Hell froze over!
Right then, enough of this silliness... let's boot up my ST to enjoy a better 16-bit experience!!
Credits and DownloadsFurax - MusicJedi - MusicKeops - Code, Graphics (design)Mad Max - Music (endpart)Nova - GraphicsStarlion - Code
You can download Virtual Escape right now off Demozoo.Democyclopedia mentions each effect, along with the awesome Skyline (see above).
Interesting tidbit? I owned Jetpac on both cassette and cartridge (ZX Spectrum). I also had a huge Speccy collection that dated back to 1981 plus others like an Interface II (I'm such a geek). Sadly, I sold the lot when we got our first house/mortgage. :( ....I need a time machine!!!!!
+ Waste no time and get it downloaded for floppies and hard drive.+ Play the original game on your Atari ST using an emulator:
> Artemis is a unique (albeit colourless) emulator that works only on 8MHz Atari ST/e computers. Recommended for those wanting to experience something different.
> Speccy is another emulator with full support for colour and supports faster Atari computers. What a class emulator this is!!
LOAD "$",10 (this loads the disk's directory into Ram)
LIST (this lists that directory to screen)
LOAD "filename.prg",10 (you've guessed it, this loads a program)
RUN (go on, take a stab at what this might do!)
Please note:
- The "10" is the device ID for my Atari ST's hard drive.
- If you are running the emulator from floppy disk then you should instead use "8".
- Copy the Commodore ".PRG" programs into the same directory as the Atari file: "C64.TOS".
- C64 emulation was tested on my 8MHz Atari STe and Hatari (same spec) for the animation.
If you fancy a dollop of Commodore fun, the best download (that I've found) is on disk LAN-0066 via Floppyshop and it includes the documentation. Additionally, Old Games Finder can link to zillions of C64 stuff in the .PRG format. What a shame I never got to play more games...
Go on, give this a playtest and let me know how you get on in the comments below.
Credits
B.F.G - TextCrawdaddy - MusicMick - Code
I thought it was about time for another interview on AtariCrypt and who better than my mate Sebastien Larnac! He's better known as ST Survivor (STS), a name you will have seen credited in many wonderful Atari ST demos. Also, he's created other screens - such as images for programs like gwEm's STj and MaxYMiser.
I've been getting to grips with this game today but the hard drive version fails to work for me (I think it's my SD Card) so I went for the floppy version, linked below, by Zuul and this worked perfectly. Well, after a couple of hours, I am blown away by this incredible and captivating game. The user interface might first appear confusing and quite laboured but in fact, it's actually anything but because navigation is a breeze. I also love how the rooms are titled, which certainly helps me a bunch!
I'm currently getting to grips with the locations and examining everything I see in the rooms. Objects are often tripped-out and plain silly - I've just polished the eyeballs on a fountain to get it working, why I'm not exactly sure yet but I've done it. I have also chatted to some strange looking fellas, so I followed them and used the attack function. Won this battle but then his friends ate the corpse!
I laughably love using the brain to select various instructions, such as inspect, attack, and talk. What a strange yet oddly obvious way to make decisions!! I've also learned not to trust people, I walked into a dark room and somebody told me to follow them. Stupid that I am, I did just that and promptly fell through a trap into a water-filled pit. Here, I was eaten alive by some kind of monster! Great...
This game is different to anything I've played. I love how its storyline is deep and involving but never overwelming. I feel that I've only just scratched the surface of what will be a unique experience!