Showing posts sorted by date for query gauntlet. Sort by relevance Show all posts
Showing posts sorted by date for query gauntlet. Sort by relevance Show all posts

Monday, August 19, 2019

Ironman Challenge III



Running The Gauntlet!

A couple of years ago, I asked Mike (of The New Retro Show) to play some Atari ST games. An alternative selection that I knew would push this bloke to his limits - it was especially fun watching him endure Fire And Brimstone!!

Two years is long enough, so I challenged him to a third "Ironman" video which he agreed to! So I picked games from the PD/Shareware scene, four platformers and three conversions of arcade classics: Clod Hopper, Crapman, Frogger, Hector vs The Mutant Vampire Tomatoes From Hell, Hoog, Space Monsters and Winglord.

I would like to thank Mike for this fun challenge, which I have really enjoyed. Oh, and this video is actually an early screening just for Atari ST gamers and it will not be made public until this Wednesday!! One more thing... Mike, I've got some cool (and cruel) ideas for a fourth challenge if you're interested? Go on, I dare ya!

  
Three belters: Winglord (Atari STe), Crapman and one of the latest games released for the ST, Frogger!

 
Hoog is one mightily impressive jaw-dropping platformer and Clod Hopper feels so authentically 8Bit.

 
Hector... must be one of the best titles ever and who doesn't love a fantastic conversion of Panic?

Sunday, July 08, 2018

Into The Eagle's Nest



'Allo 'Allo!

Into The Eagles Nest is an overhead Gauntlet-like shooter set within the enemy's castle, heavily occupied by thousands of Nazi soldiers. Our orders are simple: infiltrate the castle, rescue three allied soldiers and then detonate the hidden explosives. Leaving without blowing the place to kingdom come would just be rude!!

As soon as the game begins, the battle is on! And it's against an onslaught of soldiers who eagerly patrol the castle's dingy corridors. Sneaking into the enemy's lair was the easy part, now we've gotta bust out of our safe room with guns blazing and rescue our fellow Allied soldiers before General Von Klinkerhoffen orders their execution.



Look for keys, health and ammo because you never know what's gonna happen next!


Search, Shoot, Kill

As you explore, look for anything that may assist in completing your mission: health packs help repair hits you've endured and an ammo stash will replenish your Nazi killing abilities. Elevator keys need no explanation - but don't be too quick to use these because you should fully explore the current level a lot more than you might realise! Don't forget to disable the messages telling what item has been collected... so annoying!!

Collect keys and use them wisely to unlock parts of the map otherwise out of limits. But some doors were bought from Ikea and need only a little gun love to bust open!! Some soldiers have had too much beer and fallen flat-out cold drunk so an easy target - but unnecessary if low on ammo. Remember to watch the status panel because you can withstand 50 hits, which sounds a lot but even Rambo would die without stealth and a tactical approach.



Shoot the barrels and make your way to a secret area with items to collect.


Aesthetics

I've always enjoyed overhead shooters but I oddly didn't care for this at first - the push-scrolling technique isn't ideal for this type of game. So my first impressions weren't good if I'm honest. However, it does grow on you and I've gotta say that I love the general 8-Bit feel with the superbly drawn sprites and a point of view which truly is "overhead".

The title screen music is flunky but pretty good all at the same time. I'm more of a chip guy but I still liked it. In-Game sound effects are all samples and really nice too but I miss a background chippy tune if I'm honest.



Sneak by and pinch their food [oddly on the floor]. Hang on, they're asleep? BAM BAM BAM!!


The CryptO'pinion?

This is an easy one to rate because it's a freaking brilliant shooter. A classic and the Atari ST got a fantastic conversion. I think most of us have played this incredible game so I'm positive everyone has happy memories and should play it again.

As fun as it is challenging. A totally engrossing adventure for the most persevering player. Enjoy it!!


Grab this cracker on floppy or hard drive.

Saturday, May 26, 2018

Switchblade




Looks like Ricky D. has a new bandana?

Switchblade was released in 1989 by Gremlin Graphics and programmed by Simon Phipps. Yes, he of the Atari ST classic Rick Dangerous. Okay, we are a little dude called Hiro who wears a bandana and must explore the UnderCity to locate sixteen broken fragments of the Fireblade to reap revenge on today's evil entity - Havoc! This beast has been on a savage rampage, after being dormant for 10,000 years. So it's time for us to save the day... once again!

Okay, I'm always worried when a big name makes something that is along similar lines to what they're famous for. After all, this is another platformer so, will we get another carbon copy of Rick Dangerous or will it be different?

Hmm, I worry too much so let's begin with a couple of cool screenshots...



Wow, that is in-your-face aggression alright!


Hmm, looks easy enough. Just gotta drop down a couple of levels. Hang on, what's that?


Get ready for a great adventure

We begin on the surface before taking the leap (fall) into the orientally inspired UnderCity. This labyrinth is made up of lots of individual rooms and exploring each is fascinating and enjoyable. Tread with caution because you never know what baddies might materialise from out of thin air. Your route is completely "free-roaming", which I love.

Look out for dodgy blocks that might crack with a single kick: these can unveil health and weapon power-ups or may even lead you on into hidden rooms of even more goodies. Boss characters appear regularly, the first is easy to kill whereas later ones can be quite frustrating and beaten only with patience and lots of well-timed jumping. The only negative is the immense size of the map which isn't - visually - diverse so I often needed to backtrack after getting a little lost.

The controls are superb with all the usual movements like running, jumping and climbing ladders but there are also three kinds of attack. Tapping firing allows you to punch like a weak Arnold Schwarzenegger but you should also notice a white combat meter along the bottom right? This helps perform two kicks: holding the fire button for a mere second (so the meter isn't at full strength) will perform a high kick Jean Claude Van Damme would be proud of. Finally, holding it down indefinitely performs a powerful Chuck Norris sweeping kick. Which is superb!!



Wake up, there's something creeping up on you mister!


Tighten that bandana, Rambo. Now, go and kick his monster ass!


NESthetics!

Visually, I doubt Hiro will blow your socks off but it's clean and well-designed with a great 8-bit Nintendo style I thought. Underneath its unassuming graphics is a rather functional design with great details and the characters are excellent with nice details that I loved. Also, the game self-maps in a similar fashion to Ranarama or even Rogue.

Switchblade has killer audio with brilliant chiptune bleeps from none other than Ben Daglish. Or you could decide to hear sampled sound effects? I love both and couldn't decide which I preferred in the end (a good predicament to be in?)



Yes, there's a Ricky D. vibe plus a dollop of Saboteur and NES thrown in for good measure.

The level guardians are either daft or just plain awkward to hit - I wish they would keep still!!


The CryptO'pinion?

Switchblade is awesome. It's got a great adventure element that blends well with the action. Plus the lack of a linear structure is perfect for an explorer like me who is eager to see what's around the next corner. Thus it actually keeps you enthralled throughout. This is one of the few games I've completed and I will definitely come back to it again (and again).

As with Rick Dangerous, this is most certainly one of the best platformers available for the Atari ST.


Fancy picking up the gauntlet to help Hiro find the scattered fragments?
It will involve deep exploration, fighting lots of silly monsters and several freaky boss dudes?

Grab the floppy or hard disk installable games right away and enjoy this incredible game.
Tip: you might find these maps useful to properly enjoy this beautiful platformer.

Saturday, May 12, 2018

Capy




Crappy... Capy... Uh, what?

Capy is a spin on the Sokoban theme and was released in 1998 for the Atari Falcon by YesCREW. We are a shiny ball that desires refuge within an exit tile that is usually located on the other side of the screen. Initial levels are easy and break you in nicely but it soon gets very tough, so careful thought is required to execute the correct route.

Interestingly, there is also the option to create your own "worlds" using an Editor but read the docs before jumping in at the deep end. This is an interesting addition and I hope somebody picks up the gauntlet and has a bash.

Take a look at these screenshot animations to get a feel of what to expect...




Sokoban in space

The goal of any level is to guide your little black ball into a black hole exit. That may sound simple but it's not... Well, it is based on Sokoban so what did you expect an easy ride? Anyhow, there are often obstacles in your way, routes that need to be followed correctly, and even the risk of falling into the gaping deep space that stands between you and your exit. So, take a moment to think about how you're going to get to your target as quickly and efficiently as possible.

Each screen uses different tiles in a variety of alternative ways: for example, push tiles can be moved almost anywhere and can allow access to other places by fixing holes. Be careful not to push them into a useless part of the map in error, and also don't get yourself trapped! Look out for cracked tiles that disintegrate after one use, thus altering your potential route through. Sliders are fun and can transport you across the void very easily and Movable tiles have an arrow pointing in a one-way direction with which to travel. Don't forget to collect the goodies for extra points.

Wow, this game is a tough nut to crack with each screen requiring much logical thought and planning. In fact, my first stumbling block was on Level 6 which my old brain really did struggle to compute! This was mainly due to the time restriction (which isn't necessary) so spoils what should be a difficult puzzler played slowly. I asked Swe [Janez] if this could be removed and it wasn't long before it was removed as Capy got its first upgrade in 20 years. Which is fantastic!!

Okay, let's check out another animated screenshot from one of my games...





The CryptO'pinion?

I've had a blast playing Capy but sadly, there just aren't enough levels for me. Thankfully, there is an editor so perhaps I should pick up that gauntlet and take a stab at creating some of my own levels? Also, the timer was a problem for me that has (thankfully) been removed so I can now enjoy Capy to its full potential without rushing. Why rush a puzzler?

Capy is an odd spin on the Sokoban genre but it works. I'm sure its cunning levels will have you all stumped for decades! This is no boring or predictable conversion that's been done a million times already. Capy is fresh and very addictive using a beautiful presentation. The levels are fascinatingly cruel to solve and I love it - and I'm not a Sokoban fan O_o

You will love this fantastic puzzler and I hope it gets converted to run on STs in high resolution, soon!

Capy has humble requirements: a stock Falcon with a VGA display @ 640x480 / 16 colours.
My download contains the original along with the newly updated "Crypt" version - greetings to Janez!! :)



One day I'll get to see this screen for myself. One day...

Monday, April 02, 2018

Enhanced Games



New game updates!

Everyone knows that Peter Putnik has adapted hundreds of games for hard disk installation. These often include extras like bug fixes, TOS compatibility, 4MB patching, and so on. However, some are also super-charged with cool coding that utilises the Blitter coprocessor and other hidden chips lurking inside the Atari STe.

I thought it would be nice to offer a brief round-up of these enhanced games as a compilation here on AtariCrypt. Oids and Uridium are particularly impressive as both updates improve tremendously upon their original counterparts. I also enjoyed playing my own music during a game of Xenon 2 (read the docs and convert music from your library). There's something here for everyone and I hope you find this useful. Let me know what you think!




Let's play...

Okay, let's take a look at some of these enhanced games that you can download and play right now...

 Xenon II - updated for the Atari STe and features DMA streamed music. Turn up the volume!
 Cannon Fodder - enhance this lame port with your chosen DMA streamed music.
 Prince Of Persia - allow the DMA hardware lurking inside the Atari STe to replay the game's sounds.

  


Did you enjoy that? Well, here are three enhanced FTL games that are nicely improved...

 Dungeon Master - far cleaner samples are heard thanks to the DMA hardware within the Atari STe.
 Chaos Strikes Back - Again, the DMA hardware allows cleaner sample playback for this awesome sequel.
 Oids - the potential for double framerates deliver a smoother experience when rescuing the stickmen.

  


Right, let's take a peek at three more which aren't exactly favoured well by the average ST gamer...

 Jinks - this jerky game is weird but at least it now uses the smoother STe scrolling [original disks still required]
 Menace - I cannot thank Peter enough for replacing that horrendous yellow ship with a white one!
 Uridium - Blitter-boost that sluggish ship and add DMA-streamed background music while you're at it!

  


Now let's take a little run-around with these three you might never have expected to boot up...

 Giana Sisters - this Zamuel_a enhanced game now also comes with optional DMA streamed music!!
 Hard 'n' Heavy - gone is that embarrassing flip-screen gameplay, all thanks to cool Blitter programming.
 Road Runner - Improved and also Blitterized for faster scrolling - but it's still a rubbish game (sorry!)

  


Okay, let's end in style! Here are two ST classics and (wait for it) a PC classic too! Ooh, nice...

 Goldrunner - Some might not like this, but I love hitting the F3 key to disable that fuzzy speech!
 Gauntlet - this sluggish hack 'n slash arcade game gets big improvements but still needs extra CPU grunt.
 Wolfenstein 3D - Ray's jaw-dropping FPS now has bugs removed with decent save game support.

  

Thursday, February 08, 2018

Rambo III



Everyone loves 80s Action heroes!

Rambo III was released by Ocean Software and is an overhead shoot 'em up not too dissimilar to other "Gauntlet" games like Into The Eagle's Nest. I'm incredibly excited to finally own my own copy which I proudly add in AtariCrypt's Box Art section thanks to the tremendous Hollywood artwork. This is also one of few that has both a great front and back cover so I decided to take a piccy of both and double-up on our love for movie legend Sly Stallone!

Sly is our musclebound action hero and is about to infiltrate a Soviet base that has Colonel Trautman held captive. Our mission spans over three levels and the first being the rescue before fleeing for our escape in an over-head game similar to a Gauntlet. The final part is a shooting gallery stage that feels a little like an Op. Wolf.



I can't help but admire this superb screen. Yes, it is superb.

Okay, we're in. Grab your knife because it's time to kick ass!!


Run. Shoot. Kill everything!

Gameplay style on the first two levels is the same. Ironically, you shouldn't run around pretending to be just like Johnny Rambo - this will get you killed! Instead, carefully explore the complex and look for the best route through and any useful items like health, ammo and Infra-Red goggles to detect otherwise invisible boobytraps!

Enemies occupy each room but they feel more like automated drones than the Soviet elite as they robotically patrol back and forth. I imagine these guys also suffer tunnel-vision because they are completely unaware of your presence until you stumble directly in their line of sight. If that happens, an alarm sounds and nearby soldiers begin attacking - but at least you have an awesome health meter! An idea that looks kinda familiar ;) Don't be put off by these silly soldiers because it actually works well to distinguish itself from being a mere Gauntlet clone.

I love the careful tactics that are needed - so play more like the real US Army Special Forces instead of the fake Hollywood claptrap. My only quibbles are trying to memorise the humungous map size. It's easy to lose your bearings plus each room will be blindly entered so try and learn where the soldier's patrol otherwise those Ruskies will gang up to give Sly a good kicking. This is what brings me onto pick-ups, there should be more health packs!



Tread carefully because most rooms are heavily guarded with many tunnelled-vision soldiers!

These guys will patrol back and forth so be slow and make sure you don't set off the alarms.


But is it any good?

Graphically, Rambo has a pretty place to covertly explore - perhaps too loud and colourful? There is no scrolling, which is a shame, but this might actually give a close and more confined feeling - which I prefer. I love the sprites and their movements reminding me of a certain WWII shooter!! Music is gorgeous and suits the gameplay.

I understand why Rambo III failed to capture the hearts of most reviewers back in the day. It's Marmite so you'll either love or hate it but I think it's a belting game albeit with the niggles mentioned above. It's not Gauntlet so use a stealthy approach and prepare thyself to spend many hours sneaking about and mapping the level.

Tear your shirt off and grab Rambo 3 on floppy from either Stonish or Old Games Finder (Automation #47). And for those weirdos who don't enjoy making their own maps: Speccy Screenshot Maps / Hall Of Light.


The back of the box is absolutely awesome. Gotta love Sly!!

Thursday, January 25, 2018

Alien Thing



In Space, No One Can Hear You Scream

Alien Thing was released late in the ST's life by 999 Software for Top Byte and if you've ever played Alien Syndrome, Gauntlet or Storm then you'll know exactly what to expect from this overhead shoot 'em up set in space. It's the same old story: heading for Earth is a distant spaceship filled to the brim with a vicious alien hoard who are hungry for our blood. It's time to tool up, sneak on board, and begin mercilessly killing anything that looks like it bites.

Their spaceship is split into 11 levels with each requiring a mission to be completed. The first starts off simple (kill everything!!) with later missions being far more complex and if you happen to fail then you are immediately sent straight back to the beginning. This ship is huge, yet with a clear definition in design, so you won't lose your bearings.

Almost every corridor has some kind of doorway which can be opened, one way or another. Key cards are a good idea and these can usually be found hidden inside the blue cabinets - along with other bonuses like a 1UP and ammo. However, use these cards wisely because not every door needs to be immediately opened...



Argh, those green pools of acid! Let's get rid of 'em right away!


I love those splatter effects, quite messy but in a good way.


They mostly come out at night, mostly

Joystick controls are excellent and responsive so it's easy navigating this ship, even if I oddly move quicker than the aliens! These beasts are everywhere - so stay frosty - because they can withstand several hits before turning into a splattered mess. Their eggs must be quickly blown up before a new alien is born and pops out to eat you!

Dead aliens leave behind pools of poisonous slime that need to be destroyed before you can pass. Each of your weapons has a varying level of effectiveness and the flamethrower is awesome so try searching the orange cabinets for yours. However, I'm not fresh on the laser which needs a recharge too frequently for my liking.
  • I feel Alien Thing to be well-balanced but hardcore gamers might consider the revamped "Expert Edition". However, I found those changes made it ridiculously difficult thus frustrating.
  • The Director's Cut is the sequel due to be released in 1997. It featured a change in the visual perspective, complex missions, new enemies, and lots of DMA-enhanced sound effects. A three-level demo is available but I'm unsure whether it was officially completed. Can anyone help? Thanks.



Alien Thing (above) and the updated Expert Edition (lower)

This is a simple example of the differences, ie: map changes, items, pools of gunk, etc.


Close your eyes, baby

Actually, no! Open them and enjoy the nicely drawn graphics which are clean and well-designed. I liked the contrast of vivid colours used against the spaceship's metallic structure and the near-luminous green aliens really do stand out. This works so well, even if the aliens walk like squashed spiders! Sadly, the scrolling isn't too great and should have been smoother - it's disappointing that the Atari ST'e hardware wasn't used to full effect.

Sound effects are varied for just about every action with many of them ripped, I like the Star Trek doors opening. Okay, they might be crude but that doesn't mean they're not superb because they are actually genuinely entertaining. Also, I love it when an alien dies - almost as much as our own pitiful death cry. On an STFM the quality is good but quite fuzzy whereas they've made use of the DMA of the STe for greater clarity. Which works great.



Explore everywhere and leave lots of dead bodies in your wake!


Tooled up and patrolling the corridors... Surely, this is a gamer's perfect dream?


I guess we’re not leaving soon?

Nothing is perfect and Alien Thing provided me with a few things to whine about - like when a corridor is blocked by a pool of slime that's impossible to destroy because it's too close to a wall. Also, one touch of slime means instant death! Plus it's silly having just one sound effect when a shot hits the wall, regardless of the weapon. Let's end the moan now, please!

Okay, that moaning aside, Alien Thing is a decent take on the Aliens scenario with a nifty balance of arcade-style action, exploration, and strategic thinking. All this is thanks to a good design with lots of challenging missions. Plus it looks great too with a ship design that I appreciated and the sound effects on the whole are excellent.

I absolutely love Alien Thing. So stop your grinnin' and drop your linen because this is a seriously addictive shooter!!


Separate downloads are scattered about all over the internet for each of the Alien Thing games. So I've bundled together all the best versions which you can freely download off my Dropbox. For those struggling, there is a genius password system (just press the "/?" key on the menu) and use these codes: PARTY,  WORK,  LARD,  WHEEE,  HELLO,  HARD,  GOSH,  NIGHT,  PEN,  RULER

Tuesday, October 24, 2017

Rebellion



Where have you been all my life?

A nasty virus has infected the automated machines on Mars so the robots have captured our scientists and are holding them captive. We have no anti-virus program so it's our job to destroy any robots that get in our way and help lead the boffins to safety. Jump inside your spaceship and get ready to save the day, again!

Rebellion is a top-down shoot-'em-up similar (ish) to a Gauntlet game and each screen has a number of trapped hostages which are often located in different areas. Some are behind a forcefield which can be partially deactivated by disabling a section of its wall - but you won't have long before a repair droid appears so don't dawdle. Others can be in locked rooms which require a key card which a robot may reveal when killed. Every level has a minimum number of hostages to rescue within a set time. Miss it and the spaceship will leave without you!



Okay, so how are you going to break into that complex, rescue everyone and get out in time?


Tactics, strategy and guns!

Enemy robots have a range of different abilities: some are slow whereas others are much faster and another can even lay down explosive mines. Some have no projectile weapon but others are only too eager to turn you into a blood splatter! Also, watch out for gun turrets, trapdoors, and large tanks. Interestingly, when you do lose a life, the robots are paused for a few seconds thus giving you some extra time to whack 'em full of lead.

Rejoice because our machine gun can be upgraded with greater power and faster action - just try not to kill any humans in the crossfire! Well... Anyhow, you'll be pleased to hear that there are a variety of other power-ups to enhance shields, invincibility, a radar scrambler and even a supply of extra lives. Oh yeah, we've got it all.

Aesthetically, the graphics are pretty nice albeit hardly groundbreaking for any 16-bit computer. I'm sure many might turn up their nose at the slow pace and tiny sprites but it's actually ideal otherwise each level would feel cramped and be very difficult. Sounds are fine and you'll hear the bam-bam-bam of your weaponry the most.



As you can see, each level is swarming with enemies and folk to rescue. It's never easy!


The CryptO'pinion?

Now, I don't normally enjoy games that have me worrying about the safety of computer-controlled characters whilst being hunted by the foe. I panic too much so people usually end up dead... However, Rebellion works very well even though the hostages are lame at following so will often get stuck behind a wall... I'm never too happy about time limits and this one seems to have a mind of its own and may prove troublesome on later levels?

Rebellion is quite simple but has been perfectly executed. I've enjoyed this shooter which I've found to be anxiously entertaining - each level has an intricate and interesting military theme with gameplay that is progressively entertaining. Very addictive and one of those games that keeps dragging you back for more and it's always a fantastic rush killing the baddies whilst guiding the scientists back to safety. Yep, I loved Rebellion!!!!


Floppy disks can be found via Old Games Finder
A cool hard disk version by D-Bug.