Thursday, June 14, 2018

H.A.T.E Hostile All Terrain Encounter





8/16Bit Legends

Vortex Software released amazing games for the ZX Spectrum and they were one of my favourite companies. I still remember the day I saw Android and I played Revolution to death! Which is odd as I now hate (no pun) games like that. Their legacy ended with H.A.T.E as their final effort, a scrolling shooter similar in style to Zaxxon.

The year is 2320 and aliens are invading our once-peaceful galaxy. What can we do? Fight back of course! So it's our quest to defend everyone from the alien invasion so head out to Stripworld. Erm, that's where pilots go to train. Ahem.

I know you will think this is a Zaxxon rip-off but it's not as the gameplay is very different...



This game is tough but what's even harder is trying to capture screenshots when playing!



Hey, I'm a tank. Let's go and blow stuff up!




A boring Zaxxon clone?

Our all-terrain encounter takes us through numerous isometric levels using a variety of crafts, from planes to tanks and even a hovercraft. As the landscape scrolls by, our ultimate mission is to destroy the nuclear generators - hit 'em where it hurts! This reveals plasma cells and collecting these not only determines how many lives we are given on the next level but also acts as a shield to protect us from harm during the current game, which I personally think is genius!

Unlike Zaxxon, which I found soon got predictable and very samey, HATE is constantly varied and interesting. The enemies appear in various guises, from ground-based machinery that spews out deadly mines, missiles, tanks and aircraft. There's a lot going on, so you will need to use evasive manoeuvres, especially when piloting a plane, as the enemy will often attack in waves. At the end of the level, a mothership whisks us off for more action with different graphics.

Controls are initially a little confusing but I soon got the hang of it after a couple of games. The craft can move left or right with the fire button used for the main weapon. But there are differences to learn depending on the craft being used: land-based tanks can move forwards and backwards whereas planes cannot - they increase or decrease their altitude. Also, pushing up whilst firing will activate a secondary weapon such as lasers and bombs.

Righto, it's that time when we take a gander at some more sexy ST screenshots. So, here you go...



Hitting the water in my hovercraft just adds massively to the enjoyment.



I'm back inside my ship and there are bouncy spikey balls. Let's destroy 'em!!




Aesthetics

The graphics remind me of Highway Encounter but with more variety and the attention to detail for buildings and structures is superb. I gotta say that I love the shadows especially when carrying the plasma cells. The only negative is that some levels use a bland colour palette which spoils things somewhat - these levels look as sexy as a bruised banana!

Timid music plays during gameplay to provide a nice background that complements the zip-zappy sound effects. The title music is a gem and most certainly one of the best chiptunes ever, thanks to Ben Daglish.

Yes, it looks and sounds very, very nice so let's celebrate with the last couple of screenshots...



This is a screenshot with... more action going on. Yep.



Gotta say that I love the graphics. Great attention to detail throughout.




The CryptO'pinion?

This is a good conversion of Costa's brilliant 8-Bit classic but it's not perfect and a couple of issues frustrated me. This began the second level as my beefy tank exploded because I accidentally touched a nearby building!! Also, after losing a life, it can feel like forever and a day waiting to continue the game. I know, I'm being a bit petty and scraping the barrel.

Hostile All Terrain Encounter has its problems but I've enjoyed myself. This is a fun shooter with challenging and addictive gameplay. I've spent several hours playing H.A.T.E and I have L.O.V.E.D every second of it. A fantastic shooter!!

Fancy a little extra hate in your ST life?
Grab the download for floppy disk or hard drive.

Sunday, June 10, 2018

Quartz





Be Trigger-happy!

I've spent much time trolling through loads of disks using the nifty Floppy Image Runner and eventually came across this beauty. Quartz was released in 1988 by Firebird and is a tripped-out 8-way shooter that has us playing inside a cloud of sub-atomic particles. Each stage is a variety of short mini-stages similar to Asteroids but there are also incredible horizontal and vertical shooters along with some impressive 3D effects.

Our job is to shoot the colourful hadrons, transforming them into quarks - which we blast into tiny neutrinos. Collecting these eventually offers a selection of power-ups ranging from ship repairs to awesome weapons. The end-of-level boss is perfect for the physicists lurking within and needs to be shot several times until it spins into oblivion. Lives are limited but you're offered the chance to continue on - if you're willing to give up a weapon - which is a strange idea but one that forces you to play better rather than whining for extra lives!

I'm gobsmacked with how brilliant this is with its frantic action, rich graphics and chirpy audio not to mention its beautiful parallax scrolling. My 8-year-old daughter gave this a playtest and she found the controls daunting but soon got the hang of it and said it was crazy but lots of fun. And I think that sums up Quartz nicely!!









Fancy taking this groovy spaceship for a spin?
Then grab the floppy or hard disk game right now!

Monday, May 28, 2018

DBA Magazine #06



Synergy's famous DBA Magazine intro helped to create one of those moments in time when everything changed. I've probably watched it several hundred times over the years and it never gets dull. It's magnificent with beautiful visuals and groundbreaking SIDtastic audio by Joris Maarten de Man. One of my favourite intros ever made.

This jaw-dropping experience can be yours by downloading from Demozoo but... come on, use a real Atari ST!

Credits:
BAT - Code, Other (FX Design)
Rapido - Code
Scavenger - Music, Other (FX Design)
Zanac - Graphics

Saturday, May 26, 2018

Switchblade






It looks like Ricky D. has a new bandana?

Switchblade was released in 1989 by Gremlin Graphics and programmed by Simon Phipps. Yes, he of the Atari ST classic Rick Dangerous. Okay, we are a little dude called Hiro who wears a bandana and can kick hard. He must explore the UnderCity to locate sixteen broken fragments of the Fireblade to reap revenge on today's evil entity - Havoc! This beast has been on a savage rampage, after being dormant for 10,000 years. So it's time for us to save the day... again!

I'm always worried when a big name makes something that is along similar lines to what they're famous for. After all, this is another platformer so, will we get another carbon copy of Rick Dangerous or will it be different?

Hmm, I worry too much so let's begin with a couple of cool screenshots...



Wow, that is in-your-face aggression alright!



Hmm, looks easy enough. Just gotta drop down a couple of levels. Hang on, what's that?




Get ready for a great adventure

We begin on the planet's surface before taking the leap (fall) into the orientally inspired UnderCity. This labyrinth is made up of lots of individual rooms and exploring each is fascinating and enjoyable. Tread with caution because you never know what baddies might materialise from out of thin air. Your route is completely "free-roaming", which I love.

Look out for dodgy blocks that might crack with a single kick: these can unveil health and weapon power-ups or may even lead you on into hidden rooms of even more goodies. Boss characters appear regularly, the first is easy to kill whereas later ones can be quite frustrating and beaten only with patience and lots of well-timed jumping. The only negative is the immense size of the map which isn't - visually - diverse so I often needed to backtrack after getting lost.

The controls are superb with the usual movements like running, jumping and climbing ladders but there are also three kinds of attack. Tapping firing allows you to punch like a weak Arnold Schwarzenegger but you should notice a white combat meter along the bottom/right? This helps with two kicks: holding the fire button for a mere second (so the meter isn't at full strength) will perform a high kick Jean Claude Van Damme would be proud of. Holding it down indefinitely performs a powerful Chuck Norris sweeping kick. Master these moves before you begin exploring!

Stop drooling!! Yes, I can see you. Okay, let's view a couple more screenshots...



Wake up, there's something creeping up on you mister!



Tighten that bandana, Rambo. Now, go and kick his monster ass!




NESthetics!

Visually, I doubt Hiro will blow your socks off but it's clean and well-designed with a great 8-bit Nintendo style I thought. Underneath its unassuming graphics is a rather functional design with mysterious rooms. The characters are excellent with nice details that I adored. Also, the game self-maps in a similar fashion to Ranarama or even Rogue.

Switchblade has killer audio with brilliant chiptune from none other than Ben Daglish. Or you could decide to hear sampled sound effects? I love both and couldn't decide which I preferred in the end (a good predicament to be in?)

In most respects, Switchblade looks and sounds different and superb. Love it. Screenshot time...



Yes, there's a Ricky D. vibe plus a dollop of Saboteur and NES thrown in for good measure.


The level guardians are either daft or just plain awkward to hit - I wish they would keep still!!




The CryptO'pinion?

Switchblade is awesome. It's got a great adventure element that blends well with the action. Plus the lack of a linear structure is perfect for an explorer like me who is eager to see what's around the next corner. Thus it keeps you enthralled throughout. This is one of the few games I've completed and I will definitely come back to it again (and again).

As with Rick Dangerous, this is certainly one of the best platformers available for the Atari ST.


Fancy picking up the gauntlet to help Hiro find the scattered fragments?
It will involve deep exploration, fighting lots of silly monsters and several freaky boss dudes?

Grab the floppy or hard disk installable games right away and enjoy this incredible game.
Tip: you might find these maps useful to properly enjoy this beautiful platformer.

Friday, May 25, 2018

BoinkSave





What, an Atari ST screensaver?

I've been digging through the archives again and found an interesting piece of software on Atari ST User's cover disk from August 1992. It's a screensaver by Damien M. Jones and works brilliantly to save your old CRT from burning an image of the GEM desktop. This can also be fully configured to use other graphics along with altering the timeout.

I love finding programs like this and we all adore a good Boink so, I thought this was excellent. If you don't have the cover disk lying about, like geeky old me, it can be grabbed off the Zogging Hell website. I hope you download it.

Of course, something like this is pointless but come on, it's incredibly and utterly fantastic!! I love it :-)

Sunday, May 20, 2018

Tempest 2000 Music Demo



Remembering the Atari Jaguar...

Tempest 2000 is an incredible psychedelic experience and sure made the Atari Jaguar roar like the beast it was always meant to be. The ST demo group 'Effect' released this cool music disk for the Atari STe. This has sure brought back many happy memories from the 90s when I first got my Atari Jaguar. Yup, a belting musicdisk this one!!

Credits and the download link...

Alastair Lindsay - Music
Blaze - Graphics
Jovis - Graphics
Kevin Saville - Music
ST Addict - Graphics
Tronic - Code
Wizzcat - Code (Tracker-Replay)
Grab the download via Demozoo and crank up the volume!!

Saturday, May 19, 2018

Battle Command





If the tanks succeed, then victory follows

Late last year I planned to feature BattleZone but couldn't get to grips with it no matter how much I tried. I found it sluggish with lifeless controls that didn't feel right. In fact, I hated it and came away quite upset by this deduction. However, I still had an urge to jump into a tank and kill something with a big gun! How was I going to scratch this itch?

Of course, it can only be Ocean's very own Battle Command - which I've recently bought. The story goes that two factions are at war, and we are in control of a heavily armoured Mauler who must complete a variety of different missions that have us trawling the landscape looking for enemy tanks to shoot. And much more. But let's not kid ourselves! Yup, let's stop right now because this is basically a shameless BattleZone ripoff and it appears proud of it too.

Okay, before we begin, Battle Command is crammed with cool spinning 3D objects. Like this one...



I think this is excellent and shows they went the extra mile but not at the expense of gameplay.




Let's take it for a test drive

First, the controls are absolutely superb so it was easy to control my tank using the mouse for acceleration, turning and firing. It's worth taking the time to arm your tank properly and I had a preference for heat-seeking missiles. Inside the game's box is a nifty reference card that details the extras like: the damage display, a detailed map, and the chance to view our tank from outside - this offers cool perspectives, if kinda pointless. But I loved it all nonetheless!

For those who value a challenge, there is a huge mission selection ranging from the starter levels, through to more advanced tasks like protecting a bridge, accompanying a transport, and even recovering a U-Bomb! Before any missions, the briefing screen will detail the necessary information and weaponry options - accompanied by more 3D animation. Don't let the thought of tough missions fool you, this is an arcade game through & through.

Unlike Battlezone, this game has a nice framerate to compliment the controls and mechanics. You can take this game seriously, but, it's also fun roaming the landscapes looking for enemies. The difficulty is always challenging throughout the many assorted ranges of different missions so you're never likely to get bored. And, if you require even more of a challenge, then Battle Command will not disappoint as it features many strenuous missions to test your nerve.

This game isn't just an arcade blaster, it's much more. So let's celebrate with some more cool 3D...



You wouldn't believe how much swirling 3D there is!




Aesthetics

Battle Command has excellent 3D which reminds me of a cross between the obvious - along with Mercenary for some peculiar reason. I was hooked from the moment I saw each mission's 3D imagery swirling. Seeing our tank dropped into play by an aeroplane clinches it!! The in-game framerate isn't exactly Resolution 101 but everything is smoother than many games and the enemy crafts are great up close. It's an understatement to say I admire the graphics!

Music is amazing on the title whilst the game begins to show off its 3D. Sound effects during gameplay are good but certainly nothing like Starglider, for example. They do their job well enough to break the silence.

Right, let's take a look at some of these gorgeous graphics. Carry on scrolling...



Screenshots are great but this looks even better moving in-game!



Another mission begins and I admire the beautiful intro.



Don't dawdle and keep your wits about you at all times!




The CryptO'pinion?

Battle Command is a great tactical shoot 'em up and a lot of fun but, it's not perfect. What I didn't like was the immense size of the play area which felt like a slog for my little tank (and now I sound like Hubert Gruber!). This means opponents feel like they're a zillion miles away - not good for a 320x200 display to cope with. Also, making distant attacks would be impossible but for some suspect collision detection - that actually balances things out rather well. Hmm...

With the bad stuff out of the way, I enjoyed BattleZone... oops... Battle Command. This game is a stonker and I've enjoyed blasting everything in sight. Even the trees feel the wrath of my uncontrollable insanity. Battle Command is adventurous and bucket loads of fun with eloquent controls. A brilliant action shooter and one of the best in my collection.

Get it downloaded (floppy or hard disk) and then jump inside your tank to kill every last enemy!!



There's nothing quite like flaunting your Atari ST collection! :D



This is the reference card I previously mentioned.

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