Thursday, January 26, 2017

Operation Garfield






Wolves eat cats

I've been browsing through the Floppyshop archives and stumbled upon a game called Operating Garfield by Dave Brankin. It’s inspired by Operation Wolf, but what caught my eye is that it’s made for the Atari STe. The Blitter handles the 8-way scrolling and sprites, while the audio makes use of the DMA stereo.

So, how’s it different from Operation Wolf? Well, it’s not - it’s a blatant ripoff and another mouse-controlled crosshair shooter. The story, though, is nuts! This time, aliens invade Earth, but they’ve decided to disguise themselves as Garfield - that lazy orange cat from TV. Safe to say, they’ve severely misjudged us!

The action plays out over a scrolling city skyline, with massive Garfield heads firing rockets from the rooftops. Using the mouse, you shoot down both rockets and heads. It’s that simple. While you're frantically blasting away in this pseudo-3D missile command, keep an eye out for smart bombs and ammo caches. There’s also a Defender-style radar at the top-left, but honestly, I found that too small, so almost useless.

Unfortunately, the difficulty is off the scale, so I rarely got to see the later levels. The scrolling could’ve been smoother, especially given the STe hardware. It’s better on a real machine, but nowhere near Asteroidia levels. Worst of all are the T2-style samples - good, but they’ll grate quickly. Gimme chip fx any day!

Operation Garfield isn’t meant to be taken seriously - it offers a few minutes of stress-busting fun. Think of it as a cheap Op. Wolf ripoff with lots of pointless yet satisfying Garfield-killing. Not great, but worth a play.

- DOWNLOAD -

Tuesday, January 24, 2017

GEM Desktop





Before wallpapers were a thing

DeskFX is a GEM utility I thought was pretty cool and entertaining, if annoyingly flawed. It replaces three parts of our beautiful GEM desktop - the default font, a choice of wallpaper, and an animated mouse pointer. As you can see, above, the wallpaper feature only updates every 2/3 seconds, which is lame compared to DeskPic. However, the new fonts are superb and (like a big kid) I loved playing with various animated pointers!

It appears the author had an STFM, and DeskFX worked fine on my computer in both resolutions. Sadly, I couldn't get it to work on my Atari STe in LOW resolution - only in medium res. Not in the sense of available colours but in terms of functionality, who uses low to work? Who still works on their ST? ;-)

I thought this was a nice utility to share; grab the download on disk UTL-4410 over at Floppyshop.

Monday, January 23, 2017

Grap



Atarimania's Marko Latvanen sent me a game developed by Tangram programmer, Mark Luthe, for the German magazine ST Magazin. Grap first appears as a Tempest clone but is actually a puzzler which I'm sure will appeal to the brainiacs? It was originally sold through the publication as a "budget" mail-order back in 1990 but hasn't been available since. I am very excited by this rare and fascinating find and I hope you enjoy playing it :-)

The only place you shall find Grap is on the excellent AtariMania website.
Computer Magazine Archive has more on ST Magazin (you'll need Google Translate)
Thinkers might wanna check out our "Puzzle" section right here on AtariCrypt :)

Saturday, January 21, 2017

Falcon




Game changer

It's satisfying to finally complete a favourite collection of something we love. I have just managed to complete the Falcon trio. Sure, there is a compilation release that bundles the lot together, but I've never been impressed with many like that. I want the original, individual, games. Now I finally have 'em all! :)

I still remember when I first saw this game. A game-changing moment in my history that my old ZX Spectrum heart couldn't believe. The visuals, the audio, and the feeling of flight. Wow, Falcon is a brilliant flight sim with awesome graphics and many interesting locations to fail its many missions! So here is my special 3x cover feature for our Box Art section. Why not take your own F-16 for a spin today?

AtariMania features every Falcon release within their ST database...

     ~ Falcon
     ~ Mission Disk 1 Operation: Counterstrike
     ~ Mission Disk 2 Operation: Firefight
 - 8BitChip has done it again and adapted a Falcon bundle for hard drive installation.
 - Old Game Finder has the floppies for those poor souls without the original disks or a hard drive! :p


Friday, January 20, 2017

Harris Went Skiing






Horace?

Let's rewind the clock to 1982 for a skiing adventure with an 8-bit hero, Horace. Developed in STOS by a couple of brothers calling themselves OllySoft, and released a decade after the ZX Spectrum original. For his Atari ST appearance, he didn't want to upset Psion and changed his name to Harris to avoid trouble.

Anyone old enough to remember the original will feel at home with Harris, who is once again looking to enjoy a skiing trip. However, it didn't start off well. Harris finds himself in a pickle as he didn't bring any skis, so he must hire replacements from the resort, which built their shop on the wrong side of a busy highway!!

The Frogger part is too easy in comparison to what I remember. Simply waiting for a large gap in the traffic allows Harris to run all the way across the road! The skiing part is great, with many obstacles to avoid. Once the skiing is finished, somebody steals your skis, so you head back to the hire shop to repeat everything.

OllySoft has done a great job with Harris Went Skiing, and "Horace" brought back lots of warm, fuzzy feelings of nostalgia. The Atari ST game is simple and very silly, so it's highly recommended if you're bored.

Grab the download of Atari Legend and play like it's 1982. Hold on, cowboy. There are more OllySoft games, but looking at these makes me think that the boys had serious issues! Or a belting sense of humour?

I'll go with the latter, so let's take a quick look at each one...




Who Maimed Roger Rabbit

Imagine Operation Wolf but set in President Trump's backyard which is overrun by rabbits! Aka lefties. Grab a gun and let's fix this problem once and for all. Gameplay is as you might imagine; successful hit turns the rabbits into a bloody mess of gore. I'm sure animal lovers will appreciate this game! Overall, it's a humble take on the famous title but quite enjoyable, if repetitive. 






SubHunt

A pointless two-player game without much enjoyment. Playing solo is even worse and I didn't like this game whatsoever. However, it does feature a fantastic hidden easter egg and that's worth the download!! 

 





Ayatollah Invaders

An endless supply of ayatollah chaps running down your screen - straight into the path of your tank. It's actually mind-numbingly repetitive but, I gotta admit, darn good fun. Very enjoyable for a couple of games but boring afterwards. It's worth booting up once just to witness the superb somersault deaths.






Motorway Death

Perhaps we can lower the bar even further? Hmm, how about a game of hit and run? Yep, you heard me right!! And, on this road, people appear glued down so drive into them and watch their bodies turn into blood splatters. It's a sick Carmegeddon and so funny... well... for a few minutes! 
 

Tuesday, January 17, 2017

Head Over Heels





Back to my Your Sinclair days

Today, I stumbled upon Head Over Heels by pure chance. It’s been 'donkeys years' since I played this on my ZX Spectrum, and seeing it again is a heartwarming reminder of the 80s and its 8-bit games.

Ocean released this tough isometric adventure in 1987. Two years later, an Atari ST version followed, but I don’t recall ever playing it. The game is more complex than it seems, requiring you to solve puzzles using two characters with their own skill sets. Fans of the "filmation" genre will be in heaven with the spectacular graphics and superb detail, boasting more colour than my old rubber Speccy could ever have imagined.

Head Over Heels is a huge and intriguing adventure that’s sure to keep you up at night!!

  • AtariMania features this in their ST database, including an interesting tidbit!
  • Head Over Heels can be installed onto your hard drive thanks to 8BitChip.

Saturday, January 14, 2017

Nebulus






Pogo the frog?

Nebulus was released in 1988 by one of my favourite companies, Hewson. It features an armed frog with big eyes called Pogo. He isn't happy with the thought of eight large sea-based towers, so decides to climb them and blow 'em up! Essentially, this is a platformer with some interesting pseudo-3D mechanics that provide a unique visual style within an ingenious design. This is class programming as you will soon discover...

All towers are cylindrical with platforms dotted around the outside. Nifty tunnels offer a way to quickly access the opposite side - if the current route appears to be a dead end. The world certainly revolves around Pogo because he remains at the centre of the screen with horizontal movements, causing the world to scroll in a "three-dimensional" circular motion. Thus, turning the tower around into view. It's quite brilliant.

Sounds rather insane, but let's ignore that initial opinion to check out this colourful screenshot...



Talk about going the extra mile and NOT sticking to 16 colours! Absolutely superb.





Frogs love water, right?

Getting through any of the towers will never be easy, thanks to a barrage of unusual nasties to either shoot or avoid. Access to the top will involve careful strategy because your route is broken, thus forcing you to use opposite sides of the tower depending on where you are. Always consider the option of using these tunnels to quickly nip through - they might come in handy to avoid those flying obstacles!!

Nebulus may sound easy, but it's actually very challenging, and a brisk time limit allows little room for error. Bumping into an enemy will drop you down to the previous ledge. That's rather good, as it doesn't necessarily mean a frustrating loss of life, nor will it impede your momentum to try that part of the tower again. However, if there isn't a ledge to land on, you might fall even further, thus requiring hefty backtracking.

Of course, falling further still (and into the water) is strangely fatal for this froggy. Yup, that means we lose a life! Also interesting is a bonus game featured between the levels - this has Pogo travelling to his next tower via a nice horizontal scrolling level. It's a shooter with lots of Psygnosis-busting smooth parallax scrolling! It should have been longer because I really enjoyed it a bunch (best viewed on a real ST).

Right then, you guessed it! Yep, it's time for another cool screenshot...


Another day and another tower to climb. Ahh, this one looks too easy, right?





16-Bit Sex Appeal!!

The visuals are utterly tremendous. Nebulus is programmed by the legendary John M. Phillips, who treats us to a lovely display of artwork and ultra-smooth framerates. Not only that, but he added a ton of extra shades of colour for the backgrounds. The end result is astounding and puts many other games to shame. It's incredible what the Atari ST cranks out when programmed by somebody with talent and commitment.

The audio is equally impressive, with zesty, sharp effects that totally suit the gameplay. Also, a beautifully unique chiptune that I could leave running all day, it's captivating and totally enchanting.

This is how all 16-bit games should look and sound. Beautiful...


Okay, ignore my jerky capture because this part scrolls so smoothly. And it's great fun!!





The CryptO'pinion?

Nebulus can feel daunting thanks to its learning curve, but with lots of practice, I guarantee hours of addictive gaming because Nebulus is a real firecracker. I love how it integrates both arcade action and strategic thinking using a fascinating visual style. In many respects, this game was ahead of its time.

I rate Nebulus an Atari ST classic, not only because of how it looks and sounds, but also for its addictive gameplay. Enjoy this piece of JMP magic, which is nothing less than an icon of the 16-bit era.

Floppy disks are available on Atari Legend
D-Bug and 8BitChip have a hard drive version!