Tuesday, August 07, 2018

RVF Honda





Street Hawk!

I felt it was time I included more biking games as they're pretty scarce on this lil' old website. So here is MicroStyle's RVF Honda which is one tough biking simulator many remember. It comes in a familiar box that features a beautiful bike somebody... somewhere... will appreciate. Inside the box, is a brilliant manual but that's enough yapping and I booted up the game and took my new Honda for a ride.

First things first, RVF Honda isn't an arcade racer, more a simulator with semi/realistic mechanics like manual gears and opponents that only Barry Sheene could beat. The graphics are barebones but the performance is furious. Heck, there is an option for a faster 60Hz display - which is something all games should have.

This racer is fun albeit with a massive learning curve due to the way the bike handles. The controls take some time to master and you will crash a lot - having to push the bike is a neat touch when restarting (but that soon wears thin when struggling to master those corners; slamming into yet another tree). Yep, the learning curve is hell on two wheels which I think is successfully demonstrated in my video recording.

Basically, you must devote lots of time to learning the controls. Again, this isn't an arcade racer so play Enduro Racer if that's what you want. Devotion beats the learning curve; your reward is a superb racer.

Okay, let's take a look at the box, contents, and some nifty screenshots...



In keeping with their theme, the front is predictable yet pretty cool.


The back of the box is actually better than the front, which is odd!


The manual is concise and stuff full of information. Make sure you read it...


Hmm, not much for your pennies when you think about it?


Make sure you're in the right gear for the corners otherwise, you hit the tarmac!



That then means pushing your bike to get going again. Love it!!


Take time, learn the controls and grasp the feel of the handling.



Oi you, keep off my grass!! Pah, a need to practise more...

Wednesday, August 01, 2018

The Atari ST And The Creative People





Another book?

Marco Breddin has done it again!! After unleashing the jaw-dropping Breakin' The Borders we finally have volume two, Beyond The Borders. I have only just received my copy and it appears a wonderful work of art, detailing yet more hiSTory about the creative folk who made us gasp in awe. For once, I am (almost) lost for words by what is nothing less than a beautiful and professional product that is worth every penny. I hope you all buy yourself a copy!

Take a gander at both volumes on the Microzeit store and see if they don't get your demoscene juices bubbling with excitement. I know mine is so I'm excited to carefully begin flicking through each page of volume two :)

Sunday, July 29, 2018

5 Random Atari ST Games





Something new, something unexpected

I thought that it might be a nice idea to randomly select a handful of Atari ST games - something different from what I might normally choose. So I picked five games from the Dream Weavers menu disks catalogue. Everything is available on a floppy disk from Atari Legend but all can be installed onto a hard drive thanks to D-Bug and 8BitChip.

Anyhow, this idea proved fun and with a few shocks too: I had a blast playing four totally new games (and Golden Axe). The video recording shows my first attempt at each game and I hope you enjoy watching it? Not a walkthrough ;)

Let's take a quick look at each one of these random Atari ST games. This was a fun play I gotta admit...





 The Amazing Spider-Man 


Update: I have since reviewed and featured a high-resolution map. Check it out here! :-)

Okay, the first up is The Amazing Spiderman by Empire Software. Now, I think that I remember playing this a few years ago but wasn't too impressed by the fiddly controls and lethargic pace? However, I must say that this "platformer" has genuinely shocked me because it's an incredible adventure which puts a different spin on the expected genre simply because of Spidey's mechanics. This means we have the expected superhero abilities along with being quite the sneaky saboteur - it's superb walking on the ceiling to creep by our enemies or punch switches with our webs.

There is also a fantastic 8-Bit vibe going on. Especially visually, which might not go down well for those looking for a classy 16-Bit quality, but I think it's perfect. Overall, this is now literally one of my favourite Atari ST games and I cannot possibly explain just how much I've loved being Spiderman!! Makes for a boring recording but this is an absolute GEM.



The opening screens are excellent giving the player a chance to learn the control mechanics.



Watch the giant Spider-Man on the right. The game ends when he's a skeleton!





 Edd the Duck! 


Next up is Edd The Duck which was aimed more at kids and isn't something I would normally choose. It's basically a poor man's Rainbow Islands but it does a good job trying to live up to that class act. Actually, this is also a cracking game and a lot better than I had expected. However, I found the jump mechanic a little off and the difficulty high.

Overall, it's a good platformer but it's probably a better idea to boot up Rainbow Islands?



You've gotta admit that the graphics are superb, especially the sprites.



There's a lot going on which makes this game quite tough. Practice makes perfect?





 Exterminator 


Audiogenic's Exterminator was developed by The Assembly Line and is something I've wanted to play for a while - because it reminded me of Trashman on the ZX Spectrum. This game is about pest control as the entire street is overrun with critters: wasps, spiders and many others. We won't be laying traps or leaving poison because we're quite the hands-on guy.

Yep, using a BIG hand, we crush, pound or shoot the critters that emerge from the darkest corners of each room. It's kinda like a nightmarish mix of Klax and gets even sillier with support for two players - which is actually tremendous fun. This game is pointless, yet something every Dad needs to experience with his kids - they will love it.

A good bug-crunching game that excels in two-player mode and I'm shocked at how much I enjoyed Exterminator. Finally, I must add that The Assembly Line makes us proud by supporting the Atari STe with cool DMA sounds!!

I really enjoyed this game. It's silly and great fun but best experienced with another player.



I instantly got Trashman vibes from my old Speccy days.



Everything comes at you pretty fast. Can you squash or crush everything in time?





 Golden Axe 


Golden Axe is a beat 'em up that needs no introduction. Such a fine arcade conversion but it's also one of those games that could have been a great chance to show off what the Atari STe was capable of. Sadly, there's no STe support, an opportunity lost [IMHO]. That is where my criticism ends because this "platformer" is pure gold and tons of fun. I also love the graphics and sounds too!! They have done a good job here, so if you're after an awesome hack 'n' slasher - this is it.

I should make a proper article here on AtariCrypt for this amazing game. A superb game, play it!! :-)



Slam the dude on the head whilst his friend sleeps. Brilliant action!!



Ah, it looks like these two got the better of me (again!)





 Ivan Ironman Stewart's
Super Off-Road 


Virgin's Super Off-Road is another game I wouldn't typically have considered because it looks like a shameless Super Sprint ripoff. However, I am kicking myself because this is fantastic, and I immediately took to its bumpy racer style. It's so much fun tearing around the mucky tracks - but it was odd being asked for my date of birth. Anyhow, the game has superb controls and the physics performed very well. Ripping up dirt with Ivan is absolutely brilliant and I had a blast!

What it lacks in originality is compensated by great gameplay and is the perfect end for a great run of ST games.



Hey, it's an offroad Fonzie!



Ignore the Super Sprint vibes and play this gorgeous racer!!

Friday, July 27, 2018

Cud Lee's Quest






A cuddly platformer?

I remember playing this platformer by Robert Dytmire years ago. I enjoyed its 'alternative' style as it features rather "odd" mechanics, which are weird. But stop - wouldn't life be boring if every platformer played the same? With that in mind, Cud Lee (geddit?) was originally aimed at a younger audience with interesting child/tutor features by design. I think there's something quite charming about it, so it should appeal to all.

The aim is to fight our way through the hordes of baddies to rescue captured Pixies. It sounds easy, but you'd better watch out for a range of enemies who are roaming through the screens. It's like a weird dream, and this mechanic I adore. They are literally wandering the screens, going about their business - whether you can see them or not. These suckers love to jump, and many are tough and can even fire weapons!

The joystick controls are the first thing that hits you because everything feels low-grav with weird movements. Collecting power-ups is a good idea to increase speed, jumping abilities, weaponry, and extra lives. Keys will unlock doors, and some walls can be climbed like Zool because of "strange knobby things".

Graphically, this is no Hoog or anything else from the Atari ST's PD library. Backgrounds are boring, and the environments aren't anything much to write home about. However, it's got a certain charm with the character sprites being the best thing. Plus, their numbers are huge, and I found them humorously detailed.

The sound effects are made from a mix of chip and samples. This mash works well, but the 'WORRR' when something dies is quite pathetic. So pathetic that I loved it to bits. Hey, it's a PD game... Come on!

Cud Lee's Quest is crudely entertaining, and that's the point. I'm unsure if it will appeal to everyone as it's hardly a conventional platformer. What I love is the freedom we're given and the speed at which we can explore. Also, the ability to float (err jump) with great efficiency through the screens is utterly superb.

Genuinely, one of the silliest and most compelling games. I think you will love this platformer!!


Grab the disk image if you're tempted?

Gotta love the baddies and their freaky jumps, but watch out for the little blue guy's arrows!!


Weapons are great and can be powered up to kill these hopping crazies with great efficiency!!

Thursday, July 26, 2018

Hong Kong Phooey





A story about a mild-mannered janitor

Once again, I've been plodding through my YouTube channel and found another old video, Hi-Tec's Hong Kong Phooey. This is a scrolling beat 'em up that begins with a cool intro based on the 70s cartoon I watched as a kid - this certainly brought a smile to my face!! After Spot releases the unappreciated janitor from the filing cabinet, we begin our adventure searching for Baron Von Bankjob who has just escaped from jail.

Watch out for the thugs wandering back and forth who want to stop us from capturing the villainous Baron. Thankfully, we are an expert in kung fu which is very handy. The joystick controls are superb and we can punch and kick our foe in many different ways: pushing up (whilst walking) performs a killer Van Damme flying manoeuvre. To reach higher platforms requires a bigger jump and that means also hitting the fire button which is a little cumbersome. I'm sure that action could have been thought out better?

And that's about that. Explore the screens looking for folk to hit as we hunt down the Baron. Think Rolling Thunder but a lot better. Okay, for those old enough to remember this fantastic cartoon...


I love the title sequence. It's short 'and sweet but I feel like a kid watching it!


The moves are easy to learn but lots of fun. "Yee-ah that, sucka!" (say this in a Mr T voice!!!)




Hanna-Barbera magic?

The graphics are nice and cartoony with an oldskool style that might not appeal to many looking for something extra or gorgeous 16-bit sex appeal. The scrolling is smooth but it's at the expense of screen size which has been reduced by a largely pointless status panel. Gotta love the crude character sprites and their pathetic animations! Worst of all when we jump - it's more of a float through the air! Totally ludicrous, but who cares?

Musically, there are nice tunes which I love and that are accompanied by sound effects for jumping and so on. Okay, they're just about good enough so it's the background music I enjoyed the most.

All pretty good but not great. Let's not let that stop a couple more screenshots from appearing...



Learning kung fu certainly didn't help this janitor to jump grace. More like floating!



One gets kicked into the air and then Flash Gordon turns up!




The CryptO'pinion?

I remembered making this video recording and feeling lukewarm afterwards, basically because I kept losing my barring so got lost a lot! Perhaps I should have checked out the map first? Anyhow, back then, I wasn't sure if the game captured the heart of the TV show or not. And I must admit, I'm still not exactly sure.

Hong Kong Phooey brings nothing new to the table. However, the Chuck Norris kicks are crudely entertaining, and I enjoyed exploring a technicolour world. If you have a cat called Spot and a cabinet to get changed in, then I suggest you boot it up. It's a good game, but there are better platformers for the Atari ST.

Download the floppy or hard disk version.

Random ATARI ST articles from the archives