Saturday, September 17, 2016

Frogger






Turning back the clock to 1981

You know, it feels like I've been beta-testing Frogger forever, but it's finally complete!! Yes, we have the official release of Frogger by Scott Clifford. Do not expect a cheap knock-off because this is about as accurate as it gets with authentic visuals, sounds, and playability. I'm sure every fan of the arcade game will adore this brand-new conversion. Plus, it's 2016, and the Atari ST is getting new games released - which is incredible!!

Frogger is such a simple game, but let's take a wild stab at the gameplay basics...

Leapin' Frogger! Home may look like it's only a hop, skip, and a jump away, but looks can be deceiving. First, there's a dangerous highway to hop across, full of fast-moving cars & trucks. Then there's a swirling river to leap,  full of frog-eating creatures. How's Frogger going to get home safely? By letting you hop him on his way. Guide Frogger safely through this perilous journey, and you'll jump for joy!

The object of the game is to hop as many frogs to safety as you can - and to score the most points along the way. Each time you bring 5 frogs home, you'll hear a short tune.  Then the game will continue at a more difficult level with your remaining frogs. The traffic will be more difficult to cross. There will be fewer floating objects on the river. Frogger-eating snakes will also appear on the riverbank in progressively more difficult levels. The game ends when no frogs (lives) are left.

Your score is shown at the bottom of the screen throughout the game. Points accumulate as follows:

Jumping Frogger forward = 10 points
Jumping Frogger home = 50 points
Jumping 5 frogs home = 1000 points
Taking a lady frog home = 200 points
Eating a fly = 100 points
Extra points for time left = 10 points (per remaining second)



I love the information screens - plus, how authentic is this? Amazing conversion.




2016 and the Atari ST is alive & kicking!

Frogger should work fine with every model of ST computer, but it's only been tested on the Atari ST, Atari STe, and Mega STe. So please let us know if there are issues using one of the super-speedy computers that neither Scott nor I can afford. Atarimania now has the download, so enjoy gaming like it's 1981 again!!

This is an authentic and wonderful arcade conversion of Frogger. What's not to love?

Update: You may be interested to know that Scott is now a member of Effect and has been interviewed by AtariCrypt!! He has worked on many demos that you need to check out, like the amazing Turrican Music Disk. He currently has RAIDEN in development specifically for the Atari STe.

Friday, September 16, 2016

[A]tari [G]ame [T]ools






Feel the power of the Atari STe!!

Here are new videos made using "AGT" by Douglas Little. A.G.T. stands for Atari Game Tools and is intended for the much under-utilised Atari STe. Each video shows the potential of this jaw-dropping game engine. Doug has a thread on Atari-Forum detailing more information. He also has a Bitbucket website with tutorials.

Doug has an impressive history, and it's amazing what he is doing with AGT. I can only hope the Atari community picks up the gauntlet. Can you imagine what new games we could play! Staggering potential...

  • Full support for the Atari STe hardware.
  • 8-way (or 4-way) scrolling.
  • Horizontal-only scrolling.
  • Overscan- Increased resolutions.
  • Vertical-only scrolling.
  • Scroll rate from 0 to +/-16 pixels per frame on each axis.
  • Map size up to 32768 x 32768 pixels.
  • Highly configurable for different kinds of games!
 


Friday, September 09, 2016

Where Time Stood Still






8-Bits of joy!

Where Time Stood Still is one of those games that bridged my transition from the ZX Spectrum to the Atari ST. This adventure was developed by legends Denton Designs and published in 1988 by Ocean Software. Denton Designs came out of the ashes of Imagine Software - I spent my youth playing/mapping their games! I really miss playing The Great Escape, which sadly never made it to the Atari ST.

So the story goes something like this: our plane crashes on a remote plateau in the Himalayas. You and three passengers survive the wreck but find yourselves in a land inhabited by prehistoric creatures, dodgy bridges, quicksand, rock-hands, and strange tribal dudes who are angered easily at their new white friends.

I bet you're wondering about the graphics? Don't, you idiot! That doesn't matter, so read on...



Day and nighttime zones don't slow down our family of budding adventurers!




Let the adventure begin!

Familiarise yourself with the user interface, showing health/ammo, and it will assist when you might consider eating, drinking, or resting. The display is easy but will initially be confusing, especially the inventory/etc. Control can be used either with the mouse or the joystick, but I found the latter was the best.

Your name is Jarret, a classic hero who has a chiselled jaw, muscles, and designer stubble! The other people are controlled by the computer and follow wherever you go, so long as they're happy, fed, and content! Each person has their own unique personality - Clive is a rich man who moans and tires easily. Gloria and Dirk are a couple in love, and I hear Dirk has some language skills, too. Well, so long as he has Gloria to keep him happy.

The characters are ace and add, erm, character to the adventure. When you begin and are wondering what to do or where to go, don't. Experiment and take a gander at your surroundings. Check out items and see what you are capable of carrying and doing. Hey, common sense is not included; bring that yourself!

  • Grab the rope at the start otherwise, you might get into bother crossing a bridge.
  • Surprisingly, it's often possible to run away from dinosaurs!
  • Refill your flask in the river.
  • Just because someone (chubby) is moaning, he can be pushed to continue on...
  • There are two types of natives and the first are the friendly guys!
  • Keep moving in the swamp - don't stop!
  • Wandering hands love a piece of fresh meat!


Right then, this bridge looks completely safe, so let's go... Ahem...




Sounds a bit boring?

Hardly. This game is brilliantly designed and will be played over an enormous map, so exploration is the key to success. Not only should you make a map of the area as you venture out, but take your time; there is much that isn't as it first appears. Look out for anything useful that could assist in some way. Think ahead.

But be a careful explorer - what's your rush? Who knows what nasties are around the next corner or if the ground is even safe to walk on? Rocks fall, things break, and even the natives aren't always guaranteed to be nice. Coming face-to-face with a dinosaur is a scary moment, so perhaps it's a good idea to be stealthy? A longer route might be a safer route? Hang on, I see woodland nearby that would be great for cover and shelter.

Be a people person, don't forget about your team and their morale. They’ll let you know when they need rest, food, water, or if they’re injured. They are needy and a bit clumsy, but that doesn't mean you should pander to their every request. Push them harder, without being a slave driver, because tired people are often grumpy people. And grumpy people are harder to control and often go off by themselves.

Take your time, check out the inventory, and have a recon of the area. Let's pause for a screenshot...



Bugger, I've lost all my friends, so I'm going to sit here and sulk!




Aesthetics

Visually, you might be confused by what your eyes are seeing. No, this isn't a trick using a ZX Spectrum emulator. Yes, it looks almost the same at first glance, but there are many 16-bit differences, along with other improvements: better scrolling and a higher detail level. Having said that, these aren't massive improvements, so the game is faithful to the original as much as it could be (without being a clone).

The music is by Fred Gray (he of Black Lamp) and is ace, so it perfectly suits the style and atmosphere. However, if you so prefer, sound effects can be used instead. Unless you're mad, stick with the chip music!

This game tricks your ST into thinking it's a Speccy? Well, can't argue with that. Screenshot time...



Watch out, you don't slip and die!




The CryptO'pinion?

I've been playing throughout the "summer" and made significant progress: my team has made it through the swamps, found a box of dynamite, ran like a girl when hearing a scary T-Rex, and chatted with the locals. Then a hand came out from nowhere and choked me to death, which forced a rethink of strategy. However, advancing across the river wasn't a good idea when hungry natives were waiting. Imagine being eaten alive?!!

As you can tell, I am really enjoying this, and I can sense victory is close. You know, this is what a (hmm) open-world game should be like - potential to have your own unique adventure. Where Time Stood Still has it all, and I feel I should be wearing a butchered animal skin when playing it. A truly fantastic adventure game.

Download for HDD or FLOPPY

Thursday, September 08, 2016

Gobliins 2





Funny creatures with funny expressions

My latest addition to my collection is Coktel Vision’s Gobliins 2. The cover is cheesy, as intended, with their silly faces and creepy expressions. I only wish the sticker on the left wasn’t there; I can see eyes watching me! (I hate it when they put stickers on boxes.) Overall, the box art is absolutely superb.

I’ve never played a "Goblins" game, so this is new to me. In this sequel, a demon king has kidnapped The Prince (a bit of a buffoon), but the gruesome duo, Fingus and Winkle, will save the day. This is a unique "co-op" adventure, and I’m eager to play it later. [Grab the floppy or hard drive downloads]

I wasn’t sure what to expect when I booted it up. It’s different and comical, but also shares characteristics with other point-and-click adventures like Lure Of The Temptress. I wish I had bought both Goblin games so I could play the original. Ah well, one day... For now, a download will suffice! ;-)

This looks incredible, though, and I'm excited to play it. Let's view some box/screenshots...


Can you imagine seeing the back of this in a shop? It's so "buy me!"


The manual is short but straight to the point with information and lots of tips.


Ah, the previous owner marked his possession!! I wonder who S Scott is?


Codes to stop crackers? Well, maybe not, but definitely to annoy legit buyers!



Well, I think he's choking a chicken while a giant sleeps under a tree. Nice scene!



LOL Just look at the old dude in the window. Awesome artwork.



This game is certainly living up to my expectations. I'm having a blast!!

Retro Image Tool







Argh, why are there so many different formats?

I recently found a video by Sascha Springer, aka Anima, who has created a tool to convert any type of picture into the Spectrum 512 format. This can then be loaded on your Atari ST/e with astounding results!!

These 3 pictures I created for my Atari STe are now in Spectrum format (extended palette). Fantastic results, I'm sure you'll agree. Give this extraordinary tool a playtest to see what you can create/convert.

Check out the other two images below that look ace on my Atari STe. Enjoy experimenting!!


Watch the tutorial video before using Retro Image Tool (use Chrome).
View any 'SPU' image using his slideshow program (any Atari ST/e computer)