Feel the power of the Atari STe!!
Here are new videos made using "AGT" by Douglas Little. A.G.T. stands for Atari Game Tools and is intended for the much under-utilised Atari STe. Each video shows the potential of this jaw-dropping game engine. Doug has a thread on Atari-Forum detailing more information. He also has a bitbucket website with tutorials.
Doug has an impressive history, and it's amazing what he is doing with AGT. I can only hope the Atari community picks up the gauntlet. Can you imagine what new games we could play! Staggering potential...
- Full support for the Atari STe hardware.
- 8-way (or 4-way) scrolling.
- Horizontal-only scrolling.
- Overscan- Increased resolutions.
- Vertical-only scrolling.
- Scroll rate from 0 to +/-16 pixels per frame on each axis.
- Map size up to 32768 x 32768 pixels.
- Highly configurable for different kinds of games!
I’m excited to see how our community uses AGT.
"Happy STE coding"
"Happy STE coding"
""Map size up to 32768 x 32768 pixels."" If I good remember this is virtual resolution in STe, the "frame-buffer" shows screen as moving frame in any of 3 ST's resolutions.
ReplyDelete.
There is PRG for /AUTO (I forgot name) for virtual desktop. On my STe with 1MB was - if I good remember - the max was about 4096x4096px.
yeah there’s a few utils to help get a virtual (scrollable) desktop, and some that remove borders, and some that add interlace. So there are options, there are even STe versions too. I made a post AGES ago which you might find interesting? This: https://ataricrypt.blogspot.com/2016/08/whats-wrong-with-this-picture.html
DeleteEvery tool & every procedure & every library to create soft for #ATARI always props !
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