. Finally, learn to master the awkward controls when scouring the rooms for hostages and nasty terrorists. The map helps a bunch and shows you the direction you're facing.

Aesthetics

Graphically, this is fantastic and shows just how advanced the (then) new 16-bit computers were compared to their 8-bit counterparts. Each scene is dark and moody, yet compelling with a natural feel to the situation at hand. The artistry is stunning and seeing something as simple as a shadow behind a window is perfectly done.

Animations are quite funny compared to later games but I love what they did. A faint image of a soldier sneaking into the darkness or leaping over a wall is excellent. Equally impressive are the cutscenes which I really enjoyed between each stage. Cracking 80s-style TV and I loved it all so very much I gotta say.

The audio is mind-blowing from the intro which helps create the dramatic buildup using deep thumps as our team of kick-ass soldiers emerge. It doesn't end there as lots of samples are used throughout each of the stages for maximum effect. Guess what? Just like the visuals, I've nothing to moan about. Excellent stuff!!

The CryptO'pinion?

Playing Hostages is quite unique and something way ahead of its time in my humble opinion. The format of how the action takes place and the methods of different mini-games to complete the mission is excellent. It certainly paved the way for future tactical-based games in many respects. I think I'll have another game now, without getting Mike killed this time! (why is it always Mike who dies?). Anyhow, it's obvious isn't it? But I think Hostages is fantastic!!


We begin by getting the snipers in place to dodge searchlights and hide in the shadows.


Check the map to verify your positions are correct. I still say 'Mike' sounds rather odd...


Okay, let's take out some of the more stupid terrorists dumb enough to stand near a window!


The next three men abseil and burst through the windows to enter the Embassy.


Now the fun really begins but remember, don't shoot the hostages. Unless they're annoying!



North & South

This is an alternative reenactment of the barbarous American civil. There are lots of the silliest challenges to win a comical take on the Civil War. Like Hostages, this is quite unlike anything I'd previously seen at the time and is stuffed with gorgeous art and sound. Plus it features lots of humorous touches that I find hilarious.

Firstly, one or two players are supported which is great and probably better than battling against the computer. Whichever side you choose, you're playing as the Captain in charge of cavalry, infantry and artillery. It's now you should decide whether you want Indians, Mexicans, reinforcements and weather problems plaguing your troops. I say yes, the more stuff we have, the better. They each add their own brand of humour and effect.

A map of eastern America is displayed that shows the location of each country's troops and the current situation. Choose whether you wanna invade the South or protect your independence from the North before planning the strategy of your war through a series of questionable conflicts. Perhaps you might also prefer to rob a train and cash in to help fight against the enemy in greater numbers before jumping straight into the hell of war?

Using the map, we can move and advance our troops from State to State, waiting for the right time to do battle somewhere in this huge country. Depending on that location, wars are fought on a different style of the battlefield using small units of cavalry, soldiers and artillery. These battles are fantastic with head-on collisions I could enjoy all day long. They're simple and silly so hardly realistic (best without the computer's assistance?)

Watch out for reinforcements from Europe via the sea and it's always worthwhile not venturing too far west into Indian territory. However, the presentation of this retaliation is brilliantly executed with a random outcome. The Mexicans won't get involved too much, other than attacking Texas and you'll probably lose men in the process. Storms wander the landscape and make it impossible to do much until it's passed. Each adds a little extra fun.

The war is only won when the victors have successfully beaten their brethren down into the bloody mud...

Tips

Play arcade and enable all the extras for more fun: Red Indians, weather and so on. The computer is way too tough so I often play against myself. The battles are more fun and the entire game lasts a lot longer too. For a strategy game, my advice might appear quite contradictory, but, stop thinking and have fun with the 1860s.

Aesthetics

North & South has some of the most glamorous cartoon visuals. Throughout, there is a high level of humorous artistry which I find stunning thanks to how each scene is presented using bright colours and lovely animations. The overhead battles are my favourite, what's better than running down troops on horseback?

The audio is magnificent with a quirky intro tune that is unforgettable. It paves the way perfectly because it's nothing like I imagined for something that's based on the troubles of a young America. Sound effects are a big deal and massively entertaining with great quality and humour. So, the French actually have a sense of humour? Nice!

The CryptO'pinion?

I wouldn't describe North And South as a serious strategy war game. It was never meant to be that. There are elements but, it's quite a simple affair with battles, fort invasions, etc. These are more arcade than tactical. In fact, I could bang on all day about the battles, humour, funny sounds, etc but this isn't what makes North & South a great game. Of course, they are valid points, but I feel North & South is actually quite a simple concept. One that has been perfectly executed.

This is an extremely enjoyable yet completely unrealistic reenactment of the American Civil War but something to play time & time again. It's absolutely superb and will appeal to all equally. So boot up North & South and enjoy a masterpiece.


What a cool menu screen this is. Click around the screen to see what's what.


The map that oversees the war. Watch out for Red Indians, ships, dozy Mexicans, etc...


Let the battle commence with artillery, mounted soldiers and grunts all battling it out.


My first game went rather well, I thought. And then displayed this beautifully animated image.

Hmm, perhaps they're right? Watch out for him on the right-hand side of the screen...



Teenage Queen

For some odd reason, Teenage Queen gave me a Cuddly Demo vibe and I've no idea why! Anyhow, yes we get to play strip poker against a young girl, which sounds dodgy to me. Oddly, I'm unsure whether I've played any cards game on my Atari ST, let alone strip poker against a sexy young girl in some rather risky positions!

Let me be honest, I've no idea how to play poker so, the games I endured were hit-and-miss. However, I did land lucky a few times and made a little progress but that was purely by accident. Generally, she beat me each and every time so I wasn't able to get many screenshots, which was probably a good thing thinking about it...

Ignoring the adult aspect, this is a decent game and not too difficult, even for me! The user interface worked like a charm utilizing both mouse buttons to bet, raise, flip cards and so on. A good card game albeit pervy.

Tips

She has more chance of losing her nerve if you bet high. Why does this sound wrong? Play something else.

Aesthetics

I guess the graphics had to be good to attract the right kind of player? The artwork is stunning even though it was initially peculiar to see the girl drawn rather than digitised. Thanks to the talent of Jocelyn Valais, it actually works brilliantly and the curious amongst you can view more screenshots over on Demozoo.

The audio is made from French samples, obviously, for everything you hear including the girl's voice and her playful laughter. However, this sexy giggle is a little too much after a while and feels creepy and wrong.

The CryptO'pinion?

I doubt Teenage Queen is something I'll return to but that's possibly more to do with my lack of interest in cards and gambling? The artwork is stunning and the user interface works a treat so I'm sure the poker aspect will appeal to all interested? Don't get me wrong, it's a good card game but not really my cup of tea.


Right from the start, it looks great but the audio might creep you out!


She looks familiar...


I bluffed my way into winning as I had no idea what I was doing!



TinTin On The Moon

Who remembers those old Herge cartoons as a kid? Tbh, I never liked them but let's keep an open mind and jump straight in. Firstly, you must watch the intro! It's brilliant and I think they did a fantastic job to get both this and the game onto a floppy. The game begins with us having left Earth into the darkness of space avoiding asteroids. Weirdly, there are coloured balls that need to be collected before we can proceed to the next stage.

Once we have enough, the game flips into a platformer with TinTin's gang in need of rescuing, I think. Actually, I didn't know what was going on but eventually, I saw various friends tied up in need of rescuing. There are also bombs that need defusing, fires to put out and some baddies to try and avoid (or extinguish).

To rescue your fellow cartoon friends, walk over them. They'll jump up and suddenly jet off somewhere... to do something... The bombs can be defused using the same method but what about those fires blazing away? Use an extinguisher but watch your back for bad guys roaming the place who are very quick on the draw.

The controls are fine but using a fire extinguisher reveals how clumsy this game can be. Putting out a fire can be awkward, especially when near a ladder or simply standing too close to the flames. Bad guys are best eliminated by falling on them I found otherwise they tended to shoot me before I had a chance to act.

That's about as far as I dared venture with this confusing part of the game, sorry. It's quite boring really.

Tips

If you like the look of the 3D space shooter then play Galactic Conqueror instead. So cynical, right?

Aesthetics

Visually, I really liked the look and style which never fails to disappoint using great backgrounds and nice sprites. Animations are superb too and who doesn't love seeing little Snowy run, sit and bark at the baddies? However, Tintins's animations are fluffy: he walks with a shuffle and looks like he's about to fall over. Weird!

Audio is once again of a high standard with lots of samples for everything. They are excellent but I must admit that the rocket scenes were tiresome with that whaaaaaay-like sound effect. I didn't like that at all lol.

The CryptO'pinion?

Oddly, I feel this is the least impressive game in the entire compilation which is quite shocking when you consider that disaster by Titus. Perhaps I'm being harsh? But it all felt rather wishy-washy with little guidance so not always obvious what to do. I only managed to playtest for a short while because I was bored to be brutally honest.


We begin in space and there are coloured balls to collect...


Hey, I see Snowy the dog! But why does TinTin look like he's going to fall over all the time?


There are fires, captured friends and baddies lurking about the place. Where's my shotgun?


Yikes, I'm actually seeing stars. Quite a cool effect actually!


The CryptO'pinion?

As it turned out, this is quite an unusual bundle of ST joy. I found it to be a rich bundle of quality and alternative genres. Hostages and North & South are outstanding strategy games that will eat away your free hours - in a good way I mean! No slog, all enjoyment. However, High Energy isn't perfect with TinTin possibly only appealing to his fans? Fire & Forget is best (ahem) forgotten and Teenage Queen features great artwork but the audio will make your skin crawl.

I enjoyed High Energy but unsurprisingly, there are only two games worth playing. Thankfully, they are corkers that are still excellent today. Agree or disagree? Let me know in the comments below. Each game can be downloaded from websites like Atari Legend, AtariMania, with some adapted for hard drives by D-Bug and PP.

Wednesday, May 26, 2021

My ST shelves!


A peep into the inner Crypt world

A long long time ago, I had an ST shelf. I was happy man. I proudly displayed my gorgeous ST gear to, well, myself. However, along came a woman who wanted to redecorate and the idea of having an old games shelf in our bedroom didn't quite fit in with her plans. Not having a backbone, I obliged and endured a shelf-less life without ST love.

Those dark days have ended!! How or why this has happened I've no idea but, I've been granted an opportunity to display my prize positions. I admit, my corner of the bedroom is hardly a man cave, but it will suffice. I love my shelves but I've been ordered to keep 'em dust-free! That's gonna be tough, I'm a bloke which means I don't do housework!!

I'm wondering how long to wait before putting up posters. I'm talking Vixen, Game Over, and Barbarian! Yeah, I'm only joking but isn't it funny that something like an ST shelf can make a grown man happy? Anyhow, wanna see photos...?


Three classic books and some lovely games. Especially, the Elvira box. Work-of-art that one!


The same shelf, different angel - I'm getting creative. Here you can see two fantastic new products.


My little box of working floppies - that I use over and over to playtest my Crypt games :-)


Oi, stop drooling over your keyboard. Yes, this is a fine selection! Boy, I love the ST :-)


These last four images are of a different cabinet donated by my beautiful wife!!


Yep, I'm now surrounded by my collection of Atari ST games and they all work.

Tuesday, May 11, 2021

Winglord



Survival of the Fittest

I don't mind admitting it, but Joust is one of those games that I am absolutely terrible at. In fact, I could end this right now because I really am that bad - it really is quite humiliating! However, I also have much affection for flappy jousting, no matter the quality of my skills. Joust is something uniquely entertaining and something that thrills as much as it infuriates (me). So, it was a pleasure to discover that the Atari ST/e has another jousting competitor.

Winglord was originally a shareware game by Victor Bruhn who has since released it as freeware a few years ago. Now, first things first, Winglord can run on either the Atari ST or its sexy sister, the STe. However, Victor intended it for the Atari STe as he utilises the Blitter Chip and DMA Audio. Older STFM's can still play but, won't get to hear the samples and might even suffer some visual anomalies due to the lack of a Blitter that handles the silky-smooth 50Hz display.

I think we need to stop reading and take a gander at the first screenshot. Well, here ya go then...


I struggle to fly whilst the computer cleans up. Yup, another drubbing by my faithful Atari ST...


README.TXT

Nobody ever reads the manual. Well, that's mainly a guy thing but, in this case, it's worthwhile taking a look. Not only are there lots of handy tips but also a great storyline that is fun to read. Come on, there are nasty wizards, medieval castles and winged unicorns which is all great stuff!! For those who still won't read it, here's my take on it:

Guardian Castle is above the villages in the valley below. They're under attack by the wizards of the Northlands whos minions have found a way into the tunnels under the mountain atop which it sits.

They have gained control of most of the caverns and passages that run through the ground underneath the castle, as well as a large portion of the castle. Sinister beings now roam through these areas and have crushed all resistance offered by the sentries and the castle's contingent of soldiers. Evil creatures, some mounted by riders, continue to advance into the halls of the castle and through the caverns in a seemingly unstoppable march! (It's not sounding too good, is it?)

Thankfully, teleporting into the skies above the castle are WingLords who are ready to do battle with the invaders. Mounted upon winged unicorns whose beauty is matched only by their quickness and power, they descend into the depths of Guardian Castle and intercept a group of creatures. Two more riders enter the room and an airborne jousting battle begins between the adversaries.

Their powerful Fire Lances easily destroy the enemy riders, while providing their wielders with a shield against the enemy. The enemy is defeated and the Winglord's unicorn steeds use their natural teleportation ability and leave the battlefield to have their lances re-charged.

Now the WingLords wait for another onslaught, ready to do battle with the fire-spitting Yellow Jackets. The Dark Riders are also armed with fire-spitting lances. The Wing Masters, deadly flyers who are immune to missile weapons, and must be jousted against. This war is far from won!

Sounds cool, right? Of course, it does so let's take a break from reading and check out another screenshot... 



The Apprentice knights are a little slow but a lot harder than you might think.


Winged unicorns?

Winglord will instantly feel familiar to seasoned jousters. One or two players can compete, at the same time, controlled by either the computer or another humanoid that you may have lying about your house. Of course, each level is of a similar design with platforms that can/will prove to be of strategic use. As with the original, the screens feature a wrap-around design when reaching the edge. However, the eggs are gone and there are ceiling vents.

Yes, there are some alternative changes and also some that are peculiar ones. Gone are the lanky ostriches for unicorns - and unicorns don't lay eggs. But these majestic beasts love to strut their stuff - just watch them walk. So cool. Battling against enemy knights follows the same format but they now feature some unexpected traits and there are even buzzy bees too. Best of all, some medieval knights are expert jousters with exceptional skills. Beware!

Once again, let's stop reading my nonsense chit-chat and take another gander at a screenshot...



This isn't good, I'm about to be pounced on or stung to death at any moment!


Know your enemy

Any level can feature four different enemies each with its own strengths, control, style and armament:
The Apprentice - these guys are armed with only a lance. You might be fooled into thinking he's going to be an easy opponent. Don't kid yourself, he's crafty and has some nice flying skills. Also, he's immune to your missile attacks. Hang on, a moment... did I just say missile?!!

Yellow Jackets - this is a buzzy bee with suicidal tendancies, which means they're quite tough to safely defeat. These can, and will sworm, so watch out. Okay, they're a little dumb but, as a nest, they are a fanominal force. Perhaps a missile in its face is a good idea to teach them who's boss?

Dark Riders - this guy carries both a lance and a pack of missiles. He's fast, he's brutal and he's a damn tough lancer. Basically, he's gonna kick your ass!! Excellent fighters.

Wing Masters - Winglord shows its true colours when this guy enters the arena. These are jousting geniuses and tough cookies with ferocious combat skills. Be warned!!
 
Hey, it's time for another sexy screenshot!! Get ready...



I tried my best to get a screenshot of a missile hitting a bee! Quite impossible lol.


Controls

Joystick controls feel much like they do with ST Joust, which was a massive relief because I was dreading any disastrous changes. Flight and control are perfect, even if you are as unskilled as me. There is an option to choose your preferred 'flap power' that will alter the effect of the vertical force which is applied with each press of the button. Choosing high will gain greater altitude whereas low offers better control. It's best to experiment with what feels right for you.

Pushing downwards will fire a missile. Yep, a missile. It's one of the most unexpected treats I could have imagined. I must admit though, at first, it feels weird but it sure comes in handy against those dopy Yellow Jackets! And who doesn't love blasting rockets? Note, these work against the Dark Riders and the bees - and can only be used during flight.

Hey, come back!! I know that you're dying to play this game but we're not done yet - it's screenshot time...


Mummy, I wanna go home now!


Big Tips!

1) Don't panic.
2) Playtest with the different flap rates to see what suits you the best.
3) Disable the second player, he can be distracting I found.
4) Disable the second player anyhow as he's far too skilled!!
5) Judge your entrance for a well-timed drop onto your unsuspecting opponent.
6) Don't bang down on the joystick too quickly, unless you enjoy hearing the sounds.
7) Those platforms can make for good defence.
8) Bonus rounds are a great way to earn extra points.
9) Why you listening to me? I suck at jousting!
10) For those with skills like mine, hit the Up/Down arrows on the main menu!!



There's a swarm of nasties coming and my unicorn decides to strut his stuff to look cool. Sheesh!


Aesthetics

Visually, it's more or less, Joust and a damn good take on that original format I might add. However, being similar to Joust means it's also hardly something to gawk at in wonder! Not only that but the levels appear to have less detail compared to the official ST conversion. Having said these minor moans, it looks nice and the animations are quite beautiful. I love watching my unicorn walk between the levels just for fun. He just loves to strut his stuff - so cool!!

It would be a crime to end it there without mentioning the framerate. It is smooth. Very, very smooth. In fact, it's smoother than Kojak's bald head drenched in baby oil. I believe this is thanks to the Blitter lurking inside the Atari STe. It's a great thing to see a developer that obviously enjoyed going that extra mile.

The sound effects are made up of a neat selection of samples. All are crystal clear, thanks to the DMA hardware that Victor thankfully used. I only wish he would have recorded some more - for extra pizazz. Sadly, older ST's suffer minimal sounds but Winglord was developed on (and intended for) the Atari STe. So stop moaning and upgrade!

Jousting is excellent fun but can you handle the heat when it's 6 against 1 like in this final screenshot...



Hang on, I've lasted longer than the computer? Time to shoot and beat his score, for once!


The CryptO'pinion?

Joust is one of the best arcade conversions for the Atari ST. With that in mind, Winglord needed to deliver the goods and guess what, it did. The cosmetic changes are nice and I love the option to use missiles. Also, tinkering with the flap-power attribute is a superb idea and the option for a second player is just dandy, even if the computer outperforms me every time!! The change of theme worked well as did other differences like the regular use of bonus rounds.

Winglord cannot replace Joust, that's impossible but, I don't think it was ever meant to. As it stands, it's a fine alternative and something that doesn't disappoint in the slightest. This game is so much fun and I would have liked nothing better than to show you more (in my video) but that was never gonna happen with skills like mine. Sorry :p

Personally, I think this game is a fantastic "clone" of the original and the differences are great. Best of all, the Atari ST/e has another version of Joust - that's never a bad thing in my opinion. Winglord is absolutely excellent.

- Download from AtariMania -




Saturday, April 24, 2021

Droid Special Edition




Missing: One Droid

Droid was originally developed by MP Lord (he of Hoog fame!!) and was a smash hit that saw a sequel three years later. Sadly, neither of these games supported the enhanced hardware of the Atari STe which meant chip fx, flick-scrolling and a fair bit of slowdown when things got hectic. Not only that, but the joystick controls were finicky - I would accidentally fall off ledges when struggling to precisely time a jump (pulling down and then leaping - arghhh!)

I remember (back in 2016) being excited to hear that Jamie Hamshere was working on an improved version that would take advantage of the Atari STe hardware. I could only imagine what it would be like to play a scrollable Droid. Jamie even planned to tweak those controls to remove the irritation that threatened each and every jump - for me anyhow.

Well, that project was completed late last year yet somehow, I completely missed it. What planet have I been living on? Anyhow, I figured I should boot it up to see how this cult ST shooter played on my Atari STe.

So, without further ado, here is the first sexy screenshot to whet your appetite...



Get out quick, this area is pretty hellish with droids and wall-mounted guns!



An armless Robocop!

Oh yes, we most certainly are. Just imagine yourself as a mechanoid armed to the teeth and able to leap huge heights. Somehow, this beast is trapped inside a massive underground cavern and wants to escape to get home for tea. However, the path through isn't as easy as walking in a straight line into the light ahead. That would be too easy!

The caves are a labyrinth of dangerous rooms and many are guarded or patrolled by other mechanoids all too willing to blast you into smithereens. This is a hideous maze designed with numerous dead ends that require keys to unlock many doorways. It's an underground hell and is nigh on impossible to escape without making yourself a map to help plot your journey. No, wait we don't need a pen and paper because Jamie has added an auto-mapping tool. This helps navigate, find objects and prevent the frustration of getting lost. An exceptional new feature.

That's not all that's changed, the old (large) status panel has gone and replaced by the tiniest bar so we can enjoy more screen space. This still shows the same information for lives, weapons, energy /etc but we now have far more gaming real estate. Are you loving this upgrade already, or what? The various weaponry you're able to carry is also shown - pressing the ALT key will cycle through what you have available. Don't waste your supplies on the wrong monsters!

Come on, let's view another screenshot? Yeah, let's do it...



Oh no, a different type of droid and this one is throwing bombs!



Mummy, I'm scared!

Droid might be a metallic brute but that doesn't mean he's invincible. Watch out for other droids wandering back and forth protecting their part of the cave. They're a few butties short of a picnic but will still shoot on sight. As you progress, you'll see other areas are protected by a variety of strange objects: some shooting out bombs and others like wall-mounted lasers. But there are other things to avoid, like fire or falling into the bottomless pit... It's bad down here!

There is a map and using this is an absolute must! Otherwise, you will only get lost and probably give up. Keep on looking for those keys and carefully plot a route. Mini-bosses appear throughout the entire journey and the first is like an angry prawn! The armoured truck is excellent and an unexpected boss to find in a cavern. I wonder if it's Jet Man?

This game has always been a tough nut for tough nutters and I think this still applies today with this upgrade. Those later rooms are merciless with a cruel design that feels OTT many times with lasers, bombs and mechs all ganging up on you at once. Death results in a life loss which unfairly sends you back to the starting checkpoint. Only a skilled and determined gamer (willing to spend time and effort) is going to succeed. So good luck because I've no chance O_o

Fancy a screenshot that shows a rather weird monster? Don't run away, check this out...



What the heck is that, some kind of sea creature? I hope you saved your better weaponry?


Fancy a few juicy tips?
1) Don't kill everything you see and therefore run out of precious ammo.
2) Collect power-ups for energy and ammo only when you need to!
3) Closely stalking droids is fun plus it's safer and uses no ammo.
4) Learn to use the mapping tool. It's a little odd at first and reminded me of Heartland.
5) Some weapons are best left until you need them for a specific purpose.
6) Learn the controls and enjoy a few practice games before taking on the challenge.
7) Walk away and give up. You're not good enough!! (I'm kidding, I'm kidding!!)
Did those tips help? Are you man enough to play this game? Whatever your reply, here are more screenshots...



Be patient and unlock the doorway barrier only after the droid walks away.



Did you know?

Jame worked with Jonathan Thomas on the recent Lotus Esprit Turbo Challenge for the Atari STe. This is an upgrade of the classic racer that brings the game in line with the Amiga version. In every respect, except the tracker music. Now, I know what those guys will think, but I prefer chip music over a MOD any day. I personally don't see YM Chiptunes by Ben Daglish as a bad thing. Quite the opposite and it's one of the many aspects that makes the ST so cool.

To play, all you need is a 1MB Atari ST so check it out, folks because the collaboration between these two has proved far beyond fruitful. And the expertise Jamie has for the DMA hardware is jaw-dropping. Lotus has been transformed from a great racer into an awesome racer which, I assume, wasn't an easy task? I'm sure you will all love playing it!!
    * The original web feature proved why 2021 might not suck after a year of paranoia.
    * The current release of #LotusSTE is now available so get it downloaded right now mister!!

You not only have Droid for the Atari STe but now Lotus Esprit. How lucky are you!! Very!! So, it's screenshot time...



Another killer area with droids, bombs, guns and fire. RUN!!



Aesthetics

Things might appear similar to the original game but a keen ST gamer will notice the play area has increased by a huge amount. The colours are improved and the Blitter is moving the sprites so that the ugly slowdown has gone. The only thing missing is Droid's minigun graphic from the original. Finally, this shooter now smoothly scrolls in all directions compared to the dreadful horizontal flick-screen method. Jamie, you've (respectfully) blown the original into pieces!!

The audio has also seen big changes with the addition of in-game music and sampled sound effects thanks to his skills in getting the utmost out of the audio hardware. Check out the funky theme music using his own program: Turbochip to knock out 7-channels using the DMA and YM2149 together for phenomenal results. Yes, phenomenal is the word.

So it looks and sounds amazing. So why don't I stick a screenshot of the game's map right here...


The new map tool. Finally, I won't get lost anymore. He says...


The CryptO'pinion?

Miles did a great job and produced a platformer that was different, challenging and stuffed full of action. It's quite incredible considering it wasn't commercial so all credit to his talent, commitment and love for the Atari ST. However, the lack of dedicated hardware had a negative effect on the end product. Plus I found the controls very irritating and I would also get myself lost - a lot. I guess Jamie felt the same way and went ahead to rectify these niggles?

Jamie's project to enhance an already great game was risky but came together well because it's a perfect blend of improved aesthetics with better gameplay. Finally, I'm not accidentally falling off ledges by failing to make those tricky jumps. As remakes go, it's fascinating to think how much hard work he invested into improving this ST classic.

It's still the same shooter but one that has been rolled in glitter so sparkles like it's brand new. And I love it.

- DOWNLOADS -

AtariMania has a floppy disk download.

Jamie bravely recorded a complete playthrough!

Fancy going Godlike with infinite energy and ammo?
Then enter this code on the title: FEELCOSMICALLTHETIME

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