Monday, May 18, 2015

Elvira - The Arcade Game






A game with sex appeal

Elvira has graced our favourite 16-bit computer three times, two of them being adventures. However, the third is a little-known platformer by Flair Software, which is a platformer not too dissimilar to the likes of Turrican or Gods. Yes, that doesn't sound very original, but I don't care. Also, it's enhanced on Atari STe thanks to the Blitter and lots of extra colours. So, kudos to the boys at Flair for supporting both computers.

For this game, we are the Mistress who finds herself awoken by a wizard who needs her to complete a mission (here we go), and, apparently, we need to recover the Queendom. Whatever the story, I'm in, but it means there are three ginormous worlds to explore. And guess what, there are many demons to fight!!

Let's take a look at their loading screens, which are beautiful examples of pixel art...



Those looking for a tan might first wish to play the Underworld of Fire?



Or perhaps you prefer to plunder the cold depths of Arctic Earth? Bring a scarf!




Let's play with Elvira

It's obvious that Gods and Turrican inspired this, so no prizes for originality. There are two levels: Underworld of Fire and Arctic Earth (the third cannot be played until these are completed). Each has a range of baddies walking and flying in the sky. Hitting fire shoots a magical weapon with loud and exciting deaths - it's a shameless ripoff effect. There is constant action through huge, colourful levels stuffed with monsters.

The controls are good, but turning this sexy woman feels too slow. Elvira moves majestically; it's something seeing her flaunt those legs when turning or jumping. The walk is funny as she stomps the ground, but gravity appears low, so jumping takes on the form of Neil Armstrong on the moon. Actually, this is great for killing the monsters as the jump mechanic takes longer, so you can change direction as needed.

There's little that feels new as Elvira is running on ripped inspiration. That's fine, but it also means there's nothing unexpected, so everything feels familiar. I also found the levels too big and bewildering. The ability to save progress via checkpoints could have been better. As you can imagine, I kept on getting lost!

Let's take a peep at a jazzy screenshot of the fireworks you will experience...


Elvira doesn't waste any time flashing you a quick glimpse of her underwear!




Aesthetics

Visually, this is a corker with gorgeous levels that feature lots of colour and detailed sprites that explode like it's bonfire night. Parallax scrolling is smooth, but the action can slow down when a lot is happening. The screen width has been squashed a little to maintain the framerate on older STs, which is understandable.

The Blitter Chip is supported for both Atari computers if present (obviously, a standard on the STe). This makes the game run at a smoother albeit slower pace. So, an STfm without Blitter features a lower framerate but faster gameplay. Personally, I prefer the game without Blitter support! :o

The excellent theme music is by Sean Connolly with nice Gods-like effects (S key toggles). To be honest, there aren't an awful lot of sound effects; you will hear Elvira stomping more than anything else.

Righto, fellow ST Nutters, it's time for the final screenshot and guess what? It's beautiful...


Elvira is so hot that she can create sparks even in the cold Ice World.




The CryptO'pinion?

Sadly, even the busty goddess cannot save this game. The basics are very good and enjoyable for a while. However, the levels are far too large and thus the quest soon becomes tiresome without frequent checkpoints. Although the graphics are legendary (I tip my hat to Flair for using the Blitter), they should have removed the parallax effect in favour of a larger display/spritelier scrolling. That would have been better.

Elvira the Arcade Game may never have been in the arcades, but I don't care. Who doesn't enjoy dressing up as The Mistress Of The Dark? Oops, did I say that out loud? Yes, it might feel like a cheap Gods or Turrican clone, but I've enjoyed it. More than worth playing, especially if you have a trainer and map at hand.

Great game, and Elvira will keep you entertained for many hours. (Mmm, given half the chance!!)

Who wouldn't help Elvira if she asked?
Exactly, so grab her by the floppy or hard disk!!

Tuesday, May 12, 2015

lotsa stars!





You won't believe this!

It’s been ages since I uploaded a video, so I thought it was high time. I’ve had it for a long time, but I should have shared it sooner, because it’s so impressive and deserves to be seen by the demoscene fanbase. Come on, just look at the specs: 1265 zillion+ stars, calculated in real-time and at 50fps. Mind-boggling!!

I would like to see another 16-bit computer try this! So sit back and enjoy the show... 

Credit
No More - Music
Phenomenon - Code, Graphics (Logo)
TiNKer - Graphics (Font)
Download from Demozoo.

Monday, May 11, 2015

Blood Money



No lame Amiga ports (for once)

This is one of my favourite Atari ST shooters and by Psygnosis, a company (more or less) synonymous with weak Amiga ports. This game features some of the best graphics you will see in any scrolling shoot'em up and it sounds excellent too.

It's all thanks to the talent of Wayne Smithson who proved the power of the ST when in the hands of a decent programmer - who needed no custom chips. Still, I cannot help wondering how an STe would have done... Just saying...

Okay, soak your money in blood and play this amazing game using either a floppy or off your hard drive.


Wednesday, May 06, 2015

Do Things [Cream]





Chipmusic will live forever

Here is a superb music disk for the Atari ST/e: Do Things by Cream. Yes, it works on both machines, but the colours are better on the Atari STe, plus the tunes are in stereo, which is lovely!! The disk features fantastic #chiptunes by Tao, a talented musician I really admire, and I think you will too after listening.

The demo features a w
onderful tunnel effect leading to the main music screen, where you'll find a huge list of chiptunes. But the fun doesn't stop there - press the spacebar to view an incredible comic strip with legendary artwork. Some of the best I've ever seen. Cream has done it again, so download this now!!


 


All the Creamy credits go to this bunch of talented folk :
Abyss - Code | Agent T - Graphics | Candyman - Code, Music (End part) | Tao - Music


Atari STe demos playlist ( link )
Atari chiptune playlist ( link)
- Demo Encyclopaedia -


Sunday, April 26, 2015

Fire And Brimstone





Tough as nails!

It's a well-known fact that games were harder back in the day. Perhaps our generation was made of tougher stuff, and today's kids are wimps? That sounds right, and we have a game to prove it. Hey, before we begin, did you know that I've fully mapped this game? No? Well, click the "Game Maps" link to your right...

Fire and Brimstone was released in 1990 by Firebird and is one of the most visually stunning platformers I have seen. The adventure takes place in a fantasy world of Norse mythology, as the mighty Thor must battle the forces of Hel. She has escaped and spread her lust for evil over the Nordic lands with her minions, creating havoc! So, wait for it, it's up to us to clean up this hellish infestation and get home in time for tea.

Check out these gorgeous screenshots with the first immediate puzzle (that makes no sense, ironically)...



This game blows you away from the start with an oddly puzzling demon who always wakes up!


Look out for witches with their rapid spells. Who are also tough to kill!



We are the mighty Thor!

There are five worlds (including Hel) to beat - Alfheim, Anaheim, Nidavellir, Muspell, and Nilfheim. Each screen is a puzzle in itself that requires careful thought before you attempt to foolishly maraud through. Even the first screen can confuse, and its solution makes little sense - get used to this trickery!

Each level’s objective is to find key parts and complete them. Only after all fragments are discovered can you finish the levels (along with a boss to defeat, of course). Therefore, every screen should be thoroughly searched for hidden objects to avoid being punished for laziness and sent back to revisit previous screens!

Thor doesn't only carry an axe but two individual weapons, which he flips between, including bombs and fire. Some power-ups will help improve our abilities against the hordes of baddies who come in all shapes and sizes - each possesses a cunning yet humorous personality. Everyone is often really difficult to kill, from magic-throwing witches to goblins, old bats, and things hiding in trees. It's impossible not to love this game's awesome charisma - I especially love the funky ghosts and creepy witches who fly by on their broomsticks.

Let's view another ghostly and witchy screenshot from this tough platformer...



Watch out for all kinds of freaky monsters. Oh, look, it's the mother-in-law on her broom!


We're in the creepy woods, which are full of ghosts. And HIM too! Runnnnn!!!



Aesthetics

Fire and Brimstone offers an exceptional visual treat by Chris Sorrell. Astounding attention to detail, using an artistic flair that perfectly complements the medieval and hellish atmosphere. The characters look fantastic and are superbly animated with scenic settings that are always beautiful. Jaw-dropping 16-bit pixel art.

Warning: there’s no scrolling. For an Amiga user, this likely translates to their usual complaints about Atari ST ports. However, Fire and Brimstone wasn’t designed to scroll and is perfectly suited as a flick-screen platformer. In fact, I'm pretty sure scrolling wouldn't have had the same effect at all.

David Whittaker’s thumping sample tune serves as the title music, and while brilliant, I must admit I prefer his chiptunes. Don't get me wrong, it's excellent, but just my personal taste. The in-game sound effects are superb for all the usual effects, but clearly can’t match the majestic quality of the lush and detailed graphics.

It sure looks and sounds the business, alright, so let's see another couple of screenshots...


See that guy in red, I wonder what's his story?


Oh, each level has a secret room. Don't miss it otherwise, you'll be sent back!



The CryptO'pinion?

Fire and Brimstone is the most challenging platformer I’ve ever played, with its unforgiving mechanics. However, with patience, you’ll learn how each screen functions and make progress. Even then, it remains incredibly difficult, so I’d rate it as one of the most frustrating games. Hardly a glowing review, right?

Ignoring my painful progress (with a trainer), this game is incredibly entertaining and potentially rewarding for a determined player. I love how each screen offers its own mini-adventure, which naturally extends its lifespan due to its design. Despite its flaws demanding a trainer, I absolutely love it.

However, I fear only the foolish bravest should venture into this world of torment. Enjoy!

Download for floppy or hard drive.