Wednesday, May 29, 2024

ATORIC




Tangerine Dream

It's often a pointless venture, without any real-world use, but I still enjoy emulating other computers on my Atari ST. Yes, I'm a geek! If you're as weird as me, check out our Emulation section here on AtariCrypt and watch as I painstakingly try to suss out how to emulate computers like the PC, ZX Spectrum, C64, Tandy, and ZX81 (plus other silly stuff).

I love finding programs like these and today, I shall turn my Atari ST into an Oric Atmos. The "Oric computer" is actually two machines - the older Oric 1 looks futuristic but (from what I've read) had many bugs. The Oric Atmos followed a year later and was basically the same computer with many of the bugs ironed out (more information online if interested).

I recall seeing the Atmos in Rumbelows (remember them!?) which they featured on a pedestal in the middle of the shop. Perhaps they had high hopes? Anyway, I still remember how cool this computer looked with a great design and proper keyboard. I wanted one but all my friends had ZX Spectrums and, that was that. What a fool I was? Unless a time machine is invented - very soon - I might always regret not choosing computers like this and the 8-bit Ataris.

Anyhow, I might not need that as there may be light at the end of the tunnel thanks to a program called Atoric...



The later release of Atoric boots to a Microdisk default with many different options.




ATORIC

So, here we are in 2024 emulating the Oric using my Atari ST thanks to this program developed by Christian Peppermueller. I managed to find a few different versions online but, for most of this article, I was using v0.3 until (ahem) I remembered that I had already downloaded v0.9 ages ago. But, somehow forgotten about it... Doh!

Actually, all versions work much the same with surprisingly accurate emulation albeit very slowwwwwww. Yes, the stock 8MHz Atari ST oddly struggles compared to the other emulators I've used. I would estimate its performance is about a tenth of the speed of the original Oric - which is shocking compared to the speed of the Spectrum emulator. Even the Falcon/TT don't perform well so I can only imagine (and hope) that the modded Atari computers do better.

Anyhow, enough whining! Atoric is an excellent piece of software and very easy to use. Depending on which version you try, it's easy to load games. Later versions can simply use the command CLOAD"" which uses the ST's file selector. Although you can also enter the command in full: CLOAD"MANIC" (for example, to load Manic Miner - which I renamed).

The latest version (that I found) of Atoric is v0.9 and it comes with Microdisk/Sedoric disk operating tool that features many functions. Use it to boot up in Atmos mode and "begin playing". Interestingly, there is a tool to amend the Atoric configuration file. This can alter how Atoric performs and more: default path locations can be chosen along with ST/Falcon displays (colour and high-resolution). It can use overscan which makes up for the Oric's resolution.

It's worth reading the documentation before attempting any changes...



The configuration tool is enhanced somewhat in the later releases and is very easy to use.




Let's get straight to the games!

In terms of the emulation, fantastic is the word because almost everything worked well. Sadly, in terms of speed (when running on my STe) I can only say that poor is a better description. My old 8MHz computer doesn't have the grunt and the emulation speed is shocking. Which I find odd, especially compared to the Speccy emulator. After all, the Oric is similar, with a slower processor, so I'm quite bemused by the sluggish performance. But, what do I know...

Okay, I booted up about 40/50 random games - I've never used an Oric so didn't know anything about its library. However, the Oric has Manic Miner so that was obviously the first game I tried. The quality of the emulation is superb and everything looks great. However, it's running at less than 1fps which means it's totally unplayable.
Booting into Hatari and configuring as a 32MHz ST improved things - but only slightly. The Falcon/TT configs didn't improve matters. Not that much - so I can only wonder what type of Atari computer would!
Okay, let's see some more games. Almost everything works perfectly, if you ignore the speed! There were one or two issues with a few other games where the overscan failed - so I couldn't see the bottom of the screen. Also, a couple of games appeared to work except the keyboard stopped accepting input. Very handy. Not!

It's now we declare defeat and admit that the Atari ST will never run an Oric game properly (I really need a Medusa). So, with that in mind, I plodded on and "playtested" a few games with the first being Manic Miner (emulated in both colour & mono). As a Willy fan, it's surreal to see the Oric version running on my ST!! What a shame it plays like a slideshow!



(low-res) Manic Miner on the Oric on my Atari ST. Fantastic stuff!! #geek


(hi-res) I thought the 
performance might be better without the stress of colours. It wasn't lol.

And it's now that I must plug the incredible Atari ST version of Manic Miner developed by Fede Pede in 2018. It's 95% complete and downloadable so give it a whirl. It's a cracking repoduction of the 8-bit original!!



Donkey Kong

This was actually called Honey Kong - to avoid the usual Nintendo troubles - and is a fun conversion. Visually a bit bland so I thought the performance might be better. It wasn't. Although not as slow as Manic Miner, it was still unplayable. Additionally, the display is quite fluffy with a few glitches - so make sure you enable the overscan option for better results.

Forget this one dear ST people. Has anyone got an Atari TT they want to donate? Hmm

Credit: V. Nicolas for Sprites.


I later enabled overscan and everything worked dandy. Except way too slowly!



Football Manager

Yes, Kevin Toms' famous face has even managed its way onto an Oric cassette. I'm not a footie fan but - stop the press - this was actually playable!! Well, with the acceptable performance expectation. So, with that in mind, it is playable. Yes, I use all of these terms lightly but, always positively. Forget the official ST game and play this one instead! ;-)

Credit: Addictive Games


I reckon Football Manager came out on every computer?



Zaxxon

This isn't a game I had high hopes for but, I tried it anyway. I was shocked when I first booted it up as I thought the graphics had screwed up because it looked nothing like the US Gold release. But this game was programmed in BASIC so, I guess, the look and performance are as expected. Great results considering its BASIC but, it's best we move on...

Credit: Richard Juhel


I wasn't impressed but then I learnt it was programmed in BASIC!



Driver

This is a weird one that reminded me of a mix of Motor Massacre & Bugziacs. We drive around a maze looking for flags whilst avoiding enemy cars. The graphics are screwy (especially without overscan) and the scrolling is probably the reason for the poor performance. You know the story, it's one of those games that makes me wish I had an upgraded ST.

Credit: Francois Lionet (whaaaaat?)


The sprites look odd unless that's normal? As ever, far too slow to play...



Galaxians

This shooter is by one of my favourite 8-bit companies, Softek. It's another game that is fully playable and emulated extremely well with decent graphics and sounds - albeit only for the original Oric computer. Okay, I'll now stop mentioning the lack of speed when using an Atari ST because I'm sick of repeating myself. If only my ST ran at 128MHz lol.

Credit: Gordon Russell

I had a few issues with this game but it eventually worked with overscan enabled.



Ghost Gobbler

Hey, it may have a bizarre name but it's still Pac-Man and a great version too! However, I'm not sure what Ian was on when he developed this game. After all, those lavish colours will drive anyone insane after a few games. Perhaps that was his plan? Who knows!! Anyhow, I do know that this is a great version of the classic arcade game.

Credit: Ian Hothersall


Who doesn't love Pac-Man? This is a great version for those with the hardware to run it!



Krillys

The file I found gave the impression this was a Defender clone but it's nothing like Jeff Minter's wondrous release. In fact, it's more of a Scramble, which is excellent news to this fan! It appears to be very good but the graphics are a little messed up. It plays well and I can imagine a faster Atari computer would be fine booting this up for a quick blast.

Credit: John Cumming, Gary Munroe, Ian Marshall


Something wonky has happened to the graphics but it plays well enough.



Road Frog

I wasn't expecting this to beat the ST's 2016 release of Frogger but I was expecting to play ... something. Sadly, this is one of the few games that crashes! Right after the loading screen, it pops up with this: "Syntax Error 500". Ah well!

Credit: Philip Hulme


This looked great but it's one of the few games that produced an error message.



Velnor's Lair

An adventure game released by another of my favourite 8-bit companies, Quicksilva. Originally a Speccy game from what the link tells me, although I have never previously heard of it. Now, don't expect graphics as this game is purely text and, as a result, is fully playable on the bog standard 8MHz Atari ST. Yippee, I am one happy bunny!

Credit: Derek Brewster and John Airey


There are no flashy graphics and it's still slow lol. Thankfully, it's not that (hmm) bad!



The Warlock's Mountain

Believe it or not, this game was originally a Your Computer type-in from 1984 (remember that magazine?). Of course, being programmed in basic means it worked well in the emulator and was playable, to a degree. Well, I'm being generous but you get like that after so much constant disappointment. Of course, play it on a supped-up ST for best results.

Credit: A.J. Edgington


This is a game I'm keeping to play using the Mac emulator. It's different and I love that.



Hunchback

Yet another game by the mighty Ocean and it's a cracker too. I loved playing the Speccy game and the ST has some odd remakes. Sadly, like their Road Frog, this game had troubles. It froze right at the start of a new game. Bugger!

Credit: Philip Hulme


I was looking forward to this one as the Speccy game is a favourite of mine. Sadly, it froze!



Xenon 1

Don't even think about it!! This shooter is nothing like the Bitmap Bros' ST game. No, it's more of a Phoenix clone from what little I managed to see. Yeah, it really needs a beefy computer to run properly - and is better when overscan is enabled.

Credit: John Sinclair


It's slow and impossible to play but I imagine it's great on a real Oric.



Wizard's Lair

Like our Atari ST, the Oric is getting new games released and, by sheer chance, I stumbled upon a #roguelike by Rax & Iss. This game is incredible but, arghhh, I couldn't get the controls to work. I don't know why because it appears to be running fine. Anyhow, I had to see more, so I booted up an Oric emulator for my Mac to take this screenshot.

(credit to Defence Force for the find: https://forum.defence-force.org)


I dare anyone not to be impressed with this Rogue game. It's a belter!!



The CryptO'pinion?

Oric computers are great and better than I expected. I mostly used the Atmos model as it's the same spec as the original computer but with many bugs ironed out. In many respects, the Oric is much like a ZX Spectrum, but, better. I wouldn't say it's as good as the C64 or Atari 8-bits but it's close. What a massive shame it flopped (outside of France).

Atoric is a wonderful piece of software and I've enjoyed tinkering with it. It's obvious that Christian put a lot of blood, sweat and tears into its production. The end result is impressive and complete - so it emulates the Oric remarkably accurately. He also included a configuration tool providing access to different features and basic defaults for hardware, paths, etc. The overscan ability is brilliant and eliminates the flickering due to the different resolutions.

Sadly, it's the speed that will disappoint. Oric games might be emulated accurately but are unplayable on an ST. In fact, the Falcon/TT machines I set up in Hatari faired only slightly better. If I'm honest, I don't understand why that is as the Oric runs at 1MHz, slower than the other computers we can emulate. Yet, the results are terrible by comparison.

However, that's not the point of playing with old software like this. A program like Atoric proves how vibrant and energetic the Atari ST scene was back in the '80s/'90s. Plus I've had a blast wading through the Oric's gaming library. Okay, I played very few games, but it was an adventure. And one I've thoroughly enjoyed. Yes, I am insane. I know I am!!

Atoric is a magnificent program that I've thoroughly enjoyed. I only wish I had a faster Atari ST :/

I expect somebody out there wants to try Atoric for themselves? I genuinelly hope so!! I have bundled together everything that I've been using which you can download off my Dropbox.

Additionally, if you're after a bundle of Oric games, then grab 'em from Emu-Land.
If you're mad like me and enjoy using emulators on the Atari ST, let me know how you got on using the comments below. My options were limited by my humble 8MHz Atari STe and also Hatari. I would love to hear from you guys with better Atari computers regarding the performance.

Sunday, May 26, 2024

Black Lamp




Jack The Jester is back!

It's been years since I featured Black Lamp on AtariCrypt. As you all may remember, I said this was one of my favourite Atari ST games. Sure, it's not perfect but it's great fun (albeit with a cheat for extra lives) and features aesthetics to die for. The sprites alone are absolutely superb! Anyhow, you can easily check out my ancient review by clicking here.

It's always a joy to own a piece of history and, a while back, I got myself a copy of Black Lamp. It's in near-perfect condition so I figured I should take a couple of photos and share my warez with y'all. Nothing much more to it than that really!

Atarilegend has all the floppy disk downloads and I highly recommend Zuul #63.
> For those who use faster devices, check out D-Bug or 8BitChip for their awesome reproductions.

I've shared over 40 of my Atari ST games in our Box Art section which you can see listed on the right with everything else. Okay, I bet you're dying to see what's inside the box? It's not exactly bursting with goodies like a typical RPG so don't expect too much! Enjoy my photos and I hope you guys (re)play this fantastic platformer immediately.

Let me know in the comments below if you take on the challenge to free Allegoria from those nasty monsters...



Behold, the floppy disk in all its glory! lol



I'm getting a little arty farty with these photographs.



I love how the manual comes with a "map" of Allegorid.



The manual is excellent and right at the centre is a MONSTER GUIDE!



The loading screen is absolutely superb (and I love that it's not a black background!)



Another day, another onslaught of baddies to kill... and we love it!!



ARGHHH, he looks nasty? He is!! Run away from the slayer!!



Turning around might be slow but the firepower isn't. It's fast and furious!!


Oh no, just look at that big boy! The graphics and their movements are gorgeous.

Sunday, May 12, 2024

Richard Davey

I'm always excited to meet people from the ST world, both past and present. I'm especially thrilled about this interview as it transported me back to the ST's later days, including my emulator years after migrating to the Apple Mac (PPC/1997).

So far, I've interviewed 16 incredible ST guys, which has been an absolute honour. So, let me present the 17th with great pleasure. Yep, it's Rich who you will know as the brains behind the Little Green Desktop! Not only that, but he's also the fella behind those cute visuals in Stario, a gorgeously cute (cough) Mario ripoff.

I found it interesting to discover his motives and passions for the Atari ST. He knows his games and favours some crackers too (do you remember me playing Color Clash?). Not only that, it was fascinating to discover how he came to love the demoscene and its culture. Hearing of his history concerning the MSX and Speccy +3 was fascinating. At least this lead the way to the mighty Atari ST and its Super Pack.

I found Richard kind and enthusiastic although I was shocked by his "modesty" regarding those pixel skills I admire so much. Especially when you consider the Calvin and Hobbes factor. My gratitude to Richard for his time and I hope you enjoy this interview as much as I have? Hey, after you've finished reading this, check out even more interviews?

Richard is featured within the Demozoo archives where you can view more of his excellent work.



 Richard Davey ~ The Interview 

Hello Richard, tell us all a bit about yourself

I was born in 1975 and for as long as I can remember, if we went around to friends or family and they had a computer or console. That would be me lost to the sirens' call of the devices :) We'd travel to the seaside on holiday, and I'd vanish into the arcades until my money was exhausted. Once it was so I'd just stand there mesmerized, watching others play. They were captivating to me in a way nothing else was.

To this day, I can remember visiting a friend who owned a BBC. He ran a program on it, which was an animated demo featuring dancing skeletons. They would take their heads off, roll them down their bony arms, and flick them back on again, all in time to music. I was enamoured that a computer could do this. I pestered my parents for a home computer. I didn't care which one. I just wanted one!

They relented and bought a Toshiba MSX. It had many wonderful games, including lots of Konami cartridges such as Antarctic Adventure, Hyper Rally, and Yie Ar Kung Fu. It also came with several books on BASIC programming, which I devoured. The first program I entered, I didn't realise you had to press RETURN at the end of each line, so I just moved the cursor down. Strangely enough, it didn't work :)

However, I didn't know any other kids who owned an MSX, and I was frustrated at being unable to swap games at school. So we "upgraded" to a Spectrum +3, with those crazy expensive disks. Of course, in retrospect, it wasn't an upgrade at all. The MSX is significantly more capable, with a great keyboard and some staggering games that load instantly thanks to the cartridge. The +3 was a technical step down, but the volume of games available to me exploded. Interestingly, MSX content is extremely collectable these days, with good-quality items going for hundreds! And I sold ours just to get a Speccy. Ahhh, the joy of hindsight.


It's a shame that no MSX photo was ever taken. At least we have a later capture with his Falcon!



Tell us about the years that followed

It was less than a year after getting the +3 when I started seeing the Atari ST appearing in anger in magazines like C+VG. To this day, I still remember the C+VG issue that had Xenon on the cover (issue 77, March 1988) and the screenshots inside of it. The graphics were like nothing I had ever seen before. A world apart from the Spectrum and even the MSX.

I knew I had to have one. I saved money from my paper rounds and odd jobs, and combined with a birthday, I took the bus into the city with my Mum one weekend, visited a large department store, and bought the Atari ST Super Pack. I carried it home on the bus, beaming from ear to ear. My life had changed forever.

The Super Pack came with a large bundle of games, including Xenon, Thundercats, Buggy Boy, and Ikari Warriors, all of which sucked-up hours of my life. It also came with a few real duffers like Chopper X and Road Wars! But even those were graphically way beyond the Spectrum I was used to.

Using a mouse was great, and I enjoyed the power of GEM and the loading speed from disk compared to tape. In August 1989, I bought issue 1 of ST Format, and the cover disk contained a demo of Bloodwych, GFA Basic, and what I thought was an amazing sampled sound demo: Stringray.

That, combined with menu disks from the likes of the Pompey Pirates, introduced me to the demoscene. It felt like the disks could hold so much content back then. In terms of actual bytes, of course, they couldn't, but if you look at it from the point of view of the variety of content you could fit on them, they were absolute gold mines.

Previously I had been all about playing games on the MSX and Spectrum, with a little artwork and coding - but the ST represented something different. A new computing era for me. Perhaps it was my age? Perhaps I was just mature enough to be able to explore the creative side of computing now? I was growing as a person, the ST was there, growing with me, showing me all of these great new avenues and communities I never even knew existed. And I dove head-first into it.


The power and versatility of the Atari ST must have been mindblowing at that time.
It eventually led to projects like Stario and many more throughout the 90s.



This is a games website, so what are your faves?

Like lots of gamers, I struggle to maintain a consistent list of favourites. Remembering one title sparks off the memory of another, and soon that list has grown beyond its original bounds. So instead, here are some games that sit very fondly in my mind for several different reasons:

  • Buggy Boy - this came with my ST and I played it for hours! It's a superb racing game and one of those rare titles that I feel has aged well.
  • Bloody Money - there's something addictive about this shooter. I think it's the slow pace, it's almost sedate in nature but dials up the challenge little by little.
  • Turrican 2 - the raster sky effects! The music! The speed! That final level, when you're escaping the exploding thunderball in your spaceship! Just perfection.
  • Dungeon Master - do I need a reason? It's Dungeon Master, for goodness sake!
  • Oids - this game is sublime. A wonderful take on Thrust with a brilliant level editor and great animations. The way you can melt the poor oids with your thruster still makes me grin.
  • Dynabusters+ - this PD game is a brilliant take on Bomberman with great sampled sounds.
  • Flood - this sits alongside Captain Dynamo as one of those often overlooked but sublime to play platform games.
  • Golden Axe - there aren't many arcade conversions I rate on the ST, but this is up there with the best of them.
  • Hunter - definitely responsible for my love of sandbox gaming. Who can forget all of those great vehicles at your disposal?
  • Nitro and Super Cars 2 - they are in the same camp of great overhead racing games. I like my cars to have guns, otherwise I'm just not interested.
  • Special Forces - a tactical espionage/infiltration game from Microprose. I lost hours to this when I should have been doing my GCSEs!
  • Robotz - if you own an ST, you know how great this PD game is.
Me - how odd that he didn't mention Stario ;)


Richard has great tastes and we share many favourite Atari ST games.



Let's talk about Stario and how this came about

I was talking to James (of Top Byte) one day, and he told me about this game he had been sent. It was a complete rip of the NES Mario Bros, right down to the graphics! He wanted to release it but knew he legally couldn't. I said I'd be happy to look at the graphics, and we took it from there.

I received a few disks and set about making sure it wasn't entirely Nintendo's pixels that Atari players would see on screen. I used Deluxe Paint ST because it was (and remains) my favourite art tool on the ST, although I actually did the graphics on my Falcon running under ST emulation. It was a real challenge to maintain the speed of the original, the sprites used dramatically limited bit planes. For all of them, I had 3 colours maximum I could use (from a fixed palette of 16).


Going legit...

I was a big Calvin and Hobbes fan, so I redrew Mario to look like a little pixel version of Calvin. The other creatures I modified as best I could. Strange spikey monsters, frogs, etc. You can tell I was losing steam when it came to the tiles? Because those are very similar to the Nintendo originals. All in all, it only took a few weeks to do. I shipped them back, and that was that.

I did have a little interaction with Adrian (the developer), via his Dad, who requested a few changes. But what you see in the final game is largely the first pass at it all.

Looking at it now, the graphics aren't very good. A real pixel artist could have done a much better job, even with the bitplane limitations. Thankfully, when people play it, they mostly focus on how fast and smooth it is - and because it feels responsive and moves well, they can forgive the amateur graphics.


Any regrets about making the change?

No, it would have been taking the piss to release it with the actual Mario graphics still in it! Plus, I don't think any magazines would have reviewed it. So it was sensible to change the graphics. I'm glad I found the old disks with the Mario graphics on, though, so they eventually got released anyway.


Top Byte/Top Dollar

I liked James (who ran Top Byte). He was an enthusiastic guy and had a knack for cultivating a good little community. That is what the Atari was all about at that point. The big commercial companies had left, and it was the grassroots communities that held it all together. I'd talk with him for ages over the phone.

On the downside, I never saw a penny for my work on the game :) So I've no idea how many copies it sold. I doubt it was big numbers, but it did review well, so likely a few hundred copies at least.

Me - I see you have a boxed version. Wanna donate it to the Crypt?

Rich - It sits proudly on my gaming shelf, where it will remain :)
 

Of course, I tried bribing Rich, but sadly, he had none of it. Damn!!



What about other games?

I've never done any serious commercial games. Although to be honest, I never tried to either. I was too fascinated by the PD and demo scene. Games were more just for creating and throwing out there fast, to share with friends, not for 'making money' with them.

Robert Annett, a friend from the Storm / STOS days, and I worked on a couple of games - with me on the graphics. We released Super Tet and Shockwave. He did most of the heavy lifting. I just pixel-pushed for them. Shockwave was a good Asteroids-style game and published as licenseware by New Age PDL, whom I traded disks with a lot at the time. Super Tet was released in 1992 and was a standard Tetris game, although even now, I still like the graphics I did for it. DPaint fills for the win.

Fun fact: the digitised face in the middle of the playfield is Sting. I didn't even like Sting's music, I just had his head on a disk for some reason, and it slotted in well.

I've also worked on other games over the years, including Dopewars, some graphics for Biohazard 2, and a strategy game called Outrider. I was clearly stealing other people's art there! The title screen is obviously a scan from White Dwarf magazine, which I then drew a logo over. And the lady on the credits screen was nicked from an art disk. The 3D intro was taken from the PC. I don't actually remember which game, but I stole the cockpit and 'mini-screens' animation - and then I coded the star field effect and the planet appeared.

The game itself was a fun little strategy title. I did the in-game graphics, which was a nice change of style. Small buildings, tanks, UI, etc. Again, it's not exactly great. I'm absolutely not a good artist! Even so, I enjoyed making it. If I remember correctly, the game was actually called Battle for the Stars. We renamed it to Outrider for Top Byte. There are other silly games, too, like Octopod and GoSub! I still have the graphics lurking around.


All images are kindly supplied by Rich. The middle two are of the unreleased game Blasto.



Tell us about the demos!

I adored the demoscene, and I still do. Storm was never a serious demo group. It was more just a collection of friends, both in school and people I traded disks with. We all used STOS and wanted to make demos with it. So, we did. There are only really two megademos to our name, and I use that term very loosely as the first one didn't even have a proper menu system!

The second demo, Cor Blimey, was mostly the work of Robert Annet and his older brother, who developed a number of the screens and compiled the whole thing together. There were a few STOS crews back then, such as the Radioactive Hedgehogs, and it was a fun rivalry. Although the release of the Misty and Missing Link extensions kind of put paid to that.

The demoscene was and still is all about the community. Sure, there were the technical challenges and one-upmanship, of course. Bragging rights were a big part. But I think most would agree it was the friendships built up and within the demo groups that endured long after the machines fell out of grace.


Storm pushed STOS quite well and Richard created the face image using Crackart (1999).



You appear to enjoy diskmags?

I loved disk magazines! I loved reading them, and I loved helping create them. The ST had loads of great mags: ST News, Maggie, Ledgers, Power Mag, STOSSER, Ictari, etc. They fascinated me, and I spent many a fun evening reading and writing for them.

I bought one of the first Atari Falcon 030s on the market. It was crazy expensive. I had worked for months to save up for it! Yet it was and remains the pinnacle of Atari home computing. I enjoyed many years with my Falcon, running the Falcon Owners Group, a big PD library, publishing a magazine, and squeezing every last drop of love out of that machine before the PC finally took over the world. I still have a Falcon today, which I recently renovated (recapped, new parts, etc) - but perhaps that's a story for another day?

The first 3 (maybe 4) issues of Falcon Update were printed. I've sent you issue 1 and some pics from 2 and 3, but I have not scanned the whole of issue 2. I did scan the whole of issue 3 but don't have the time to convert it to a PDF right now.

The diskmag used a magazine shell that I coded in GFA Basic 3 on my Falcon! I bet it would work on Hatari, might be worth trying. I worked with Anthony Jacques to create a Falcon-specific shell, which was based on the Windows 95 concept of using a start menu. It was nicely coded, lovely for the time - but sadly never used and never released. I did release the prototype shells years ago, but no actual magazine was made using it.

Me - I cannot wait for Rich to complete PDF issues 2 and 3!!

Again, I think it all comes back to the social aspect. I know I keep harping on about this, but for me, that is what made the ST and Falcon special. It wasn't the machines themselves (although that did play their part). It was the people I met while using them. Some of which I'm still in contact with today.


Richard is right, the ST/Falcon has an incredible community to this day!



I couldn't end without asking Rich questions about LGD

Ahhh, good old LGD :) I created the first version of the site back when emulation was really taking off. PaCifiST had been released, and I loved it! I still had most of my Atari disks and a few CDs or burned games, and I was working for an ISP, helping look after their servers and working on web development full-time. So it was the perfect marriage at the perfect time.

When it came to creating the site, I knew it had to look like GEM. I also had all of the Pompey, Automation, Medway, etc. disks available. So I stuck them on my PC in the office of the ISP I worked for and ran an FTP server. When I put the site live, it utterly saturated the bandwidth on our line! So I had to introduce some rate limits, but the ball had started rolling, and visitors to LGD spread like wildfire.

Lots of other ST sites were popping up at the time: Demonburps ST Emporium, Lunar Jetmans site, etc. It was fun to be part of all of this. Like the old community was coming back together again, this time via the web and emulation. I contacted the developer of PaCifST, and LGD became its official home. After which, we added WinSTon (one of my all-time favourite ST emulators), and it grew from there.

LGD itself went through a few variations over the years, adding in the games database, the magazine scans, the YM player music, the TOS ROMs, and more. You have to remember back then, most people were still connecting via dial-up, so a nice speedy site was important. It was a wonderful few years, and I met a lot of famous ST legends thanks to it. I'm pleased with the role it took in bringing the Atari ST back into the public consciousness. Plus, I still believe it did it elegantly, much more so than most other sites at the time :)

And yes, I really ought to get around to fixing it one day. I've gone into the ancient PHP code and had a look a few times over the years, but wow, it's really old. I mean decades old. And I've never justified the time it would take to redo it so it could run on a modern server. One day, perhaps...

An iconic moment and website for many of us back then. Much loved!!



What are you up to these days?

I run my own company, Photon Storm (named after the classic Jeff Minter ST game!), and my day job is the creation/maintenance of the game framework Phaser. This allows developers to create games in and for the browser, although you can take them out to Steam and mobile stores. It's open source, heavily inspired by my love of the Atari, the demoscene, and all things retro, and is financially supported by its great community.

It may be 4 decades later, but that excitement and thrill I got from computers and gaming back in the 80s has never left me. And I'm very happy that I can bring this to fresh new developers today. It's like everything has come full circle. I guess some things just never change :)

Tipbit: I collect ARC games and Photon Storm
is the only one I've left to buy! #spooky



One more thing...

Hey, before you go, how about some insider photos from Richard's years throughout the 90s? These photos are excellent but the PDF of Falcon Update is unbelievable. My gratitude to Rich for everything and thank you for taking the time to answer all my Qs over such a long period of time - we eventually got it done! :)
Don't rush off just yet! Check out this final run of images kindly donated by Rich...


Richard's room at university was taken around 1993.


This photo was taken during his Falcon Update years - around 1994/95.


Check this out, the original Stario with that annoying Italian plumber Mario!


Now this is a cool image!


Does anyone remember this remarkable image?


Taken from issue 7 of Falcon Update.


Unreleased shell from FOG issue #10.

Sunday, April 14, 2024

Tenebra



Fear the darkness!

Hearing news of ST games in 2024 is always exciting so it was a nice surprise to discover a puzzler called Tenebra by Ali Pouladi (aka Haplo). It's already available for several computers and we (finally) saw a release for our beloved computer earlier this year. Interestingly. there is a sequel which isn't yet available for the Atari ST. Fingers crossed!

Tenebra may resemble an olde Dungeons & Dragons game but it's a puzzler using roguelike mechanics and aesthetics. As with a typical role-player, we're stranded in a dark place with many strange puzzles to solve, traps to endure, items to use, and even a few secrets. The main task is always simple - discover how to escape through the 31 levels.

Of course, the initial rooms are easy thanks to some brilliant trainer levels that help us master the basics. These help a bunch in learning the game's design and personality. However, it isn't long before Tenebra becomes more complex as new mechanics are revealed during your progress. Yes, this puzzler is one tough cookie so prepare thyself!

Okay, this neat concept gripped me from the start so let's look at the first level. And its solution...



As you can see, I'm standing at the top/left with the exit gate nearby.
Several braziers are lighting areas of the room making it easy to find the exit.


Walk through the lit areas and onto the gate. Job done. Dead easy, right?
When a level is finished, it's fully displayed which helps your understanding of the design.


Gameplay

So, this game is actually dead simple: start each level and figure out how to reach its exit. That's it. However, the darkness is the main problem for our adventurer who won't fumble around pitch-black places. He will only explore the areas illuminated by lamps or when carrying a burning torch. It's straightforward but these mechanics will tax your brain!

Each room features a maze-like design and uses many items and obstacles. Walls, doorways, objects, and dark places block your path. The route through often means exploring the lit areas looking for a torch that you can grab.
In fact, torches are essential. Not all are created equal and some will illuminate quite poorly. If only there was a way to increase the oil so it would burn brighter? Many levels contain multiple torches and you could find yourself leaving a trail to better explore. Take your time and think. Don't rush :-)
The mechanics for each room are constant without being overly complex. But they are crafty, for example, you cannot use a door if carrying a torch, but you can with doors that require a key. Some walls may be damaged - slip through the gap before it crumbles in. Look for braziers mounted on rails as these can be moved assuming the track isn't broken. If only we had a tool to fix that? Yes, the puzzles are simple but require completing in sequence so it pays to stop & think.

I couldn't end without mentioning the timer - there isn't one!! So many puzzlers have an annoying timer which I've never been able to understand. After all, you must stop/think/play carefully, so why rush? I'm relieved there is no time restraint. Heck, even the torches last forever. What a fantastic design and kudos to Haplo for thinking outside the box.

Okay, I'm usually terrible at these kinds of puzzlers but it's a blast playing Tenebra. Hey, it's screenshot time...



Things are getting tough by level 7 and the game throws multiple puzzles at you.
Note how I lit the square sensor (top-left) with a torch? That opens up the exit (mid-right).


Level 10 onwards and this game is a stonker!! Well, it was for me I'm embarrassed to admit!
On the 11th level, dodgy walls will collapse after passing through. There's one to my right...


Aesthetics

Tenebra supports both colour and mono systems: low-res is my personal choice because it looks authentic and transports me back to the 80s, a feeling we oldies love. The graphics are of a basic design, something you would expect a ZX81 to knock out. However, don't let that disappoint because this is perfect for its unmistakable 'roguelike' style. A cool flicker effect can be used for a tad more atmosphere (it's optional and can be toggled on/off anytime by hitting the 'F' key).

As for mono users, the 640x400 display is gorgeous using sharp visuals you expect to see on an SM124/5. Decals and items have been improved with better detail. For example, you can tell that a torch is a torch - yes, I know that sounds silly but it works! There is no flicker effect due to how the monitor works, which is a shame, but understandable.
Yes, I'm a sucker for lower resolution graphics but that's my preference because I'm dead old (as my daughter constantly reminds me). Hey, try both and let know in the comments below which type you prefer.
Audio isn't needed for a puzzler but, there are nominal effects which don't spoil or override your concentration. Best of all is the title screen music. Wow, it's so modern and zesty with a twist of ZX Spectrum (48K-style) thrown in beautifully I thought. Absolutely stunning, so leave it playing in the background while you read through this website!

Hey, should we look at the differences between the low & hi-res games? Good idea so here ya go...



Low resolution looks perfect for an authentic experience that this old rogue appreciates.
Items like the torch are a bit bland but the overall style is something I adore.


As you can see, monochrome is superb. Look at that torch and the fine details for everything.
Weirdly, I don't like the stickman, which looks like something I would have drawn!


CryptO'pinion

When I first heard of Tenebra I initially expected something of a romp through the Land of Eriador (ala DDST - The Adventure Game by William Miller). Alas, those screenshots had deceived me because Tenebra turned out to be very different. Okay, I admit to being disappointed by ... yet another puzzle game as I'm not often a fan and there are loads already.

Anyhow, I think I've been converted because this is such a captivating and unique release. Figuring out a route through the darkness - just to reach the exit - may sound boring. But it most certainly isn't. It's anything but. The difficulty is challenging without being over the top with impossibly complex puzzles. Every room presents the same predictable problem that can only be solved using careful thought. And, best of all, there is no timer to spoil the enjoyment :-)

Weirdly, the rogue-like appearance isn't merely cosmetic because this familiar dungeon style integrates perfectly with the puzzles. Using light and darkness in such a way adds an alternative and interesting depth I didn't expect. Additionally, level codes are an obvious feature often neglected by developers - a simple idea & much needed. Genius!

Tenebra is excellent and I recommend it with great enthusiasm. My overall rating is a mind-boggling 85%

Isn't it brilliant to see new games developed for old computers? You can download Tenebra right now by clicking here. However, please consider spending a few quid as this shows developers that the Atari ST is alive!! The following are the level codes from my game. Here if you want 'em albeit with a spoiler warning...

- LEVEL ACCESS CODES -

1  - 2357
2  - F4D0
3  - D9D3
4  - E45C
5  - F55F
6  - B9D8
7  - 6D5B
8  - B745
9  - A746
10 - DF41
11 - 9742
12 - C6CD
13 - 964F
14 - 8949
15 - C8CB
16 - 0D75
17 - 1FF7
18 - E0F1
19 - C0F2
20 - 2CFD
21 - 75FF
22 - 31F8
23 - 58FA
24 - 78E5
25 - 7D67
26 - DD60
27 - AD62
28 - 4C6C
29 - 8E6E
30 - 8569
31 - 8E6A