The End Of An Era...
After a worrying delay, Gametek released Frontier Elite II in early 1994. It was unlike most other games because of its sheer size within creation. That's right, a whole universe of near-countless stars to explore, which basically meant long gaming nights were ahead (over the decades and through to the present day!)

Then see which goods are best to trade in.
The story begins like this... Commander Jameson has sadly left this realm, and you came along just in the nick of time to reap the benefits of his will reading. Being his favourite grandson, he left you 100 credits with strict instructions to stay clear of Vegas. He also left you his pride and joy, an Eagle Long Range Fighter - be careful and don't scratch it. You now have the means and opportunity to explore the heavens! So jump into your ship and begin the journey of a lifetime! And that is no overstatement; I mean it quite literally.
Sounds immense, and it was/is so let's check out a couple of screenshots...
The Universe Is Yours!
After watching the awesome intro, you'll see various menu options to begin your adventure, and I recommend selecting Option 1, which takes you safely into the Ross 154 System. Or more precisely, at the Sirocco starport on the planet Merlin. You have 100 credits and a rather funky 3D piece called your spaceship. Starting at Sirocco is a great way to learn the ropes of the GUI and trading, and to brush up on your piloting skills.
Frontier is an open-world (space!) sandbox game that doesn't restrict in any traditional sense. You are free to travel almost anywhere and do almost anything you like. However, even gaming folklore doesn't come for free, and this lifestyle costs money. Use your ship to earn a living through job contracts and trade. Everyone needs something, and this is where you come in to make your hard-earned cash.
It's always about cash, but don't let it become the love of money. Chill, and check out some screenshots...
Trouble at t'mill?
Frontier's universe has two factions, and this is the Trekkie part, for me. We have the Federation, which is based in the Sol system, and then we have the Empire, which is based within the Achenar system. Both offer a haven for living and trading, but aren't the best of friends. Also, outside the safety of their territory, you risk running into pirates who want your precious cargo - and your life!! Who said life was gonna be easy?
These dogfights are difficult to master and possibly the hardest part of the entire game. Gone are the arcade-style controls in favour of realistic Newtonian physics, which affect the control of your spacecraft. So, momentum will need to be compensated for you to slow down, stop, or change direction. Perhaps now is the time to advise saving your game at regular intervals? Learn physics because the pirates are tough cookies.
These dogfights are difficult to master and possibly the hardest part of the entire game. Gone are the arcade-style controls in favour of realistic Newtonian physics, which affect the control of your spacecraft. So, momentum will need to be compensated for you to slow down, stop, or change direction. Perhaps now is the time to advise saving your game at regular intervals? Learn physics because the pirates are tough cookies.
Do the pirates spoil it? I'll let you decide while you view a couple more screenshots...

Then see which goods are best to trade in.
Trade, Respect, Fight!
Ultimately, Frontier is all about trade and earning the means for a lucrative lifestyle through adventures in space and exploration of the heavens. Use your galactic map to explore a 3D perspective of creation to plan a route, dig for information to find out what's needed, then buy in bulk to earn lots of cash.
Enjoy your journey, but prepare thyself, because nothing beats making your first hyperspace jump!! That ends once you are within the vicinity of your destination, but the distance to travel is still huge, so don't forget to use the Stardreamer buttons to quickly pass the time. Auto-docking is supported, and once you've boarded, you'll get details on goods sold to maximise profits. Before you begin looking for another trade route, remember to refuel your ship; otherwise, you won't be able to make another hyperspace jump!
Enjoy your journey, but prepare thyself, because nothing beats making your first hyperspace jump!! That ends once you are within the vicinity of your destination, but the distance to travel is still huge, so don't forget to use the Stardreamer buttons to quickly pass the time. Auto-docking is supported, and once you've boarded, you'll get details on goods sold to maximise profits. Before you begin looking for another trade route, remember to refuel your ship; otherwise, you won't be able to make another hyperspace jump!
It's completely up to you how to live, but these two screenshots were entirely my doing...
But Is It Any Good?
Stick with it and, once you've earned a lot of money, consider checking out the Bulletin Board. It's here you can upgrade your ship or search for jobs like transporting passengers, helping to find a missing person, mining, military work, or information work. There is even a black market for those without a conscience - trade slaves, weapons, narcotics, or even be assassins. Such a lifestyle will definitely take you into dangerous waters and will almost certainly attract the attention of the law. Are you ready for that kinda heat, bad boy?
Frontier is one heck of a game with immense potential, and I'm hoping this feature will rekindle your interest in playing. Frontier is all about progression and making the right choices to build up your own empire. Don't expect to jump into the pilot's seat and see the entire universe in one sitting because it will take time, money and commitment. Frontier: Elite II is jaw-dropping and literally one of the best games ever.
Grab a slice of creation on a floppy.
Or better still, for your speedy hard drive.
The manual is on AtariMania.
Catch a glimpse of the 16-bit universe.





















