Friday, July 08, 2016

Z-Out




Enjoying a quickie

I had a free hour today so I entertained myself with Rainbow Arts' Z-Out. Essentially this is a bog-standard horizontally scrolling shooter with nice graphics and (familiar) sound effects. The controls work well but it feels like a clone of Menace or R-Type. There is a nifty two-player feature which we enjoyed!!

However, I found it extremely difficult at times, plus it didn't really bring anything new to the table compared to shooters already out. Don't get me wrong, this is a very good game but there are better shoot 'em ups. Am I right? Well, I think so but let me know what you think in the comments below. Go on, do it.

Download and cheats for those in need of seeing more of this shooter...

8BitChip has adapted this for hard drive installation w/ a level skip feature.
Floppy disks can be downloaded using Old Games Finder.
Here are some nifty cheats :
          > pressing J + K together gives infinite energy.
          > pressing J and a number between 1 - 6 (on the main keyboard) to skip levels.
          > pressing K and a number between 1 - 3 (on the keypad) to jump stages.

Monday, July 04, 2016

Substation





You'll need a 25MHz PC for this one...

I remember the days when the ST was getting on a bit and, ahem, the Falcon didn't quite cut it. Not only that, but all my mates had left behind their Atari STs and Amigas for overly expensive PCs. They were bulky and incredibly ugly but, I remember how (secretly) gutted I felt when I saw Wolfenstein and almost died of shock when I saw Doom.

Anyhow, even then, we still had our moments of glory. The Atari ST had a decent selection of first-person shooters by the mid-90s and, in 1995 a company called Unique Development Sweden decided that our old 16-bit computer wasn't dead yet. They graced us with Substation which was about to change everything we thought possible.

The story goes that Mitushi Industries has developed a type of new energy that can be extracted from under the seas. All seemed well until communication was lost with their underwater substation base. Oh no... So, they contracted the help of a Multi-Environment Marine from the American government. In case you are wondering - yes, this is you!

That's the basic storyline, that wasn't really needed, but let's take a gander at the first screenshot...



The mission update screens are superb with tons of information.




When a 1989 computer blows you away!

Upon starting your first game, it's a good idea to ditch the knife - hit key "2" which switches to a rather sufficient pistol. Collect all the goodies you see lying on the floor and open the door; outside, is access to more goodies but there's also a couple of ghouls lurking! Will you risk a fight or run away scared down that seemingly empty corridor?

Movement is actioned with the keyboard: arrow keys are used to walk/turn around with Insert and Clr Home keys for convenient sidestepping - this works brilliantly using a real computer!! Control key fires any weapon, the Spacebar opens doors, and punching the TAB key drops a bomb. Don't forget the map, found at the bottom of the screen, this automatically tracks your movements and the keypad can be used to examine the explored areas.

The baddies are intelligent and won't stupidly head straight for you. Nope! Expect some to use evasive tactics - they might shoot a few rounds and then run away to take cover! So use that pistol to protect yourself, remembering to sidestep oncoming attacks. Other weapons can be found and the chain gun is absolutely amazing - Arnold Schwarzenegger would be proud. In fact, each weapon is superb - I only wish it was quicker to find them all.

Tell me you aren't excited to play this baby for yourself? Wait, come back I've not finished...



I know what you're thinking and no, there isn't anything wrong with the colour!




Aesthetics

Graphically, I'm both impressed and (hmm) slightly unimpressed. Firstly, let me say that Substation has a freakish amount of atmosphere - this game is scary with something nasty lurking within the murky corridors. Anxiety levels are high thanks to its superb design using amazing visual effects - like light-sourced sprites. The frame rate needed to be smooth for a game like this to be playable and the basic 8MHz Atari STe zooms along at 25fps - which is outstanding!!

Sadly, the walls lack texture mapping because UDS opted for Gouraud shading to maintain the smooth framerate. This is understandable but disappointing because games like Destruction Imminent and Wolfenstein 3D prove the ST is actually capable. I feel UDS missed an opportunity to enable optional textures on faster computers.

The audio is spot-on perfect. And I do mean perfect. Substation utilises the enhanced hardware so we hear distance and directional effects. This will help to identify where the baddies are creeping surprisingly well. Equally impressive are the tunes played at 25Khz - excellent quality. You're gonna love it so crank up the volume!

Imagine if this game was released when the STe was young? Never mind, let's see a screenshot...



LOL, I love this screenshot that I managed to take just as he exploded!!




The CryptO'pinion?

Technically speaking this is one of the most impressive games for ye olde Atari STe. Think about it, an 8MHz computer capable of running a first-person engine that maintains a brisk 25fps. Not only that but it features distance and directional stereo sounds, 30 on-screen colours, light source sprites, and intelligent enemy AI. Heck, you can even play against other people over a network and those with faster Atari computers will support smoother framerates.

Substation is magnificent. A fantastic shooter with great weapons, challenging AI, and superb maps. It's not easy; each mission is as tough as they are enjoyable. However, if you're expecting Substation to be "our" Doom then you will be disappointed - it's more like a Wolfenstein. This isn't a criticism. Just understand that fact.

Oh yeah, this is a seriously awesome first-person shooter so pick up your guns and have yourself some fun!!



This little zappy fellow is tough to hit and annoyingly badass!



- ESSENTIAL SUBSTATION LINKS -


Download on floppy or best of all for your hard drive.

ST Format featured a basic preview level on cover disk #72.
They also held a competition and the winning game is on cover disk #75.
Fancy a trainer? ST Format cover disk #76 has all the answers!
[ all ST Format coverdisks can be downloaded off Exxos ]

Substation tips and maps can be found in ST Format issues #74 / #75 / #76 / #77.

We all love cheat codes and to get all weapons just type "PUNK"
"NIRVANA" gets you extra health and "PFLOYD" unlocks doors.
"SKRAPAN" credits extra bombs and "FALUKORV" allows extra time.

Sunday, July 03, 2016

PowerDOS




TOS? No, DOS.

I was reading through Atari ST Review #32 and I came upon an interesting tidbit for a public domain tool called PowerDOS. I had never heard of this but it sounded interesting and potentially very useful.

The slowest part of any computer is the hard drive and, whilst this might not matter as much for Ultrasatan, there is still a benefit to be had with the Atari ST computers. Basically, PowerDOS is for GEMDOS what NVDI/QuickST/Warp9 are for the VDI components of TOS. That means all those inefficient bits 'n bobs that go together to make up the disk operating system are replaced by "newer" routines that improve system performance (TOS) and add a few features within a multitasking environment.

Installation is as simple as copying the program into your AUTO folder and rebooting. My ST has TOS 2.06 and had the obvious problem with NVDI but everything else appears fine. The speed improvements are most welcome for example, try loading up CAB or JAM (with all their plugins enabled).

I love tinkering with my Atari ST and utilities like PowerDOS are amazing. The incompatibility with NVDI is worrying but I wonder if a middle-ground can be forged by using QuickST (this is good enough for most) and Warp9? Whaddya think? Give it a try and see how you get on, let me know in the comments below.

The download is available from Atari-Forum (with credit to Mark_G & bj)

Friday, July 01, 2016

OIDS!





Oids, the final frontier...

Certain games need no introduction; they are classics that changed the course of history. Think of Knight Lore (Speccy), Dungeon Master (ST), Doom (PC) and you get the idea. Oids is another that needs no introduction but, this one is possibly restricted to the Atari ST world, and all those who looked on in green envy, of course! Well, let's continue on anyhow just in case you are braindead and have never heard of this game before...

Little iddy biddy Oids are our robotic friends but they are being mistreated, in a terrible way by their evil creators, the Biocretes. Innocent oids are being held prisoner on various remote planets located in the deepest parts of space without any noticeable atmosphere - yet strangely trees still managed to grow! ;-)

Oids was created by Dan Hewitt who unleashed it onto the world in 1987 by FTL. For years, it remained an Atari ST exclusive title until 2002 when the Apple Mac got a conversion. (the older PPC Macs, not the newer Intel or ARM Macs). Anyhow, this is a bid deal for the ST because it's exclusive and holds dear memories.

Okay, we've hit the point where even I'm bored of reading, so let's view a screenshot...



Hurry up and rescue little stickmen from that prison!




In space, no one can hear you scream!

Similar to any Gravitar game, we navigate a spaceship through caverns searching for our metallic friends. Use your weapons to destroy the buildings holding them captive; find a place to land so they can climb on board. Now, sit back and watch as the superbly-animated stickmen make their way toward your ship. Simple and elegant. Once everyone is found, the mothership appears to whisk everyone to safety.

Controls are simple to turn, thrust, fire and so on. It might sound strange to rotate and turn your ship in the right direction before thrusting. But it works perfectly well and in tune with the physics and gravity of each planet. It feels real, without being fiddly or difficult and are precise and perfect.

Those Biocretes aren't going to sit back and passively watch as you take the captives. They are an evil bunch and have laid many traps and hazards. Not only that, but each planet has a wealth of artillery defences: rocket launchers, gun turrets, repulsers, gravity bases, etc. Everything can be destroyed, but don't expect a mothership or ground base to be easy. Sometimes it's best to fly away like a cowardly chicken!

Let's pause my yapping and see a lifeless planet with trees. Or is it just nighttime? You decide...



Hang on, so trees can grow fine on rocks without an atmosphere?




Sound & Vision?

Visually, this game might appear simple and without much to it. Well, stop right there buddy boy, because this game is bang-on awesome. The outline of each planet's landscape is represented by a rough terrain design which looks ragged and suits the barren theme. Buildings, turrets and all other objects are detailed very nicely. However, it's the excellent animation of those stickmen that makes my grin very wide!!

The audio is lacking in the chiptune dept - there isn't any! But we get to hear the boing...boing... of the ball in a cool 3D intro. In-game effects are for the ship's thrusters and guns - I love the firing sounds and other explosion effects are nice. The audio is perfect and any music would kill the dead-of-space atmosphere.

It was 1987, a time when the ST was a baby. Yet, Dan/FTL released (another) timeless classic...



Roaming around planets is fun but later levels are very, very hard to master. Learn to pilot!




The CryptO'pinion?

Every ST nutter loves this game because Oids is absolutely magnificent!! The idea isn't original but the execution is spot-on thanks to superb mechanics, realistic physics, and interesting levels. Not only is this an Atari ST exclusive, it's enjoyable and extremely challenging thanks to great gameplay. A wonderful shooter.

Oids is one of the most outstanding games released - it's supercalifragilisticexpialidocious!! ;)


UPDATE: 8BitChip has updated Oids with better framerates!!

8BitChip has a download that can be installed on HDD.
Klaz Hideaway has a great download for floppy and HDD.

Read the Oids manual (Apple Mac but relevant)

Tuesday, June 28, 2016

megahertz war


I had to "laugh" when I read this article by Andrew Wright from issue #24 of Atari ST Review magazine. How right he was about the times and I do wonder if he had a crystal ball? (if so, it was probably a GEM program). By the mid-90s, the PC industry had taken over to claim (and keep) the crown for the winner of the computer wars. Sure, we were still around but we knew our days were numbered and, for gaming especially, the ST was as dead as a Dodo.

All due to Atari's poor management and their lack of enthusiasm throughout the previous years by restricting the old ST to the same 8MHz they gave it in 1985. So, our beloved Atari TOS computer began fading away into the darkness and, by the late 90s, every ST was probably hidden away inside thousands of attics... I jest, but the millennium days where sure gloomy. Cheer up because it also happened to those Commie computers too!

Saturday, June 25, 2016

ST Review Invaders



Quick, get inside your laser cannon!

I've just found an ST Review cover disk (#11) and on it is the imaginatively titled ST Review Invaders, a magazine exclusive by Dave Munsie. Sadly, my first impressions weren't great because some traditional elements are altered far too much for my liking. Such as how the cannon moves over a rocky landscape so I wasn't feeling the love.

However, I slapped myself and then began to mellow! After a few games and found myself enjoying this quirky space shooter and the nifty new mechanics which I thought were excellent. Also, I enjoyed the faster gameplay which is superb. I love how the pesky aliens no longer shoot in predictable straight lines and their attack patterns are quite brilliant. Level two sees them bopping along in a humorous fashion with a Mexican wave following later on!!

Overall, the authenticity has been altered far too much for my liking so it's not Space Invaders anymore. However, it's still a great game in its own right and certainly has that 'just one more go' factor. I really enjoyed playing this game!

Wednesday, June 22, 2016

Atari ST menu disks





Astonishing!

Menu Disks... I love them for the opportunity they gave us poor folk who couldn't afford to buy many games. I hate them for prematurely killing the Atari ST gaming scene. Whether they did or didn't is an argument that's been going on for years. It's up to you what to think but you cannot deny how great they are with their superb visuals, music, and scrollers. Like it or not, they are an essential part of Atari ST history.

Some disks are incredible, often by a kid in his bedroom who put commercial companies to shame with jaw-dropping effects. Most are by teams of talented hackers, musicians, artists, and distributors. I have many favourites I adore, like Dream Weavers, Automation, Fusion, Elite, Replicants, FOF, Cynix, D-Bug, FOFT, Zulu, Mad Vision, POV, Bad Brew Crew and more. Ahh, the list is almost endless!

Sadly, not many of us kept these floppies they are getting harder to find. Some have disappeared from existence, which is terrible. Thankfully, a website has taken up the challenge to preserve this part of Atari ST's history. It's called Stonish (now incorporated into Atari Legend) and is run by Bruno Mathieu.

I asked Bruno why Stonish and what he hopes to achieve:

"Stonish.net tries to collect all menu disks made on Atari ST. They are mainly games menus, but it will feature tools, demos and mod menus in the next months. The site provides more than 1600 disks at the moment (more to come). All disks have been tested and some of them have been repaired.

The goal is, of course, to provide a safe database for all disks, but not only. Some crews didn't spread very well their disks. A lot of compilations have been lost since the 80's. So we need to fill the gap: any help is welcome ;) This is the first of the website, which will probably evolve in the next months.
"

Many disks have now been rescued but there is still lots missing. Please, if you find anything lurking in your attic then consider donating. Stonish is a great website, doing great work, I wish them success!

STay Atari.

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More random ATARI ST articles from the archives