Tuesday, August 28, 2018

No Buddies Land



When the demoscene and game industry join forces!

Eternal's No Buddies Land was released in 1991 by Loriciel and is programmed by David Boshoven who is possibly better known as Lair from the group Hotline. Okay, the story is silly but let's roll with it: the land is flooding and Bud is the hero of the day who must climb up into heaven to ask for help before everything is destroyed.

Five dreaded levels are all about to be flooded but our adventure begins in a dingy castle before heading outside to hop his way through the trees and then up into the clouds. As each level begins, the waters begin to rise just as in games like Flood, Goin' Down With The Captain or Killing Game Show. So, be quick and get moving!!

Before any more waffling from me, take a look at the first level...



Level one is pretty cool but it also introduces you to the cruel mechanics and an overpriced shop!



Prepare thyself!

Yes, prepare thyself for a world of hurt because this is cruel with wicked environments and lots (and lots) of traps and frustrating jumps. We must also contend with moving platforms, acid droplets, spikes, disappearing ledges and much more. Not only all that, but the local wildlife is never friendly and will zap your energy with a single touch.

Thankfully, there's nothing better than arming yourself with weaponry. It's perfectly natural to see a kid carrying a pistol in any 16-bit world - we love that! Best of all, this can be upgraded (along with health and more). Yep, you heard me, there are actually shops on the way up to Heaven. Who would have thought that? Well, brace yourself because I'm told there are also hidden side games and annoying puzzles (Grr!!). Something for everyone.

Want more screenshots? Of course, you do! So here is a couple from the second and third level...



I liked level 2 the most which also reminded me of Elf but I found level 3 a killer and really annoying!!



Platforming never looked so good!

The visuals are by Bram Leyten, aka Sense of Hotline, and are stunning with incredible attention to detail for both the environment and cute sprites. Animations are also nice but Bud walks like he's rushing to the toilet - gotta laugh at his zippy legs!! Not only do these graphics knock you for six but they slide down your screen at a graceful 50fps using sync-scrolling.

This method screws up my VGA monitor each time it attempts to scroll, but it works dandy using a standard CRT monitor/TV. So, I guess it must be a VGA issue with my own setup?

Audio has not been forgotten and if you remember Monster Business' outstanding tunes then you're in for another treat. Laurens Tummers, aka Lotus, has done it again to provide the most stunning examples of timeless chip music. In fact, I would say No Buddies Land has some of the best tunes I've heard in any game. Stunning results.



Both levels 4 and 5 feature disappearing platforms which I really, really, REALLY hated!!



The CryptO'pinion?

Technically, a masterpiece and one that proves what the Atari ST is capable of knocking out when in the hands of talented people. However, No Buddies Land isn't perfect. The controls are great but jumping diagonally can be awkward unless Bud is currently walking (YMMV). Also, knowing which ledges to hop onto isn't always obvious when some can blend into the background scenery. Ultimately, with a little extra tweaking, everything would have been perfect.

Having said that, this is a belting platformer and I've really enjoyed playing it. It's nothing like I first expected and is actually enjoyable, unlike that other platformer by TCB. I loved the aesthetics but that doesn't make the game. Thankfully, the range of levels is extraordinary with each featuring different environments that are as challenging as they are gorgeous.

Overall, a belting game with a few niggles but otherwise really enjoyable and highly recommended.

Download the floppy or HDD versions.

No comments:

Post a Comment