Tuesday, April 21, 2015

Chariots Of Wrath


Whilst fighting for King and Country, an evil Baron kidnaps the beautiful Princess Arthena. So jump into your chariot and rescue her. Actually, this really means playing lots of different arcade-style games, which surely can't be a bad day at the local war zone, right?

Released in 1989 by Impressions, Chariots Of Wrath isn't just one particular game but instead is a half-dozen bundle of retro gaming oldies. If there was ever a mixed-goody bag of various games (thrown together), then this is it. Each range in style, from a Breakout clone to a pretty nice shoot 'em up, and each must be played in order before you can advance to the next.

Of course, each and every game will become progressively harder the further you venture. Initially, I didn't care for the "Operation Wolf" clone because it's far too easy and a little boring, but later on, I admit to liking this as it became a lot harder and thus more challenging. But would you play it compared to Op.Wolf?

The breakout game is awesome and comes with a number of power-ups to increase the excitement. I found it enjoyable, but I'm sure the Arkanoid fanboys won't be quaking in their boots! The platformer looks nice, but the controls feel wooden, and it has an incredibly frustrating and extremely unforgiving time limit. Asteroids also make an appearance and play very well with some nifty new touches that I really liked. Finally, I really enjoy the vertically scrolling shoot 'em up, which is both loud and exciting. Sadly, it suffers from amateur mechanics and a little slowdown, but it is still great fun, and I did enjoy it with its BOOM BOOM sound effects!

The graphics are good throughout, with smooth scrolling and lots of colours. So overall, my ears and eyes had little to complain about. However, in terms of playability, Chariots of Wrath almost has a homebrew feel, and with a little spit and polish. We could have had a unique release, as the potential is there with this jack of all trades. However, I fear it falls short, and there are better individual games out for the Atari ST.

  • Play off a hard drive, which is best - thanks to 8BitChip!
  • Need the floppy disks, then look no further than Atari Legend.
  • Check out the superb video recording by CaptainD from Indie Game News.

Monday, April 20, 2015

Destruction Imminent






Who needs a PC?

Destruction Imminent was released in 1996 by Cunning & Devious Games for the Atari ST/e and is a first-person shooter, similar to a typical Wolfenstein clone. In fact, it's incredibly reminiscent of that early 90s era, thanks to its familiar look and gameplay style - which probably has your mouth watering about now?

Our adventure takes place in a comparable environment, gloomy corridors filled with evil hordes of enemies waiting to eat you alive! Oh, and we have a range of familiar weaponry. Okay, let's say this game was (ahem) inspired? Before you begin, watch the intro play through. It's very cool and accompanied by gorgeous music as it introduces the monsters we will soon encounter. These are a scary bunch and pretty freaky!!

It's time to stop reading and look at a couple of screenshots of the robots and rock monster...



The robots can be really tough opponents at times.



Rock monster? Hmm, I'll say no more...





Enter the dungeon!

From the start, the atmosphere is predictable, with each level plagued by strange creatures - not to worry, because we have weapons ranging from pistols to machine guns, rocket launchers, and plasma rifles. Some of these monsters are oddballs - the Rock Monster is like a crude Daroou from Dungeon Master. He's oddly cute and looks like he's made from gingerbread! Anyhow, kill him and free your monitor from that pixel art.

The controls are superb: cursor keys are used for walking, CTRL fires weapons, and SHIFT allows you to run away like a cowardly chicken. Also, side-stepping is possible, which is always needed. There isn't a key to open doors, just walk up and nudge them with your nose. This is where the engine is at its weakest because it's often a pain to align yourself properly. But then again, Wolfenstein has the same issue (for me).

Additionally, the Function Keys are used to flip between weapons/health. It's a bit awkward, but you will eventually get used to this. Sadly, the mouse isn't supported, but the wooden movement from a keyboard is responsive and just like Wolf3D. Remember, this isn’t Doom, so it’s not that game!

Wanna see some more of the enemies you'll be up against? Of course, you do...



Things are getting creepy with bugs!



There are also bats. Surely, you're not scared? Come back...!!





Aesthetics

Surely the 8MHz Atari ST isn't powerful enough to run a first-person shooter? You need at least a 25MHz PC, right? Ignoring its drab user interface, the visuals are remarkable, using a 3D engine that won't fail to impress. This makes use of texture mapping, light-sourced sprites, and a decent framerate. Power without the price. The only niggle I have is that the weapon is perhaps too large, as it obscures close enemies!

As for the audio, it's equally impressive, using sound effects and great music. Everything is even better on the Atari STe thanks to the stereo DMA coprocessor. This game is awesome, so colour me impressed!

It looks and sounds excellent, which is always nice, so let's check out the last two monsters...



Mutants? Nah, they're not scary! In fact, they look like me on a Monday morning!



Gotta love the pixel artwork - minimalistic yet stunning!





The CryptO'pinion?

As you can probably tell, I've enjoyed blasting my way through this game! The weapons are great, and exploring demon-infested worlds is engaging. I have very few complaints (already mentioned), so I cannot take anything away from what is an extraordinary first-person shooter. Plus, it's an example of what the Atari ST/e is capable of knocking out in the hands of talented people who care about their product. No lame port!

Preferably, play on an Atari STe to enjoy what is nothing short of a brilliant first-person shooter.

Destruction Imminent
download from my Dropbox ]

Monday, April 13, 2015

Tiger Road





The arcade comes home

Tiger Road was released in 1989 by US Gold, but I felt it didn't do justice to the awesome original, so I thought I'd give it another go. From the very beginning, you're thrown into an instant hack & slash scene battling a constant horde of stupid bad guys, so pick up your axe and thrash your way to victory.

Well, that's easier said than done because the enemies won't give you a moment's rest, and the larger baddies are a pain in the rear end - so difficult to kill those guys! Which is made worse by little visual feedback to help show if you're doing any damage. Argh, sometimes it feels like I'm hitting at thin air!

Overall, this is a good conversion in terms of how it looks and sounds, but the gameplay is better. And that's all that matters. So pick up your joystick and hack away at the bad guys. Highly recommended.

Saturday, April 11, 2015

Lights, Camera, Action!

Update: I've long since lost these videos. Has anyone got them to share? Thx

ST Video Player is one of those programs that will drop your mouth wide open with amazement. You just won't believe that your humble 512kb 8Mhz Atari STE (with a hard drive) can produce such amazing high-colour movies.

This piece of magic was written by Cyg of BlaBla (the creators of some of the best Atari ST/e demos that I've ever seen). Movies come in the format of .CAV files so just drag & drop one onto the program and prepare to be amazed. I hope to see more videos released for the Atari STe - very soon! Download from Demozoo and Pouet.





Sunday, April 05, 2015

Atari ST magazines


( my virtual Atari Falcon w/ MiNT and three PDF magazines being displayed using zView )



An era long gone

The Atari ST had some of the best magazines the world has ever seen, and I still find it helpful in referring back to old issues for their features, reviews, and other information. Thankfully, many websites have scans of this golden era covering ST Action, ST Format, Atari World, ST User, The One, etc...

So enjoy the 16-bit reading, and cover disks!!


Grab a magazine from the rack...

AtariMania is always a great resource, as they have a fantastic magazine section.

A wonderful website dedicated to Atari ST Review, including their coverdisks.

Kiwis World seems to have bucketloads of Atari ST magazines.

Exxos has a page for ST Format and Atari World with coverdisks.

The Zogging Hell website has a great collection of various magazine coverdisks.

Of course, there's always the newest Atari ST magazine on the block - AtariCrypt!!

Sunday, March 29, 2015

Starglider





Unplug the TV!

If I had to name an Atari ST game that defined the 1980s, then Starglider would be up there with the best of 'em. This 3D shooter somehow appeared from out of nowhere and rewrote the book on how a shooter should be. A whole new generation of gamers got to witness this explosion of 3D aesthetics like never before.

Today I wanted to show you a lesser-known aspect of Starglider. It supports the ST’s crisp Hi-Resolution mode, sacrificing colour for increased definition thanks to the 640x400 display. A legendary game running on a display, unlike anything else at the time. Of course, everything else remains unchanged, including the gameplay.

I've always loved Starglider as it's a perfect blend of action and strategy. The mouse controls are spot-on, and the combination of using both buttons to fire/move is extraordinarily efficient. The sound effects are superb and feel somewhat arcade in their style to me. However, it's the opening music that many remember the most. What can I say... Staaaaaaaarrrrrrgliiiiiderrrrrrr from Rainnnnnnbirrrrrrd (insert echo effect)!!!

This is still a jaw-dropping shooter, which plays every bit as well as I remember. Everything from the smooth framerate, crisp sound effects, and exciting gameplay style. It's challenging yet a constantly enjoyable shooter. In fact, it's timeless. Play it by downloading either the floppy or hard disk versions. Yes, right now.

Saturday, March 28, 2015

Rainbow Islands





Rainbows? No thanks!

Today, I booted up Rainbow Island on my Atari ST, and I fondly remembered the time I saw it in our local computer shop. I was instantly hooked by its lush colours and the delightful effects; it looked so outstanding! After paying lots of cash, I walked home as fast as my lanky legs could carry me! This is probably one of the most famous platformers for the Atari ST, and there isn't anything new I could tell you.

Waste no more time, play Rainbow Islands. It's one of the beST!!

  • 8BitChip has a download which can be installed onto hard drive!
  • Atari Legend has all the floppy disk images.
  • Fancy a few cheat codes? Of course, you do so type these on the title screen:
           -> BLRBJSBJ for fast feet.
           -> RJSBJSBR for double rainbows!
           -> SSSLLRRS for super fast rainbows.
           -> BJBJBJRS for the first hint.
           -> LJKSKBLS for the second hint.
           -> LBSJRRWL continues each round.
           -> SJBLRJSR will slow down the baddies.
           -> Inf.lives: choose 3 credits and hold QWERTY & tap fire.

 

Sunday, March 15, 2015

Death Trap






My first Anco game

Anco's Death Trap was released in 1990 and reminds me of platformers like Horror Zombies From The Crypt, with hints of Prince Of Persia and Ricky Dangerous. The gruesome cover is nothing short of tremendous!

We begin the adventure in a labyrinth of horror and encounter traps, like falling blocks, poisonous chests, spikes, etc. Each map is huge, and easy to lose your bearing so I doodled myself a route, which helped a bunch. Puzzles are simple, like flipping a switch to unlock a door, but this might mean backtracking, and sometimes you're even required to walk the long way around. Not easy, when you're under constant attack.

Okay, that's enough yapping. Let's view a couple of screenshots...



The graphics are absolutely superb, with gorgeous tones used!



Right, stop! There's a switch... wanna risk pulling that thing?





It's all about the killing!

Yes, evil creatures inhabit this dungeon and will annoyingly appear at the most inconvenient times (it's quite similar to Black Lamp in this respect). They're all relentless, so watch out for ghosts who materialise from out of thin air, jumping frogs, bats that swoop in and drop rocks, Egyptian wizards, and many others. I must say, I love the stripy grabbing hands that appear before the culprit appears to chase you!!

Controls are responsive and keep up with the demands of our adventurer. The tighter jumps can be difficult as you need to tiptoe right to the end of a platform, which is difficult when constantly chased by creatures! Our direction cannot be altered during the jump, which is awkward.

We're armed with a pathetic blade, but this can be upgraded with potions - I love the fireball that grants the ability to kill something before it gets close. These potions can be used to conjure spells, recover health, etc. The trouble is that exploration is vague, with lots of backtracking and guesswork. Or, in other words, Stevie got lost a lot!! If there was ever a game that needed an auto-map feature, this is it.

Right, let's see another couple of sexy screenshots...



The enemies are on par with Black Lamp. Gorgeous enemies, like this stripy dude!



Those leaping frogs are insane. Very deadly too!





The CryptO'pinion?

Technically, this spooky adventure impressed me with its agile scrolling, animated sprites, great controls, and sampled sound effects. However, Death Trap is tough; the maps are huge, and I often get weary of the enemy's constant onslaught, which can feel annoyingly unfair. So, I came away impressed and unimpressed. It's got the hallmarks of a great platformer: a labyrinth of interesting places, nice puzzles, and monsters to kill. But there are too many monsters constantly getting in the way of exploration and progress.

A trainer might be welcome to fudge that. Surely that's not right? [Don't Call Me Shirley!!]


- DOWNLOADS -

Back when AtariCrypt was just a baby, I recorded this gameplay video.
 Stonish has a great floppy disk, and the hard disk version is available thanks to 8BitChip.
 If doodling ain't your thing, then Hall of Light has every level mapped.

Friday, February 20, 2015

MaxYMiser






An Atari ST YM2149 chip tracker

MaxYMiser is the premier tracker on the Atari for chipmusic. I cannot pretend I know anything about being a musician, but I have it running on my Atari STe right at this moment! Once loaded, even I realised how superbly well-designed it is, and it's obvious why our community loves it so. Fantastic software!!

Give it a playtest - MaxYMiser is a babe, and here is a series of tutorial videos!! Check out the blurb...

"
maxYMiser is the best and most up to date chip tracker for the Atari ST, and is still under constant development. To hear the sounds this tracker is capable of visit The Phatt Demo and the maxYMiser online compo. maxYMiser is free, features a full MIDI implementation, and easy to use FastTracker II style editing. maxYMiser is a gwEm production.

Subscribe for the latest maxYMiser information. You're really encouraged to join this list. I won't spread your e-mail adress to anyone and the list is inactive. You can expect me to send an e-mail every few months or so, to let you know about the latest improvements.

Most importantly, you register an interest in the program, which strongly encourages future developments - if you don't subscribe to the list, don't wonder why new versions take a long time to arrive.
"

Credits

  • maxYMiser was created by Atari chip music freak Gareth Morris aka gwEm.
  • Co-designed by Dma-Sc.
  • The beautiful logos were by ST Survivor.



Wednesday, February 18, 2015

Sliders






Atari STe power!!

Sliders is a "sports" game by Microids for both models of the best 16-bit computer - it's the same game on either machine, but the scrolling is silky smooth on the STe (hardware scrolling? 50fps, and I'm impressed by their dedication). Okay, this is a weird game, and the boys at Microids sure had a silly idea about sporting events in the future. It's like ice hockey meets marble madness - but at frantic speeds.

The players aren't people; instead, they are balls, not very flattering, but we play as one. The other can be a human or computer-controlled player. Like soccer, we chase a little ball to score a goal before our opponent. The gameplay is furious over a metallic pitch with lots of varied terrain, like forced-directional arrows and humps to affect control. Realistic physics will affect your momentum, meaning you have a massive learning curve to master! Interestingly, you can alter various elements: thrust, friction, and more.

Balls fighting (one-on-one) over another smaller ball is hardly an interesting or innovative idea. In fact, it's weird, but I admit that whizzing around the field is great fun on the STe - kudos to Microids. However, it's too freakishly hard when playing against the computer, which is super and completely outclasses you(me!).

Sliders is a nice idea, but badly executed due to the difficulty. It's best as a multiplayer with another useless opponent for the most giggles. Can either of you play it properly? I doubt it, but it's a laugh!


 Hard drive game by 8BitChip and floppies by Atari Legend