Friday, June 05, 2020

Minefield




- You sunk my battleship!! -

Everyone loves the Battleships board game? Well, I know I do! So here is Minefield by Donald Campbell which is a PD game based on the idea. Only this time we're driving tanks across a minefield made from 64 square tiles. Our opponent is your beloved Atari ST who is trying to do the same and the one with the most through wins!

There are three difficulty levels with the first being "Dead Easy" which makes your Atari ST appear rather dumb. Especially as it fails to learn from its mistakes... The second level is "Quite Easy" and a marginally better opponent. Finally, we have "Intelligent" which is the most fun and even uses its cannon to locate mines. Sounds like fun, right?

It sure does! So, let's take a gander at a screenshot before we carry on reading...



As you can see, I shot the square ahead to reveal a mine. Wow, that was a close call. Phew :)



- Play The Game -

We begin each game by placing five mines secretly on your opponent's board (the ST will do the same on yours). Each player takes turns to safely guide a tank from one edge of their board to the other. We start each game by selecting any square from along the bottom row. Our tank can only move upwards or diagonally upwards and once a square tile has been used, it's removed from play. Of course, this is obvious and will also restrict your options later on.

Remember those five hidden mines? Well, to help locate them, use your cannon and fire at any square tile. The explosion will either result in a face or a skull: a smiley face means the tile is clean and free to use. However, if you see a skull then stay clear otherwise it's instant death - and for the duration of the game. Both players repeatably take turns until no tanks remain and the one with the most safely home is the winner. Gameplay is simple and easy peasy to learn!

Those who are clever and don't care about flashy graphics are still here! So let's see another screenshot...


Sometimes this game shoots itself in the foot thanks to its earlier (bad) decisions...



- Graphics & Sounds -

Visually, this game will blow your socks off!! I'm talking 200+ colours, 50fps hardware scrolling and all in overscan... Okay, okay, there's nothing like that whatsoever but a game like this needs nothing more than to be functional. The board is basic but clear, the smilies are cute and the skulls look cheap but I really don't care. Nor should you.

I wasn't expecting much in the audio dept and that's exactly what I got. The old YM chip struggles as I fear Donald wasn't much of a musician? There are a few basic effects but it's all pretty lame and the tanks sound like a wasp is trapped in a spider's web. Not good. However, just like amateur graphics, it really doesn't matter tbh.

That's right, fancy aesthetics are nice but never necessary so let's take a look at the last screenshot...



...and, ahem, as you can see we humans aren't too clever also. Sigh!



- The CryptO'pinion -


This game is superb fun no matter what you might be thinking. However, it's not perfect and I have a couple of quibbles. For example, it's a massive shame that there's no support for two players. Also, I'm not convinced about its three difficulty levels, especially when watching the computer make some terrible mistakes. Also, the 8x8 grid layout is restricting and can leave both players with zero options towards the end - even though a couple of tanks might remain.

Okay, it's time I stopped being an idiot and remembered this isn't a commercial release. Technically rubbish, yet here I am about why you should download Minefield. I can't give you much of a solid reason! Other than I've played dozens of games and loved every single second of it!! Minefield is one of the most enjoyable "PD" games I've ever played.

Wednesday, June 03, 2020

Shadowlands



Brace yourself for an epic adventure!

I've just downloaded an iPhone app that claims to scan photos/boxes and will fix the alignment angles and other funky stuff. Why am I telling you this? Well, everything you see within our Box Art section was taken using my phone's camera which means trying my best to get the angles just right! In fact, that's almost impossible with these shaky hands of mine, so I would often take 500 snaps just to get that one decent photo...

Well, no more because I have finally caught up with the rest of the world and started to use Google's Photoscan. This appears to do everything I need and very quickly too, so I thought I'd begin with Shadowlands which I purchased a couple of years ago (btw, you really should click that link and read all about the game). In fact, this RPG is astounding and one of the best games I have ever featured. Certainly one of my favourite games so I am delighted to own it.

What do ya' think about the box above? I believe it's actually very good and it took mere seconds without any shaky hands getting in the way to ruin it. Anyhow, check out what else we have inside the box...


The back of the box is superb and would have tempted the gamer to empty his wallet to buy it!


Should I post this? I wonder what would happen if I did or would the postman just bin it lol


The manual is nothing short of superb and stuffed with helpful information. Read it!!


And finally, here are the floppies which complete what a 90s gamer would have got for this cash.

Sunday, May 31, 2020

Easy Like Sunday Morning



Wakey Wakey!!

I woke up early today - in the mood for demos! No idea why, but I started watching a few old video recordings whilst suppin' my coffee. Yes, it's a weird way to spend those early hours when the family are still sleeping but... I am weird. There are so many great demos for the Atari ST and even a few for the STe too. (I never understood how the STe had all that extra graphical hardware, yet its demos pale considerably compared to the STFM releases?)

Anyhow, I ended up watching a few more videos - Punish Your Machine never fails to impress my old eyes and ears! Brace, by Diamond Design, is simply jaw-dropping. These got me in the mood - for another coffee!! Then I grabbed the headphones and enjoyed a few fave tunes by Scavenger, Nemo and TAO. A golden trio there!!

The trouble is, the hands ache holding onto the phone for that long, so I cast YM Rockerz' Spinning Wheels onto the TV. However, time was now running out and this "noise" woke my girls, who halted the fun ;-) But what a great start to the day! (Everything mentioned is within the above two [ST+STe] playlists I've linked.

I'll end this silly post with the groovy Sexgames by Christian Källström (Crazy Q) of DHS which is brilliant!!

Tuesday, May 26, 2020

Line Of Fire





We're going to war, bring a mouse!

Line of Fire was converted from the arcades in 1990 by Creative Materials for US Gold and is basically a "crosshair" shooter. It begins from behind enemy lines as we're trying to escape never-ending hoards of angry bad guys. They're annoyed because we've sneaked in and pinched their brand-new toy - a Rapier Gun. Of course, we have no intentions of returning it so must now escape in a blaze of glory. A-Team style!

The gameplay is simple: move the mouse onto the enemy soldiers and hit fire to send 'em to hell. Kill anything nasty, including the hardware that they use: a truck, plane, boat, or even their incoming missile attacks. Well, that's about as technical as this shooter gets - lots of frantic killing and loud explosions. Great stuff!

Oh yeah, so let's start by taking a look at the first screenshot...



The map shows our escape route through the base, jungle, rocky canyon, town, etc.




And bring a friend too!

One or two players is supported for a single or a (much-needed) co-op onslaught of pure adrenalin. Solo is controlled using the mouse which is precise but I feel the crosshair should have been bigger because it sometimes got lost among the explosions. Try it - hit the SHIFT key to spark a nuclear explosion (aka grenade) but be thrifty because these are best left for the end-of-level bosses. Trust me, you'll need 'em all.

We begin trapped inside the enemy compound with baddies lining up the corridors ready to kill us! The display shows our health and the number of grenades - both of which can be topped up by shooting the corresponding supply boxes lying on the ground. There's a boss waiting at the end of every stage, be it two ugly brutes firing missiles, a plane stuffed with a cargo of airmen, or a ghost train and its endless supply of soldiers.

Okay, shall we take a stroll through the many levels of this crazy game? Yes, a good idea...




- Eight Stages To Freedom -


Level 1 - The Enemy Camp

This is where we broke into the enemy camp, kicked in their sandcastle and make the bad guys cry. However, tons of smurf-looking soldiers were alerted (very odd) and they're mean and sneaky - some even hide inside the floor panels and ceiling vents. Once you reach the end it's time to battle two enormous bad guys who are just asking to eat those grenades.

Overall, I really enjoyed this opening stage albeit very short. Should have been much longer!


Level one kicks in with an assault of Smurf soldiers!



It's not long before a couple of bosses appear but I brought fire!!




Level 2 - Destroy The Enemy Jungle Base

Those smurfs failed to stop us and we made it outside to jump into our jeep and head for the jungle. Lots of enemies are lurking in these muddy waters, along with choppers and planes dropping bombs of mass destruction! The action feels unbalanced for solo gamers but the helicopter boss is pretty cool and a good fight without being too complicated.

Overall, this stage proves the developers used ST Basic and had no beta testers! Let's take a look...


Chug...Chug...Chug... alongside an unused Blitter...



Be quick and get blasting everything you see on the screen. Gun love time!




Level 3 - Exit By Speed Boat

Pretty much more of the same as the previous level - but this time we're riding through the soggier parts of the massive jungle. Watch out for the soldiers hiding on the river banks and you might even see the odd Rambo impersonator. The two bosses are back but this time they've brought some help for what is quite a fatiguing battle.

Overall, this level is more of the same which isn't great unless you have a faster computer?


It's good fun actually. Essentially, my pessimistic attitude is because of the framerate.



Okay, the two guys have brought in some help. It's very tough so expect to lose lives.




Level 4 - Fighting In The Canyon

Like the jungle, this time the graphics have changed to an odd-looking rocky canyon. Hmm, those walls don't look right, especially when you see soldiers hovering in mid-air! Anyhow, this level is another which is stuffed full of gun love and there's even an aeroplane boss that lunges rockets at your face.

It's probably better than the jungle stages but just as crazy with too many enemies eating away at your credits.


Enemies everywhere! Shoot - quicker - shoot some more. No, be quicker!



Gotta be impressed by the boss scenes, especially as no Blitter is utilised.




Level 5 - Do Or Die Battle In The Desert

Landscape graphics are gone and the display is reduced to objects and sprites. It's now that I noticed the odd blue background - it really stands out because there's nothing else. Looks very strange. However, the benefit of this sudden change is a decent framerate which means it plays better than all the other levels. The boss stage is a train, which is something solo players should fear!

Overall, a great level and I wish the others were as fast and responsive as this one. I enjoyed it :o


It looks... odd... but fear not there's a bunch of fun to be had here!



The train level is great actually, but there's a lot to do and it seems to last forever.




Level 6 - Foes Await In The City's Ruins

Finally, we've made it into a rough shantytown for a terrifying urban siege. Terrifying because that horrendous framerate has returned with a vengeance - I think this stage is the most sluggish of all? To be honest, it's a bit boring and also far too tough in solo. Where's the boss stage?

Overall, it's okay but all a bit... meh because of the dreadful framerate.


The idea behind this stage is actually very good but poorly implemented.



I'd had enough by the time this screenshot was taken and that's not good, is it?




Level 7 - Evade The Enemies Aircraft

We're on the runway and zoom off into the skies for aeronautical hell. However, this stage is tacky with a lame submarine boss - which is rubbish. Overall, this feels like a stocking filler and is the worst level so far.

Wow, I said that after playing the previous stage? Dang!


I've really had enough...



Oh, go away! (Yes, I've really really really had enough of the game now)




Level 8 - Fly To Your Base By Helicopter

Glad I didn't throw in the towel because Howling Mad Murdock would have loved this stage! The enemy chucks everything at you for one final attempt to get their fancy gun back! Don't get defeated because the end is very near. Sadly, I did, because it's insanely difficult! Which means I failed to save the Western World from the dreaded Terrorists.

Ah well, at least I tried...


That blue background might look daft, but imagine it black. See, it's actually a good idea!



No matter how much I tried, I failed to complete the final stage by my lonesome.




Graphics and Sounds

Visually, Line Of Fire is an oxymoron as it impresses and shocks in equal measure. Overscan is utilised with top and bottom borders removed to provide tons more pixels. I loved the comically bold palette, the sprites are huge and those explosions are ginormous! Sadly, the sprites look like I've drawn them and the framerate is shocking. In fact, it's possibly the worst performance I've seen from an Atari ST which is a sad thing to type.

The audio failed to impress. It begins with a nice title screen chiptune with a humorous intro but it's all downhill afterwards. The sound effects are your gun and grenades. So it's your gunfire that you're constantly hearing, which sounds like a room full of dancers shuffling their feet. Ugh, turn down the volume.

A mixed bag of goodies alright but the Blitter would have helped a lot... sigh...



Gotta take my hat off to the developers for using overscan albeit at the expense of framerate? :/




The CryptO'pinion

I must admit, I'm not a huge fan of crosshair shooters but Line Of Fire shocked me. There's no 2D landscape with pop-up cardboard soldiers waiting to be shot. Instead, we have a first-person perspective similar to something like Narco Police but in overscan. Which is kinda cool for a machine with only half a meg Ram!

However, this conversion is screwy and appears to do everything to make the Atari ST perform like a Vic-20. I would never compare a home computer to that of an arcade machine with its faster processors, sprite scaling hardware, etc but this feels rushed and should have been better. I don't understand what Creative Materials was thinking. Then again, aren't these the guys that gave us Street Fighter 2 and Days Of Thunder?

I enjoyed Line Of Fire because it's different from what I usually play. It's better with a friend as it's not balanced for solo play, but at least it provides a few continues to keep you interested. I'm glad I didn't buy this terrible game, but I still enjoyed rampaging through the various levels. Worth playing - but only with a friend.


- Downloads -

Floppy - Bad Brew Crew #33 (Stonish)
Hard Disk - 8BitChip (w/ extra credits)

Wednesday, May 20, 2020

Silly Dabbles Demo






Oh no, I've been creating again...

I love finding Atari ST programs that do something silly or unexpectedly cool. There are lots already within our Software section, like Full Screen Construction Kit, MandelST and I even got to play in overscan. Yep, I love to dabble in hiSTory so I was pleasantly shocked to find an intro maker I had not heard of before.

It's by Deviant Designers, called Letter And Intro Maker (L.A.I.M.) and is simple to use. Just select the various fragments of what actually makes an intro - a picture, fonts, chip music and a text file used for the scroller. There are already lots of fonts on the disk and dozens of chiptunes to choose from - the hardest part is writing the text (read the docs) and finding a decent image to use - unless you're talented in NeoChrome?

Once you're happy, save your production to disk and then quit into GEM to load it up. Yep, you've created your first demo screen in mere seconds! This is what I've done and named it "Silly Dabbles". It features an image from Beastlord and music by An Cool. Try this program - I'd love to see what you guys create.

I've recorded a video and the disk image can be downloaded. It's good using an emulator but best when run on a real Atari ST. I hope you like my Silly Dabbles Demo and enjoy using the program?

Credits and Download Links:

Deviant Designers for Letters And Intro Maker (LAIM)
https://demozoo.org/groups/38004/

Picture was taken from Beastlord by WJS Design/Grandslam
http://www.atarimania.com/game-atari-st-beastlord_8696.html

Music by An Cool used in The Death Demo for 2-Life Crew
http://sndhrecord.atari.org/mp3/AN_Cool/

- Screenshots from L.A.I.M -



Nothing flashy here but it works great and never crashed on me once!!



Oodles of fonts to choose from and a preview is shown before you decide, which is nice.



Dozens of awesome chiptunes to choose from but sadly no preview. Can't have it all...

Random ATARI ST articles from the archives