Showing posts sorted by date for query gauntlet. Sort by relevance Show all posts
Showing posts sorted by date for query gauntlet. Sort by relevance Show all posts

Tuesday, March 17, 2026

Warlock the Avenger






Druid

Warlock the Avenger is the third and final chapter in the Druid trilogy. What trilogy, I hear you ask? Well, the first two games were on 8-bit machines, so you may have missed them before upgrading to the Atari ST. I certainly don’t recall either, although I do have fond memories of Electric Dreams’ Dandy (ZX Spectrum).

Warlock the Avenger is a top-down maze game, similar to Gauntlet. You explore labyrinths, blasting monsters with your wand, loot treasure chests, and desperately search for the exit while enemies respawn with irritating enthusiasm. Additionally, Millennium has included the original game, which is an incredible freebie!

Here, we play a druid spellcaster dude tasked with saving the land of Belorn from yet another surge of demonic chaos (I guess we didn't win in the other games?). Anyhow, an evil lord named Acamantor has clawed his way back from oblivion to enslave everyone. Our mission is to reawaken ancient elemental magic by navigating monster-infested mazes filled with passages, magical power-ups, and plenty of treasure.

Sounds pretty cool, right? Yeah, so let's see a screenshot...



The status bar shows what we have. Keep an eye on it, especially spells and keys.




Let's play!

The opening level plonks you into a woodland surrounded by roaming hordes. Some enemies go down easily, while others soak up multiple hits, encouraging you to switch wand types - some spells are more effective against specific foes. That is something you learn early on, with unobvious help from using the F6 key.

A status bar along the top of the screen shows your energy, keys, power-ups, and spells. Keep your eyes on this, especially the available firepower and keys. Sadly, you only get one life, and contact with an enemy drains your energy. Thankfully, there are special floor tiles that replenish it, but they’re pretty scarce.

Treasure chests are scattered throughout and are absolutely central to survival. Inside, you’ll find spells, keys, screen-clearing special powers, and occasionally a friendly Golem ally. But there's a catch: while a chest may contain several items, you can’t just grab everything and run. Only one thing may be taken, and once you've chosen, that’s it - the chest is gone forever. A poor choice can doom your entire run!

This decision-making is the real heart of Warlock: do you take more firepower, or stock up with keys, but risk running out of "ammo"? Early on, it feels forgiving, but later levels flood you with locked doors. No matter how many keys you think you’ve collected, it never seems to be enough. Arghh, so irritating.

Warlock transported me straight back to my 8-bit gaming days as it’s deceptively simple: explore, kill, loot and repeat. However, the real challenge lies in resource management, particularly looting treasure chests. While spells are often your primary weapon against beasts, keys are arguably the most crucial items.

Several levels in, I found myself completely stuck. The exit lay behind a locked door. I couldn't find any hidden passageways, and I had no keys left. Plus, every chest had already been looted. My only option was to backtrack to a previous level, in the blind hope of finding a chest I may have missed. Sigh.

So close, but no cigar? Well, maybe, but let's see another screenshot...


The ghouls are constantly spawning and are up for a chase. Relentless they are!




Big Tips

This is a maddening game, so do you fancy a few juicy tips? Of course, you do...

  • Never open a chest unless the immediate area is clear of monsters.
  • Different spells work better on certain enemies. So, switch if something took 2/3 shots to die!
  • Hidden passageways are literally invisible, so stay close to a wall to find one.
  • No matter how many goodies are inside a chest, only one item can be taken.
  • Chests can only be opened once.
  • Firepower is important, of course, but the keys are essential.
  • Try to hug the walls, as there might be a hidden passage nearby.
  • Forget the spells unless you have an abundance of keys!
  • Control the wizard in the opening screen to access the original game.
  • Did I mention how important keys and hidden passages are?

I already have loads of spells, so I chose the key from this treasure chest...



Ah, the chest screen with many goodies, but you're only allowed to pick one!




Aesthetics

Players who started their computing life on the Atari ST may find it looks dated. Those of us who upgraded from 8-bit machines will likely feel right at home. It has the look of a ZX Spectrum game without colour clash. The scrolling is always smooth, and the sprites generally look cool - especially on the later levels.
Talking of 8-bit, the original original game never made it to the Atari ST, but it's included, which is a fantastic addition. It plays the same, but I might be brave here by saying that it's better. The game looks great with gorgeous backgrounds and sprites. Yep, I might actually prefer this!!
The audio is less impressive, with a decent piece of chip music on the title screen. But in-game, you’re left with sound effects - most of which consist of your wand firing endlessly at respawning monsters.

Let's break up the reading with (you guessed it) another screenshot...



See that daft symbol on the floor? Walk over and stand on it for a while.




CryptO'pinion

I have mixed feelings about Warlock the Avenger. On one hand, it captures the joy of old-school maze games beautifully: rushed exploration, constant combat, and panicked scrambles for the exit. Plus, we get the original game, which wasn’t released on the ST – a fantastic bonus that I wish more games offered.

However, it tries too hard to be different with multiple spells, unnecessary power-ups and a largely unwanted Golem. This muddies what should have been a simple arcade-style game. The single life and brutal energy meter also force you to cheat, which is frustrating. The worst part is having to press F1 to open doors - and only when you’re perfectly aligned with the doorway. Try doing that when monsters are spawning around you!

I’ve enjoyed Warlock, and the inclusion of the original game is a brilliant move by Millennium. Both games play well, though the one-life restriction is a bit of a downer for me. For that reason alone, it falls short. A seriously tough game that forces you to cheat, which isn't good, right? I still enjoyed Warlock, though.

  • Dream Weavers #22 is the disk I used, which I downloaded from Atari Legend.
  • Atarimania have a download (my greetings to Marko!!)
  • Warlock can be installed onto your hard drive thanks to D-Bug and 8BitChip.
  • If you enjoyed this, we have a "overhead" shooters group with loads more!


Shoot the snakes and see what treasures lie ahead.


This is as far as I got. I think that I was about 7/8 levels in, but I ran out of keys, and there were no hidden walls or chests. Must admit, I was more than a bit gutted by that. I need a cheat with 99 keys lol



These next four screenshots are from the original game...


The objective appears the same: run/fight/kill/panic/die!


Oh no, skeletons make their way towards me - Thriller style!!


This old game might be better than its sequel. What, really? Yup, I think so.

Friday, January 09, 2026

Sleepwalker






Nightwalker

Imagine me in 1993, a dedicated Atari STe fanatic, but my beloved computer wasn’t valued nearly enough by the commercial gaming world, and its enhanced hardware remained largely ignored. So when Ocean promised an STe-powered platformer, I was ecstatic, imagining a vibrant world of exploration and adventure with extra colours, smooth scrolling, and sampled sounds. Then I got my hands on a cracked copy (99.9% sure it was Flame of Finland), and I was gutted. I wanted a platformer to be a platformer – run, jump, explore, pick up bonuses, and so on. No, it's more like Lemmings, and I hated that with a vengeance (sorry, not sorry).

For Sleepwalker, we take on the role of Ralph, a desperate dog whose owner, Lee, suffers from sleepwalking and might wander into all kinds of hazards. We must guide him safely through a gauntlet of different levels. Not only do we need to keep him alive, but we cannot let him wake up, or the shock kills him (good, I say!).

As Ralph, we rush to clear away any obstacles, some easy, some dangerous (this part weirdly reminded me of Highway Encounter). As you do this, you're opening up a pathway for the idiot kid, but you may still need to give him a (ahem) gentle kick in the right direction. I guess it’s a mix of puzzle-solving, wrapped in a slapstick package - with the ever-present tension that one wrong move could see Lee tumble into disaster.

As you can see, Sleepwalker does indeed share a bit of its DNA with Lemmings. However, I guess it’s more of a distant cousin you don't like, and, even though we're not digging holes or erecting ladders, you still manipulate the environment to steer Lee away from hazards. The challenge comes from being quick on the joystick and remembering the level map, all whilst thinking ahead to react and redirect Lee.

Sleepwalker is technically stunning, demonstrating the Atari STe with amazing graphics, sounds, and brisk hardware scrolling. Sadly, that means nothing when the game is doggy-do-do. Plus, I couldn’t shake the feeling that it's a cheap Lemmings in disguise. Only this time, we're stressing over a child. Something I do in life, and not what I desire from a game. Playing Sleepwalker is like being on unpaid babysitting duty!

It may have been for Comic Relief, but the only relief I got was switching off my STe and going to bed.

  • Experience my version of 1993 with the same disks - Flame of Finland (download at Atari Legend).
  • The best way to play Sleepwalker is using a hard drive, thanks to Peter Putnik.
  • Sleepwalker is now listed in the Atari STe enhanced games list!
  • Silly tidbit time... I decided to play Sleepwalker after a poll that I posted on X. While it didn’t quite go as planned (ahem), I would like to thank everyone who voted. Follow me on X.


So, we begin, and straight away, the first level is huge and easy to get lost in.


The next level looks really nice, with a bit of a Pitfall feel to it.


Irritating game!! This stupid kid is really annoying me...


...so, I left him and went exploring!


Lost the will to carry on here. So I let him die, for a laugh. Why not!


Once again, I left him to go exploring. I like to wander, me.



The daft look on my face as I realised games were supposed to be fun!



And after all that stress and hassle, the stupid kid is still asleep!!
(check out his big toes lol)

Friday, February 07, 2025

Puffy’s Saga






Cheesy Gauntlet

What do you get if you mix Gauntlet with Pac-Man? If you guessed Puffy’s Saga, well done - you’ve clearly read the title! Released in 1989 by UBI Soft and developed by Claude Sablatou, this adventure sees Puffy and Puffyn trapped in a 20-level dungeon on an alien world. Naturally, it’s packed with monsters lurking around every corner, ready to attack or be avoided. The goal is simple - collect all the power dots and escape.

Each level is designed much like Gauntlet, with a similar look and feel. There are plenty of traps to avoid (if you can), and the monsters are a bizarre bunch - jellyfish, living puddles of water, and relentless eyeballs that will chase when you get too close - and they can’t be killed! The joystick controls are responsive, especially for Puffyn, who moves with a bit more agility (Puffy is stronger with better weapon fire).

You can play as either character, but this isn’t a multiplayer fest like you might first assume, but rather solo. However, there’s a small co-op element in the form of character switching, though this relies on a collectable item called a Magic Gom. Picking one up lets you swap characters, gain better firepower, move faster, and so on. If you’re lucky enough to find more, you can even skip a level or slow down the monsters.

Playing Puffy’s Saga is a fun, familiar experience because it feels like Gauntlet. However, it is more like a chaotic game of chase in a maze (I like how that sounds). There are tons of monsters eager to hunt you down, and every touch drains your energy. That is displayed on the status panel and gradually depletes over time. So you will need to constantly hunt for food to keep going, which detracts from the fun of exploration.

Ultimately, Puffy and Puffyn are essentially playing Pac-Man - grabbing dots, dodging enemies, and rushing to the next level in a bewildering panic. The challenge is the sheer number (and strength) of the monsters, because there are way too many to cope with. As a result, your energy drains far too quickly, which was my biggest gripe - it's not balanced and feels restrictive. Because of this, I never made it past a handful of levels.

Okay, let's take a small break and check out a couple of screenshots...



Being chased, losing valuable energy... at least I have a near-pointless map!


Looking remarkably like Gauntlet for the second level, I thought.




Monsters, Power-Ups, and Other Stuff!

The main menu is essentially a help sheet, so take a good look before you start. It showcases the monsters - some, like eyeballs, are invincible and best avoided (if you can), while others can be defeated or lured away. You’ll also spot a list of power-ups, though I only managed to find extra speed and firepower!

Interestingly, the function keys unlock a variety of “hidden” features:
  • F1 will pause the game.
  • F2 flips between 50/60Hz.
  • F3/F4 will slow/increase the speed of the game.
  • F5 utilises that empty part of the screen with a map (requires two Magic Goms).
  • F6 provides a training mode that whisks you to level 7.

These power-ups require one magic gom to work:
  • The HELP key will switch between the two characters.
  • F key will give you bad breath as temporary firepower.
  • S key provides a speed bonus.
  • Pressing H adds 100 points to your health.

These two functions require two magic goms:
  • The UNDO key zips you off to the next level.
  • And the M key slows the monsters down.

Hang on, what's a Magic Gom? It’s a blue ball - grab them whenever you can. That said, keep an eye out for food, as it restores health. It adds 100 points, which isn’t much, but hey, it’s better than nothing!

Right, I'm hitting the F1 key to pause the chat for a couple of screenshots...


Pods, keys, beef, and magic are what you need. Stay clear of the "monsters"!



On this level, I was struggling with my health and needed food. Use the map!




Aesthetics

The visuals are a bit odd and left me with mixed feelings. On the one hand, the design might be a bit familiar (cough - cough - totally ripped), but everything still looks great. I really liked the use of colour, and the cartoon-like designs of the sprites and items are superb. The scrolling is fairly smooth, though it can slow down a little when a bunch of enemies are chasing after you. The real bummer is that older STs (without a Blitter Chip) suffer from awful push-scrolling, which is a real hindrance for a "must-scroll" game like this.

Surprisingly, this game supports the Blitter! Yep, the Mega ST and all Atari STe computers will produce real scrolling instead of that push muck!! In all honesty, I was shocked by this discovery, as it fees like a hidden backdoor attempt of supporting the Blitter? Almost a secret!

Perhaps this is the first game to support the Atari STe? Although it appears to have been released before the computer itself. Or rather the first game to support the Mega ST as that had a Blitter from 1987. But it would require TOS 1.04 because the game isn't compatible with TOS 1.02.

It doesn't make sense, right? My head is about to explode over this!!
 
Anyhow, kudos to Claude for going that extra Blitted mile.

The audio is delightful, with samples for every action - eat something, and you hear “YUM!”. When low on energy, you’re warned about death. It’s all cute and in a French style we love. However, and I hate to say this, but after a while, it can get a bit grating. I would’ve loved the option for YM effects instead. That said, I’ve got to tip my virtual hat to Claude for going the extra mile with so many silly sound samples.

Could this be one of the first Blitter games? Let's see some screenshots while we ponder over that...



As with Gauntlet, keys unlock the barriers blocking our path.



I just started the level, and immediately I'm surrounded by those damn jellyfish!




The CryptO'pinion

Puffy’s Saga was always going to be seen as a Gauntlet knockoff, but that doesn’t mean it couldn’t have been a decent game. Unfortunately, it falls short due to its cumbersome design. You're always in a panic, worrying about dying due to the lack of health and food pick-ups. The hordes of monsters become impossible to defeat when they all swarm. Factor in the complexity of the power-ups, Magic Goms, and the absence of a default map, and it all becomes too much to handle, making it more frustrating than enjoyable.

Wow, this isn't looking good, is it? Despite my whinging, the core gameplay isn’t bad - running through Gauntlet levels and killing monsters is fun. I liked the speed of Puffyn and the power of Puffy; this spices things up nicely. Plus, like many French games, the aesthetics are lovely - stunning visuals and silly samples.

Puffy's Saga needed more energy and greater rewards from food pickups. Not to mention better use of items/power-ups and dumping that bad idea of Magic Goms!! All this would’ve eased the difficulty, making it balanced and more enjoyable. As it is, I struggled to get too far without running out of energy!

I reckon I need to rate this based on the hardware. On older STs without a Blitter, the push-scrolling is painful, so I’d have to give it a brutal 35%. But on something like the Mega ST or Atari STe, it runs much smoother and plays way better. The proper scrolling makes it a lot more enjoyable - so I'd say it deserves a surprisingly decent 60%At the end of the day, though, Blitter or not, just play Gauntlet II instead.

  • Atari Legend has a floppy disk by The Midland Boyz.
  • 8BitChip has an installable hard drive game that supports the Blitter.
  • It's not often I record videos these days, but check out the ST scrolling below...


Saturday, August 26, 2023

The beST Game Ever






There can be only one

I hate questions like, what's your favourite game? An impossible question to answer because it doesn't take into consideration the genre or even my mood at that moment. Plus, my answer changes daily! However, people still ask me, which is understandable but also quite infuriating. Or am I in a grumpy mood?!!

Possibly!! Yet I'm actually wondering what my favourite Atari ST game is. We have a ginormous library, so how can I answer? Here goes: I'm ignoring ratings. I'm ignoring genre. I'm ignoring my mood. I'm ignoring everything to make this the most pointless article ever. Wait, it's wrong to pick Dungeon Master, right?

NO!! I cannot choose that because it's the game everyone automatically plumps for. Rightly so, but...

Anyhow, what about Defender of the Crown? What about Stardust? What about Rogue? Then there is Prince Of Persia, Gauntlet II, Joust, Magic Boy, Borodino, Zero-5, Stunt Car Racer, Speedball, Populous, Golden Axe, Time Bandit, The Secret Of Monkey Island, Death Chase, The Pawn, Rick Dangerous, Hostages, Kult, Resolution 101, Stormlord, Midwinter, Hunter, Legends Of Valour, Carrier Command, Mr Do! Run Run, Captain Blood, North & South, Starglider, Oids, Escape from the Planet of the Robot Monsters, Turrican, and Out Run.

The list goes on and on and on... (I was joking about Out Run!)

So, with my back against the wall and a loaded gun held against my empty head, the dreaded question is asked. It demands an answer. I'm starting to sweat. What game might come out trumps? Well, after great thought (honest) I've made my decision - knowing full well this is a pointless venture that makes no sense.

Nobody will read this rubbish website, so I'm perfectly safe from ridicule.

I've done it and picked the best Atari ST game.

Do you wanna know what it is? Really, are you that bored? Right, scroll on...

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The CryptO'pinion?

I have picked Domark's Shadowlands as the best Atari ST game. Not only was it ahead of its time, but it was created, designed and produced to near perfection. It offers the player a fascinating, atmospheric, and captivating world to explore. What, you disagree with me? There's a shocker!! Am I that wrong?

I don't care, but click the above link to read my review. Hang on, can I change my mind? ;^)

Yes, this was silly and a pointless waste of our time. Regardless, if you had a gun held to your head and forced to make that dreaded decision, what Atari ST game would you choose? It can be absolutely anything except Dungeon Master. I'm eager to hear your thoughts, so let me know in the comments below.

Enjoy whatever you play. STay Atari.


Downloads for: Floppy Disks | Hard Drive



The title screen is superb and nicely animated too, which this screenshot fails to show!



The opening level outside is quite lame, but don't enter the dungeon without looking around first...



Once inside, the game perfectly introduces you to the lighting, puzzles, and monsters.



The first baddie is this fella, but don't worry because he's really easy to kill.



Another baddie and some pick-ups too. Hang on, is that a key I see?



Replaying this game again, from scratch, is proving to be fantastic. What an adventure!!



Make sure you read the manual. There are more than enough helpful hints to get you started.

Friday, April 08, 2022

Special Forces






I ain't gettin' on no plane!

Microprose Special Forces is the 1992 sequel to Airborne Ranger, which I have never played. Anyhow, this is also a semi-realistic action simulator that puts us in charge of an A-Team group of elite soldiers. These tough nuts love getting sent on various dangerous missions in the world's nicest places. They love it, trust me.

Hey, I posted about Special Forces in our Box Art section a few years ago, check it out :)

The game begins with what I can only describe as a wonderful intro! This animation illustrates the soldiers arriving by helicopter and then being dropped into a dense jungle. These guys have 16 missions throughout different parts of the world, be it desert, ice, jungle, or temperate. Only four from your team can be selected for each mission, and it's your task to kit 'em out correctly according to mission requirements.

Special Forces is a combination of action & strategy; learning curves are usually tough for the genre. Thankfully, Microprose has provided four difficulty levels, so it's worth starting out as a lamer - officially called 'conscript'. That means you have an upper hand with a more forgiving game that uses better weapons, easier enemies, and a map detailing targets. This is excellent as it allows you to master the game at speed.

This game will eat away the hours. Still interested? Good, read on...


Having cleared the area of all enemies, I feel a need for reconnaissance to see what lies ahead.


The entire southeast is now free from baddies, but looking at the map, I've still much to do!




Getting to grips

The action is controlled using the joystick, so easy to manoeuvre my gang of elite soldiers. Unlike Gauntlet, these soldiers won't immediately face in the required direction but will rotate/turn around. Their current facing direction is indicated using an 'X' pointer, which is discernible at first, especially when the enemy is close.

Optionally, the F10 key will toggle between snipping/movement mode which is worth experimenting with before rushing off like Rambo. See which method you prefer, especially during the heat of battle?

The keyboard is also used to provide extra functions, which is something I found particularly frustrating. At first, it was bewildering for my old brain, so I dug out pen and paper to jot down what I felt was a priority to get me started. Let's take a look at the basics to get you through the initial games without dying...

For any mission, get your bearings by hitting the UNDO key to display an overhead map of the warzone. As you will see, your men are shown along with the surrounding area with key places, be that the enemy complex, bridges, trucks, etc. Any red dots are enemy soldiers that are within earshot, so beware. Hitting the 'I' key will show more of these red dots based on the latest Intelligence - use this feature as much as possible!

This map can also be used to travel great distances setting waypoints by hitting the spacebar and using your joystick. However, I wasn't fond of this feature because it left me unnerved as I prefer to be in control rather than watching my men wander off. But that's just me being a control freak?

As you can see, the map is an incredible tool and so invaluable. Use it for anything you can: planning safe routes, attacking, creating safe zones, it's all up to you. Of course, it helps with mission objectives like knowing just where to plant explosives, for example. Basically, if you don't use the map, then you're a fool.

Hitting UNDO again returns you to the action. Now press the HELP key for a map of the immediate surroundings as an in-game window - so helpful. Now you can select which team member you wish to view/control using function keys F1-F4 (press twice to control). Key 'A' will select automatic weapons, key 'R' for rifles, and key 'G' for grenades. The weapons your men have at their disposal depend on their individual skills:

  • Pistol - is a good weapon with plenty of ammo and a lot more accurate than I imagined.
  • Machine gun - it's fun spraying bullets like one of the A-Team. But it's also very loud...
  • Machine/Rifle - a good backup when other weapons have run out of ammo (IMHO).
  • Grenade - this blows stuff up very well. Just get your aim right!
  • Law Rocket - Holy Moly, don't get too close!
  • LTD - Laser Target Designator, used for airstrikes.
  • Explosives - lay a bomb, walk away, and when ready, watch the firework display.

Don't be blown away by information because this game rocks. Let's check out some more screenshots...


I should use explosives to halt enemy soldiers from getting across the bridges and surrounding me.


As you can see, I've cleared the east and destroyed all bridges, but my team is hurting and tired!




Play the game

So let's begin a game. There are lots of missions, but it's best to start at the beginning and work your way through in order. Read the dossier and note any details you think will be handy before deciding which soldiers are best for the mission. Each soldier has their own special abilities, skills, and fitness levels. Decide based on the current mission demands. Tool them up accordingly - guns, explosives, etc... Think carefully.

When in enemy territory, don't rush off like a headless chicken; seize the opportunity to view the map to get your bearings. Each mission takes place over a ginormous area with enemies hiding in the brush, patrolling, or haplessly wandering (argh, I hate those trigger-happy dudes manning the gun turrets). The map also displays essential places for the mission, like enemy bases, bridges, rivers, roads, supply convoys, etc.

Watch out that someone doesn't sneak up on you while you're thinking about your next move. If they do, why not use your explosives expert to destroy a bridge to cut 'em off? You won't want the fight coming at you from multiple directions so learn to control the action. Just a tip to get you started ;-)

Special Forces splits you in two: one part is a Commander deciding what to do, how to do it, and when to do it. The other is a capable soldier, blowing stuff up, and rescuing people. Hey, remember there is no 'I' in team, so think as a collective rather than solo. Why not lay traps or use a soldier for reconnaissance?

Whatever mission you send the boys on, get a grip on the joystick controls and the method of quickly flipping between soldiers. Not only that, but also flipping between the different weapons that each soldier is carrying. Periodically check the map to see what dangers and points of interest are in your local vicinity.

The beauty of Special Forces is that you're in charge, whatever the circumstances, and that's all within a free-roaming world. There are different types of missions, with each presenting a wide range of potential problems and their solutions. You will probably spend lots of time studying the map and planning. I hope.

And with that in mind, it's time for more screenshots that I took with my phone...


This sounds too good not to attempt, and it's a night, so I need stealth and explosives.


Okay, the boys have arrived safely, but it's dark, and there are many dangers across the "water".




Graphics

I gotta say that I love the styles employed by Special Forces. Each terrain perfectly looks the part, especially the Arctic regions. Attention to detail is superb, no matter where you are, so it's easy to tell that a lot of effort went into designing these locations. I also appreciate the subtle extras like shadows adding depth.

The sprites are well-animated, but hardly a major requirement for a game like this, where you don't want the enemy to be hanging around too much! Thanks to our angled point of view, it's always funny to see the soldiers wobbling as they walk. Scrolling is good in all directions, but you can press F9 at any time for 60Hz.

However, the top-down view might be great, but it's a little too close. I would have liked it zoomed out because this might prevent me from accidentally walking into a hidden ambush. Perhaps I'm being picky?

Yeah, I usually am, so with that in mind, let's view some more screenshots...


Another day, another mission. Unfortunately, I'm in the heat of the battle right from the start!


It's a heavily fortified island, and I figured it might be a good idea to first cut two supply routes...




Sounds

After a fantastic intro, there is no music beating out from your Atari ST. Not even during the menus, which is where you spend lots of time tinkering before commencing a game. That's a shame, I'd have loved something YM'y to listen to whilst I kit out my men. The silence here is disappointing if I'm honest.

In-game, it needs to be all about the sound effects to help represent what's currently happening in the environment. Sadly, there are no samples of gunshots or muddy footsteps as you wade through a swamp or dense woodland. In fact, you will mostly get to hear gunfire from yourself and nearby enemies taking potshots. Regardless, I am glad there's no music as I would have needed to disable it to concentrate.

Argh, the audio could/should have been better, so let's cheer you all up with a shot of my ST setup...


The manual isn't the most helpful and can feel bloated with unnecessary information.




The CryptO'pinion?

At first, I was unsure about Special Forces as there are so many keys to learn, and the manual isn't the best (quite dispiriting if I'm honest). Plus, I wasn't sure about the point of view as I often got attacked by off-screen enemies. Also, I was dismayed about the lack of health kits, so once your soldier is critically injured, you may as well keep him safe somewhere or send him to the drop zone - I guess that's realism for ya!

Once past the hurdle of learning the keys, I began to relax and enjoy the game for all the tactical joy it possesses. Each mission is its own giant adventure of pain and misery! Being out in the field is a thrill because the world is immense. It's up to you how to play, either devise a route or calculate how to cope against an overwhelming enemy. Or perhaps sneak through, picking off the enemies one by one?

Special Forces isn't faultless, but it's thrilling and captivating. An engrossing adventure deep in exploration, tactical strategy, and action. I rate it one of the best war games I've had the pleasure to play.