Monday, December 02, 2019

Frogs






Kermit would be proud!

I've been given an opportunity to playtest the alpha v1.2 update of Frogs by Thomas Ilg. I previously got to play this game of strategic hopping ages ago. Thankfully, Thomas didn't stop tinkering and made improvements: faster code, additional Atari STe features, and other interesting ideas (some I didn't like).

For those who don't know, this is based on the Commodore 64 original by Dr. Wuro Industries. Thomas uses the Blitter and DMA Audio, so the gameplay is faster, supporting 4-players. I've had a play and reported back my thoughts. That's always a worrying time, but Thomas took it onboard with many changes!

Before we carry on, let's take a look at the first screenshot using Atari ST graphics...



It's crazy with four froggies hopping around the screen, but do you have that many friends?




A froggy game?

Yep, and frogs love ponds, so each screen is a giant pond of rocks/lily pads that stay floating on the water's surface - well, for a short time. Hop around the screen, look for bugs, and then press fire to stick out your tongue and feed your belly. Be quick and beat the other players, but watch out because the computer AI is actually quite superb - in fact, ignore the quite bit. It's absolutely vicious!! Plus, it's fun watching them brawl amongst themselves!! Oh, tongues have more than one use, so don't be a pushover, okay? ;)

Numerous ponds are available, with three gameplay modes supporting 2-4 players. Controls are unique, featuring support for the keyboard, joystick, Jagpad, or ST4PLAYER via the parallel port. Players can either be human or computer-controlled, and there's even the option for a Midi link-up. Tell me you're not impressed!!

Wanna see another screenshot? How about one using C64 graphics this time...



The C64 graphics are superb and add something extra retro to the game.




Yeah, Commodore!

Our version features various enhancements, one being scrolling. The screen scrolls and, in my recording, you can see how great that is. It's a treat and I (mostly) loved it. However, I thought that the single-player mode needed to scroll "more", because it felt somehow short or restricted. So a new "Single Frog Scrolling" option has been implemented for one-player, and this includes the C64 mode. Incredible dedication!!

Purists will be relieved to hear that scrolling will be an option, selectable from within the game's menu. Yup, it won't be forced, which I think will please folk from all corners of the scene. Well, I hope so!

The graphic modes are going to shine alongside the recent (and staggering) framerate improvements - when running on the Atari STe - we're talking 2VBL / 25fps. I'm also happy to announce other improvements in the pipeline. Like the decals, which I thought desperately needed changing!!


Steve the frog always wins because he's the greatest!! :o)




The CryptO'pinion?

Frogs is a brilliant game, and my sneak peek is proving to be extremely fascinating. For me, the option to scroll the screen is a fantastic idea and is implemented very well. Additionally, I'm happy to see Thomas is not restricting the Atari STe with the limitations of the older Atari ST or the Commodore 64.

I'm excited to see what comes next - watch this space, folks!


* Update: Frogs v1.2 is now available to download *


If you've been living on another planet and missed out on this amphibious wonder, I suggest you head over to AtariMania and download it now. Sorry, but you will have to wait a little longer to play v1.2 :-)

Consider buying Frogs boxed w/ its multiplayer adapter!!

Saturday, November 23, 2019

Seconds Out






Wanna be a Tyson Fury?

Do you remember a game called Frank Bruno's Boxing on the ZX Spectrum? Well, it looks like the folk over at Tynesoft did when they released Seconds Out in 1988. As in the Speccy game, we're in a boxing ring fighting ugly dudes, and the action is viewed ringside from behind our noble challenger. Yup, it's original alright!

We are Marco, a challenger who must compete against five champions from around the world. His first bout breaks us in gently against Joe Weed, who lives up to his name and is easy to knock out. The second is harder, closely shadowing you and can easily block your punches. The third is rather odd, and that's saying something for this peculiar boxing game: it's a lame fella who wears glasses and can headbutt. (I believe there are two more champions: an American and a Russian. Just don't ask me if I can reach that far!!)

Shall we see the first screenshots to tempt you to continue reading...



First up is Joe Weed, an easy opponent!



Jonesy is harder, although he seems shocked to lose!




Punching people with a joystick?

Controls are odd, but the one-button ST does well after a few practices. Moving left/right is easy, but slow, and we can guard ourselves using up/down with a sway thrown in for good measure - if pointless. With the fire button pressed, we can punch with either arm as we float around that ring, looking to sting. Well...

Energy levels are displayed at the top of the screen: decreasing with each hit taken and increasing when dealing out damage/resting. Also, a throbbing boxer's "KO" glove will indicate when your opponent is weak enough for a knock-out. That is the time to hit up/fire to perform the special ability, a swift right hook!!

Each round lasts 1:30 seconds, but oddly feels longer against the tougher guys who cannot easily be knocked out. Between rounds, we are slumped in the corner with our coach, who helps recover lost energy - something I didn't realise until after I made my recording. That'll teach me not to read the manual.

Let's see some more mind-blowing screenshots...



Don't be a fool like me!! Waggle that joystick...



...
and put that old man to some good use ;o)




Graphics & Sounds

Graphically, this ain't anywhere near what the ST is capable of, but it does feature lots of comical aspects - like Mike "Hammerhead" Hagman!! Also, the see-through wireframe works well, but is spoiled by having a pixelated head. Animations are okay, but the crowd makes few movements, so they look rather bored.

Audio has been forgotten, with no music, and the near-static crowd is silent for such an event!!

The...

silence... 
 
is... 
 
freaky!!


Watch out for this dirty Jeff Minter fighter.



Even when I'm knocked out, he still tries to headbutt me!!




The CryptO'pinion?

This game has massive drawbacks, like speed. There aren't any; these athletes are the slowest I've seen! Never will you feel like you're participating in an event with a motionless and silent crowd. Also, the gameplay is short and obviously linear in structure, so I'm sure better players could complete it in under an hour. Float like a butterfly, sting like a bee? Hardly, it's like walking barefoot in slutch, with a broken leg!!

That being said, Seconds Out is still enjoyable, and everyone needs to witness that Glaswegian and his idiotic headbutts! An average sports game that needed to be much quicker, flashier, and a lot noisier.

Those who fancy sparring with Marco can find the Super Pack floppies on Atarimania.

Sunday, November 17, 2019

Road Wars






There's always one

For the most part, my Super Pack run has been a glowing success, featuring lots of brilliant games. Okay, there's been a couple of bumps along the way, but that's only to be expected, and even Atari wasn't able to please everybody all the time. Although I seriously doubt I will load up Chopper X or Marble Madness again.

Up next is Road Wars by Melbourne House, which looks like Eliminator meets Wipeout. Apparently, a computer controls the safety mechanisms of the highways, but it isn't working properly. The roads are no longer safe (it was running on Windows). So hop into your Battlesphere droid and rid the roads of menaces!

Righto, let's take a little pause and check out a couple of screenshots...


Weirdly, I like that the title screen gets straight to the point.



It even comes with the instructions!




Fast & Furious!

Road Wars is a 3D racer, but instead of a car, we're a mounted gun sliding down a yellow highway. We're inside something called a Battlesphere, which looks like a giant bowling ball that acts as a shield. Inside, you’re safe but unable to fire. Leaving that safety exposes you to vulnerability, but you can fire! Two players are supported, and solo gamers will be happy to see the computer automatically assume the role of an absent friend.

Controls are easy: move left/right, and pushing UP activates the Battlesphere's shield to hide in. Pulling DOWN removes that, so you can kill stuff using the fire button. The controls work well, but there is a noticeable lag when things get busy. I also found it too easy to kill my friendly opponent. Clumsy me... Oops!

The highway is walled on both sides with several types of enemies and other problems. Some wall panels are blue and fire electricity across the highway. Shooting either panel will disable that, or hide inside the safety of the Battlesphere, and roll through! When both panels are gone, you're free to zip onto the next level.

We're not alone! Beware and look out for the dangers on these futuristic yellow roads:
  • Red balls. Yup, red balls. These can kill you with one touch unless you're shielded - but even then, it'll completely destroy your shield, leaving you vulnerable. These can also appear in clusters, which obviously gives you much more to shoot at. Also, beware of those that turn into missiles!!
  • Chevrons are an unusual surprise, and it's worth rolling over one...
  • Spikes are a pain in the rear end, so cloak up quickly and hide inside your protective shield!
  • Satellites frequently flyby and some can fire a deadly laser beam.
  • Barriers are quite fun and something to enjoy ramming through. Well, if cloaked!
Yeah, this game is a little bonkers, so let's dump a couple of screenshots here...


We begin on Electric Avenue, hunting down the evil villain, Eddy Grant.



No, not really!! :p




Aesthetics

The graphics are truly drab. The only redeeming feature is the loading screen, which features the two developers and has a demoscene vibe. I also like the moon animation, though it’s not particularly impressive - I still liked it... However, the most disappointing aspect is the ridiculously sluggish framerate. Ugh!!

The audio is incredibly annoying with a single tune constantly playing. It’s incredibly aggravating.

Wow, that's not good, is it? Screenshots are inbound...



Taking screenshots is usually a mad rush during the fun of frantic gameplay.



Not during Road Wars! Yawn...




The CryptO'pinion?

Road Wars had the potential for greatness, but its limited design ultimately let it down. The repetitive gameplay, laggy controls, poor framerate, and constant bad music only made matters worse. This is undoubtedly one of the most disappointing games I’ve ever played, and I’m struggling to find anything positive to say.

All I have to say is this: Road Wars comes on the same disk as Chopper X. I rest my case.

Masochists will be happy to find this at AtariMania!!

Thursday, November 14, 2019

Atari Legend





Fujiwood

I'm taking a break from my ST gaming to share something special. Well, it's only special for one reason - I shall let you guys discover that(!!). Atari Legend has a YouTube channel run by Maarten Martens. This channel has the most professionally produced content and is on another level compared to most channels.

It shocked me that many Atari ST gamers didn't know about his channel. Maarten has a fantastic sense of humour, which is matched by his style and delivery. Everything always comes together for an excellent presentation. I hope you will enjoy this video as much as I enjoyed participating in it.

Hang on, what did I just say? Look, just watch the video, and you'll see...