Stepping back in time...
You're a BLOB (BioLogically Operated Being) who has crash-landed on a planet, and it's your job to save it before it implodes! Each screen is basically a platformer in design, filled with cutesy baddies that can zap away your energy or kill you outright. To me, it always felt like Atic Atac, but visually, it reeks of Underwurld.
Let's pause the reading and view a malfunctioning screenshot...
Run, Shoot, RUN!!
Starquake is a big game, and it's easy to get yourself completely lost wandering from screen to screen. There are tasks to complete, like collecting objects and computer codes, which is a lot harder than it sounds. Oddly, you cannot collect items when using a hover pad... so be prepared to think!
We have a weapon, but the nasties are relentless with a swarm-like attack that never ends. Curiously, we cannot jump but have the ability to build temporary platforms that help reach those higher places. It's kinda cool and makes climbing fun and different - also dotted about the map are hover-pads used to climb.
Starquake is a shooter/puzzler that never lets up, and yes, it reminds me of Underwurld by Ultimate Play The Game with its schematics, styles and mechanics. The puzzler and exploration elements are as tough as they are interesting, and this is the part of it that makes you think, all whilst frantically shooting at everything.
I've always liked Starquake, and that Atari ST version doesn't disappoint...
Colour clash and bleeps?
Fans of the original will absolutely adore the updated Atari ST version, which looks the same but tarted up with gorgeous 16-bit colours and lots more detail. Wow, I wish the old Speccy game looked this good back in the mid-80s. I mean, come on, check out those sprites - this must be one of the cutest games ever made!
The audio is superb with fantastic music by none other than Jason C. Brooke. I could listen to it all day! All in-game effects are neat, but I'm going to shock myself here and say that the ZX Spectrum game is better. How can this be? It's true, as I miss those buzzy Spectrum sounds that this ST conversion lacks.
The audio is superb with fantastic music by none other than Jason C. Brooke. I could listen to it all day! All in-game effects are neat, but I'm going to shock myself here and say that the ZX Spectrum game is better. How can this be? It's true, as I miss those buzzy Spectrum sounds that this ST conversion lacks.
Right, we've got time for just one more screenshot. So, here you go...
The CryptO'pinion?
The Atari ST version is harder than the Speccy original. It took some time to get used to that, if I'm being honest. This difficulty zapped some of the fun, especially for a casual gamer. However, Starquake isn't something for the casual gamer as it demands time and commitment to get the most from it.
Yes, it's tough. Yes, it's crazy. So you may need to cheat for infinite lives! Also, you will need a pen and paper to map it and make notes. However, it's definitely a brilliant conversion of the 8-bit classic and also an excellent game in its own right. It offers a massive, long-term challenge, and I love it. Highly recommend!!
Download Starquake via Old Games Finder.
Here is a map of the Speccy game!
Here is a map of the Speccy game!



This is the codes for the atari st version.
ReplyDeleteHindi = code (start area)
rokea = code (High brown)
davro = code (green place)
tsoin?= code (weird greeny k, place where I die)
luang = code (green place)
kaled = code
cwore = code (core)
flied = code (green place)
borno = code (Red place)
ching = code (Hard green place)
kwang = code (cool place)
tabet = code (Normal hidden place)
sochi = code (green hexagon)
solun = cool place
Thank you so much!!! I'll have to test these out...
DeleteAnd sorry my reply took so long, I was never alerted by google :(