Tuesday, January 05, 2016

Goldrunner




Fuzzy speech, be gone!

I love Gold Runner; it's a technical masterpiece by legend, Steve Bak. He proved when in the hands of a talented programmer, the Atari ST is more than capable of producing wondrous results. Other (lame) programmers would whine and complain, but Mr Bak simply got the job done. Perfectly every time I might add.

Okay, honest time, I'm terrible at this ultra fast-paced shoot 'em up (shock!!). Plus, I was never fond of that dreaded fuzzy speech. It was fine back in the day and is humorously entertaining but it soon wears thin and distracts during gameplay. Perhaps I'm old and grumpy but I've never really liked it. Sorry!

Good news - Peter Putnik has updated Goldrunner for hard drive installation and an option to disable the speech!! All you gotta do is press the F3 key so clickety-click and download this update to the ST classic.

Monday, January 04, 2016

PacMania







Popping pills & chasing ghosts!

Pac-Mania was released in 1989 by Grandslam, a faithful conversion of the arcade classic.  It was generally well-received at the time and offered a fresh take on Pac-Man.  Instead of the familiar overhead 2D perspective, players experienced the game from a spanky new isometric viewpoint, reminiscent of games like Knight Lore.  Furthermore, the expansive play area featured scrolling, propelling Pac-Man into the modern era.

The little yellow pill-popper also received an upgrade with the ability to jump despite lacking legs (work that one out, lol). Sadly, the Atari ST version of the arcade game had a smaller screen due to the absence of hardware scrolling. Consequently, it featured a large status panel that we didn't really need. However, don’t let that fool you; the game still boasted smooth scrolling and was definitely not a lame port.

Here is a screenshot of the original ST game (I've left in the top/bottom borders for a reason)...



It looks great, albeit with that overly large status panel taking up lots of space.





What if there was an STe version?

I’m glad you asked. Samuel (also known as Zamuel_A) has created an upgrade specifically designed to maximise the Atari STe’s enhanced hardware.  The gameplay now takes place in overscan, dramatically expanding the playable area. This silky-smooth 50fps scrolling, thanks to hardware scrolling in all four directions (a much-underused feature of our computer), truly transforms the experience. A jaw-dropping moment!

That’s not all, though. The Blitter manages all the sprites, and the DMA audio hardware plays sampled sound effects while our beloved YM2149 produces wonderful chiptunes – much better than stodgy Tracker MODs. Technically, this is truly impressive, and I’m sure Samuel has utilised every computer component.

Wanna see how it looks compared to the original? Of course, so scroll down a little further...



This is how the game appears on the Atari STe using overscan and all the other goodies!





The CryptO'pinion?

This is what happens when a talented chap takes a great game and reconstructs it in remarkable ways. The results are astounding, and I doubt any software house outside Thalion would have been capable of getting such results. This is one of those sad moments when I ponder Atari not releasing the STe in 1985.

The original PacMania is a great game and a decent conversion. However, Samuel’s upgrade has completely transformed the original. It’s a modernised version of our yellow friend for the 21st-century retro gamer, and it’s impossible not to be impressed by Samuel’s dedication and hard work. It's quite mind-blowing.

This is a captivating revamp of the classic favourite and far more enjoyable than ever. Superb STuff!!

Downloads are available at Atarimania!

Sunday, January 03, 2016

YMT Play




Let's bleep and bloop the night away!

What better way to end a great Christmas than listening to cool chiptunes using YMT Play by Peter Jørgensen (aka Bionic Nerd). This program features YM music data streaming, like the typical ST-sound playback using a sound range from 50hz -> 300hz and with very little CPU usage. The quality is outstanding and I'm sure you will find its potential interesting and an exciting concept? Go and download YMT from Demozoo.


What is YMT?
"YMT files are like the YM/AY files. Music files where you sampled data from the sound chip register (YM2149/AY8910) in a certain interval, instead of having a dedicate player.
To my knowledge, there has only been YM/AY player that could play tune/score files, that was sampled at 50HZ, but the YMT player can play files up to 300hz (there are some 50hz+ tunes/scores include in the examples)

The advantaged of AY/YM/YMT format, is that to replay these tunes/scores cost very little CPU power. So, if you need a lot power for a eg. a 3D demo, then it could be a wise choice to use it, because it leaves most of the CPU power for 3D calculations and the graphic etc.

The disadvantaged is that it uses a lot of memory, and it is nearly impossible to make a routine that can capture and use the SID sound and Samples etc. It is also why those files need to be hand made, that is the reason why YMT-Player only support pure YM2149 sound."

Saturday, January 02, 2016

Annihilator





Homebrew games suck, right?

I was always fascinated by what assortments of goodies I could find within the ST's public domain. I scoured the various PD Libraries trying to find either the next big thing or something obscure that would take me by surprise. Who remembers Goodmans, FaST Club, Democlub, LAPD, and many other libraries?

Amazing times, and the Atari ST is blessed with a gigantic and assorted Shareware/PD library. That includes a fantastic gaming section, and here is one such example: Annihilator by Robert HC Leong. This is a classy shoot 'em up, released in 1991 through the esteemed Budgie UK label (a company I genuinely miss).

The gameplay feels instantly familiar, with lots of baddies swarming about. They're called Insectoids, not Galaxians, no matter what you think! The controls are responsive: moving left/right dodges their attacks, whilst hitting fire will shoot the cannon. Killing aliens is never boring, but remember to look out for power-ups that replenish your ship's shield and increase firepower. There are even end-of-level bosses!

Robert coded in a level skip cheat...
It's easy to activate: just pause the game using the spacebar.
Now hold shift and press keys F1-F10 for the required level.

Annihilator is a tremendous blast back to the early 80s. In fact, it's almost as good as I would expect from a commercial company, with exciting gameplay, smooth-as-silk visuals, and fluent controls. Budgie UK has tons of great games, and this is one of the best in their library. Definitely worthy of a Crash Smash rating!!

Waste no more time and get Robert's game download from the GamerBlitz website.

Wednesday, December 30, 2015

R-Type Deluxe




R-Type for the Atari STe anyone?

An early beta of the new R-Type Deluxe was released at STNICCC by Stephen Jones, aka Bod. It has been designed to use the STe hardware - Blitter co-processor, hardware scrolling, and DMA effects/music. It plays far better than the original game and the pictures you see here were sent by Stephen.

I have enjoyed playing R-Type Deluxe which has proven the Atari STe to be a formidable computer. The action feels smoother and much better, plus the audio has a great effect by making this feel more arcade-like. This is looking to be an impressive project but please remember this is a Work In Progress. (update).


   

   



Update July 24th

This file is already on Atari-Forum but here is my backup of Stephen's R-Type Deluxe source code. I'm keeping it safe until another developer continues the work. <download link>

Tuesday, December 29, 2015

lotharek




Thank you Lotharek

Shortly before Christmas, the hard drive inside my Mega STE died. Thankfully, I had just backed it up the previous day (how lucky am I) but this did give me a big kick up the backside to invest in something better. After all, it was the original 47MB SCSI from 1991 so it was only a matter of time before it went BOOM!! ;-)

Lotharek is selling the Ultrasatan on their web store and I bought one. It's quite something to go from a noisy 47MB drive to a fast and silent SD card offering much more space. I must say, Lotharek are quick, as this arrived on Christmas Eve so I'm spending the holidays playing! The possibilities appear limitless because I am no longer struggling with meagre storage. Lotharek's UltraSatan is a brilliant piece of Jookie kit. Buy this!!

Why not use your UltraSatan to game or enjoy a few demos...



One of the most famous 16-bit shoot 'em ups ever - Xenon II Megablast. This will always be a firm favourite of mine so it was exciting to hear Peter Putnik had doctored it back in January with his magic.

The game now streams 25Khz music directly using the Ultrasatan (sorry STFM guys - this feature requires the audio co-processor hardware of the Atari STe). What a jaw-dropping upgrade!! Such an unbelievably huge size for an ST game and worth it. I certainly hope Peter converts more games in the future!






Drone, an Atari STe demo which I would personally rank as a masterpiece. Stunning audio, artwork and presentation.... all far beyond excellent. It was released back in 2012 by the legendary Dead Hackers and is a whopping 11+MB. It was released for Sommarhack to pay special tribute to the Ultrasatan.

This is one of the best demos I've ever experienced.




Thursday, December 24, 2015

Merry Christmas





Mario on the Atari ST?

Super Stario Land was released in 1995 by Top Byte and might remind you of a certain game featuring an Italian plumber? Yep, it's pretty darn similar but this isn't merely a cheap clone but a great game in its own right that offers fantastic amusement. It's a delight to play with controls that are both easy and responsive so feels authentic.

The graphics scroll by at a smooth 50fps with fine attention to visual detail, if small by ST standards. Sound effects are pretty chirpy and suit the console-style but, if you press F9, then music will play by Big Alec. I love this game. It's like having a Nintendo with a keyboard! It's hard but it's also a brilliant platformer which is great fun.






What? Do you want more?

Stario's Christmas was released in 1996 and is basically more of the same - but within a Christmassy winter wonderland appearance. It's equal, in every way, to the first so if you enjoyed that then you're sure to love this.

Yep, two superb platformers to play over the holidays. Merry Christmas everyone †


Download hard disk versions via 8BitChip
and the floppies via Old Games Finder.

Random ATARI ST articles from the archives