Popping pills & chasing ghosts!
Pac-Mania was released in 1989 by Grandslam, a faithful conversion of the arcade classic. It was generally well-received at the time and offered a fresh take on Pac-Man. Instead of the familiar overhead 2D perspective, players experienced the game from a spanky new isometric viewpoint, reminiscent of games like Knight Lore. Furthermore, the expansive play area featured scrolling, propelling Pac-Man into the modern era.
The little yellow pill-popper also received an upgrade with the ability to jump despite lacking legs (work that one out, lol). Sadly, the Atari ST version of the arcade game had a smaller screen due to the absence of hardware scrolling. Consequently, it featured a large status panel that we didn't really need. However, don’t let that fool you; the game still boasted smooth scrolling and was definitely not a lame port.
Here is a screenshot of the original ST game (I've left in the top/bottom borders for a reason)...

It looks great, albeit with that overly large status panel taking up lots of space.
What if there was an STe version?
I’m glad you asked. Samuel (also known as Zamuel_A) has created an upgrade specifically designed to maximise the Atari STe’s enhanced hardware. The gameplay now takes place in overscan, dramatically expanding the playable area. This silky-smooth 50fps scrolling, thanks to hardware scrolling in all four directions (a much-underused feature of our computer), truly transforms the experience. A jaw-dropping moment!
That’s not all, though. The Blitter manages all the sprites, and the DMA audio hardware plays sampled sound effects while our beloved YM2149 produces wonderful chiptunes – much better than stodgy Tracker MODs. Technically, this is truly impressive, and I’m sure Samuel has utilised every computer component.
Wanna see how it looks compared to the original? Of course, so scroll down a little further...

This is how the game appears on the Atari STe using overscan and all the other goodies!
The CryptO'pinion?
This is what happens when a talented chap takes a great game and reconstructs it in remarkable ways. The results are astounding, and I doubt any software house outside Thalion would have been capable of getting such results. This is one of those sad moments when I ponder Atari not releasing the STe in 1985.
The original PacMania is a great game and a decent conversion. However, Samuel’s upgrade has completely transformed the original. It’s a modernised version of our yellow friend for the 21st-century retro gamer, and it’s impossible not to be impressed by Samuel’s dedication and hard work. It's quite mind-blowing.
This is a captivating revamp of the classic favourite and far more enjoyable than ever. Superb STuff!!