Monday, December 02, 2019

Frogs





Kermit would be proud!

I've been given an opportunity to playtest the latest alpha v1.2 update of Frogs by Thomas Ilg. I previously got to play this cute game of strategic hopping which feels like a lifetime ago. Thankfully, Thomas didn't stop tinkering and made improvements: faster code, additional Atari STe features, and other interesting ideas (some I didn't like).

For those who don't know, our game is based on the Commodore 64 original by Dr. Wuro Industries. Thomas is using the Blitter and DMA Audio plus the gameplay is faster with up to 4-players. Anyhow, I've had a play with the latest release and reported back my thoughts. That's always a worrying time but it was long before I was given an update.

Okay, before we carry on, let's take a look at the first screenshot using Atari ST graphics. What? Look...



It's crazy with four froggies hopping around the screen but have you that many friends?




Uh, a Froggy game?

Yep, and frogs love ponds so each screen is a giant pond of rocks/lilypads that stay floating on the water's surface - for a short time. Hop around the screen, look for bugs, and then press fire to stick out your tongue to feed your belly. Be quick and beat the other players but watch out because the computer AI is actually quite superb - plus it's fun watching them brawl amongst themselves!! Oh, tongues have more than one use so don't be a pushover, okay?

Numerous ponds are available with three different gameplay modes and support for 2-4 players. Controls are unique featuring support for the keyboard, joystick, Jagpad, or ST4PLAYER via the parallel port. Players can either be human or computer-controlled and there's even the option for a Midi link-up. Come on, tell me you're not impressed!!

Wanna see another screenshot? How about one using C64 graphics? Yes, on the Atari ST...



The C64 graphics are superb and add something extra retro to the game.




Yeah, Commodore!

Our Atari version features various enhancements, one being scrolling. Yup, the playfield (umm, pond) now scrolls and, in my recording, you can see how great this works. It's a treat and I (mostly) loved it. However, I thought that the single-player mode needed to scroll "more" because it felt somehow short or restricted (to me). So a new "Single Frog Scrolling" option has been implemented for one-player and this also includes the C64 mode. Incredible support!

Of course, purists will be relieved to hear that scrolling will be an option selectable from within the game's menu. Yup, it won't be forced which I personally think will please folk from all corners of the scene? Well, I hope so!

The graphic modes are going to shine alongside the recent (and staggering) framerate improvements when running on the Atari STe - we're talking 2VBL / 25fps. I'm also happy to announce other improvements in the pipeline, like the decals which I thought desperately needed changing!! Wow, I can moan about stuff, right?


Steve the frog always wins because he's the greatest!! :o)




The CryptO'pinion?

Frogs is a brilliant game and my sneak peek is proving to be extremely fascinating. For me, the option to scroll the screen is a fantastic idea and is implemented very well. Additionally, I'm happy to see Thomas is not restricting the Atari STe with the limitations of the older Atari ST or the Commodore 64. I'm excited to see what comes next - watch this space folks!


* Update: Frogs v1.2 is now available to download *


If you've been living on another planet and missed out on this amphibious wonder, I suggest you head over to AtariMania and download it right away. Sorry, but you will have to wait a little longer to play v1.2 :-)

Consider buying Frogs boxed w/ its multiplayer adapter!!

Saturday, November 23, 2019

Seconds Out





Wanna be a Tyson Fury?

Do you remember a game called Frank Bruno's Boxing on the ZX Spectrum? Well, it looks like the folk over at Tynesoft did when they released Seconds Out in 1988. As in the Speccy game, we're in a boxing ring fighting ugly dudes and the action is viewed ringside from behind our noble challenger. Yup, it's original alright!

We are Marco, a challenger who must compete against five champions from around the world. His first bout breaks us in gently against Joe Weed who lives up to his name and is pretty easy to knock out. The second is much harder, closely shadowing you and can easily block your punches. The third is rather odd and that's saying something for this peculiar boxing game: it's a lame fella who wears glasses and can headbutt. (I believe there are two more champions: an American and a Russian. Just don't ask me if I can reach that far!!)



First up is Joe Weed, an easy opponent!



Jonesy is harder, although he seems shocked to lose!




Punching people with a joystick?

Controls are initially odd but the one-button ST does well after a few practices. Moving left/right is easy, but slow, and we can guard ourselves using up/down with a little sway thrown in for good measure - if pointless. With the fire button pressed, we can punch with either arm as we float around that ring looking to sting. Well...

Energy levels are displayed at the top of the screen: decreasing with each hit taken and increasing when dealing out damage/resting. Also, a throbbing boxer's "KO" glove will indicate when your opponent is weak enough for a knock-out. That is the time to hit up/fire to perform the special ability, a swift right hook!!

Each round lasts 1:30 seconds but oddly feels longer against the tougher guys who cannot easily be knocked out. Between rounds, we are slumped in the corner with our coach who helps recover lost energy - something I didn't realise until after I made my recording. That'll teach me not to read the manual... Doh!!



Don't be a fool like me!! Waggle that joystick...



...
and put that old man to some good use ;o)




Graphics & Sounds

Graphically, this ain't anywhere near what the ST is capable of but it does feature lots of comical aspects - like Mike "Hammerhead" Hagman!! Also, the see-through wireframe idea works well but is spoiled by having a pixelated head. Animations are okay and the crowd make very few movements so look rather bored.

Audio has been forgotten with no music and the near-static crowd is silent for such an event!!

The...

Silence... 
 
Is... 
 
Freaky!!


Watch out for this dirty Jeff Minter fighter.



Even when I'm knocked out, he still tries to headbutt me!!




The CryptO'pinion?

This game has massive drawbacks, like speed. There aren't any; these athletes are the slowest I've seen! Never will you feel like you're participating in an event with a motionless and silent crowd. Also, the gameplay is short and obviously linear in structure, so I'm sure better players could complete it in under an hour? Float like a butterfly, sting like a bee? Hardly, it's like walking barefoot in slutch, with a broken leg!!

That being said, Seconds Out is still enjoyable and everyone needs to witness that Glaswegian and his idiotic headbutts! An average sports game, that needed to be much quicker, flashier and a lot noisier.

Those who fancy sparring with Marco can find the Super Pack floppies on AtariMania.

Sunday, November 17, 2019

Road Wars





There's always one

For the most part, my Super Pack run has been a glowing success featuring lots of brilliant Atari ST games. Okay, there's been a couple of bumps along the way, but that's only to be expected and even Atari wasn't able to please everybody all of the time. Although I seriously doubt I'll ever load up Chopper X or Marble Madness again.

Well, up next is Road Wars by Melbourne House which looks a bit like Eliminator. Apparently, a computer controls the safety mechanisms of the highways but it isn't working properly so the roads are no longer safe. Perhaps it was running Windows, who knows? So hop into your Battlesphere droid and rid the roads of menaces!


   
Weirdly, I like that the title screen gets straight to the point with the instructions!




Fast & Furious!

Road Wars is a 3D racer but, instead of a car, we're a mounted gun sliding down a yellow highway. We're also inside something called a Battlesphere which looks like a giant bowling ball and acts as a shield. Two players are supported and solo gamers will be happy to see the computer automatically assume the role of an absent friend.

The highway is walled on both sides with several types of enemies and other problems. Some wall panels are blue and fire electricity across the highway. Shooting either panel will disable that or you could just roll through hiding inside the safety of the Battlesphere. When both panels are gone, you're free to zip onto the next level.

Controls are simple to move left/right and pushing UP activates the Battlesphere's shield to hide inside. Pulling DOWN removes this so you're free to kill stuff using the fire button. The controls work okay but there is a noticeable lag when things get busy. I also found it way too easy to kill my friendly opponent. Clumsy me... Oops!

We're not alone! Beware and look out for the dangers on these futuristic yellow roads...
  • Red balls. Yup, red balls. These can kill you with one touch unless you're shielded - but even then, it'll completely destroy your sheid leaving you vulnerable. These can also appear in clusters which obviously gives you much more to shoot at. Also, beware of those that turn into missiles!!
  • Chevrons are an unusal surprise and it worth rolling over one...
  • Spikes are a pain in the rearend so cloak up quickly and hide inside your protective sheld!
  • Satellites frequently flyby and some can fire a deadly laser beam.
  • Barriers are quite fun and something to enjoy ramming through. Well, if cloaked!


   
We begin on Electric Avenue hunting down the evil villain, Eddy Grant. No, not really!! :p




Aesthetics

The graphics are drab. When I say drab, I really do mean drab. The only thing I actually like is the loading screen which features the two developers - because I felt had a demoscene vibe to it. Oh, I also like the rolling moon animation which isn't too shabby. Well... However, what disappoints me the most is its ludicrously sluggish framerate.

The audio is freaking annoying with the one tune that plays constantly. Aggravating!!


   
Taking screenshots is usually a mad rush during the fun of frantic gameplay. Not during Road Wars! Yawn...




The CryptO'pinion?

Road Wars had the potential to be so much more, but its limited design lets it down because there ain't an awful lot to this shooter. I did wonder if we had another Quadralien on our hands but, no matter how long I played, I was bored by the repetitive gameplay, laggy controls, terrible framerate, and the constant music only made matters worse!

Overall, this has to be one of the most disappointing games I've played and I'm struggling to think of something nice to say. Well, for what it's worth, Road Wars comes on the same floppy disk as Chopper X. I rest my case.

Masochists will be happy to know that AtariMania has the download!!

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