Sunday, March 12, 2017

Beyond The Ice Palace





Brace yourself for a corker!

I think everyone has played Beyond The Ice Palace at some time in their life? I got mine free with my first Atari ST computer. Until that day, I was a Spectrum user, so I'm sure you can imagine the look on my face when first loading the ST version with its colourful graphics, smooth scrolling and jazzy sound effects. It was something else I can tell you!

Much like Ghosts & Goblins, this is a scrolling-platformer that involves three monster-infested levels. But there is something special about this platformer because Elite has everything spot-on perfect with awesome joystick controls to the vast variety of enemies within its tricky levels. It's interesting and playable so why couldn't every platformer be this good?

Right then, let's break this pointless trip down memory lane with a couple of funky screenshots...



I knew this game was gonna be great from the start but choose your weapon carefully.



Hey, I think I've found a severed head!! Hmm, what could it possibly be?




Play the game

The first level is a trip through scary woods and is pretty much the typical platformer environment with lots of peculiar baddies to encounter with a freaky end-of-level boss. Actually, each level follows the same formula with interesting places and many monsters to shoot/avoid/run away from. The second and third levels are, more or less, the same: a vertically scrolling cavern filled with hideous creatures before eventually reaching the wicked witch.

You're not alone: a good spirit can be summoned which helps clear the screen of the baddies. There are only so many times you are allowed this feature - a funny face is displayed in the status bar when one is ready to use. So choose your moments wisely when you are most vulnerable - then watch it zig-zag down your screen-killing baddies.

Ice Palace isn't complex but can sometimes be tricky due to awkward mechanics. For example, the blue demon is quite irritating as he cunningly appears just as you begin to use the elevating platforms. My advice is to leap off just at the moment he appears as it's easier to kill. Otherwise, you are stranded on the platforms and very vulnerable.

Hey, I think that we need two more screenshots of our hero with his flowing blonde locks...



Argh, you've blown it by staying on that life. Now the battle is much harder!



Oh no, here is the end-of-level green worm guardian!




A 16-bit jaw dropper

I've always felt the graphics were extraordinary for the period as they perfectly demonstrated our superiority over the 8-bit computers. The 80s were an era of no-lame Amiga ports, so this game has been programmed well. The scrolling is smooth, but the backgrounds are basic. However, each level looks great with gorgeous sprites. Heck, even dying is a beautiful moment, and I'll never tire of the flicky death effect as my soul ascends into heaven. An amazing effect.

The sound effects are ravishing, with a sharp arcade-like quality throughout. David Whittaker's music plays alongside the sound effects using a technique we saw in Xenon. After all, there are only 3 channels. The music is awesome.

So it plays brilliantly while also looking and sounding superb. What a game, eh? Screenshot time...



Level two ramps up the difficulty with weird wolfmen roaming the labyrinth!



Let's leap for joy, for we have collected another severed head!!




The CryptO'pinion?

I've sometimes found that Beyond The Ice Palace is a much-underrated platformer. This is odd because it holds a special place in my retro-gaming heart. Why? Well, it was one of the first games I booted up on Christmas morning in 1988. Just imagine how I felt seeing its graphics and hearing that music - they blew me away. What a time that was!

After all these years, it's still great fun and completely addictive thanks to great joystick controls, smooth scrolling and variety in gameplay. The only downside is the size of each level - I wish they were bigger.

Okay, he might wear cute green boots but I guarantee you will love this platformer. A cracking game!!


Midi tune of the awesome game music.
Maps for the ZX Spectrum game, aren't needed but nice to have.
Downloads are available for hard drive installation or floppies.



My Hi-Score. Can you beat me????? No, you cannot! ;p

Saturday, March 11, 2017

Popstars by YM Rockerz



Living the dream!

Yesterday I had a demoscene night and relived the old glory days. When we eagerly await the postman's delivery of floppy disks - from Demo Club and other Atari ST PD libraries. Fun times with beauties like Anomaly, European, Punish Your Machine, Antiques and Rising Force. Also, I re-enjoyed some cool animations like Rippler, Newton's Cradle and Walker. I then finished off listening to Popstars by the awesome YM Rockerz. What you can hear for yourself, is ace!!

Yup, this is my rock and roll lifestyle... Well, when the wife and kids are out! :^)

Credits
Popstars by YM Rockerz :
505 - Music
Crazy Q - Music, Text
Dma-Sc - Music
Dubmood - Music, Text
Exocet - Graphics
Frazer - Music, Text
Frequent - Music
Lotek Style - Graphics (ASCII), Music, Text
Nemo - Music, Text
Tao - Code, Music
gwEm - Music, Text


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Thursday, March 09, 2017

Thrust




Reliving my college days!

The thumping chiptune of the day is awarded to Thrust!! Let me explain... Earlier, I enjoyed a couple of plays and now must suffer the reward of having its funky music booming through my tiny mind. Yep, I just can't get it out of my head lol. Well, it's a good job then that it's one of my favourite Rob Hubbard masterpieces.

I love Thrust but I don't recall many rave magazine reviews? Probably because it didn't appear that much of a technical improvement over the 8-bit games? For me, that's good because it's perfect. Any cosmetic changes would have been a huge mistake. Remember Chuckie Egg 2, a shocking 16-bit disaster!

Thankfully, Thrust isn't like that. It's still a great game with tough mechanics and hugely addictive gameplay. I love it and so will you because it's a cracking game. It's as good today as it was back then - I should know, I spent most of my college years in the 'library' playing Thrust on a BBC Micro instead of studying!

It looks funky, sounds boomtastic and plays great so is a timeless classic for the Atari ST. Love it!!

D-Bug has a version of Thrust that you can install onto a hard drive/ultrasatan.
Those that need the floppy disk can check out Old Games Finder.
SNDH Record is the place if you fancy driving yourself crazy with this gorgeous chiptune?
Masochists can download it to play later, courtesy of the SNDH Archive. All good fun :-)

Monday, March 06, 2017

Wreckers





It's time once again to save... the ship!

Wreckers is an isometric adventure released in 1991 by Audiogenic. It's the only game I own by them and was developed by Denton Designs. Those old enough to live through the 80s using 8-bit computers will remember them for games like Gift From The Gods. Ignoring Bandersnatch/Brataccas... ugh... from me, it's The Great Escape which I feel is one of the best 8-bit games ever. Yep, I said that.

Anyhow, enough trivia! For Wreckers, we're onboard the interestingly named space station, Beacon 04523N, in the loneliest part of deep space. With a crew of three, held in cryogenic stasis, automated robots look after the day-to-day care and maintenance of the station. However, the computer has decided to wake you when it detects the threat of Plasmodians, a lifeform that wants to frantically consume the ship and everything in it.

Okay, let's take a little break for an animated GIF of this wonderful game...






Let's play

In some respects, I'm reminded of the brilliant Escape From The Planet Of The Robot Monsters but there is far more to this game than simply running around shooting green blobs of plasma, albeit great fun! From the very start, you discover that the alien attack is happening and, once they make physical contact with the outer hull, it's only a matter of time before they begin creating havoc with the computer's systems.

The station has its defence capabilities in the form of a space hoover that sucks up the aliens before they get on board. The droids can be controlled to help, and another option is to suit up and head outside to play Jetman with a can of bug spray. Beacon 04523N is hardly Babylon 5 but at least these options are available. Oh, do remember to use the Zippway Shuttles and elevators to travel the Beacon. Don't dawdle because the main computer has decided one hour is enough to eradicate the threat before self-destruct is activated!!

Control is handled via keyboard and joystick but the latter might disappoint because I actually found myself holding it sideways. This usually works but some might find it weird! Also, the user interface will take time to get to grips with, I found it quite unusual and sometimes a little clumsy in the heat of the moment.

Let's now take another break for a screenshot of three dodgy fellas...







My Opinion

Graphically, I love the 80s feel and, whilst it doesn't look very 1991, it uses a retro charm I appreciate. Scrolling is adequate but I sure love the station's attention to detail, along with the colourful sprites. The title music is just awesome and the box loves to gloat about who made it, Warren Cann of Ultravox!

Wreckers will certainly keep you on your toes; it requires an urgent attitude with the ability to juggle tasks and think ahead while suffering a constant onslaught. Running around zapping aliens is one aspect of the game but, because there is so much going on, it's sometimes extremely hard to keep up with the situation. Don't get me wrong, Wreckers is a very good game but one that requires a lot of time, patience, and commitment.

Have you got the requirements? If so, brace yourself for an incredible adventure!!

* Floppies can be found via Old Games Finder with a hard disk version by 8BitChip.
* Hall Of Light has a superb map of the space station which sure comes in handy!!

Saturday, March 04, 2017

Uridium




C64 rules!??

Do you remember the embarrassment of Uridium? The cruel C64 peeps laughing their socks off at our "superior" computer? Rightly so because we have a terrible port with sluggish controls and lifeless scrolling.

You shall be glad to hear that there is light at the end of the tunnel for the Atari STe. Peter Putnik has fixed the dodgy parts with faster controls and also the option to stream sampled music using the DMA coprocessor (hard drive or ultrasatan obviously required). At last, a version of Uridium we can be proud of.

Uridium is transformed, going from a bummer to an exhilarating shooter!!

Miss this at your peril - download now!!

Wednesday, February 22, 2017

Prince Of Persia




A 16-bit classic gets updated!

Prince Of Persia is incredible but today receives an audio upgrade which uses the DMA coprocessor to play the effects better. They sound much cleaner and without any slowdown because the DMA is a coprocessor, working independently. This means that the gameplay is better than the original. Which is pretty cool :)

Download right now. Yes, now!!

Wednesday, February 15, 2017

Chaos Strikes Back




Yet more audio clarity

Following on from yesterday's wonderful news of the Atari STe enhanced update of Dungeon Master, Peter Putnik has improved the audio for Chaos Strikes Back. Once again, this news is making me jump up and down with joy!!! So why not make your Atari STe happy and download this DMA audio upgrade now? Enjoy!! :-)

Tuesday, February 14, 2017

Dungeon Master




Crawling with audio clarity

Peter Putnik has just updated Dungeon Master to use the Atari STe's DMA Audio hardware. This is huge news for fellow adventurers! Playback is much clearer and this won't impact the computer's performance. Peter informs me that Chaos Strikes Back is next in line for the STe treatment - and I cannot wait!!

Download the new upgrade from 8BitChip.

Monday, February 13, 2017

Scott Clifford

As many know, I've been a friend of Scott's for a while, even though he's from Yorkshire I've never held that against him! Anyhow, I'm always eager to know what he's working on, from those humble beginnings with a Turrican music disk to a near-perfect arcade version of Frogger. To think he's not been coding for that long. Quite incredible!

But, then, he decides to take on the immense task of a Raiden conversion for the Atari STe. His plan is to use the Blitter, DMA audio, hardware scrolling, and more. Such fascinating enthusiasm! So, it was bound to happen sooner or later... Yes, I asked for an interview in the hope it would be interesting for those who don't know the guy behind Frogger and the upcoming Raiden project. My thanks to Scott for this interview and I hope everyone will enjoy the read.



- Scott Clifford - the interview -

Tell us about yourself

Where do I start? Heh.. Let's skip ahead to Christmas 1990, that's where the real fun begins with the introduction into my life of the Atari STe. I never really had any 8-bit systems, this was the first for me, bearing in mind my age. I turned on the STE, stuck in a disk and for the first time in my life was immersed in the world of Indiana Jones. (Kids these days... Tsk!)

From then on, I only really used my ST for games and some school work, but soon started looking into other uses as a teen. One thing I will remark on though was the ease Automation disks were very easy to get hold of... That is another story, by that I mean, wait for the Automation/DBUG DVD ;)


Coding hiSTory?

I only recently started “coding” on the ST, about 2 years ago, roughly 2014/2015 I started messing about in STOS and found it really easy to program and soon enough I was writing small routines, asking for help on the Atari forums, and generally messing about. At the same time, I was trying my hand at everything, music, games, art, programming and getting into the hardware side too. I now have an STe (Of which there is a certain unnamed person I should thank!!! - He knows who he is) and started coding in STOS full time before moving onto ASM for Frogger, which gave me credibility or notoriety.

The Turrican Music Disk was created simply because I am a fan of the game. I just wasn't very good at it, to be honest, and found it far too difficult beyond the “spaceship” levels so that kind of put me off... My music demo started because I did enjoy the tunes but didn't fancy loading the actual game disk each time, and what's more impressive is the fact that this is the first time STOS has used SNDH convincingly I might add. A point missed by a lot of people - the player routine was developed by me and might be the first time STOS has ever used SNDH (note big ego trip here!). As far as music disks go, I did have the idea for a UMD style music player but it never went beyond the ideas stage. 



Frogger for the Atari ST is arcade-perfect and possibly the best home computer version ever.



Why the peculiar handle?

A nickname was given by a dear friend who is no longer with us, referring to my overuse of the colour black, right down to the nails and eyes. Yeah, I was a goth, but I'm now more immature than anything. :) I suppose I tend to lean on the darker side of life, metal music, Gothic architecture (Prague is awesome, need to go there!) and other such “out of the light” topics. But there is the bonkers side of me too, the sort of person that is bubbly but not annoying... by that I mean I can jump down the stairs backwards when I'm bored!


You must be proud of Frogger?

Frogger, to me, is the epitome of a decent arcade game - full of colour, noises, damn hard gameplay, and it doesn't involve rescuing a princess or collecting gold. I wanted to write Frogger initially in STOS because as I was playing it on #cough MAME I realised that the ST was the perfect platform for it. The game itself is simplistic enough but not rubbish AND didn't require some glorious technical ability - there is no scrolling, no bullets, and nothing beyond the ST capabilities.

The fact that I got really close (using STOS) to releasing it just goes to show how easy, in terms of computing, the game was handled by the ST. Unfortunately, like all simplistic programming languages, BASIC was eventually thrown out and I started (with the huge help of Xia!!!) the process of writing the game in assembly - faster code, closer control over the ST and I could use the computer more reliably. STOS is great, but not for this due to too many things on the screen.

I'm so proud of Frogger. It might not be F1 by Geoff Crammond or Anarchy by Psygnosis but it's mine, and it's my first assembly program that works. At this point, I must thank all the people involved in its creation, there are so many who gave support, ideas and actual assets I could use, like music and SFX from Zerkman and Dma-SC. Immense support and patience from XiA too .. I did get some criticism for not making it 21st-century, but I always wanted to replicate the original and never to out-do it.



You gotta check out this music disk, especially using the Atari STe!!


Raiden is humungous

It is!! I had the idea again from playing it on mameUi64 (Plug right there folks!) and looking at it, I wondered if it was possible. I wrote some routines, originally in STOS, and found it far too slow (this is before I started with assembly language and Frogger). So, after Frogger and after I'd gained some knowledge in ASM, I went back to it. I wrote some routines in assembly language and started to learn about the STE specific hardware scrolling. 
All of the music and sprites you see in Raiden are taken directly from the arcade but, because of the 16 colour limitation, I've had to look at the Megadrive version for the level's graphics. This means the levels are quite dark in colour and maybe a little too washed out - at the moment. As far as technical difficulties go, the oddest thing... the tanks are actually the most complicated, after the player, to write code for.


What games do you play?

I'm kind of notorious for it in my house haha! Although I've recently been putting myself through the Forza experience on the Xbox One (a close second to pride and joy, the Atari STe). I do love the ST and Shadow Of The Beast 2 I have been playing a lot of lately, cant seem to get very far though lol. I'd say I'm not a huge fan of RPGs or fantasy stuff like Ishar, could never get into it, although it's very pretty. But certain consoles for me hold certain games, so for instance, Shenmue on the Deamcast, the Lotus Trilogy (yeah I have the actual boxset) for the Atari ST. I need to get some friends with STs and have a four-way … hahahaha obviously in Lotus :P



Raiden, a WIP conversion for the Atari STe... Will it ever see the light of day?


Who inspires you?

This is a strange one because most of my inspiration for coding comes from, not the current scene but from the days gone by. People like Wayne Smithson who, at the time, were cutting edge and mostly “on their own” releasing games like Anarchy. Even its title “it cant be done” says it all lol. The bedroom coders also hold a certain nostalgic feeling too, like the guys over at DMA or even some of the pirate groups like Automation and the Pompey Pirates, what they DIDN'T do for games, they did FOR the ST … if that makes sense? 
I think nowadays it should be looked back on as part of the ST and not the reason for its downfall, Atari did that themselves. I also like niche programmers, those that don't tend to conform to whats expected, Excellence in Art is a prime example of what I'd consider coding for yourself and NOT for the masses. It's probably one of the reasons me and the leading guy there get on so well, even if we do disagree about binary - haha (in-joke)


Any future plans?

Haha, where Do I begin... Flashback (Delphine) is another do-able game, despite reservations from the “scene” ;) I'm also thinking Mortal Kombat... However, whatever I do, I think it will definitely be game related. I don't consider myself a demo writer and although I've put some code into demos I don't think I'd actually write my own. I'll leave that to the pro's like DHS, their “Sea Of Colour” demo is awesome!! Games require a slightly different process to demos and I feel like I'm more suited to the games really.

Friday, February 10, 2017

Everyone's A Geek




Top Of The Pops!

I've just been contacted by Robin, of Robberie, an acoustic indie group. Their latest record is about retro gaming and features numerous devices like the Atari ST and ZX Spectrum. In fact, an Atari ST even played a role in the production using VideoMaster and this alone is very cool. I was extremely fascinated by their ST's role in the production so he kindly sent pictures of his setup that went into making the video.

Check that out above and clickety-click to visit the Robberie website!


- Chatting with ROBIN -
"My 1040 STE plays a starring role in the robberie video for Everyone's a geek, helping to create the pixellated monochrome shots. To do this, footage was recorded on a video camera, which was then fed through a Microdeal Videomaster cartridge.

The software has a live preview mode which displays a quarter-screen feed of whatever you play in 16 shades of grey. So the recorded footage was played back and then I recorded the output from the computer's screen on my smartphone in order to get into a format compatible with editing software on my Mac.


There are some other Atari relics in the video. There are some shots of Roadblasters on my Lynx, which is modded with the brilliant replacement LCD colour screen. The shot of Pong is I'm afraid not original hardware but comes from an Atari classic tv games joystick.


And the Powerplay Cruiser joysticks are the ONLY ones that I could properly play Kick Off 2 on! You can find out more about the other retro hardware to be found in the video on the robberie website."


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