Friday, July 06, 2018

Kev's World






Kev vs Bolda

Kev's World was developed for FloppyShop by Ben Pritchard and is the prequel to The Curse of Bolda. In this flick-screen platformer, we explore rooms, grab stars, and shoot monsters. All this to rescue our beloved Katherine from the clutches of the villain, Bolda. I know what you're thinking, but stay with me.

Before we begin, please note that this is the two-level demo version. Sadly, the complete (registered) version seems to have vanished into the digital ether, like a floppy disk’s lost soul forgotten to time. Perhaps Ben has a disk locked away in his attic? My fingers are crossed!

This is a typical platformer with many pitfalls and even the odd puzzle to solve using keys and teleporters. The graphics are as bold as the sound samples, and we have many cute creatures to kill. Our journey will eventually lead to a crude end-of-level fight with a deranged-looking Bolda. This sounds like a typical platformer, but that’s what I love about the STs shareware and PD scene: there’s always something great to play!

Let's take a look at the first colourful screenshot...



There are many baddies, but watch out for the green alien things - I hate those!




Gameplay

Any platformer needs responsive controls that blend well with the mechanics of the game, and this works great. Kev can leap into the air and change direction as he falls back down - this is superb and helps avoid many pitfalls. I love how agile Kevin's movements are as he leaps and explores through each room.

Also, there are a few neat touches that help provide a little feedback. For example, you'd better keep this Krazy Kid busy; otherwise, he complains that he's bored using a speech bubble. Actually, that bubble is also used to indicate whenever Kev's hurt. Along with any items/power-ups he has collected.

Look out for special floor panels that are randomly placed in most rooms. Stepping on one will reward you with extra points or a smart bomb that kills everything on-screen. However, this reward is totally random and may cause something negative - like a rockslide, alert a gang of baddies to your location, or reverse the controls (argghhh, that one is so annoying). Are you ready to take a chance?
Also, you'll find lots of bonuses scattered throughout the rooms that offer a variety of features:
  • QuintStar contains the value of five individual stars.
  • Aurora Of Invincibility provides temporary invulnerability from everything but spikes.
  • Hero Head ... well, don't get too excited because it's a 1UP!!
  • Power Heart boosts Kevin's health.
  • Sands Of Time adds to the ever-decreasing time limit.
  • Oh, and Kevin's partial to playing arcade games!! :)

It's time for another screenshot! This piccy features our beloved Katherine and the nasty Bolda... 



Shoot Bolda in the face to save your girlfriend from this fiend!




Aesthetics

I love the old 8-bit blocky look, which has a clear and concise design in each room. It might look crudely cute, but there's no visual clutter, so the enemies are easily visible, objects aren't accidentally missed, and so on. 
The sprites are ace and comical; it's obvious Ben spent most of his time getting these just right.

The audio is excellent, with tons of samples used throughout the game. However, Kev's World isn't using the Atari STe's DMA hardware. This means the playback feels like it's pushing STOS to its limits. Don't get me wrong, I love the effects, but the YM chip would have been a better option to avoid slowdown.

Games like this prove the Atari ST has/had a fantastic PD scene. Here's the final screenshot...



Argh, that damn Bolda!! My girlfriend is (slowly) whisked off once again!!




The CryptO'pinion?

I love Kev’s World for its classic/old school/8-bit-style gameplay. The joystick controls are superbly responsive, and the additional bonuses, smart bombs, and other neat surprises really set it apart from other budget platformers. However, the speed of STOS suffers when samples are played. I wish there were a way to use the STe’s DMA hardware or simply replace the samples with zesty YM sound effects.

Yup, I’ve thoroughly enjoyed this two-level demo and would have bought it in the mid-90s. It’s a fantastic platformer, and I hope Ben finds the full-registered version soon. We absolutely need to play it!

  • The demo of Kev's World can be downloaded for either a floppy or a hard disk.
  • Update: I have fully mapped the demo's two levels. Click here to download my hi-res maps!
  • I interviewed Ben, which you can check out by clicking here. Go on, click it!


Completed!! I made 12th place and even beat Metallica. Can you beat me?

Tuesday, July 03, 2018

StarRay





The Atari ST cannot scroll

Logotron's StarRay is a Defender wannabe developed by a trio of incredible talent. It's something I boot up whenever I need to kill a few mins after a dreadful day at work! Of course, this was programmed by Steve Bak. A legend who always knew how to get the best from the Atari ST without resorting to lame excuses.

Aesthetically, it's fantastic and complements the gameplay perfectly. Pete Lyon designed what you see, and it's glorious. From the moment you see the futuristic Monument Valley, you're in love with it. David Whittaker created all of the jaw-dropping funk (that changes to sampled music with more RAM, but I prefer chiptunes).

StarRay is a blummin' awesome shooter and tons of fun. It boosts the original format with its own brand of gameplay style - plus beautiful sounds and multilayer parallax visuals. This is how all retro gaming should be! The perfect shooter if you are bored and fancy some frantic mayhem in your life. Play StarRay!

Take to the skies, then download either the floppy disk or use your hard drive.

Monday, July 02, 2018

Overdrive





NFS

Feeling the need for speed, I booted up Overdrive by Ross McNaughton, which he developed in 1996 using STOS. It's an overhead racer similar to Super Cars or Power Up and features 25 GEM-green tracks. Yes, green. Okay, I know that grass is green and so is our desktop, but ugh, green. Too much!

Anyhow, after listening to the horrendous title music [nails on a blackboard], you're asked for your initials before viewing a diagram of the first track (I'm being mean there because it's FAR better on an Atari STe with clear stereo playback). Okay, the physics are pretty dodgy, but controls are easy to learn, so it's not long before you're tearing up the asphalt. However, that's about as deep as it gets because your opponents are like Sunday drivers! Plus, there are no differing road surfaces, weather conditions, car repairs, etc...

I'm probably being harsh because Overdrive isn't commercial, and there is a level of fun to be had. Sadly, it's too easy, so it gets repetitive, and that green colour hurts the eyes. It's not long before things feel monotonous. Hence why I abruptly ended my recording. It's enjoyable for a few minutes, but nothing more.

Go on!! I dare ya to download Overdrive and play it. Let me know what you think!