Showing posts sorted by relevance for query fodder. Sort by date Show all posts
Showing posts sorted by relevance for query fodder. Sort by date Show all posts

Wednesday, June 14, 2017

Whipper Snapper's Race





Hang on, this ain't Cannon Fodder!

What do you get if you merge together "Horace Goes Skiing" with Cannon Fodder? Easy, it's called Whipper Snapper's Race by Petr Sumbera of New Design using Omikron Basic. The game stars Max - a dude who goes skiing down many vertically scrolling levels in places that look (umm) spookily familiar...

Navigate left/right to pass each obstacle as you ski—but don't bump into anything else; you'll fall flat on your bum! Pushing up will reduce your speed, pulling down will increase it, and firing will perform a leap into the air. Passwords are used to access the "missions" without starting over from the beginning!!

Graphically, I could never complain because it is Cannon Fodder with superb attention to detail. Of course, it's all ripped and unoriginal but I do not care! The funky music is in stereo by Tomas Kucera and I'm sure you will leave it playing for a long while. In-game sound effects are ace but I won't spoil that surprise for you!

Sing with me - Skiing in Cannon Fodder... Never been so much fun....... (sorry!).

Okay, this is an easy one to rate, I'm sure you've guessed already what I think. Well, thanks to the great controls, this is effortless to pick up and play but that doesn't mean it's easy. Later missions are challenging yet always fun. Whipper Snapper's Race is a very silly skiing game and shockingly addictive!!



I've made a floppy for those stuck in 3.5" hell :^)
Download the hard drive-installable game @Demozoo!
Petr's website is still up and running after all these years!!







Thursday, January 14, 2016

Cannon Fodder [Atari STe update]




Ugh, another lame Amiga port...

Cannon Fodder should have been far better for the Atari ST. Alas, it was a rushed lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe and (because it's a coprocessor) there is no CPU usage. Thus zero impact on the game's performance whatsoever.

Storage requirements are too much for a floppy! An Ultrasatan or other hard drive device is needed to store your music - this can be anything - instructions are included on how to use convert something from your music library. It's dead easy to do using Audacity. Click on my video, above...

What an incredible upgrade! It's something else with real music blasting from your Atari STe speakers. I'm only gutted this lame-ass Cannon Fodder has an amazing upgrade. Why? Because it's a pile of rubbish with flick-screen horizontal scrolling. This gets you killed too easily and destroys your enjoyment.

I hope Peter uses this technology again - for other Atari ST games - the possibilities are endless!!!

Sunday, September 20, 2015

Cannon Fodder

  


I've just stumbled upon a nifty program for Cannon Fodder. It's an intro that offers various cheats like infinite ammo and level select and was created by "Dr D" from The Casualty Dept. I've copied it to my Atari ST and it works like a charm! Now, I'm not bothered about the infinite ammo/men but being able to start on any level is superb & opens up the game. Highly recommended for those playing via floppy disk - enjoy!! :-)

Thursday, January 28, 2016

Diamond Edge




I loved Hi-Soft!!

Isn't Diamond Edge a brilliant program? One of its features is 'Test Disk' which scans for potential problems. Only the other day, this saved my bacon because Drive C (a 32MB partition) suddenly reported itself as 22MB. Why I do not know, but Diamond Edge came to the rescue and fixed several serious errors!!

I have found it particularly useful to optimise (defrag) the partitions in order to better stream audio for (storage) demanding games (Cannon Fodder / Xenon II) or other programs like ST Video Player. I defrag the drives on a monthly basis. Don't get me started with Undelete, another superb part of the Diamond Edge suit.

Diamond Edge is one of the most fundamental utilities for all Atari computers equipped with a hard drive. Anodyne has Diamond Edge freely available to download along with the manual too.

Which is simply excellent!!

Monday, April 02, 2018

PP's Enhanced Games





New game updates!

Everyone knows Peter Putnik has adapted hundreds of games for hard disk installation. These include extras, like bug fixes, TOS compatibility, 4MB patching, Mega STe/Falcon support, etc. However, some are also super-charged with cool coding that utilises the Blitter coprocessor and DMA for audio that will blow your mind.

Are you interested being better on your Atari STe? You should be!

So I thought it would be nice to have a brief round-up of the enhanced games as a compilation here on AtariCrypt. Oids and Uridium are particularly impressive because both improve tremendously on their original counterparts. I also enjoyed playing my own music during a game of Xenon 2 (you can convert your own music).

There is something here for everyone and I hope you find this useful. Let me know what you think...





Let's play...

Okay, let's take a look at some of these enhanced games that you can download and play right now...

 Xenon II - updated for the Atari STe and features DMA streamed music. Turn up the volume!
 Cannon Fodder - enhance this lame port with your chosen DMA streamed music.
 Prince Of Persia - allow the DMA hardware lurking inside the Atari STe to replay the game's sounds.

  




Did you enjoy that? Well, here are three enhanced FTL games that are nicely improved...

 Dungeon Master - far cleaner samples are heard thanks to the DMA hardware within the Atari STe.
 Chaos Strikes Back - Again, the DMA hardware allows cleaner sample playback for this awesome sequel.
 Oids - the potential for double framerates deliver a smoother experience when rescuing the stickmen.

  




Right, let's take a peek at three more which aren't exactly favoured well by the average ST gamer...

 Jinks - this jerky game is weird but at least it now uses the smoother STe scrolling [original disks still required]
 Menace - I cannot thank Peter enough for replacing that horrendous yellow ship with a white one!
 Uridium - Blitter-boost that sluggish ship and add DMA-streamed background music while you're at it!

  




Now let's take a little run-around with these three you might never have expected to boot up...

 Giana Sisters - this Zamuel_a enhanced game now also comes with optional DMA streamed music!!
 Hard 'n' Heavy - gone is that embarrassing flip-screen gameplay, all thanks to cool Blitter programming.
 Road Runner - Improved and also Blitterized for faster scrolling - but it's still a rubbish game (sorry!)

  




Okay, let's end in style! Here are two ST classics and (wait for it) a PC classic too! Ooh, nice...

 Goldrunner - Some might not like this, but I love hitting the F3 key to disable that fuzzy speech!
 Gauntlet - this sluggish hack 'n slash arcade game gets big improvements but still needs extra CPU grunt.
 Wolfenstein 3D - Ray's jaw-dropping FPS now has bugs removed with decent save game support.

  

Tuesday, September 16, 2025

SidecarTridge Multi-Device





Multi-Device

Wow, how long has it been since I posted anything in our Hardware section? Well, my dry spell finally comes to an end as I've treated myself to a gadget that plugs into the side of any Atari ST. Yep, no case cutting or soldering needed at all. It's called the SidecarTridge Multi-Device and is based on the Raspberry Pi Pico, designed by Diego Parrilla. I won't pretend to know what that is because it's all black magic to me!

It has many uses, but the main use (for me) is booting floppy disk images as if a real floppy disk were inserted into the drive. Of course, there is much more to this tiny piece of hardware: it can also act as a GEMDOS drive (like in Hatari), features a real-time clock, supports an SD Card storage, and can connect to WiFi to download games and programs on the fly. There's even a USB port to power my Ultrasatan - how cool is that?

This little gadget fits snugly into the cartridge port, and from the moment of power on, you are presented with the option to activate it or boot as normal. Hitting the left shift key takes you into its menu, where you should complete the initial (one-off) configuration for WiFi access (and inverting the screen colours to prevent your eyes from exploding). It's also worthwhile to format an SD Card on your Mac/PC, with three folders...

  • An "HD" folder is used by the Multidevice as an emulated hard drive, similar to how Hatari works (GEMDOS). Anything you store within here will be accessed as Drive C by your Atari.
  • A "ROMS" folder is for any images you may have.
  • Finally, the "FLOPPIES" folder is where you will keep any MSA/ST disk images.

Regardless of what you choose to store within the folders, there is the option to download games and more over WiFi. Yes, on the fly, which is pretty darn awesome!! Anyhow, once you've formatted that SD Card (as FAT16 or exFAT) and created the (above) folders, slide the card inside the device and reboot your ST.

As I mentioned, my primary reason for purchasing this device is to find a more convenient way to use floppy disks again. So, when you have configured WiFi, choose option 5 from the main menu to access a database of ST games. This gives access to thousands of disks by Automation, Medway Boys, and others. All can be downloaded and instantly used, without the faff of using a Mac/PC and manually copying them to the SD card. It’s much quicker, and beats my old method of converting an MSA/ST image back onto a real disk!!
This database is alphabetically listed, and you can filter by letter simply by hitting the relevant key (example: R for Rogue, X for Xenon, etc). Also, you can then use the left/right keys to "quickly" paginate through the list. Sadly, there is no actual search option, so if you wanted to play Dynamite Dux, that means you must wade through several pages listing games beginning with 'D'. That also includes loads of "doc" disks... Not ideal, but hardly the end of the world.
Okay, let's take a break to see the main menu and access the device's game database...


This is the main menu and, as you can see, it's dead easy to use.


Option 5 presents a massive database of programs to download via WiFi.




Compatibility?

I have tested Multi-Device on five Atari computers...

  • 520 STM 512Kb TOS 1.00 - I had trouble getting the ST to recognise the cartridge. I had to reboot the device a few times before it worked. Thankfully, things improved afterwards, and I was able to load most disks. Sadly, some still fail, possibly because of the limited RAM or the TOS version.
  • 520 STM 1MB TOS 1.02 - Similar to the above, but with much better success thanks to a couple of extra reboots at initial power on. Sadly, it often crashed in the menu with many bombs!! I fear that might be the cartridge port, which felt quite slack. I need to repair this ASAP :(
  • 1040 STF 1MB TOS 1.02 - Worked perfectly with floppy images downloaded via WiFi or via the SD Card. However, I was concerned about how reliable TOS would be when used as a 'hard drive'.
  • 520 STe 4MB TOS 1.62 - The best of the bunch and remains the computer on my desk. It works like a dream and is fast and responsive when running through different menus/etc/etc.
  • Mega STe 4MB TOS 2.02 - Performed perfectly well, just like the stock STe, except that TOS 2 has an annoying feature to keep testing the RAM, which becomes irritating when using the Multi-Device. Nothing major, just my personal feeling, as everything else worked well.

Of course, the compatibility isn't just about the hardware alone. We want this thing to play ST games, watch demos, listen to music, view art, read disk mags, and do everything we did back in the day. Sadly, things get a little sketchy, and I had mixed results. Browsing the games over wifi delivers an enormous list, by many crackers. It's huge, but I'm sure it could be even bigger when you consider 95% of crews aren't included (just look at Atari Legend to see what I mean). I hope Diego finds some way to include more from other archives.

Many disks worked great, but some didn't, as they weirdly still attempted to access the hardware directly. So, rather than loading data from within the virtual drive within the Multi-Device, you will instead hear the floppy drive spin up. These disks are the ones that won't work, no matter what I try. Of course, if one crew's disk fails, you can always source another, as numerous games are listed more than once.

Generally speaking, Automation disks are a safe choice and work about 90% of the time. Some disks still fail as they attempt to access the real floppy disk drive, for example, Rick Dangerous II on disk #362. Thankfully, the SidecarTridge lists many games multiple times, and Rick Dangerous also appears on Flame of Finland #49, and that works a treat. Also, Terry's Big Adventure is featured on three different crews' disks - it's fine with the Automation and Pompey Pirates disks, but the Medway Boys let us down. It's not all bad news, as Dan Dare III appears on Pompey, FOF, and Automation, and works flawlessly on all.

Sadly, some games fail no matter which crew you choose to try: Golden Axe as both the Pompey Pirates and the Automation disks attempt to access the floppy, which results in BOMBS. Also, Fire & Forget II has the same crashes from both the Automation and FOF versions. So disappointing :(

Of course, some games that fail are listed only once: Alien Storm (D-Bug), Ghouls 'n Ghosts (Pompey), Lemmings II (Adrenalin), Chaos Engine (D-Bug). However, many work a treat: Sabre Team (Superior), Galaxy Force (Automation), Ballzone (D-Bug), Warlock The Avenger (Medway), War In The Gulf (Adrenalin), Hero Quest (Superior), Moonfall (Cynix), Z-Out (Pompey), etc/etc. This means you should manually download another crew's disk from Atari Legend and manually copy it over to the SD Card to playtest.

Additionally, games on two disks cannot be played unless you download the disk images and mount them manually (using menu option 3). It's not a big deal downloading two disks, but it is a bit of a faff. Of course, the game itself still needs to support Drive B, which is often another issue altogether!! ie, Domark's F1, Cannon Fodder, Cadaver, Ghostbusters II, Magic Boy, and others do not recognise the virtual Drive B.

This has been a lot of work, but somebody's got to do it lol. Hey, it's screenshot time...


Option 3 displays all the floppy images I've copied onto the SD Card.


If you have some hard drive-adapted games, then option 4 is for you!





CryptO'pinion

The Multi-Device is a marvellous piece of kit and only costs around £40 incl. postage. Incredible value for money when you think about it. This offers us a wealth of functions without much initial configuration. So it's a matter of simply powering on and pressing the Left Shift key to begin. It's that simple. And having access to loads of ROMS and floppy disks via the WiFi is a killer feature! Thankfully, no internal soldering or case cutting is required, which is ideal for people like me who are dangerously inept at that sort of thing!

Once again, I know this is a "multi-device", but my main reason for buying this is to access floppy disks, mainly menu disks. I cannot tell you the joy I feel in easily flipping between disk images. It can mount anything (ST/MSA format), which means you could download everything from magazine cover disks to PD Disks to Menu disks and relive the 1990s, which is absolutely amazing!! However, it's not perfect as I've previously mentioned. Plus, the menu is missing a few basic features, like an option to delete unwanted MSA/ST images.

Of course, the device provides those alluring extra features - mounting ROM images and having an alternative type of hard drive are interesting. However, I have my Ultrasatan, which is better than any GEMDOS/GEMDRIVE. Again, I bought the MultiDevice to use ST floppy disks. Have I mentioned that already? :-)

This is a fabulous piece of hardware, which has provided me with the opportunity to relive my cracker days and enjoy menus. No more impaired emulation, or converting disk images into real floppies, whilst hoping that the disk is free of bad sectors. Yup, I cannot recommend this device enough: it's easy to install/setup and provides access to squillions of menu disks with more games than you can shake a stick at. Marvellous.

  • SidecarTridge's Mult-Device is awesome, so click here to buy one yourself.
  • They have loads of other cool gadgets you'll love right here.
  • Why not follow Diego's ST passion over on X/Twitter!!
  • Check out my 'Hardware' section for other goodies I've bought.

Friday, March 24, 2017

Peter Putnik

Here is an interview that I am extremely excited to publish because Peter Putnik is a name paramount with Atari ST gaming mainly because of his hard disk adaptations. This means no more running games from an unreliable floppy disk!

I have been using his warez for a long time and ST gaming wouldn't be nearly as much fun without his efforts. The adaptations offer us the ability to install games onto our "hard drives" instead of the sluggish and failing floppies.

The experience is therefore far superior and usually comes with a trainer to help bad players (like me). Each game often comes with support for faster Atari computers which is incredible when booting up something like Frontier on my Mega STe. What's even more interesting is his 'Gamex' a method of snapshotting your progress instantaneously - kinda like an old Multiface!

I was surprised to hear about his past with not only the Atari ST but also ZX Spectrum. Two great computers form my own computing history. I hope you enjoy this interview with the man responsible for hundreds of adaptations and several outstanding Atari STe enhanced upgrades. I don't think there is anybody so active on the Atari ST scene. My sincere gratitude to Peter for taking the time out for a good chat.



- The PP Interview -

 

What is your Atari hiSTory?

My history started in 1987 when I decided to upgrade from a ZX Spectrum to something much stronger and the Atari ST was my first thought. However, the Amiga had just arrived in the shops so I was in dilemma, but not for long, the Atari ST had far better quality of software and the prices were almost equal. Also, the Atari seemed a better platform for some serious activity. I soon upgraded the RAM to 1MB and also added another floppy driver and made an EPROM programmer (a must for anyone dealing with hardware mods).

I already had some experience with ASM programming with the Z80 so I soon started on the Atari ST. 68000 ASM is really nice to work with, especially with a good assembler like Devpac. I wrote utilities for my own needs with help from Atari Profibuch book and created a floppy copier combined with a RAMdisk. Most learnings was via books and magazines, unlike today with easy software availability. Pirates were pretty much active in these days, even during 1988's PCW Show in London. :-) In Eastern Europe, they were the only source for computer software, I must say. I also wrote some articles for Yugoslav computer magazines during these early years.




 


What setup are you using these days?

Currently, I have one Mega ST, one STe and a Mega STe. The truth is, I don't use them much because they are very old and fragile and I've needed to repair them a few times, except the Mega STe which is indeed best built. The extra speed is welcome, even for games, although Mega STe was never intended for gaming. I bought this some 9 years ago, and I've since replaced the hard drive. Now used mostly with UltraSatan - much easier data exchange, less noise...

I mostly use the Atari computers to test and to play but my main tool for adaptations is using Steem Debugger and, without this, development would be much slower and harder. This emulator, equipped with a complete overview of emulated computer status, may see all hardware at any moment and following the program flow (even with history). Steem is a very good emulator, and luckily, a couple years ago they released sources so I was able to do some modifications for my needs. On the real hardware, there are limited possibilities of tracing, especially with some software working in very low RAM. Older computers have too low a resolution with a small screen area but there are some things I can not do with my PC: GAL and EPROM programming - where I still use Atari and old programs.

 


History of your famous game adaptations?

Adapting games started during my Spectrum years actually. However, there was not much to adapt but POKE was popular to exploit the code which decreases a player's life count and the like. I also made a snapshot saving program which was in fact very-very simple and only needed to save the RAM and CPU registers to then restore from where we wanted to play. I did it with faster routines, so loading only took some 2 minutes instead 5. :-) Next step was when I added a floppy interface to the Spectrum and then I wanted to transfer all good games onto floppies. So, basically same thing as the Atari ST with game adapting, except that this was way easier because Spectrum software was singleparted in 99% cases and that means no further loading was required after starting the game. I transferred hundreds of games onto floppies very quickly - one disk could store over 20 games, using compression. Next step was adding hard disk like with Atari ST and I designed my own IDE adapter...

In case of Atari ST games, it was more time consuming, some 60% do not directly access the hardware but instead TOS functions for floppy access. This means it was sometimes simple but other problems might arise, like TOS version incompatibilities, RAM usage, etc. Again, it was easiest with singleparted games, so my first hard disk adaptations were with such games that didn't have any disk access after loading - like Stunt Car Racer and Sentinel. Afterwards, I made adaptations using a RAMdisk for faster loading before the later adaptations, like Formula 1 GP.



 


Incredible results achieved but why did you begin this?

I started all this because I wanted to get rid of unreliable and slow floppies. The real leap was probably the arrival of Flash cards, so we can now have small, silent, fast, cheap storage. I started to deal with them right at beginning - first one was 8MB Smart Media card in 2004. :-) I certainly did not plan, or expect, that it would reach a count of over 1000 adapted games!

 



What are your favourite games?

I first played Flight Simulator II which I bought together with Atari ST. Then I was playing Dungeon Master, Carrier Command, Millennium 2.2, Formula One Grand Prix and not forgetting Potsworth & Co.

 



What other stuff have you created?

My first serious software was MC Tracer, a debugger, for the ZX Spectrum. It could run any software, step by step, and there was a circular buffer feature to store the last 100 executed instructions. What's interesting is that I made almost the same relocating system (it must working at any RAM area) as what is used in TOS executables :-) Also worth a mention is my Spectrum modded ROM - for floppy and hard disk (all available at zx48.8bitchip.info).

For the Atari ST, I first made some floppy utilities and then a hard disk driver, which is still under development. I did some Windows utilities for accessing and transferring data with Atari ST formatted floppies and also hard disks. Soon after the Internet became accessible in our area, I started a website for my Spectrum and Atari ST projects. The site moved couple times during years, I hope that current place will stand for a long time.





Any current hardware projects?

I have many plans but things are moving slowly, especially with hardware. Mostly I would like to finish old projects, like the cartridge port IDE adapter and ACSI port CF adapter. No specific STE projects currently, but the cartridge adapter works better on STE and movies look much better. :-)

 



What's your favourite hardware creation?

My personal favourite ... hmm it could be the IDE hard disk adapter for Sinclair Spectrum because that was good exercise with GAL programming. For the Atari ST it would be the cartridge IDE adapter.

 



As a programmer, who inspires you?

I don't think that I was particularly inspired by a particular programmer but there are certain names I associate with high quality. Games by Costa Panayi, Andy Pennell for Devpac ASM and Geoff Crammond for his good simulations.





What about the Atari ST/e future?

My concern is that real Ataris will not last much long. More and more people will use emulators or clones like Mist. Still, adaptations can make playing a lot easier on both. I think doing STe-improved versions of games seems the right choice now. However, this can be very time consuming, I started Uridium couple years ago and simply disassembling it properly took a couple days. I then had to put it on ice because of a lack of time but, luckily, I was finally able to finish this recently.

Other problems are a lack of sources for better sound effects and corrupt or missing original disks. We need flawless images to work with for so many games, like Son Shu Shi, Jinks and others. Thankfully, we recently got Giana Sisters, the internet is a great thing and we need to work together. :-)

 


Links...

 - I often use Peter's 8BitChip adapted games and all are listed right here!
 - There is an 8BitChip Forum you can join and a YouTube Channel with many adapted games.
 - Have you seen Peter's Atari STe versions of Xenon 2, Cannon Fodder, Dungeon Master, etc??

Sunday, October 29, 2017

The Golden Dawn Mod Disk #14




MCIBTYC!!

The Golden Dawn released many PD and Mod Disks for the Atari ST during their time (Demozoo link). However, this particular disk is something quite different and features a humorous hack of Cannon Fodder. Click play to watch little ST soldiers graffiti the Amiga HQ which obviously escalates into war. Of course, this will end in bloodshed :-)

A superb idea and one that represents the tensions between ST and Amiga users back in the day. Well, mainly Amiga users because we ST guys were too busy enjoying our machine rather than looking over our shoulders! After the intro, this disk is stuffed with cool tunes and supports various playback options, including the stereo playback on the Atari STe.

Thanks to STompy for this piece of gold and get it downloaded right now. Fantastic stuff!!
Credits
Incubi - Text, Other (Compilation)
Lucid Dream - Code
Stoo Cambridge - Graphics
The F.U. Man - Code

Thursday, June 06, 2019

D-Day





Rule Britannia!!

Okay, ST nutters, a couple of years ago I managed to buy myself a mint copy of D-Day by US Gold. This is a war game and comes on four disks, so is a pain to someone (like me) who's been spoiled by the luxury of an Ultrasatan. However, I couldn't find a hard disk version anywhere so I did what any sane person would do - I asked Peter Putnik.

Later, during the World Cup (and after a couple of beers), I finally had myself the hard disk adaptation of this wonky old war game. Launching it from my satan is a dream compared to the floppies and I'm really grateful for Peter's commitment to the ST scene. Anyhow, what did I think of US Gold's take on this historic moment in time?
Before we begin, June 6th 1944 is a moment in time that we are unable to comprehend but will never forget. This video recording and game review is just my humble way to say thank you to those who have served.
Righto, I think we need to see a screenshot so let's kick it off with the topography of this historic area...



Overlord offers a crude yet incredible insight into the situation on the day. Quite frightening!




Operation Neptune

D-Day is represented by a map of Normandy during the period and shows where the enemy is located and the missions which can be planned and executed. This is like a campaign mode for the entire Overlord Operation and each event features by time as they unfolded. However, it's confusing to newcomers and even the manual recommends you start by playing the individual missions first. I love their honesty so I did exactly that and began each part in turn.

The idea of these mini-games is actually pretty cool. They are broken up into four categories: Tank, Bomb (flying the most sluggish planes ever!), Paratrooper, and Infantry soldiers. Splitting them up is brilliant and allows you to skip directly to your favourite parts. Also, no matter the game, there are always several missions to choose from.

Wanna hear more? Of course, you do. So let's take a look at each of the mini-games right now...



There is a wealth of information and statistical detail to check out in the main game.




Mission #1 - Tank

Okay, the first game is Tank which is a WWII twist on the Battlezone format and looks like another ST title, possibly because they share the same programmer, Pascal Jarry! There are lots of different missions and the first instructs us to destroy every bunker on the beach, which is a lot harder than it sounds! There are a load of other missions but the game is quite buggy and I suffered a few crashes. At one point I even managed to get myself stuck in a tree. Yikes!

Performance is sluggish and also lacks any kind of engine noise (which is just weird) but I have to admit that I had a bunch of fun driving the little tank. Make sure you hit the function keys for the different modes of operation and also a cool outside perspective. Overall, it's worth playing a couple of missions but sadly, feels like a rushed add-on.

My rating for Tank would be above average as it could have been far better. So, I rate this 5/10.



The big boys are here and we're taking no prisoners!



We're out roaming the countryside - looking for a fight.




Mission #2 - Bomb

This next game is an eye-opener alright. How on earth this got by the US Gold Quality & Control debt I do not know. I think they didn't have one? lol. Again, there are lots of different missions and I chose to fly at night to bomb a bridge. Well, that was theory anyhow but I literally had not even the slightest chance of hitting it. Not in a million years!

There are basic instruments and controls to help with your noble adventure but you're left feeling blind which makes completing any mission nigh on impossible. Also, to say its 3D engine is sluggish is a major understatement - I reckon an old Oric 1 could do better. Definitely, the weakest game of the lot so I can't say I'll be playing it again.

I'm struggling not to be too cruel here but I cannot help myself and I must rate Bomb 2/10.



Wow, I really don't know how to describe this part of the game... So poor.




Mission #3 - Paratrooper

This game is silly in execution but actually damn good fun. We are parachuting either solo or with other troops through a series of missions. Wind can obviously play a factor (no jokes please) but guiding your men downwards to the ground is peculiarly enjoyable. Sure, it's ludicrously bad but I still loved it. My daughter thought it was superb - bonus!

Overall, unlike the Bomb game, this is something you need to play. Well, at least a couple of times!

I don't really know why I enjoyed this game so much? Perhaps for its silly mechanics? Well, I give it 6/10.



Weeee one man gets tangled and falls to his death but the others land safely!




Mission #4 - Infantry

This is the final game type and easily my favourite. I've always liked overhead strategy games and this is styled in a similar fashion to some action games I've played, such as Cannon Fodder and Rebellion. However, don't be fooled, it might look similar but is more a slower-paced tactical wannabe where stealth is the key to your survival.

There are a bunch of missions that involve us guiding stickmen through the fields avoiding enemy bunkers, tanks, and so on. It plays as crudely as it looks with enemy AI that's more like a robotic turret. Each enemy unit has its place on the map and, once you're spotted, they constantly bombard that area forever. They never stop!! So it's your job to sneakily find an alternative route and pick 'em off with your machine gun, grenades or mortar.

The controls are quite shocking and fairly imprecise - trying to get the soldiers to stand exactly where you need them is half the battle. Also, it's annoying when they take the long route around an obstacle, which often means that they are then in the line of fire - and die! The graphics are quite umm Cannon Fodder'ish but of a very crude standard. Now, I might be a really bad pixel artist but I honestly think I could have done better? Sound effects are made from crunchy samples and certainly, add to the atmosphere but that constant noise might give you a headache after a while.

I should stop my snowflake whining because, in spite of all its faults, this is incredibly great fun (it reminded me of Stonkers on the ZX Spectrum). Infantry is nothing more than finding a safe route through the map and picking off the enemy one-by-one. Very simple and not much more to it, but I genuinely enjoyed myself. Yes, I know, I'm mad!!

It's crude and ridiculously unrealistic but I've strangely had many hours of fun so I'm giving it 9/10.



We're on the beach in one mission and then raising everything to the ground on another!



The enemy won't move but they're sure out in great numbers. Can you kill everyone and escape?




The CryptO'pinion?

If there was ever a mixed bag of goodies then this is it. Don't get me wrong, I'm proud to have this in my collection but D-Day feels like it was programmed by amateurs, which is odd when reading the credits [AtariMania]. Technically, this fails to make any decent use of the Atari ST hardware - and is riddled with sluggish, buggy code - which is shocking.

So, it's crude, it's buggy and it's a little silly but I gotta admit that this is still a decent war game. Plus the Operation Overlord parts have so much depth and can offer the eager gamer a unique historical insight into the events. D-Day is tacky but I thoroughly recommend playing the better parts, especially on what is such an important day in history.


Grab the floppies via Old Games Finder
8BitChip has the new HDD version!



Looks pretty good, right? Well, this was recorded using my beefy Mega STe. I'll say no more...

Friday, June 19, 2020

Serenade #78




I enjoyed the STAX #90 feature so figured I would do another one! This time we delve into the Serenade archives to see what's lurking on one of their amazing 85 "PD" disks - nothing quite like keeping it legit? Anyhow, menu #78 appeared to stand out from the crowd with lots of cool games crammed onto one disk.

This is a simple menu compared to others from their catalogue but there is stereo music for those lucky enough to own an Atari STe. In fact, it's one of few mods that hasn't aged badly, so a massive thumbs up from this chiptune guy. The scroller is very interesting - apparently, Man Utd did well against their arch-rivals!

Serenade's library can be downloaded from Stonish with credits/etc on Demozoo. Let's begin...




- DEADLAND -

A platoon of little stickmen have crash-landed on the planet Ursula Minor and this place is crawling with Ursulan Soldiers who are eager to kill you without mercy! Also, there are dangerous natural disasters to avoid so it's best we don't hang about and quickly repair our spaceship to escape this hellhole. This means piecing that together (JetPac-style!) before anyone can be safely evacuated. Sounds very easy, right?

Deadland first feels similar to Rebellion or Cannon Fodder: control the direction of your active soldiers using the mouse and a right-click turns them into trigger-happy Rambos. The planet is crawling with enemies and constantly frantic so it's tough battling whilst planning construction work - that might leave some vulnerable? It's easy to lose your bearings and, just when you're getting to grips, your men drown in a mud pool!!

The enemy is relentless so you cannot expect to wander about easily killing anything without taking a more strategic approach. Each member of your team is listed on the right-hand side of the screen for a health condition and other abilities. Don't forget to look after these guys - green is never good outside of the GEM desktop. There is a lot to master here, especially whilst defending against enemies, incoming rockets, mines /etc.

I enjoyed Deadland and the concept is great but this isn't something you can easily pick up and play. It takes time and a map would have been nice as would using the cursor keys to scroll. Yep, I have struggled to get to grips with Deadland but it's an excellent strategy and potentially rewarding. If you're brave enough?






- TRAPPED II -

I couldn't get this to work on my Atari STe - blank screen! So I switched to emulation to discover a Tron game. I've never been a fan of this genre but I gotta admit it's good. It features different game styles, screen layouts and even a few power-ups (which I didn't expect). There's not much to look at (shock) and I imagined the sound effects would grate, but they didn't. After all these decades, I actually enjoyed a Tron game!






- MANIC MINEFIELD -

Minesweeper was another fad that I have always failed to appreciate and Manic Minefield appears faithful to what I remember with gameplay that's about as enjoyable as I expected. Shockingly, after a few games, I enjoyed this crude imitator even though I never won a single game! I often felt robbed of a win because I'm sure the ST cheats!! Then it rubs salt into your wounds using a sound sample to mock your lack of success. Interestingly, the board size, wallpaper, /etc can be altered in the Options screen. Which is kinda cool.

Manic Minefield is okay and I imagine fans will enjoy it? But I doubt it's something I will play again...






- FRANK & THE LOST AUBERGINE -

Never would I have imagined loving a game's title more than "Hector vs The Mutant Vampire Tomatoes From Hell" yet here is Frank And The Lost Aubergine!! It's a fast-paced platformer developed using the STOS Missing Link extension and has us frantically running around screens crammed with monsters and gems.

Collect every gem to proceed onto the next level but watch out for the baddies. These can be killed by dropping a well-timed bomb directly in their path - difficult but doable. Or you could slam into them albeit at the expense of losing one of your 50 lives. Yep, 50 and you'll need them all because there are lots of monsters!

Movement is very fast - too fast!! It's difficult to position where to stand when you wish to leap off a ledge. In fact, leaping over the wider gaps is close to impossible and takes too many attempts. I love a platformer that tests your patience, skills and dexterity but it simply doesn't work here. A good idea poorly executed.






- DELUXE INVADERS -

I love Space Invaders and I'm confident nothing will beat Sinister Developments' fantastic conversion. That is arcade-perfect using authentic effects!! However, this is a conversion of Roklan's 8-Bit Deluxe Invaders by one of the biggest ST legends. I've never played the Roklan game so was hoping for something different.

There are two modes: slow and fast. The slower game looks superb with colourful aliens invading your screen and can be sped up by flicking over to 60Hz - something you should consider. The faster version is better to play but appears boring in comparison, so I went looking for a green cellophane to wrap around my monitor!

Sadly, I didn't feel it with Deluxe Invaders and preferred the original if I'm brutally honest. It's a good game but, there are better "Invader" games for the Atari ST. Sigh, I'm also a bit deflated about that fact.






- NIBE -

This is a great snake game I featured this a couple of years ago so I'll copy and paste it:

NIBE is a Nibbler/Snake game by Marc Bourlon that features an ever-greedy snake who wants to chomp his way through lots of apples. However, this gluttony makes him grow longer with each bite so it becomes harder protecting him from bumping into walls or even his own tail. It's our job to help him eat his way through lots of screens - and many are pretty cruel in their design. You can even change the game's speed (if you dare!!)

Graphics are humble and suit the retro theme plus I love its title screen - which is actually a good intro. Sadly, there are no sound effects so Mad Max music plays throughout - never a bad thing!! Overall, Nibe is pretty straightforward and also extremely challenging thanks to a sinister design. Stick with it because the basic mechanics are spot-on and Nibe will certainly test your reactions, patience and concentration so prepare thyself to be tormented!!

I really enjoyed this olde game but beware, it's tough. Probably too tough for you!!!






- MULTRIX -

Groan, another Tetris game? Yup, and it's not that good I'm sorry to say so play BLAT or Teserae instead.







- The CryptO'pinion -

That was not an awesome ride through the Atari ST history books I first imagined. In fact, it was a little bit of a letdown, if I'm honest. Not only did I have compatibility problems with a couple of games (Atari STe) but this was a true mixed bag of joy, disappointment and even a few stinkers thrown in for good measure!

It all depends on what you like but, Deadland and Nibe are the best reasons to click download.

Random ATARI ST articles from the archives