Showing posts sorted by relevance for query gauntlet. Sort by date Show all posts
Showing posts sorted by relevance for query gauntlet. Sort by date Show all posts

Saturday, October 17, 2015

The Chaos Engine





Is it time for another ripoff?

Not too dissimilar to Gauntlet, is The Chaos Engine the Bitmap Bros released in 1993. It's a top-down arcade shooter where you choose from a selection of characters before running around levels with one purpose, killing baddies! Okay, there is a [minor] puzzle element but this game is about reaping death!!

It's now that I can imagine the look on your faces. Why attempt to take on Gauntlet? Read on...

Sometime during the last century, an experimenter with time, space and early computers created a bizarre machine. The inventor's name was Baron Fortesque and the machine was... THE CHAOS ENGINE!

Although primitive the machine became incredibly powerful and went crazy, turning ordinary humans and household pets into razor-toothed, armour-plated killing machines. "

The characters; you can be one of six mercenaries each with their own skillset. Chose wisely...


 
 
 
So who are you gonna be? Let me know in the comments who you choose.




Who ya gonna be?

Each character has unique skills so I advise that you should play each one to find out what you prefer. Personally, I tend to prefer the Mercenary or Thug! Each of the environments is extremely interesting with wicked mechanics and beautiful visuals, helping to create a wonderful Victorian England theme, etc.

Co-op is enabled whether you play solo or with friends and is a treat. I love having a computer-controlled player alongside you and that extra firepower comes in handy. That helps, especially in the later levels, and is implemented well without ever taking over. However, it's embarrassing when he grabs the coins so quickly!! 
Argh, this is one of those games that demands practice before you can even think about beating it!

Hey, let's take another break for a couple of screenshots...



The first level is brilliant and works well with the computer-controlled guy.



Level two increases the difficulty but it's still damn good fun!




Bitmap aesthetics!

The graphics are literally outstanding. From start to end, beautiful artwork, detailed sprites, and gorgeous landscapes. I love each of the environments which have all been enhanced for the lovely Atari STe by using the hardware scrolling and extra colours. One of the best-looking games on the Atari ST/e. Period!!

All audio is cool - the chip music will stay playing in your head all day and the sound effects do their job well. However, I must admit to being a little disappointed that this talented bunch failed to use the DMA audio for sampled sound effects. They're already utilising the STe so why not use the DMA for samples?

So, it looks and sounds great especially when played on the Atari STe. Agree or disagree? Let me know...



I struggled with the third level or rather my old man reactions did!



...and again for the frantic fourth. So tough!!




The CryptO'pinion?

I have always ranked the Bitmap Brothers as one of the best 16-bit developers. The freakish charm of Chaos Engine certainly helps to prove that. I cannot say whether it's better than Gauntlet because it's similar but, different. It's marmite and I think people will find themselves split over these two crackers?

My only gripe is the difficulty on later levels which I fear is over the top. This means I need to cheat, which isn't good if you think about it. However, there is a passcode system which is a fantastic feature to have.

This is a remarkable and addictive shooter stuffed full of action. Glad I bought this - I love it!!


8BitChip and D-Bug have created superb hard drive installable games!!
Chaos Engine floppy disks: Adrenalin #37A  #37B disks.


LEVEL CODES
World Two = T6MV6J4LGLCZ (Thug + Mercenary)
World Two = 73VBPXY1PZV1 (Brigand + Navvie)
World Two = QLVKM4YKJQVS (my own code!)
World Three = 4WQZTTRG61MZ (Navvie + Gentleman)
World Three = 2#YNLN7SR94W (Navvie + Brigand)
World Three = JSP99G416LY2 (I've no idea where I found this!)
World Four = PK2R9J6G5W4K (Navvie + Gentleman)
World Four = C8737KFPBCDB (Navvie + Preacher)


ST Format has a guide and a walk-through solution (issues: #51 #52 #53 #54)
Bitmap Bros have a cool website with maps, guides and more.
Let's Play has a great page with loads of info.
I love this game so much that I went "out" and bought the Apple Mac version.

Friday, March 11, 2022

The Chaos Engine




Run. Shoot. Kill. Kill some more!

Hello and welcome to another slice of Atari ST history from my own collection and this time it's the Gauntlet shooter, The Chaos Engine by the Bitmap Brothers. For some reason, I didn't buy the game back in the day and I'm unsure why... Ah, I've remembered! I was probably too busy roaming the universe in Elite II to care about anything?

Anyhow, Chaos Engine incorporates a Victorian-era steampunk composition with several unique characters who each have their own traits. Quite often with games like this, I have a favourite character that I stick with throughout but not so with Chaos Engine as I tend to bounce between them all depending on how I feel.


Credits
Title: The Chaos Engine
Year Of Release: 1993
Developer: Bitmap Bros/Renegade
Programmers: Mike Montgomery, Steve Cargill
Design: Eric Matthews, Simon Knight
Graphics: Dan Malone
Sounds: Richard Joseph
Music: Farook Joi, Richard Joseph, Haroon Joi

Downloads
D-Bug has a fantastic version that can run from a hard drive.
If you're wanting the floppy disks then visit Atari Mania.


Personally, I absolutely love this shooter and feel it's one of the best by the Bitmaps. However, I have also found that it's marmite to some who don't like its style, control system, or even the fact it's a ripoff Gauntletier. I find that baffling so why not click here to see what I thought of it a few years ago. (2015 actually - how time flies!!)

How do you gentlemen feel about this marvellous creation by the legendary Bitmap Bros? A great shooter or a cheap Gauntlet ripoff? Let me know in the comments below. Until then, let's check out the box and its contents...


Now that's what I call a decent collection of screenshots rather than the usual one or two!


Here are the floppy disks. Now it's getting really interesting, eh!


The manual is really good. Although I've never read it until I went to take this snap!!


One day, I will post one of these cards...


I love this but, to me, it feels like an afterthought or the original design for the back of the box.


I've always thought that the computerised player two is an incredible feature.


The Bitmaps always went that extra mile. I only wish DMA samples were implemented.


Normally I keep everything safely within the box and in pristine condition. But, not this time...


...I couldn't help myself and the wife was pleased that I was taking over the bedroom. Honest.

Saturday, May 12, 2018

Capy





Crappy... Capy... Uh, what?

Capy is a spin on the Sokoban theme and was released in 1998 for the Atari Falcon by YesCREW. We are a shiny ball that desires refuge within an exit tile that is usually located on the other side of the screen. Initial levels are easy and break you in nicely but it soon gets very tough, so careful thought is required to execute the correct route.

Interestingly, there is also the option to create your own "worlds" using an Editor but read the docs before jumping in at the deep end. This is an interesting addition and I hope somebody picks up the gauntlet and has a bash.

Take a look at these screenshot animations to get a feel of what to expect...






Sokoban in space

The goal of any level is to guide your little black ball into a black hole exit. That may sound simple but it's not... Well, it is based on Sokoban so what did you expect an easy ride? Anyhow, there are often obstacles in your way, routes that need to be followed correctly, and even the risk of falling into the gaping deep space that stands between you and your exit. So, take a moment to think about how you're going to get to your target as quickly and efficiently as possible.

Each screen uses different tiles in a variety of alternative ways: for example, push tiles can be moved almost anywhere and can allow access to other places by fixing holes. Be careful not to push them into a useless part of the map in error, and also don't get yourself trapped! Look out for cracked tiles that disintegrate after one use, thus altering your potential route through. Sliders are fun and can transport you across the void very easily and Movable tiles have an arrow pointing in a one-way direction with which to travel. Don't forget to collect the goodies for extra points.

Wow, this game is a tough nut to crack with each screen requiring much logical thought and planning. In fact, my first stumbling block was on Level 6 which my old brain really did struggle to compute! This was mainly due to the time restriction (which isn't necessary) so spoils what should be a difficult puzzler played slowly. I asked Swe [Janez] if this could be removed and it wasn't long before it was removed as Capy got its first upgrade in 20 years. Which is fantastic!!

Okay, let's check out another animated screenshot from one of my games...







The CryptO'pinion?

I've had a blast playing Capy but sadly, there just aren't enough levels for me. Thankfully, there is an editor so perhaps I should pick up that gauntlet and take a stab at creating some of my own levels? Also, the timer was a problem for me that has (thankfully) been removed so I can now enjoy Capy to its full potential without rushing. Why rush a puzzler?

Capy is an odd spin on the Sokoban genre but it works. I'm sure its cunning levels will have you all stumped for decades! This is no boring or predictable conversion that's been done a million times already. Capy is fresh and very addictive using a beautiful presentation. The levels are fascinatingly cruel to solve and I love it - and I'm not a Sokoban fan O_o

You will love this fantastic puzzler and I hope it gets converted to run on STs in high resolution, soon!

Capy has humble requirements: a stock Falcon with a VGA display @ 640x480 / 16 colours.
My download contains the original along with the newly updated "Crypt" version - greetings to Janez!! :)



One day I'll get to see this screen for myself. One day...

Saturday, November 02, 2019

Quadralien





Oh no, must I use my brain?

Quadralien is an action-enhanced puzzler released by Logotron and, once again, we find ourselves on board a spaceship about to go into a nasty radioactive meltdown. This time it's thanks to a pesky race of Quadraliens who must be stopped before everything goes boom. Next time, I think I'll stay at home.

I admit that Quadralien wasn't something I was looking forward to. I remember being completely bemused by this puzzler back in 1988 so I dreaded booting it up - and then having to write something interesting!! So, cautiously, I inserted the floppy disk into my Atari ST and braced for an embarrassing moment of gaming torture. I hoped my nightmares didn't return to haunt me... At my age, I need all the sleep I can get!!

Let's begin this feature with some nifty screenshots that probably make no sense...



Click the red square for detailed information on each of the six droids.



There's lots of information and choices to make. Choose wisely!




Let's get to work...

Each level is viewed and played from above - Gauntlet-style you might say. We control two droids that need to clean the Quadralien's mess (there are a total of six droids but only two are usable at once). Each has its own individual characteristics: magnetic structure, the ability to carry waste, battery, and weaponry.

Initially, I found that unnecessary because I felt blind - in terms of planning ahead for an unknown level. However, I later found a fantastic series of videos by sushicalmagi who nicely explained each droid along with the basics of the gameplay. It's worth watching, especially if you have no instructions manual like me!

Okay, here are two more screenshots. Apologies to all those expecting Gauntlet...


So much radioactive stuff to zap or pick up... use those "I" terminals to see the services it offers.


The screens may look confusing and cluttered but they really aren't.




Confused? You will be!

Six chambers make up a level and their objective differs: in the first room we are tasked to clean the radioactive materials to lower the temperature but the later levels involve puzzles to tax the old brain cells. Quadralien uses a passcode system to unlock the harder levels which is a neat idea for the long run.

My first game was a mind-blowing affair because there's so much clutter on-screen, which bewilders me!! My advice is to take it slow and experiment with your droid: familiarise yourself with the room, find water, play with magnetised objects, zap/collect toxic waste - and use the console. Actually, these are excellent and stuffed full of detailed stats, and full toxic decontamination, and can recharge your battery to full power.

There is a lot to this game!! Great value for money but also a free time-eater. Screenshot time...


The console is your friend who can help out in several different ways...


...like a good scrub! Or decontamination as they call it.




By Jove, I think he's got it!

After a couple of games, things began to fall into place and I was enjoying myself. Getting around is easy using the joystick and it's a lot of fun zapping the nasty stuff with a laser. The spacebar is used to collect toxic waste and hitting F4 activates a nifty Geiger counter on all lucky droids. F5 flips between your two chosen droids and F3 allows you to pan your location without moving, which is more useful than you might assume.

There are some rather odd magnetic mechanics which can be useful, annoying, or humorous. That depends on your choice of droid so explore and learn your environment before blindly running off. However, there are other objects to be wary of like magnetic tracks, forcefields and those impetuous Quadraliens!

Hey, you're starting to show an interest? Rightly so, this game is something else...


It's good to know your environment and Quadralien is bursting with much to learn.


This ain't no 5-minute game. Study hard. Play clever!




Aesthetics

Graphically, for a puzzler, it's amazing! I liked the crisp, clean design using bold colours. It's futuristic in some ways and reminded me how I thought a 16-bit game would look - back when I was a ZX Spectrum guy. Okay, I'd have liked scrolling but the flick-screen works perfectly (I'm thankful push-scrolling wasn't used).

The sound effects are good but the funky Dave Whittaker music wins hands down. Listen...


Yes, please do pause this most excellent reading. Listen, enjoy and then continue to scroll :-)




The CryptO'pinion?

We are now at that point where I write why I loved or hated a game. However, I'm doing something different because of Quadralien's enormous learning curve which I initially failed to master many moons ago. Sometimes we're quick to judge and I fell into that trap because of Quadralien's massive learning curve.

Anyhow, I recently took a week off work with my family to eat, drink, and walk the fells of northern England. I returned fresh, raring to go, and booted up my ST to give this puzzler another go. And, you know what? I enjoyed it for the first time in over 30 years and my older brain coped better too. lol

Quadralien offers the usual end-of-world scenario but feels different and with fascinating mechanics. Sure, there's a learning curve, but I suggest trying your best to master that otherwise, you might do what I almost did when initially writing this review! I am glad I waited until after my obviously much-needed holiday!

Don't miss out on what is truly a classic Atari ST game. Dismiss this game at your peril.

--> AtariMania has the floppy download and 8BitChip has a great hard disk version.

Tuesday, October 24, 2017

Rebellion





Where have you been all my life?

It's a weird feeling when I come across a game that I've never heard of before. I mean, there are plenty I've heard of yet never played (which is strange enough!) but this game looks incredible. Yet, here I am baffled by my ignorance!

Let's read the storyline...

A virus has infected the automated machines on Mars so the robots have captured our scientists and holding them captive. We have no anti-virus program so it's our job to destroy any robots that get in our way and help lead the boffins to safety. Jump inside your spaceship and get ready to save the day, again!

Rebellion is a top-down shoot-'em-up similar (ish) to any type of Gauntlet game. Each screen has several trapped hostages which are often located in different parts of the level. Some are behind a forcefield which can be partially deactivated by disabling a section of its wall - but you won't have long before a repair droid appears so don't dawdle. Others can be in locked rooms which require a key card which a robot may reveal when killed. Every level has a minimum number of hostages to rescue within a set time. Miss it and the spaceship will leave without you. Yikes, so ruthless!

How did I not know about this game back in the day? Nearly 30 years with this game! Wow...



Okay, so how are you going to break into that complex, rescue everyone and get out in time?




Tactics, strategy, guns!

Enemy robots have a range of different abilities: some are slow whereas others are much faster and another can even lay down explosive mines. Some have no projectile weapon but others are only too eager to turn you into a blood splatter! Also, watch out for gun turrets, trapdoors, and large tanks. Interestingly, when you do lose a life, the robots are paused for a few seconds thus giving you some extra time to whack 'em full of lead. This is most satisfying!

Rejoice the weapons are superb and our machine gun can be upgraded with greater power and faster action - just try not to kill any humans in the crossfire! Well... Anyhow, you'll be pleased to hear that there are a variety of other power-ups to enhance shields, invincibility, a radar scrambler, and even a supply of extra lives. Oh yeah, we've got it all.

Aesthetically, the graphics are pretty nice albeit hardly groundbreaking for any 16-bit computer. I'm sure many might turn up their nose at the slow pace and tiny sprites but it's actually ideal otherwise each level would feel cramped and be very difficult to navigate. Sounds are fine and you'll hear the bam-bam-bam of your weaponry the most.

Guns, tactics, strategy, and extreme military violence. I'm all in!! This game rocks...



As you can see, each level is swarming with enemies and folk to rescue. It's never easy!




The CryptO'pinion?

Now, I don't normally enjoy games that have me worrying about the safety of computer-controlled characters whilst being hunted by the foe. I panic too much so people usually end up dead... Well, always! However, Rebellion works well even though the hostages are lame at following you and can often get stuck behind a wall so remember that.

Rebellion is simple, without irritating complications and has been perfectly executed. I've enjoyed this shooter which I've found to be anxiously entertaining - each level has an intricate and interesting military theme with gameplay that is progressively entertaining. Very addictive and one of those games that keeps dragging you back for more and it's always a fantastic rush killing the baddies whilst guiding the scientists back to safety. Yep, I loved Rebellion!!!!


Floppy disks can be found via Old Games Finder
A cool hard disk version by D-Bug.

Saturday, May 26, 2018

Switchblade






It looks like Ricky D. has a new bandana?

Switchblade was released in 1989 by Gremlin Graphics and programmed by Simon Phipps. Yes, he of the Atari ST classic Rick Dangerous. Okay, we are a little dude called Hiro who wears a bandana and can kick hard. He must explore the UnderCity to locate sixteen broken fragments of the Fireblade to reap revenge on today's evil entity - Havoc! This beast has been on a savage rampage, after being dormant for 10,000 years. So it's time for us to save the day... again!

I'm always worried when a big name makes something that is along similar lines to what they're famous for. After all, this is another platformer so, will we get another carbon copy of Rick Dangerous or will it be different?

Hmm, I worry too much so let's begin with a couple of cool screenshots...



Wow, that is in-your-face aggression alright!



Hmm, looks easy enough. Just gotta drop down a couple of levels. Hang on, what's that?




Get ready for a great adventure

We begin on the planet's surface before taking the leap (fall) into the orientally inspired UnderCity. This labyrinth is made up of lots of individual rooms and exploring each is fascinating and enjoyable. Tread with caution because you never know what baddies might materialise from out of thin air. Your route is completely "free-roaming", which I love.

Look out for dodgy blocks that might crack with a single kick: these can unveil health and weapon power-ups or may even lead you on into hidden rooms of even more goodies. Boss characters appear regularly, the first is easy to kill whereas later ones can be quite frustrating and beaten only with patience and lots of well-timed jumping. The only negative is the immense size of the map which isn't - visually - diverse so I often needed to backtrack after getting lost.

The controls are superb with the usual movements like running, jumping and climbing ladders but there are also three kinds of attack. Tapping firing allows you to punch like a weak Arnold Schwarzenegger but you should notice a white combat meter along the bottom/right? This helps with two kicks: holding the fire button for a mere second (so the meter isn't at full strength) will perform a high kick Jean Claude Van Damme would be proud of. Holding it down indefinitely performs a powerful Chuck Norris sweeping kick. Master these moves before you begin exploring!

Stop drooling!! Yes, I can see you. Okay, let's view a couple more screenshots...



Wake up, there's something creeping up on you mister!



Tighten that bandana, Rambo. Now, go and kick his monster ass!




NESthetics!

Visually, I doubt Hiro will blow your socks off but it's clean and well-designed with a great 8-bit Nintendo style I thought. Underneath its unassuming graphics is a rather functional design with mysterious rooms. The characters are excellent with nice details that I adored. Also, the game self-maps in a similar fashion to Ranarama or even Rogue.

Switchblade has killer audio with brilliant chiptune from none other than Ben Daglish. Or you could decide to hear sampled sound effects? I love both and couldn't decide which I preferred in the end (a good predicament to be in?)

In most respects, Switchblade looks and sounds different and superb. Love it. Screenshot time...



Yes, there's a Ricky D. vibe plus a dollop of Saboteur and NES thrown in for good measure.


The level guardians are either daft or just plain awkward to hit - I wish they would keep still!!




The CryptO'pinion?

Switchblade is awesome. It's got a great adventure element that blends well with the action. Plus the lack of a linear structure is perfect for an explorer like me who is eager to see what's around the next corner. Thus it keeps you enthralled throughout. This is one of the few games I've completed and I will definitely come back to it again (and again).

As with Rick Dangerous, this is certainly one of the best platformers available for the Atari ST.


Fancy picking up the gauntlet to help Hiro find the scattered fragments?
It will involve deep exploration, fighting lots of silly monsters and several freaky boss dudes?

Grab the floppy or hard disk installable games right away and enjoy this incredible game.
Tip: you might find these maps useful to properly enjoy this beautiful platformer.

Friday, September 16, 2016

[A]tari [G]ame [T]ools




Feel the power of the Atari STe!!

Here are new videos made using "AGT" by Douglas Little. A.G.T. stands for Atari Game Tools and is intended for the much under-utilised Atari STe. Each video shows the potential of this jaw-dropping game engine. Doug has a thread on Atari-Forum detailing more information. He also has a bitbucket website with tutorials.

Doug has an impressive history and it's amazing what he is doing with AGT. I can only hope the Atari community picks up the gauntlet. Can you imagine what new games we could play! Staggering potential...

  • Full support for the Atari STe hardware.
  • 8-way (or 4-way) scrolling.
  • Horizontal-only scrolling.
  • Overscan- Increased resolutions.
  • Vertical-only scrolling.
  • Scroll rate from 0 to +/-16 pixels per frame on each axis.
  • Map size up to 32768 x 32768 pixels.
  • Highly configurable for different kinds of games!
 



I look forward to seeing how our community utilises AGT.
"Happy STE coding"

Monday, April 02, 2018

PP's Enhanced Games





New game updates!

Everyone knows Peter Putnik has adapted hundreds of games for hard disk installation. These include extras, like bug fixes, TOS compatibility, 4MB patching, Mega STe/Falcon support, etc. However, some are also super-charged with cool coding that utilises the Blitter coprocessor and DMA for audio that will blow your mind.

Are you interested being better on your Atari STe? You should be!

So I thought it would be nice to have a brief round-up of the enhanced games as a compilation here on AtariCrypt. Oids and Uridium are particularly impressive because both improve tremendously on their original counterparts. I also enjoyed playing my own music during a game of Xenon 2 (you can convert your own music).

There is something here for everyone and I hope you find this useful. Let me know what you think...





Let's play...

Okay, let's take a look at some of these enhanced games that you can download and play right now...

 Xenon II - updated for the Atari STe and features DMA streamed music. Turn up the volume!
 Cannon Fodder - enhance this lame port with your chosen DMA streamed music.
 Prince Of Persia - allow the DMA hardware lurking inside the Atari STe to replay the game's sounds.

  




Did you enjoy that? Well, here are three enhanced FTL games that are nicely improved...

 Dungeon Master - far cleaner samples are heard thanks to the DMA hardware within the Atari STe.
 Chaos Strikes Back - Again, the DMA hardware allows cleaner sample playback for this awesome sequel.
 Oids - the potential for double framerates deliver a smoother experience when rescuing the stickmen.

  




Right, let's take a peek at three more which aren't exactly favoured well by the average ST gamer...

 Jinks - this jerky game is weird but at least it now uses the smoother STe scrolling [original disks still required]
 Menace - I cannot thank Peter enough for replacing that horrendous yellow ship with a white one!
 Uridium - Blitter-boost that sluggish ship and add DMA-streamed background music while you're at it!

  




Now let's take a little run-around with these three you might never have expected to boot up...

 Giana Sisters - this Zamuel_a enhanced game now also comes with optional DMA streamed music!!
 Hard 'n' Heavy - gone is that embarrassing flip-screen gameplay, all thanks to cool Blitter programming.
 Road Runner - Improved and also Blitterized for faster scrolling - but it's still a rubbish game (sorry!)

  




Okay, let's end in style! Here are two ST classics and (wait for it) a PC classic too! Ooh, nice...

 Goldrunner - Some might not like this, but I love hitting the F3 key to disable that fuzzy speech!
 Gauntlet - this sluggish hack 'n slash arcade game gets big improvements but still needs extra CPU grunt.
 Wolfenstein 3D - Ray's jaw-dropping FPS now has bugs removed with decent save game support.

  

More random ATARI ST articles from the archives