Sunday, October 22, 2017

9 Lives




Reach out for the power

Once again, it's time for some more Atari ST box art and, today we have 9 Lives. Like most Arc games, this box has a simple design but is also pretty comical with a laughing cat that reminds me of Tom And Jerry. I must admit, I laughed at the glowing reviews plastered by three popular magazines! This has to be a great purchase, right?

Sadly, they were wrong because 9 Lives is incredibly problematic - the gameplay borders on impossible! At first, I thought this might be because of the controls, which take some time to fully master. Once you have, I found them perfect: it's easy to navigate and jump through the platforms and those long leaps are guided by a meter for fine control.

So, no matter what others say, it's not the controls. Are you shocked? I am. Let's view a couple of screenshots...


What a massive and unique variety of characters this game has.


Just look at those funny faces! I'm sure these were designed by insane people!!



What's going on?

It's not the joystick controls but the game itself. These present several awkward flaws that irk me: the sprites are too big so each screen appears "zoomed in". This means the rooms feel cluttered, thus Bob cannot help but touch something nasty. Sure, I can knock them out with my woolly yo-yo but soon they're back up and ready to zap more of my lifeforce!

Also, the levels are incredibly unfair and require a psychic gamer to be previously aware of every off-screen trap. Argh, those darn spikes!! And - oddly, for a cat - Bob cannot fall very far without dying!! However, this produces a hilarious animation effect not too dissimilar to Wile E. Coyote from the Road Runner cartoons. And I loved that!

The idea is great but the design doesn't quite feel right. Sigh, I think it's time for more screenshots...


Another life was lost... Well, at least I'm going up and not DOWN!! Phew.


Oh dear, another life lost at the hands of the frustrating and over-crowded level design...



Aesthetics?

The cartoon graphics are created by Simon Butler and are superb. Sprites are drawn with amazing detail and feel more like an exhibition than a game! The animations throughout are brilliant - I love how Bob struts his stuff walking across my screen. And what about how he clings to a ledge, just before managing to pull himself up. Fantastic!!

Audio isn't left lagging behind thanks to the most gorgeous YM Chipmusic created by Martin Walker and Simon Butler. Throughout the music is nothing less than perfect. Zero complaints about the musak from me.

No more screenshots! This time we get to see what's inside the box...



Okay, there's not much in the box but the manual doubles as a poster!



The CryptO'pinion?

Personally, I think 9 Lives had the potential to be a great platformer but I doubt it was produced by anyone that enjoyed playing games. It certainly wasn't beta tested before released lol. Sadly, I imagine most will play this once or twice before giving up - which is a shame? To think I bought this... but it's still a piece of ST history that I will cherish.

Take it for a spin and enjoy the aesthetics but, just make sure you enable the trainer option!!

Floppy disks at Old Games Finder & HDD version by 8BitChip.

Friday, October 20, 2017

Mystic Realm




Cute dungeon crawling!

Mystic Realm is an action/adventure that feels like an early 80s mash of Gauntlet with limited RPG elements. It may scream "1985" but it was actually released in 1990 by John Lince for STart Magazine. Impressively, it's programmed in GFA Basic, a powerful language that has produced many games over the years so I already have high hopes.

Okay, the story is about an evil vagrant who has kidnapped a Princess (or Prince if you prefer the only other gender). Man or woman, it doesn't matter, as both will plunder monster-infested dungeons for a valiant rescue. Expect to fight zombies, ghosts, bats, etc. Obviously, I chose to be the prince even though I think he looks like a gingerbread man!!

Please, ignore its 8-bit appearance and enjoy the first screenshot. Dull decor but exquisite characters...



Wait, don't run away!! Remember that golden rule? Gameplay matters - not the graphics.



Plunge the depths!

There are 14 massive levels to explore with the basic objective of finding keys to venture through and ultimately rescue our beloved. Simple stuff! Each level is made from a number of separate rooms and navigation is aided by directional arrows displayed at the top of the screen. These show us the sides of the screen that will lead us through the dungeon.

The levels are mapped and included on the floppy disk (scroll down to view 'em here). Each is designed to be challenging but, never to a point where you feel bewildered or bored. Expect the usual and battle against a range of monsters and solve puzzles that are slowly integrated into your adventure. For example, a wooden gate may block your path but that isn't a strong obstacle against a couple of hits. However, later puzzles require more thought than simple brute force.

Fun, but requires some thought later on so use your brain. Hey, it's time for another screenshot...



Hang on, am I a gingerbread man? lol maybe! But there are still many monsters to kill. Oh yeah!!



Tread carefully, adventurer

Various weapons can be collected and each translates into a specific number of knives (visually displayed) for our adventurer to throw like a ninja. Do note that no other weapons are actually used but collecting a high-ticket item - like an axe - will reward your inventory generously. The firing method will instantly feel familiar to Berzerk fans: just hold down the joystick button and tap the direction you wish to throw a knife. It's apt and works superbly well.

Health points are displayed top/left of the screen and detail our vitality from 0 (you're dead) to 999 (the maximum). It's hungry work being a heroic gingerbread man so chomp on whatever you find to keep yourself alive. If you are already near the max then it might be worth leaving food behind until later? Sadly, health isn't regenerated at the beginning of a brand new level which is a terrible shame. You will transform into a skeleton if you foolishly starve to death!!

Tips? Easy, be a savvy adventurer! Beware not to waste ammo because you never know how long it will be before you can top-up your arsenal. Remember to eat only when hungry. Finally, there are lots of locked doors - but use your keys wisely because not all doors need opening. Use your brain, Rambo!!


Oh dear, it looks like I've run out of energy and thus instantly became a skeleton. Love it!



Aesthetics

Don't be fooled by the humble, almost childish, graphics. I find Mystic Realm quite fascinating as it reminds me of the games I played as a kid in the early 80s. Sure, there are more colours and a higher resolution but the "feeling" remains genuine - without having any unnecessary bloatware that would ruin the authenticity. Also, the sprites are all nicely drawn and with comical details: like the wobble of a zombie walk! The ghosts are excellent and are my favourite.

Audio? Well, even the meagre sound effects transport me back to the 80s. Hearing a knife skim through the air on its way to hit a fiend flat-bang in the face is brilliant!! I'm not ashamed to admit this - I adore the 8-Bit atmosphere.

Mystic Realm teleports me back to my pre-ST days and I'm loving it. Let's see another screenshot...


Prince or Princess, here are the details for power, weapons, your enemies and everything else.



The CryptO'pinion?

Mystic Realm is one of those games that helps to prove jazzy graphics and sonic boom sound effects aren't required for a great gaming experience. And that is exactly what we have here and, even though I don't imagine many people reading this article would agree? Well, not until you take the plunge and play a couple of games for yourself.

Fans of the RPG/Dungeon Crawling genres will love Mystic Realm, I am positive of this. It's no thrills with fantastic adventure elements and I have thoroughly enjoyed the arduous task of rescuing another damsel in distress!

An enjoyable, dungeon-crawling romp with frivolous graphics. Humble yet I absolutely loved every second of it!!




- THE MAPS -


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )

Thursday, October 19, 2017

Ghouls 'n Ghosts



It was ace to begin with...

What a platformer this is but... hang on... there is a new version under development. I recently found an interesting thread on Atari-Forum about a new version of Ghouls And Ghosts for the Atari STe by Sascha Springer. He's teased us with images/videos of lush sprites & landscapes and has just released an early beta. This was a jaw-dropping moment that proved the potential of the Atari ST - when in the hands of talent.

I cannot wait to see more and wish Sascha much success!

An early download is available via Atari-Forum [requires a 4MB Atari STe w/ hdd]

Tuesday, October 17, 2017

Floppy Image Runner (IMGRF2X)




Wait, don't damage the ST's case!!

Most Atari ST games are available on a floppy disk which has been converted into a disk image and downloadable off the Internet, be they legit or not. Nothing beats the sound & feel of using a real ST with its floppy disk chugging away. What an authentic way to spend an evening and there are thousands of games to choose from.

IMGRF2X is a program, developed by Peter Putnik and provides a great way to use these images - without the hassle of finding a real floppy disk. It's basically software CosmosEx/Gotek and works with most files: .ST and .MSA. Obviously, the requirements are raised beyond the stock 520ST because you need >2MB RAM. Also, a hard drive or UltraSatan is beneficial to store all your virtual floppies. Which is only obvious, right?

I don't think there are many Atari ST users these days struggling with only 512K RAM. Exactly, so read on...



But how is this possible?

It is very simple: firstly, assign either ST or MSA file types in GEM. Dead easy - just watch my video recording. Now you can double-click on any image from your collection to load Image Runner - this copies it into Ram and reboots. The ST will start up as if it has that disk physically inside its drive - powered by black magic!!

Sadly, GEM cannot assign more than one file type to any single program. To get around this limitation, just make a second copy of "IMGRF2X.PRG" and rename it to something similar. Now you can assign both types of disk images to each of these two programs for instant access to your collection of downloaded floppy images!

Or manually edit the Desktop.Inf file using a text editor like Everest or similar. Easy peasy!



The CryptO'pinion?

I must say Image Runner worked rather well and I enjoyed a good success rate on the whole. This program is a Godsend for us without a Gotek or CosmosEx and has certainly allowed me to enjoy Menu disks again! However, please remember that this is software so YMMV. Nobody can deny that this is genius so enjoy!!

I think you will all appreciate this program as the results are often positive. I love it and hope Peter continues working on this. Okay, there are two downloads on his website for IMGRF2X (which includes an easy-to-use option). Watch the video!!

Let me know in the comments below what you think and what worked. Above all, enjoy yourself :)

Friday, October 13, 2017

Enduro Racer #AtariSTe




Yet another Atari STe game #indev

Enduro Racer is one of my favourite Atari ST racers because it's fast, fun and an uncomplicated thrill. In fact, it's the classic arcade racer and our conversion is pretty good considering the age of this 1987 release!

As you can imagine, I was very excited to find out that Peter Jørgensen (Mr Manic Miner himself!) has begun the development of an enhanced update specifically for the Atari STe!! He's graciously given me the latest beta to play and it's already looking impressive with many improvements - more are planned. This version is so fast!!

1) The Blitter is utilised to push a brisk framerate!
2) Expect many more colours on-screen at once.
3) Usage of the extended palette.
4) Remaster YMT music of the original ST scores by legend David Whittaker.
5) Arcade samples played using the DMA hardware.

From what I've seen, heard, and played, this is a tremendous project. To take one of my favourite Atari ST racers, and improve upon it using the STe hardware, is going to be mind-blowing!! Good luck Peter - I cannot wait!!

Don't go just yet, check out these screenshots and... watch this space... :-)










Thursday, October 12, 2017

STrange roboTS



Strange Robots was released in 2013 for Silly Venture by BlaBLa and Mandarin. It's one of those demos I have had on my Ultrasatan since the very beginning and is a personal favourite of mine. I love the unique presentation styles that also display an incredible range of colours with a funky 505 tune enjoyed throughout. What's not to love?

Demozoo has the download which will require an Atari STe with a jaw-dropping 4MB RAM. If you like this, I suggest you look at Circus back²STage, JAPAN beauties and troubles and STreet Art - all amazing demos!!

Here are a couple of tripped-out screenshots from the demo that I love...



Sunday, October 08, 2017

Horror Zombies From The Crypt



Bring out your dead!

I've always been fascinated with Astral's haunted house platformer from all the way back in 1990. It's full of charm with a comical edge and no haunting would be the same without lots of frightful creatures! We have everything from witches, zombies, werewolves, vampires, ghosts and even the odd weird statue that sticks out its tongue at you.

Each level has a particular task which is described to us during a mini-intro at the start. The objective is to hunt down and collect all the skulls and lay their souls to rest. However, this is one tricky platformer through, it's a maze of creepy screens that often contain infuriating traps to catch you out. This is no arcade-style platformer, more of a Fire And Brimstone so keep your composure and wear your patient head, Worzel. And by that, I mean it starts easy but ends up 'challenging'!

I have always adored a 'horror' theme since playing Chiller, so let's check out the first scary screenshot...



The artwork is beautifully creepy and I love the attention to detail - look at those eyes!!


Enter the haunted house!

The first level introduces us nicely to the game's freaky, yet comical personality with some puzzle-solving along with a variety of classic baddies: zombies, headless ghosts and a Morticia Addams lookalike. Initially, the puzzles are quite easy and shouldn't tax the grey matter too much: move a table to reach an item, find keys to unlock doors, and wear cute booties to creep past something scary. Things hot up on the next level with tougher monsters and trickier-level designs.

Level passes WolfmanHammerLugosiNosferatu & Garlic.

Every character is different and, I must admit to taking a liking to the wolfmen - but I hate the old hunchbacked witches who will drop rocks with surprising accuracy! Every level has a password so there is never a need to restart from the beginning each time which is an excellent idea and one I wish more games would have supported (I'm talking to you Navy Seals!). Hint: try and remember to search for hidden rooms or secret objects that may need a different type of key.

This game is tough and is no pushover so expect lots of comical deaths. Like this one here...


Oh no, a skeleton with a bow!!! Gets me every time...


Aesthetics

The visual style is perfectly apt for the 1950s cinematic theme with smooth scrolling, spooky artwork and freaky characters. Everything you see is superbly animated - just wait until you die and see yourself shudder before violently suffering a Scanners-like headache. No matter the actual cause of death! I must say that I am impressed with the palette, each level is its own mini-movie and looks tremendous. The horror aspect is typically cheesy and I love it.

The audio is nothing short of incredible with a chippy rendition of Montagues and Capulets which couldn't have been a more perfect choice (I'm sure I'll be humming that all day long). The sound effects are high-quality samples with the wolf howls being my favourite. However, I'm disappointed there is nothing for my head-exploding deaths? That's weird!

Sound and vision are almost perfect in every respect! So let's look at an evil witch with her pet wolf...



I hate it when the old witch drops objects on my head!


The CryptO'pinion?

This is one of those games that will eat away your spare hours as it requires practice and a lot of patience. This game can be so cruel at times. In fact, it's often infuriating on the later levels, just try Family Chapel if you don't believe me. Oh, and Horror Zombies From The [Atari]Crypt is the perfect title for such a cheesy platformer. See what I did there?

Okay, I wish it was a little easier on many screens but I'll never be bored of killing wolfmen and zombies. Although I admit to running away like a scared child from those piercing glares a vampire can give! This is a fun platformer with lots of puzzles, action and a cruel design that's always going to win. Like with Fire & Brimstone, it's tough but it's superb!!

The HDD download can be found on D-Bug
Floppies can be sourced via Old Games Finder

Wednesday, October 04, 2017

River Raid for Mega STe




Thank you, Carol Shaw!

I fancied a quick blast with a favourite ZX Spectrum game - RIVER RAID!! Okay, I know it's lame compared to the Atari 2600/5200 versions but I have happy memories. I figured I should put the Mega STe muscle to use and boot up the Speccy emulator for some colour-clash gaming action (there was never an official Atari ST version released).

Obviously, I cannot record directly off my Mega STe so I duplicated the setup in Hatari to make this video: a stock 16Mhz Mega STe with TOS 2.06 runs the game well as it's almost at the same speed as a real Speccy. Hey, perhaps my recording might fool people into thinking this is real? Well, until they see the GEM desktop right at the end!!

If you wanna emulate more older computers on your Atari ST then check out this section of my website.

Friday, September 29, 2017

Biomechanoid Locomotion

I spent some time last night listening to many incredible tunes from the SNDH Archive. Biomechanoid Locomotion, by Shinobi (aka Marcus Andre Rousseau) was probably my fave of the night so click the green arrow to hear it :-)

Turn up the volume and use these Atari ST programs to play everything from this amazing archive. 🎧

Sunday, September 24, 2017

Pole Position




The arcade within your Atari STe

Pole Position is a classic arcade racer from a time when the world was an exciting place without social media! And pop music was something you could enjoy without it grating like fingernails on a blackboard. The Atari ST has a raft of excellent driving games but sadly, never received an official port of this olde arcade favourite. Well, until now that is.

Today that changes because Jonathan Thomas has released a brand new version which he has reverse-engineered from the arcade machine itself. He's implemented many cool features and even uses real-time sprite scaling, DMA sounds and much more. The requirements are 1MB Ram, a joystick and the appreciation of what is nothing less than a brilliant racer. Booting it up is surreal, feeling like you've got an arcade machine in your home - no need to bring any 10 pence coins!

Okay, I need to break up the text for the first screenshot. And this one I love for obvious reasons...



I'm feeling like a kid in a Blackpool arcade, spending all my pocket money!!



Yes, put your money away!

It sounds silly, but I'm impressed seeing Pole Position running on my Atari STe. What an authentic conversion of the original arcade game. It even features the same (ripped) visuals and sonix I fondly remember. Now, if you're looking at the screenshots and wondering why the display is narrow, then blame Namco because it's all down to the arcade's vertical monitor. Obviously, the Atari STe doesn't feature the same spec so it merely attempts to replica that ratio.

The gameplay is tough - very tough. Initially, I was all over the road, slipping and sliding into other cars and skidding off into the roadside objects. In fact, it felt like I was purposely trying to hit everything - and doing a great job of it too!! Ideally, I need a wheel but, stick with it and put aside half an hour to master the controls. Watch out - those corners are a killer!

I don't think we need another screenshot just yet? So how about an animation instead? Here ya go...



The actual framerate is twice as good as you can see here in my capture.



The gory details

The latest release candidate I've played has major improvements and delivers near arcade-busting gameplay:
1) 60fps framerate to bring the speed and difficulty in line with the feel of the arcade.
2) You can thank the Blitter Chip for whizzing the graphics so fast & furiously!
3) Sprite scaling utilisied for ultra-smooth results. Check out that road zooming up close!
4) Even good 'ol Mount Fuji is displayed in all its glory! Well, why not, eh?
5) The sky gradient is back along with numerous glitches fixed and it looks superb.
6) Sound effects are taken from the arcade game using the DMA coprocessor.
Gorgeous!
7) Code compiled with GCC 7.1 for a significant performance increase. Sounds good to me.
8) Many new optimisations, mainly around text rendering for authenticity.



If only those tyres would look like they're rotating (come on, Jon) :-)



The CryptO'pinion?

It's sad to think that this game wasn't originally released for the Atari ST. Yet, here we are today in 2017 with a game that's been reverse-engineered from the arcade itself. Everything looks, sounds and feels like we remember with only a couple of missing features: the animated tyres are nothing more than a bit of a colour wobble (I hope that gets fixed)

Pole Position is very addictive, a cracking arcade port that's making good use of the Atari STe hardware: I love its framerate, audio and authentic feel. Possibly one of the toughest racers but most certainly one that keeps dragging you back for more - kicking and screaming!! Pole Position is nothing less than a spectacular arcade release.

What are you waiting for? Come on and play this outstanding arcade racer!! (Download from AtariMania).








Friday, September 22, 2017

Space Monsters



Don't panic!

Space Monsters was developed by Darren Ithell for Goodman PDL and I'm sure you've already guessed it's a conversion of the arcade classic, Space Panic. I'm often a little dubious of 16-bit conversions for old arcade or 8-bit classics because, quite often, they don't work or it feels like something is missing. So I tightly crossed my fingers and booted it up.

Initial impressions are great, the game looks good with each screen having the expected platforms and ladders with horrid nasties roaming. It's instant death if you bump into one so Spaceman has discovered the best way to kill these critters is to dig a trap. Once they've foolishly got themselves stuck (for a few seconds) he has the opportunity to whack 'em with his spade which for a splattery death. Spaceman is a truly gruesome fella but, whatever works, right?

Let's check out the different types of nasties that you'll encounter. . .







Oh, the nasties in this game are so... well... nasty!! The Boss is tough but Don is a killer!!


No matter how much I try, I still panic!!

Yup, there are only three types of monsters but that doesn't mean their numbers are limited or boring. The first is a "Creature" and is pretty gullible and easy to avoid or kill. However, the other two aren't so dumb and possess a freakishly cunning AI. Next is "Boss" who is tough and then "Don", well, he's the real boss. Try not to anger them!!

Also, it takes a greater falling distance to kill the stronger nasties but you are rewarded with lots of extra points. However, if you fail to smash in their faces with a spade, then they angrily climb out looking for blood!! Finally, watch out for that time limit. Don't dawdle and get these beasts killed before your oxygen runs out - I'm never a fan of timers!

Right, let's check out an in-game screenshot...



Right, we've got him just where we want him. Quick, club the sucker!!


Input & Output?

The controls are superb!! This is a relief as I've played a few similar games which required pixel-perfect alignment with the ladder before you're allowed to climb it. That's always a pain which I'm happy to say doesn't exist here. Digging holes and caving in the heads of aliens is easy and so much fun. My only quibble is not being able to fall down a hole otherwise, the authenticity for both style and gameplay has been perfectly captured and I love that.

Visuall, well, it's Space Panic so is everything you expect it to be with a clean-cut design and cutesy sprites. It won't win any awards and nor should it, but who cares? The audio is far better with nice sampled sound effects throughout - that ROAR as a monster climbs out of a hole will scare you to death!! I just miss the lacking background chiptune.

Well, you guessed it! Yes, it's time for another screenshot so keep on scrolling...



'Creature' is a cute but gullible goon and temporally falling into a hole will make him angry!!


The CryptO'pinion?

Space Monsters is fantastic and perfectly captures that oldskool vibe in both look and style. The gameplay itself gradually increases for that expected stressful experience and trying to tactically dig the right holes whilst worrying about what could creep up on you is truly a PANIC. Yep, this is literally one of the best conversions I have played.

Grab the DOWNLOAD right now!

Saturday, September 16, 2017

Sabre Team




I always wanted to be Lewis Collins!

Sabre Team was released in 1992 by Krisalis and is a turn-based war zone of hardcore strategy. We're in control of an elite SAS squad who enter the lion's den to kill bad guys, rescue hostages, and save the day. This ain't a fake arcade action affair but instead, tries to be realistic and thus requires stealth and tactical thought so a wrong move could end with team members being killed. And dead means dead, there are no second chances in this world.

Okay, the first job is to select a 4-man team from eight of the best warriors available. Equip these guys with the right weapons for each mission whilst taking into consideration type, rate of fire, ammo, weight, and noise. There is a lot of cool hardware to choose from like machine guns, assault rifles, sniper rifles, stun grenades, and gas canisters.

This is next screenshot is of you! Choose your weaponry wisely and specifically for the mission at hand. Remember, some weapons need a reload after each shot. You're not superman, it's often advisable to wear a bulletproof jacket. I hear there are a limited number of medkits? But these will certainly help to recover from injuries.



This guy is ripped yet still manages to look a bit gay. Put on a shirt mate!



Think covertly

Yes, there is a lot to consider, so you should put aside any ideas you may have had of arcade-style action. This isn't that game. Sabre Team demands careful, calculative and strategical thinking so your assault should be executed with a stealthy approach that protects your men from danger. For example, don't stand near an open window! The terrain isn't just something nice to look at, use it for cover as the enemy won't know you're there if they cannot see (or hear) you.

The battlefield is viewed isometrically using detailed environments and our soldiers are controlled through the use of action points. This means your men are allowed a specific number of moves before the computer gets a turn. The user interface is excellent and has helpful animations to identify their purpose (just hover the mouse over them).

These are used to turn, walk, shoot and do other fun stuff like searching dead bodies. The compass not only controls the soldier's direction but displays the number of action points required for each particular task. Along with alerts for what a soldier might see (red) or hear (blue). And this is exactly how you should play - as if you were there. Got that!?

The next screenshot explains the general task of the mission. Read it carefully and don't be daft...



Always read the backstory and gather as much detail as you can. It will help.



No manual to read?

Sabre Team provides incredible insight into the strategy and tactics like few other games. Running in, guns blazing will only get you, and your teammates, killed. Also, this is perfectly suited to the turn-based genre as it works so well. However, waiting 3/4 minutes for the computer to decide what it wants to do is brutal and I hated it. Yep, that long!

So here's a tip for those without the manual - press and hold the mouse button to speed up the process. Odd, but it works. However, I feel this quicker method should have been the default - as I'd have preferred to hold the mouse button during the moments I wanted to watch more closely. Perhaps it's just me but it took me a while to get used to this method.

Right then, let's see another screenshot taken with my phone on my real Atari ST...



Sometimes I hate emulator screenshots and prefer using my real ST. Sometimes it's a bit naff!



Graphics & Sounds

We begin with a title screen depicting a sinister SAS soldier emerging out of the darkness ready to assassinate terrorists. It's almost like a post-apocalyptic/Who Dares Wins and is so incredibly impressive. I think Phil Hackney did a superb job with all the in-game graphics - each environment features fine attention to detail for landscapes and scenery.

However, there is some rather dodgy artwork, which I'm sure you have noticed? Thankfully, the game is finely detailed with wonderful precision and I adore how the environments take on a realistic scene without feeling cheap or tacky. For example, standing at a bad angle near an open window leaves you vulnerable to being picked off.

The sound effects are excellent with samples used to complement the tension of tactical warfare. Their quality is great and I'm excited to see they didn't wimp out by using samples for weaponry, cries, and other effects.

Hey, I need another screenshot from my Atari ST that shows how great I am at the game... He says...



Another shot from the ST and here I am helping a poor civilian to safety.



The CryptO'pinion?

Ignoring my minor quibbles, never have I enjoyed a game that employs such a tremendous demand of tactics, stealth and strategy thinking. It's fantastic yet also instantly appealing with great depth. There is a large learning curve to master, so don't expect a cakewalk. I'm sure your initial attempts will end with many incredibly laughable casualties as you uncover the joy of what this realistic game has to offer. It's cruel and takes no prisoners but very, very addictive.

Sabre Team demands lots of thought, effort, patience and skilful wit to be successful. So, put aside time for nothing less than an innovative and invigorating experience. The attention to detail is massive and helps make this a very realistic yet enjoyable strategy affair. Spending your time, carefully and covertly eliminating nasty terrorists, is extremely satisfying.

What we have here is nothing short of a classic. Yes, I said that, and I loved every second of this amazing game.

8BitChip has a hard drive version with floppies at Old Games Finder.
Trusteft has recorded a great video from unboxing to gameplay!

                            

Friday, September 08, 2017

PouifOuf




English translation, please?

PouifOuf is a French word (I imagine?) but no online translator seems to know what it means. Well, it's also the name of a unique platformer developed by Le Glod for the Atari ST using the old favourite, GFA Basic. Firstly, don't go off the familiar visuals because it really is nothing like you might imagine and there are no magic pockets too!

This familiar-looking kid must run around, almost like a headless chicken, collecting items scattered on each screen. The style is frantic, reminding me of a cross between Roger and CarVup. We can walk left or right but cannot jump, or use any weapon with our idle magic pockets. Thankfully, there are platforms with "springboards" to use. These propel us upwards to reach those higher places. It's now you realise the cunning thought needed to beat its design.

Curiously interested or have you already walked away? Well, here's a screenshot for those still here...


Hang on, is that the Bitmap Kid I see? The little fella is running around collecting everything!



Boing!!!

This is a great platformer but also very different from what I expected to play. It's a little crazy and there are lots of silly enemies who love to get underfoot and make our life hell. They aren't lethal but will humorously bounce you around the screen like a pinball. The emphasis here is Zool-like speed and fun which is a breath of fresh air.

Sometimes, fruit items will fall from the top of the screen but don't appear to do much more than offer visual diversity for extra points. I'm not sure but I can only assume PouifOuf is an unfinished project, so I would love to know more about this hidden GEM. I have contacted Le Glod but heard nothing back as yet. Anyhow, gather all items because we can only move on to the next level once everything is collected. This is basic stuff but it's darn good fun!!

Glad you stayed? Of course, you are because this game is different and so playable. Here's a screenshot...



A giant face in the middle of this level. Wonder how it is ;)



Aesthetics

The visuals are lovely and everything scrolls very smoothly and perfectly compliment the ultra-fast gameplay requirements. Okay, ignore the ripped graphics and enjoy the blistering speeds. Note, I cannot stress this highly enough, play using real hardware for the smoothest possible experience. Wonderful programming for a wonderful experience.

Sound effects or music can be activated at any time using the F-keys but I prefer the gorgeous chiptune.

It zips about like a drunk driver on a busy high street so let's check out one final screenshot...



Use the springboards but watch out for the baddies who will make you tumble!



The CryptO'pinion?

What a game!! Yep, I have really enjoyed playing this platformer which was a refreshing surprise - and nothing like I first imagined. It had me smiling like a Cheshire Cat thanks to the fantastic, zesty playability. I might not be able to pronounce "PouifOuf" but I know a great game when I see it - and this is a blummin' furious platformer!!

Simple gameplay that is incredibly fun. I cannot recommend it highly enough so grab yourself a copy now.

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