Friday, May 20, 2016

MiNT OS

ST's can't multitask

Here's a thought: why not ditch TOS for a spanky installation of MiNT? This has been done and is called ST MiNT by Marcello. It's based on Cripple MiNT (w/ extras) and is intended for a 4MB ST running in High Res. All you need is a spare SD card for your Ultrasatan (or similar) and you're flying free in a multitasking world!!

I've installed this myself and it's shockingly easy to get up and running. It's an incredibly impressive product!!

Installation is very easy and Marcello has even provided helpful instructions to recreate the image. However, I thought I'd also add my own installation experience just for us Mac folk - but it's dead easy to do on any computer...

1) Download ST Mint disk image.
2) Insert the SD card (if an alert appears, choose ignore)
3) Open up Terminal.app and enter in three commands:
     3a) diskutil list (this displays the necessary information to identify your SD card - diskX on my iMac was disk1)
     3b) diskutil unmountDisk /dev/diskX (now that you know the device ID you can unmount it - but leave physically inserted!)
     3c) sudo dd if=st_mint-0.7.img of=/dev/diskX (dd is the command that transfers the data onto the SD card and will take several minutes. Enter your password and wait!!)
4) Now eject and insert the SD card into your ultrasatan
5) Switch on the Atari ST and enjoy a baby MiNT OS

This next bit is optional and only for those struggling to identify the SD card device ID. Okay, here is a copy of my Terminal activity and, as you can see, I entered the "diskutil list" command twice. Once before I inserted the SD card and afterwards just to compare the differences in the output (before running the above)

iMac:~ ataricrypt$ diskutil list
/dev/disk0 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:      GUID_partition_scheme                        *1.0 TB     disk0
   1:                        EFI EFI                     209.7 MB   disk0s1
   2:                  Apple_HFS Macintosh HD            999.3 GB   disk0s2
   3:                 Apple_Boot Recovery HD             650.0 MB   disk0s3
/dev/disk3 (disk image):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:     Apple_partition_scheme                        +18.1 MB    disk3
   1:        Apple_partition_map                         32.3 KB    disk3s1
   2:                  Apple_HFS Flash Player            18.1 MB    disk3s2
iMac:~ ataricrypt$
iMac:~ ataricrypt$ diskutil list
/dev/disk0 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:      GUID_partition_scheme                        *1.0 TB     disk0
   1:                        EFI EFI                     209.7 MB   disk0s1
   2:                  Apple_HFS Macintosh HD            999.3 GB   disk0s2
   3:                 Apple_Boot Recovery HD             650.0 MB   disk0s3
/dev/disk1 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:                                                   *1.0 GB     disk1

/dev/disk3 (disk image):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:     Apple_partition_scheme                        +18.1 MB    disk3
   1:        Apple_partition_map                         32.3 KB    disk3s1
   2:                  Apple_HFS Flash Player            18.1 MB    disk3s2
iMac:~ ataricrypt$ diskutil unmountDisk /dev/disk1
Unmount of all volumes on disk1 was successful
iMac:~ ataricrypt$
iMac:~ ataricrypt$ sudo dd if=~/Desktop/st_mint-0.7.img of=/dev/disk1
Password:
1228800+0 records in
1228800+0 records out
629145600 bytes transferred in 986.684138 secs (637636 bytes/sec)
iMac:~ ataricrypt$

Wednesday, May 18, 2016

Gauntlet III - The Final Quest




Oh, dear...

Sorry, I meant to say, here we have Gauntlet 3 developed by Software Creations for US Gold. Yet another sequel to the incredible arcade original we love. Only this time somebody thought that the winning formula of speed and action wasn't enough. So, it was decided a modernized version with an isometric viewpoint was needed instead.

Please note that I did try to keep an open mind throughout. Rather than being a grumpy old man wondering why his favourite game had been so drastically changed. Anyhow, it's not all bad surely? Of course not, but why change a winning formula? Nevermind... Anyhow, let's crack on with the review...

Gone is the top-down view in favour of a funky isometric 3D perspective, which isn't actually too bad if I'm honest. It looks different but in a good way. I liked how we begin the opening levels in a spooky forest, this looks the part. All the familiar Gauntlet elements are lurking in the woods: ghosts, generators, treasure and food. The idea remains much the same as we hack and slash through to a medieval church, and this is just the first level. Level wise, this is a big game.

Let's view a cheap & tacky screenshot that I took with my phone off my Atari ST...



The ruins of an old church deep in the woods. That tree looks scary so let's get inside quick!



Let's kill monsters!

Before you begin, we go through the Gauntlet motion of deciding who to be. This time there are a lot more to choose from - Warrior, Wizard, Rockman, Lizard Man, Elf and more. One or two players can team up (definitely better with two) but the basic gameplay mechanics remain pretty much the same. We're still throwing axes, arrows, magic and more directly into the faces of ghosts, goblins and other hideous creatures that emerge from their generators.

The levels are big and split over a number of small sections, which you can re/visit at any time. Monsters are constantly popping up so blast the generators quickly! Now follow the same rules you always have - collecting treasure and noshing on food to stay alive. Shooting a potion will clear the screen of baddies or they can be collected to use later. Escaping to the next realm can only be done once humble tasks are completed - keys to collect and that sort of thing.

Essentially, they wanted this to be Gauntlet but with an isometric point of view. Sadly, it isn't really possible if I'm honest. What made the original such an instant and timeless classic was the ability to begin immediately blasting monsters (either solo or with others). The action was fast and furious but this isn't the case with Gauntlet 3. Not even close.

I've progressed into the weirdly designed church for this next screenshot...



Inside the church are many ghosts and awkward objects to try and walk around...



Fighting in slo-mo?

Gameplay is a lot slower, so gone is that instant enjoyment of mass killing we love. The thrill has been replaced with a more sedate exploration that happens to have some killing. That's how it feels to me because the frenzied feel has gone. That's made worse thanks to the level design and terrible control mechanics. Even walking is a problem...

The opening levels are littered with objects that need to be walked around. That might not sound much of a big deal, but it is. I was sick & tired of getting stuck on the scenery. This also applies to your weapons which are often blocked so can't hit their target. Heck, even the ghosts suffered from this problem!

Even worse are the controls which are so sluggish and even make walking tiresome. Plus the rate with which you attack the monsters is far too slow. That means we can't destroy any generator unless you choose to walk through lots of ghosts to get a closer shot - and thus lose energy. A faster rate of firing would have fixed that instantly.

Surely, it's not all bad? Well, no, but let's view one final screenshot before my judgement...



Looks like we've just walked straight into an ambush. Shoot the generators, if you can!



The CryptO'pinion?

Gauntlet 3 was programmed by Bill Barna of Software Creations and I wonder if his job was to rush through a quick and nasty Amiga port? It certainly feels like it. This is very disappointing when you consider this is the same company that proudly gave us classics like Bubble Bobble, Ghouls & Ghosts and Bionic Commando! What went wrong?

Forgetting that it's supposed to be the third in the series, it's actually an enjoyable game in its own right. I enjoyed exploring the different lands and going through the motions of kill, kill, kill. It's pretty good ignoring the problematic controls. However, it fails big time as a "Gauntlet" game and can only redeem itself in co-op with a friend.

Downloads for floppy disk and hard drive.


A GLIMMER OF HOPE?

Update: I have contacted Peter Putnik (8BitChip) to ask about a hard drive version that supports faster Atari computers. Once again he worked his magic and I've been enjoying Gauntlet 3 on my 16MHz Atari STe and yes, I said the word with enjoy in it!! Sure, it isn't perfect but, if you have a faster computer, then this update will help to eliminate some of the problems, especially with the unresponsive controls.

Sunday, May 15, 2016

Cuddly Demos by The Carebears



I remember the first time I saw that kid sticking out his tongue in disgust!!
Such an iconic demo so grab yourself a copy of the Cuddly Demos at Demozoo.


Credits
A.D. - Graphics
An Cool - Code
Ayoros - Code (HTML5 CODEF Remake)
Dyno - Code (HTML5 CODEF Remake)
ES - Graphics
Frutbunn - Code (HTML5 CODEF Remake)
Jas - Code
Mad Butcher - Graphics (Calvin and Hobbes boot graphics)
Mad Max - Music
Mellow Man - Code (HTML5 CODEF Remake)
Ming - Graphics (Font)
New Core - Code (HTML5 CODEF Remake)
Nick - Code
Nigel Brownjohn - Graphics (Main Menu Sprite)
Tanis - Graphics
Transformer - Graphics (Tristar Charset)

Friday, May 13, 2016

Accelerator



Lost forever?

Accelerator was demoed in ST Action #31 all the way back in 1992 and appears to have never been released. Well, I may be wrong as I'm hoping there are registered versions out there... somewhere... as the full game would have only set someone back a tenner. That's pretty decent and I expect a few copies were sold? Well, I really hope so.

This racer looks, and plays, a LOT like a certain Atari racer, but, with smooth scrolling. Digital Reality was going to be the 'publisher' so I'm assuming they went Kaboom or the guys gave up? Has anyone got any information to share? I hope the full version can be found one day. Let me know if you have information or a disk image!

Credits...
Digital Reality Ltd
Peter Thorp (coding)
Hamish Cooper (graphics + sounds)

AtariMania has the download of an early demo version and it's ace so we need the full game desperately!

Saturday, May 07, 2016

POWER UP +



Gentlemen start your engines

Power Up + is an overhead scrolling racer by Marek Cichon of Empty Head. This isn't a game I've heard of before but we all love Super Sprint and the Super Cars games so I was basically expecting more of the same, to be honest.

Sadly, my first impressions weren't good because it felt like a cheap Super Cars ripoff. Well, I never go off first impressions because I'm usually wrong! So, I took the time to configure the many options this game offers before playtesting it again - through rigorous racing sessions. It wasn't long before I was ripping around the tracks, wearing a cheesy smile!

Let's show you the first screenshot which is dead interesting. No, honestly it is. I swear...



Lots of options so take time to configure Power Up to suit your particular computer.


What a power drive!

There are a lot of tracks with various conditions to endure like the type of road and weather - I really enjoyed the wet tracks for sliding around the bends. Okay, it's hardly Ridge Racer but it's still fantastic fun. Weapons are supported and each car has the ability to fire the world's slowest "rocket" which somehow always manages to hit me! Also, watch out for oil spills left behind by the other drivers that will have you slipping and sliding like a crazy fool.

Controls work very well: acceleration is automatic through reverse and two forward gears. Top gear that allows you to hammer past the other vehicles so you better practise your cornering! Strangely, weapons are activated using the keyboard which may be awkward for joystick players? Successful racers will be rewarded with glory and a massive golden cup - before strangely being sucked down into the ground. You heard me - I don't get it but it's ludicrously funny!!

Wouldn't it be nice to design your own track rather than what is provided? I know, it'll never happen...



There's even a track editor for the creative so why not make your own race course?


Aesthetics?

Overall, the graphics are pretty much homebrew but the spites are well-detailed and I cannot deny the amount of work that's gone into the scenery and more. Those STs with Blitter Chips are supported for better framerates but it's now that you should take a look at the configuration to get the best performance possible otherwise you will only regret it.

Sadly, the stock ST computers can struggle, especially if you start playing around with the settings. You'll only find yourself glaring in envy at anyone owning a faster computer. Yep, Power Up needs that Blitter and loves faster computers with extra clock cycles. Which is good and bad depending on your setup!

Sound effects can be either chip or DMA and I personally prefer the latter when screeching around the race tracks. The music is in stereo on the Atari STe and supports playback frequencies up to 50Khz - astonishing. I love the audio so much!

Okay, sod it!! Here's a cool screenshot of the gameplay. Happy now? Take a look at this...



I love the humungous variety of different tracks and they all look pretty darn cool.


The CryptO'pinion?

Power Up has more than its fair share of quirks and needs the player to tweak the settings for the best performance. Even then, you're left wondering what it would be like on a Mega STe or Falcon as it can be sluggish if the settings are set excessively high by a moron. In my opinion, ST owners shouldn't bother as the Atari STe is the base model due to having a Blitter and DMA audio. However, even then, I'd suggest lowering the audio frequency for better performance.

For all its faults, this is a great racer and one that I have genuinely enjoyed playing on both my Atari STe and Mega STe (16mhz). There's a lot here to enjoy with many tracks that are a scream to race on. Spend time to master the controls in a few practice games and it won't be long before you're tearing around like Dale Earnhardt!! Super-duper fun.

Grab the download from my Dropbox fully compiled and check out Marek's website too.



Gotta love the pile-ups! But then one car will drop some oil which is so cunning!



- Marek Cichon interview -


I decided to contact the developer, Marek Cichon. His website had been online for many years so I expected to hear nothing but, within a few minutes, I had a reply! We chatted and I asked a few questions along the way...

Why did you create Power Up and what inspired you?
 - I liked frantic racing games - Rally Speedway on Atari 800 plus track editor.

What did you get from the TOS platform during this time?
 - 6 years of fun and development overnight!

Did Power Up live up to all your expectations?
 - Unfortunately not. It is the homebrew game with a look developed mainly by two friends from the small city Chomutov. We would be successful to release the game till 1992.

Anything planned for the future?
 - We have released another game with the similar graphics for PC called Pixoria (see pixoria.eu)

What Atari computers do you own?
 - American NTSC version of Atari ST from 1985 year (my father bought in in Houston, Tx). I have developed most of my programs, including Power Up, on this computer but using on PAL TV. This meant black and white, unstable display (TV 50Hz, Atari 60Hz). Also a European Atari STE with 2 MegaBytes extended memory!

Easy question, what are Marek's favourite Atari ST games?
 - Vroom, Super Cars 2, Lotus Esprit Turbo challenge, Karateka, Test Drive, F15 Strike Eagle 2. Oh I see that racing wins!

Are you planning any Power Up updates in the future?
 - No. There were two releases Power Up and Power Up Plus with better graphics, shooting and oil slicks to finalise the game.

What retro games are you playing in todays crazy world?
 - I prefer the older Atari 800 games like The Great American Cross-Country Road Race, Rescue on Fractalus, Electra glide.

Are you listed on Demozoo?
 - No, it is Karel Rous (Empty Head), my distributor. I have never met him :-)

What makes Marek tick?
 - When people contact me from Australia, Mexico or UK. Those who play Power Up with my compliments. Thank you Steven.

Tuesday, May 03, 2016

Relix



A music disk with something extra

Atari ST chiptunes are superb and proven to be timeless, unlike tracker/MOD files (much of the time). We have numerous music disks in our library and here is Relix by DHS/Paradox. This features some of the most awesome examples of what 505 (aka Nils Feske) has created. It's quite something to hear such a massive selection of quality chip music pumping out of your ST's speakers so crank up the volume!

Anyhow, this disk has a cool feature that should be standard on all musicdisks - an AUTO Play function. Yep, you can leave the music disk alone and it will automatically work through every tune. I love Relix and it's one of my favourite musicdisks ever made which is saying something for a machine like the Atari ST.

Relix download by Dead Hackers Society and Paradox [demozoo]

Credits
505 - Music
Dan - Graphics
Evil - Code, Graphics
Paranoid - Code
Zweckform - Graphics

Tuesday, April 26, 2016

double DD

Backing up your files can be a pain in the .. neck .. but you would be gutted if you lost any precious data! So here is a simple method to duplicate your Ultrasatan's SD card which is not only effective but takes very little effort. The requirements are a Mac with an SD slot and a basic knowledge of the Terminal program.


 - IDENTIFICATION -

Firstly, eject your SD card from the Ultrasatan and slide its "lock" switch to write-protect it. Insert it into your Mac (if a warning appears then click on the "ignore" button). Load up Terminal.app (within Utilities folder) and type in this command:
diskutil list
This will display information to help identify the SD card - look for the capacity of your card. Mine is 8GB as you can see in the clipping, below. Thus my card is "/dev/disk1"
/dev/disk1 (internal, physical):
 #:     TYPE     NAME     SIZE     IDENTIFIER
 0:     *                 8.0 GB   disk1

If you would like to verify this information, type in this command :
diskutil info /dev/disk1
Within the output, you will see a line confirming that this is indeed our SD Card :
Device / Media Name:      SD Card Reader


 - BACK IT UP -

Type this command to backup the SD card (enter your password when prompted)
sudo dd if=/dev/disk1 of=~/Desktop/st-backup.img
Leave it to complete and after a few minutes you should have a file on your desktop called "st-backup". Now eject the card from the Apple Mac and reinsert it into your Ultrasatan - not forgetting to slide off the lock switch! I recommend zipping your newly created backup file and then storing it somewhere safe, like iCloud or Dropbox.


 - RESTORES -

Perhaps you have a spare SD card idly doing nothing? So long as it's the same capacity as the first, we can easily restore our backup file onto this using the command :
sudo dd if=~/Desktop/st-backup.img of=/dev/disk1

 - AND FINALLY -

Of course, there are numerous different methods to secure your data and here is just one. It's the backup method I personally prefer because the dd command is simple and powerful. I hope this is of some use to Mac & Linux users, sorry but I wouldn't know about Windows. Any questions then just gimme a shout and I'll be happy to help.

Sunday, April 24, 2016

Atari STM


I've always had a secret longing for the sleek Atari STM computer before it became bloated with an internal PSU and floppy disk drive (STFM). I've just bought one off eBay for a meagre £14 and it's in superb condition too. Needless to say, I now require an external floppy drive and PSU so I cannot wait to get this beast working :-)

Saturday, April 23, 2016

Double Dragon 3 - Rosetta Stone




Yie Ar Kung-Fu!

I wanted to feature an Atari ST game to celebrate St George's Day so I figured something dragon-related would be great? Anyhow, I tried a few games but I wasn't in the mood for those and sadly, nothing else really caught my attention. Then I remembered Double Dragon 3 ... ahem ... come on, it has "dragon" in its title!

🏴󠁧󠁢󠁥󠁮󠁧󠁿 For all those wondering what England's St. George's Day is about 🏴󠁧󠁢󠁥󠁮󠁧󠁿

Double Dragon 3 takes us on a trip around the world and begins on the streets of America. From the first stage, we're thrown into the thick of it as these streets are filled with thugs - all intent on giving you a good hiding!! There are lots of kicks and punches which can be acted out - drawn well with cool animation.

Controls are smooth & responsive with each type of kick or punch easily performed. In fact, DD3 is actually very easy to pick up and play so I got that "arcade feeling" I hoped for. We need no learning curve. I must say that, immediately, even a beat 'em up noob like myself gets a thrill from this arcade-styled kicker!

Let's pause the read for some screenshots...



You don't mess with guys that look like these two!!



But I gotta laugh at the fun artwork throughout. It's great, but a little creepy!!



Kick him when he's down!

Immediately, it's obvious this game was designed with fake Hollywood-style action over any pseudo-realism. The baddies are awesome and can attack in groups making for a frantic, full-of-laughs, joystick-bashing time. At times, I got a Golden Axe vibe and, throughout, I enjoyed the barrage of silly fighting.

The gameplay is well-balanced, without being too easy or overbearing. I soon discovered a jumping/flying kick which is very effective!! However, repeating the same move soon bored me, so out came my joystick-waggling skills to uncover other hidden moves and before long I found a spinning vertical kick. Yeah!!

The enemies are a traditional lot with predictable AI but they all move slowly so the overall pace is reduced. Occasionally, shops are available to offer you power-ups like weapons, etc/etc. This adds a little more depth and longevity to your entertainment and proves that beating people up will always be incredible fun.



Come on, get up and take some more smackin'!! Yeah, I can take on anybody GRR!!



Ah, he's big. Well, they say that the bigger they are... (I hope that's true!!)



The CryptO'pinion?

Double Dragon 3 is a bucket load of fun with great graphics to boot. The sound effects are neat but it's a shame there's no in-game chip music. I loved the initial location set in the grungy streets of America. I am genuinely shocked by how much I enjoyed this beat 'em-up and I cannot recommend it enough.

Double Dragon 3 offers great, kick-ass action so scores top marks from me. I enjoyed this game a bunch!!


Kick & punch your way using either
floppy disk or your hard drive

Friday, April 15, 2016

Buggy Boy



A 16-MHz Buggy!

Buggy Boy is great and the ST received a fantastic conversion with gorgeous aesthetics that suit its style perfectly. This is a no-frills arcade racer that doesn't take itself seriously - it's simple, extremely addictive and I love it. However, there are a zillion videos scattered throughout YouTube land so I thought I'd make something a little different... My video emulates the game running on my 16Mhz Mega STe which is ludicrously fast and rather insane.

I don't know why I made this video but I hope you enjoy what is nothing but a silly recording!! :o)

Friday, April 08, 2016

Stardust




Meh, another Asteroids?

Stardust was released late in the ST's life by Bloodhouse in 1994 and it's not only one of the last commercial games released but is actually an STe-only product. Developed by several famous names from our great demoscene (thank you Aggression) these guys burnt the midnight oil to deliver a wicked twist on the original Asteroids arcade genre.

It not only plays similarly to that old favourite but also features modern aesthetics for extra zest. Such as ludicrously awesome colours and sampled sound effects; all are quite stunning and complement the frantic action.

Wanna see the war plan? It's technical but translates to "kill everything and don't die!". Check this out...



A clear and accurate war plan, I'm sure you'll agree? lol



Bam! Bam! Bam! Blast the rocks!

There are a total of five levels with each containing six missions. All are host to a variety of rocks along with the expected dangerous baddies. After each level is completed, you must travel through a wormhole-like tunnel onto the next part of the galaxy like something from Buck Rogers or Starwars!! These tunnels are filled to the brim with oncoming rocks for you to dodge or destroy - no easy task but it's a thrilling moment that I never expected to play!

Bonus levels pop up regularly and feel similar to a particular Thrust clone. Note, these are optional but you must be daft to ignore the fun. So don't be daft!! Of course, a game like this wouldn't feel right without End-Of-Level Bosses. Each mission has them and these guys are tough! Much perseverance will be required during these enjoyable romps.

It's time to stop reading and enjoy some pixels! Let's take a peep at another screenshot...



Check out these outstanding and colourful visuals!! Amazing stuff.



Enhanced gaming!!

Stardust is something else. It's on another level with gritty, fast-paced gameplay. The basic mechanics are what you would expect - Asteroids - so it also feels more or less as you would expect. This is awesome because you can jump straight in and begin playing without that learning curve. Heck, it's all about dodging and shooting. Are you tough enough?

The controls are also familiar: left and right will manoeuvre your spacecraft around. Pushing upwards will thrust you forward into hell. Don't worry, we have a shield that aids you during those sticky moments. Finally, our ship's main weapon is more than capable - perfect for gratifying rock-blasting!! Nothing wrong here, folks. This is all super-spacey-gun-fun!

This next screenshot does itself no justice. Seriously cool stage with mind-blowing fx...



Buck Roger's side event is absolutely exceptional. Impossible not to be impressed.



Enhanced Aesthetics

Graphically, Stardust is utterly glorious. Everything is bold and colourful with stunningly smooth animations. The rocks are also something else with jaw-dropping 3D renditions that look beautiful. Not only that but the display is running in overscan!! Yep, it looks so HOT and everything is in overscan which means lots of extra pixels to blast.

Equally impressive; is the audio with beautiful examples of thumping stereo tunes, accompanied by BAM!! BAM!! BAM!! DMA sound effects. This is one shooter that's gonna blow your socks off. If I can offer one piece of advice: crank up the volume!! Yes, I guarantee you will love everything Stardust delivers so turn it up high. No, even higher! :-)

This is one of the best-looking/sounding Atari STe games ever released. Let's have another screenshot...



Look out! Move quick and keep on firing - are your reactions good enough?



The CryptO'pinion?

This is a spectacular showcase of what the Atari STe is capable of when in the hands of people with talent and commitment. These guys didn't simply rehash an old idea or produce a weak Amiga port. No, they unleashed a product that feels fresh and exciting. The effort that everyone put into the gameplay, visuals, and audio is far beyond praiseworthy.

Stardust is a joyride of rock-blasting thrills and a perfect shoot 'em-up. One of the best games I have played.

Download for floppy or hard drive.

Tuesday, April 05, 2016

uIP-tool




Easy-peasy transfers

As you may have read in my previous article, I've bought the NetUSBee. This is a gorgeous slab of hardware available from Lotharek. It's brilliant and has an ethernet socket to potentially connect to the outside world very easily.

It's possible to connect your ST to a Mac/PC thanks to Mariusz Buras who has developed a program called uIP Tool. This will transform your Atari ST into a file server without any configuration. Just load it up and it will automatically assign itself an IP - which you use in Google Chrome on your Mac/PC. Now you can access the Atari ST and begin transferring files.

NetUSBee with uIP-tool makes transferring files to/from your Atari ST a cinch...

In fact, you don't need to use a web browser at all. Load up uIP-Tool and then copy a file over to your Atari ST using the command line. It's geeky but it works very well so is lots of fun! Here is the example command to copy 'myfile.zip' over to the D-Drive on my Atari ST...

curl -0T myfile.zip 192.168.2.2/d/myfile.zip

uIP-Tool makes the entire process of getting files onto your Atari ST very easy. It's simple to use, with a great interface and gets the job done. Yep, NetUSBee is a fantastic piece of kit and uIP-Tool marries up very well. Excellent software!

Help for those using WiFi

If your router is in a different room to your Atari ST then you might think uIP-tool isn't compatible with your setup unless you have a mega-long ethernet cable? Not so. My router is located downstairs so I bought myself a very short ethernet cable to physically connect the Mac to my Atari STe.

To provide uIP-Tool with a working IP address - just enable the Mac's Internet Sharing. Sorry, I don't own Windows or Linux, but I expect a similar function exists? Just follow this:

 1) load up System Preference (via the Apple menu)
 2) click on Internet Sharing (view me)
 3) choose WiFi in the dropdown menu & tick the ethernet box (view me)
 4) lastly, tick the box left of "Internet Sharing" to activate this service.
 5) now quit System Preferences.
 6) load up uIP-Tool on the Atari ST and note the IP it displays for you.
 7) enter that IP into Google Chrome so you can now access your Atari ST. Job done!

Monday, April 04, 2016

Mouse Trap




Not the board game!

Billed as "old in style but brilliant in design" is Micro-Value's 1987 platformer, Mouse Trap (based on the original Acorn Electron game). I love platformers but not the Mario/Sonic kind but the ZX Spectrum kind I grew up with: Chuckie Egg II, Manic Miner, JSW, Monty Mole, Saboteur II, etc. As you can imagine, I was eager to give Mouse Trap a go!

We are Marvin The Mouse who desperately wants to win back the heart of his ex-girlfriend that left him for another. She must be quite the materialistic female when you think about the plan he's come up with to win her back? Scrounge dozens of lethal rooms looking for precious items that are gonna impress her. Yep, that'll work. Hmm, women...

Anyhow, this is a cruel and unforgiving platformer: make one mistake and it's often impossible to go back and try again - which usually means a life lost as you replay. Each screen needs every item collected before you can progress to the next. Finishing each is a matter of working out the best route rather than what appears the quickest.

There is a time limit, so hit the 'F' key to pause - now study the layout to figure out the best route.



No, he's not floating but simply in mid-fall. And that aspect took me a while to fully master...



Wow! Those colours... This game is incredibly different from the norm and I love that.



Some levels are pretty simple. Not only to look at but complete very quickly. Like this one!



Input & Outputs

The controls are excellent. However, I initially found them a little fiddly and quite perplexing. For example, if you're facing left and then tap "right" (to turn around) Marvin will not only do this BUT he also walks a couple of steps in that direction. I'm used to Manic Miner, so this frustrating mechanic took me some time to master. And I did.

Visually, Mouse Trap looks like an 8-bit platformer but with the ST's extra pixels and colours. It's kinda weird and features the oddest sprites: check out the old man with the big nose who appears on level two!! A weird-looking game with sprites that are either excellent or just plain crud: like the floating skulls which are awful. Yet somehow it works.

Music is eerily enjoyable but will get annoying, so press M to turn it off when your ears begin to bleed.



This baffled me at first but it's actually a lot easier than you realise. Love the sinking ledges!



Some of the levels are far simpler than you first think. Just take your time...



There is the odd dodgy screen but then it redeems itself with this blue beauty!



The CryptO'pinion?

Mouse Trap is a charming platformer with an incredible variety of different screens - all as difficult as they are quirky and you will always be drawn back for that one-more-go! The only negative aspect is the lacking a save-game feature. That absolutely baffles me because there are so many levels to plunder (ie, you are forced to replay).

Having said that, I have enjoyed Mouse Trap because it's a blimmin' excellent platformer. (Nearly) top marks from me!!

Download for hard disk or floppy.



Can you beat my current Hi-Score without cheating? No, I didn't think so!! :p

Saturday, April 02, 2016

Floppy Shop



Disks through the post?

For those of us old enough to remember Floppyshop, you will be pleased to hear that Chris Swinson has brought back to life their entire catalogue. That's right, it's all here and, unlike the old days, everything is completely free of charge!! All that is required is nothing more than a click of the mouse to relive those PD days.

Each disk is split into the original 16 categories and I'm currently hitting the games... How predictable of me!

Art & Graphics / Astrology / Clip Art / Communication / Demos
Disk Mag / Educational / Fonts / Games / Programming / Midi
Music / Product Demos / Sound / Utils / Word Processing

Anyhow, everything you once saw advertised in the latest issue of ST Format is now available to download. Kudos to Chris for supplying this service. I've already downloaded tons of disks and I hope you guys do too :-)

Thursday, March 31, 2016

NetUS-Bee



Lotharek has done it again!

I've just received my latest gadget from Lotharek, the NetUSBee. This awesome piece of hardware slots into the ST's expansion port to provide the option for fast ethernet networking and two modern USB ports.

I've connected a USB mouse (worked a treat) but sadly, at the moment, there are no more USB devices to use. I hope this changes soon because the potential is huge. Using a modern mouse is nice but I'm really looking forward to getting the ST connected to my home network. I've already been able to access my FTP file server. Later, I shall attempt to configure STinG and get my Atari ST on the internet using CAB - so wish me luck!

I look forward to future drivers getting more out of this. NetUSBee is a fantastic product and built like a tank.

Tuesday, March 29, 2016

Vaxine




Contaminated box art

It is time for another example of awesome box art from my own collection with US Gold's fantastic voyage into the human body. It's actually a familiar 3D shooter set within a unique environment and The Assembly Line always developed great games but with Vaxine they even made some use of the enhanced hardware lurking inside Atari STe: glorious [STE] technicolour visuals along with DMA samples, which are a substantial improvement over the ST.

I've always enjoyed playing this game because it feels like a weird dream. Very different and a great adventure.

Floppy disks can be found using Old Games Finder and 8BitChip has a version for your hard drive!

Monday, March 28, 2016

Highway Encounter




1985 has come knocking!!

This is one of my all-time favourite 8-bit games from the brilliant mind of Costa Panayi, Vortex Software. It's an understatement to say I was flabbergasted when I read an old post on Atari-Forum concerning the unreleased ST game; developed in 1990 by the late Mark Haigh-Hutchinson. Sadly, Vortex was unable to find a publisher, so the game was left to gather dust for years. Which is terrible when you think about it!

I always had a soft spot for Vortex and fondly remember playing Android, Cyclone and Revolution but Highway Encounter was my favourite. It takes place on a stretch of highway populated by aliens, tricky puzzles, and many other obstacles to get in your way. The aliens invaded and our robot convoy has the task of merrily pushing a bomb down the highway to destroy their mothership (located at the other end of this road).
Funny tidbit, I remember making a VERY basic map of this game back in the day. Very crude but I was pleased with my progress. Well, until I saw a screen-captured version in one of the magazines. Typical... Anyhow, there's a link to the Atari ST map right at the bottom of the page for all interested.

Right then, let's stop this badly written review for the first screenshot... 


Guide our little friends the best you can, they have dangerous cargo!



Road rage!

Our version of Highway Encounter has not been modified with pointless bloatware so, remains much the same. The obvious improvements are with the graphics; gone are the monochrome visuals for a world of technicolour. The highway and your objective remain the same with many whacky aliens roaming about causing trouble. Our droid colleagues are still daft and will get stuck on objects just like the original. However, this can be good: leave them behind - in safety - so you're free to clear the highway ahead of the dreaded aliens.

The joystick controls are spot-on perfect and, if you appreciate isometric games, you'll be at home - left and right rotates, forward to accelerate and pulling back slows/stops movement. As expected, the weaponry is the same and features an ultra-cool energy bolt. This can be improved upon - thanks to power-ups lying along your road trip journey. So, the ultimate question - can you make it to the end of this motorway and save the day?
Interestingly, there is also an editor to create your own highway. This is something I've yet to play with but I'd love to know if any of you guys have used it. Let me know in the comments below!

Let's take another pause from the reading to see another lovely screenshot... 



Some wobbly things are approaching! Let's kill 'em!!



Speccy aesthetics?

Visually, this is a joy with old-fashioned styles. In fact, I'm transported to 1985 by its authentic style that is updated yet preserved using a gorgeous palette that isn't over the top. In the 80s, isometric games were the in-thing and this was one of the best examples of that genre. The sprites are as crazy as ever, making you appreciate the finer details of what was achieved. The ST has taken the original and bettered it.

As for the audio, in-game music would have spoilt the atmosphere and been something I would have muted. Highway Encounter is all about careful planning and strategy so it has to be sound effects. Thankfully, they are made from samples and perfectly futuristic for the zapping. It sounds great and I love it!

I think we've got the room to squeeze in one final screenshot...



Those guys are almost too cute to kill. But let's kill 'em anyhow. Do you see a theme here?



The CryptO'pinion?

Let's take a moment to think about something. This is an Atari ST version of Costa Panayi's exceptional shoot 'em up. Additionally, the original has been bettered with marvellous aesthetics whilst remaining faithful. What more could we desire? Unlike many, this is how all 16-bit remakes should have been produced.

Well done Mark, I say. You respected the original game and honoured us with a polished conversion. Highway Encounter will always be a Crash Smash and the Atari ST has gained an exquisite remake. I Love it!!

Download floppy / hard drive (ultrasatan)

AtariMania has an awesome map!

Sunday, March 27, 2016

Happy Easter



Happy Easter everyone!!

Okay, I needed an egg-related game for Easter which usually means Dizzy or perhaps even Chuckie Egg 2 (Nah, I'll never play that terrible game again!). So, here is Heartland released in 1996 by Tony Greenwood of Stosser Software and later improved for the Atari STe by TOS-Crew with 50fps STe-scrolling. Fantastic stuff!!

That's right, the original was good but they supersized it for the Atari STe. Something I always love to hear...



Hey, what's Dizzy doing here in the land of whizzy scrolling!


Eggcellent!

This is a cracking (sorry) platformer but I admit that I struggled to fully grasp it due to the sheer size of its map. This is a big game and something you either play properly or not at all - unless you enjoy running around for a few minutes just to enjoy the smooth 50fps scrolling whilst listening to the DMA sounds burping out through the speakers?

This is a great upgrade and I enjoyed the graphics whizzing across my screen like silk that completes the experience. However, I wasn't so sure about the music as I prefer chip. Okay, let's take a look at the keys:
Move using the cursor key's: left & right
space: jump (or use the joystick or JagPad)
m: map
r: show processor time left rasters
s: toggle sample (STE, Falcon), sound chip, effects and no-sound
Esc: quit the game
c: to toggle between sizzy and sazzy
h: toggle 50/60 Hz (ST, STE only), on 8 MHz machines



Woo, this map is confusing at first. And boy, is this game big. Perhaps too big?


Play it

Okay, it's the same game we all enjoy and aesthetics never matter much to the actual gameplay but, I must admit, they sure are nice to have. TOS-Crew has taken a good game and made it even better with proper scrolling that slides across the monitor like never before. I think this will help you to enjoy Heartland more than ever.

This sure proves the power of the Atari STe which the commercial gaming world chose to ignore. What a wonderful upgrade. In fact, I wish there were more Atari STe upgraded games - congrats @TOS-Crew for going that extra mile!! Grab the floppies or a hard disk installable version and I hope you all have a great Easter †

More random ATARI ST articles from the archives

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