Tuesday, August 13, 2024

1943 Cracktro



Oldskool

I'm in a nostalgic mood, which is something of an odd thing to say considering the website you're looking at right now! Anyhow, this is one of the earlier cracktros. It might look lame but, it is legendary. Blade Runners used this intro several times and it takes me right back to my early ST days in the 80s. Ah, simpler times :-)

Grr, now I cannot get that chiptune out of my head...

More Information & Downloads

ST Computer Service [ Demozoo's group page ]
Blade Runners [ Demozoo's group page ]
The Gigabyte Crew [ Demozoo's group page ]
Music by David Whittaker [ Atarimania's game list ]
Scroller text by Harrie [ Swapper! ]
Garfield game download [ Atari Legend's menu disks ]

Wednesday, August 07, 2024

In the eye of the beholder





Pleasing pixels

Upgrading to the Atari ST was a monumental moment. I remember seeing games like Dungeon Master, Xenon, The Pawn, and International Karate. I couldn't believe the detail and range of colours - without colour clash! Of course, that feeling happened again when I bought The Union Demo. The joy my eyes and ears experienced with extra colours, glossy fonts, plasmas, parallax scrolling, etc. What a moment that began a new era!!

So where is this yabber taking us? I was sitting here wondering what my favourite ST/e image is. Over the years, I've seen great pictures from people using programs like NEOchrome, Degas, Spectrum 512, and Photochrome. Not to mention the creations of the demoscene, embedded within intros, cracktro, demos, etc.

You can see my choice (at the top) taken from Drone, an Atari STe demo by DHS. It was originally created by Ultradialectics and is horrifically exquisite. Drone is a remarkable demo with an ominous style and presentation yet it remains funky-fantastic! Yes, that's my silly way of describing their hard work!

So what is your favourite pixel art and why? I'm not talking about the technical aspect as it can be anything - monochrome, 16-colour, or feature thousands of colours in overscan! Beauty is in the eye of the beholder. However, the caveat is that the Atari ST/STe must be able to display your choice (not TT/Falcon).


Links

Original artwork by Ultradialectics [ Deviant Art ] [ Demozoo ]
28-colour STe version [ Dead Hackers Society ]
Drone demo for Atari STe w/ credits and download [ Demozoo ]
Dead Hackers Society [ Demozoo ]
The Union Demo [ Demozoo ]



You know the rule - best experienced using a real Atari STe.



Addendum

An overwhelming response... sigh... So here are examples of gaming #pixelart that I admire.


Rambo III.
Starting with an obvious one! The resemblance to the artwork is astounding. Love it!!


Escape From The Planet Of The Robot Monsters.
Jaw-dropping pixel artistry was used for its intro. A truly stunning screen.


Black Lamp.
Perhaps a cheat as it's basically a collection of sprites! A legendary screen!!


Fire And Brimstone.
Of course, this isn't a title screen but just look at that outstanding pixel art!!!!


Laser Ball.
Technically not the best but the exotic toon results are superb.


After The War.
Wow, a surprisingly good beat 'em up and this screen is mind-blowing!!


Spikey in Transylvania.
Not a title screen, but a scene from the game I absolutely love. Gorgeous expressions!


Dungeon.
So bad, it's actually good. I love the dripping flesh. Amazing!!


A Prehistoric Tale.
I wanted to keep this to just games but the demoscene had to sneak in! ;) #SUPERB

Sunday, August 04, 2024

Nostram




Locked Doors, Keys & Demons

You may remember I mapped a platformer by Daniel Walton called Deluxe Nostram? That is the sequel to... wait for it... Nostram which he released a year earlier and many got it on an ST Action cover disk.

Anyhow, this earlier version features fewer rooms but the visuals, lack of sound effects, and puzzles remain very familiar. Sadly, there are quirks with the controls and I noticed several bugs. One forces you off the screen to displace us stuck in a distant wall. Another made it impossible to kill the boss if you got too close! Thankfully, I have listened to my own nagging (for once) and made sure I saved regularly.

I won't review this game because it's incredibly similar to the Deluxe edition so I would only come to the same conclusion. However, it is definitely worth playing and I loved the explorational element. Plus I completed it within a day (wow!!). Hmm, I might actually prefer this game because there are fewer empty rooms!!

Okay, the image below is a thumbnail of the complete map; to download the hi-res version click here. I've not labelled any spoilers (although if you get stuck feel free to comment for help). But let's be honest, the puzzles are easy - a lantern for the dark room and locked doors need a key. Yep, it is that tough.

Nostram is downloadable from these cool kids... [ Atarimania ] [ Atari Legend ] [ AtariUpToDate ]



AtariCrypt has other ST games mapped. They are linked at the top, or lazy people can click here :-)

Saturday, August 03, 2024

Cosmos Chronicles




Floyd is back!!

Did you think you had seen the last of Cosmos Chronicles on AtariCrypt? Ha, no way!! If you remember, on day eight I was close to the end. However, I hit a brick wall because the distances were too great for my fuel supply options. That was a cluster of embarrassment easily solved by something I had overlooked (DOH!).

So I returned with a fresh mind and continued my voyage. As you may recall, I was heading to a "mystery destination" at coordinates 470733-551942? What a ginormous journey through the heavens; fraught with much danger. Eventually, I made it. The ending scenes and battles were like nothing I expected.

If my play-through didn't convince you, maybe this final post has? Download Cosmos Chronicles on itch.io. It's free but, don't be a lamer and spend a few quid to support Gamopat and the Atari ST scene.

I don't want to spoil the ending - so stop scrolling now if you are still playing...


Reference pages of previous articles

Original Preview - New game released with the download. [ link ]
My Video Recording - I made a brief recording for newcomers. [ link ]
My Adventure Day 1 - Storyline and keyboard controls. [ link ]
My Adventure Day 2 - The quest begins, and we eat meat! [ link ]
My Adventure Day 3 - I created a map of the spaceship. [ link ]
My Adventure Day 4 - Learning how to fight! [ link ]
My Adventure Day 5 - Health and trade. [ link ]
My Adventure Day 6 - Wealth. [ link ]
My Adventure Day 7 - A diary of progress. [ link ]
My Adventure Day 8 - The CryptO'pinion. [ link ]



Eventually, after enduring the journey, we arrived. Hang on, what's that?



It's a monolith, so let's land on it...



A virtual entity appears and it's talking to me with precious information!!



I needed to tell someone I trusted about this news. Lord British, of course!



I have the coordinates of a prison planet where my father might be held captive.



The space station was a Hegemony ambush! Let's head to the planet instead...



Manually scouring an apparently abandoned planet was tough going.
Eventually, I found the prison!! Can you see it?



What, my father has been inside that prison all these years??



I killed the guards and then the prison boss (that green mess!).



It's a stupid story but, I won and am reunited with good old Dad.



Yes, I really did complete the game!! #HappyMoment

Thursday, August 01, 2024

Doom Slideshow by Effect




DOOOOOM!!

As a Doom fan, I was shocked and saddened that I had never previously seen this slideshow. Perhaps because it was released in 1996 - ST's dark age! Who knows, but I do know that this is a belting slideshow.

It begins with the Doom title screen, tracker music, and a scroller that we must always read. I must admit, the olde ST sounds great, which is high praise from me - as I'm not a "MOD" fanboy. When you're done reading the scroller and listening, hit the spacebar to hear a fantastic Mad Max chiptune. The slideshow begins and is powered by one of my favourite programs, Deluxe SlideShow v2.0 by the late John Brochu.

There are 30+ Doomy pictures which might only be of interest to fans. For me, it's never a dull moment seeing ID's legendary game displayed on an Atari monitor. Now I feel the need to play Dread/Grind!!

I shouldn't need to end without saying this, but I will anyhow... Nothing beats using real hardware.

Enjoy!!


Slideshow Credits
Cyrax - Code, Text, Other (Compilation)
Jochen Hippel - Music
Liquid - Music
Trantic - Code

Links

Doom Slideshow download - https://demozoo.org/productions/69265/
Effect's profile page - https://demozoo.org/groups/2181/

Tuesday, July 30, 2024

Welcome to my adventure - day eight





The End

Welcome to the eighth, and final, instalment of my adventure through the virtual cosmos. Yep, this will be the last time you hear me blabbering about this game. I am ending this run with my final thoughts.

Okay, Cosmos Chronicles may look like Ultima but it is a different game. It may have a Sundog vibe but it is a different game. You may think you're piloting an Eagle Long Range Fighter but it is a different game. A generous slice of each classic is used for a fantastic result. Regardless, make no assumption, it isn't a ripoff.

As in Frontier, this is a fantasy adventure living an alternative lifestyle in cyberspace. Virtual reality is constructed within 2MB RAM on an Atari ST/e (Blitter support). Facts like that never cease to impress me.

This game is ginormous with near-limitless possibilities. There are "open world" games with immense possibilities but this is better described as an "open universe". After considerable time, I learned much but still feel I've only scratched the surface of this tremendous adventure. I wonder what else is still awaiting me!

Fancy a recap? Well, here are all the other web pages from my playthrough...


Reference pages of previous articles...
Original Preview     - New game released with the download. [ link ]
My Adventure Day 1   - Storyline and keyboard controls. [ link ]
My Adventure Day 2   - The quest begins, and we eat meat! [ link ]
My Adventure Day 3   - I created a map of the spaceship. [ link ]
My Adventure Day 4   - Learning how to fight! [ link ]
My Adventure Day 5   - Health and trade. [ link ]
My Adventure Day 6   - Wealth. [ link ]
My Adventure Day 7   - A diary of progress. [ link ]
My Video Recording   - I made a brief recording for newcomers. [ link ]




The CryptO'pinion?

By now, you must know how much I've positively enjoyed this game as it provides countless opportunities to travel, trade, battle, and explore. If not, where have you been all month?!! I'm eager to give my opinion but I won't go over topics like controls, stats, trade, etc. These have already been covered (above).

Cosmos Chronicles offers an unrestricted adventure like few can. Not only that but I appreciate anything that grants the player freedom to do "his own thing" alongside the primary objective - so the plot never gets in your way. By that, I mean the storyline isn't something to blindly follow like a trail of breadcrumbs.

There are no restrictions so take a breather and make money, enjoy a beer, meet girls or do something even sillier like skimming by the edge of a black hole. You might learn how to freely replenish essential supplies using a planet? Why not go cave diving or roam the plains of a remote planet looking for monsters - all whilst watching day turn into night in real-time. Such immense opportunities constantly amaze me.

However, I have some quibbles (oh, here he goes!!). Remembering this isn't an RPG, the stats are overkill. The main stats for health, fatigue, hunger, etc work well but there are extra layers for battles. Not only for bravery, strength, etc but the weaponry held/not held. Far too much so I ignored them!! Also, character communication needs to be fully implemented rather than meaningless one-line responses. I would prefer the ability to "talk" removed as it's pointless unless that character is part of the storyline's chain of events.

My other grumble (the weakest) is the sound. Sure, a game like this doesn't require flashy effects or a chiptune. Nevertheless, I would love to walk a planet and hear its weather. I've endured an alien planet's wind and rain many times hungering to hear anything but silence. That DMA audio is gagging to be used :)

Cosmos Chronicles is remarkable; star-hopping through the galaxy takes hours of dedication with near-unlimited destinations to investigate. Each is unique with different planets, people, wildlife, towns, and monsters. Make no mistake, this is a roguelike stuffed to the brim with adventure. And what an adventure it is!!

Laurent must be proud of Cosmos Chronicles and I'm sure his heart and soul went into making a 16-bit universe. This game is instantly playable and never overly convoluted with a hideous difficulty. Considering the time and effort I've put into it, I could live another 50 years without fully exploiting every possibility. I hope he completes the remaining English translations and improves the audio (oops, there I go again).

Thoroughly enjoyable far beyond my meagre words, and my rating is an exceptional 95%.


Many star systems were searched beyond The Runaways system.
Eventually, I managed to find a church in a small town.



Inside that church, people are friendly with information.
Pray using the floor tile near the altar.


Another church this time on Vaticum One (458096-563905).
Lo and behold, it's Shaoth!! And he's a priest. :o



Unfortunately, he is only willing if we complete a side quest.
Mercenaries are approaching the village of Donbas...


...And you know what that means, don't you?
That's right, save the game before you go looking for a fight!



On returning, Shaoth tells us of a planet called Athanor (ohh, nice name lol)
Let's head out there and see what we can find?



Orbital views show nothing but
something glints in the north.
Father's ship!! But now I must find someone called Tot to decode the black box...


A fella called Tot has the skills to help but he is far away in the Canna system.
After a long journey, we are finally here but............!!!


The ship malfunctions and crashlands on Amestradh!
Wilson provides the coordinates of a signal but it's quite a dangerous walk.


The planet is full of nasty monsters but I finally found Tot's house.
(He decodes the box and provides a boost for my ship)



The walk back to the ship is another exhilarating experience.
Monsters chase, so use rocks or trees whenever possible and RUN!!



Having left Tot, I've returned to my ship with a new mystery task.
How can I reach 470733-551942... I'm stuck & need to think about this!




La fin

Well, this month has been a blast and I'm about done with the writing - which takes me a long time! I now need to play and dedicate my time to completing this journey. I hope this month has been as much fun for you as it has been for me? Don't forget to vote using the link at the top of this web page (completely free).

My greetings to Laurent who I've enjoyed talking with. He has exciting plans for the future!!



95% is a score worthy of the new AtariCrypt SMASH accolade. Play this game!

Random ATARI ST articles from the archives