Friday, August 11, 2023

L'Abbaye Des Morts




The Abbey Of The Dead

You all know of my love for the Atari ST/e computers but, now and then, I stray to other machines. Don't panic, I'm not talking about the Ameoba but a powerful 32-bit computer Atari should have had more success with - and released sooner. Yep, the Falcon which already has its own section here on my website. Go on, be unique, and check it out!

The Abbey of the Dead, or more precisely, L'Abbaye Des Morts was originally by Locomalito and converted to the Falcon by Jo Even Skarstein (Joska). Earlier this year, Cote Gamers released the boxed version which I had to have :)

As you all know, I do not own a Falcon so am stuck in the virtual wastelands of emulation thanks to the (fabulous) program Hatari. Sadly, this great emulator doesn't appear to support 60Hz so the game suffers slowdown and more. Have you seen the cost of a Falcon? Yeah, I can live with this performance hit until my pending lottery win comes through!

Righto, I think we need to see a couple of sexy Atari Falcon screenshots? Who's with me? Come on...



We begin with the Crusaders chasing us through the forest.



A couple of dangerous leaps in the windy woods and we make it to safety within the church!



So what's this game about?

It's quite a historical tale from the 13th century and somewhat disappointing thanks to humans being typically stupid. The Cathars, who preached Christian beliefs, were expelled from the Languedoc region of France by the Catholic Church. Sigh, I guess these people missed the point of what Jesus was teaching? Well, they treated the Cathars as heretics and banished them! If you're interested in more information: https://en.wikipedia.org/wiki/Albigensian_Crusade

Thankfully, one plucky monk managed to escape and, as he scarpered through the woods, he stumbled upon old church ruins. His name is Jean Raymond but he wasn't the luckiest guy because what he didn't reckon on was the evil lurking underneath the ruins. What are the chances of that? Anyhow, to exorcise this evil, he needs to find 12 crucifixes that have been scattered about but, it won't be easy, thanks to an infestation of monsters waiting for him!!

Okay, in this game, it's always a good idea to read signs and look for helpful items. Just like in these screenshots...



Activate that checkpoint Cross and read the script which hints at a hidden passage...



The only pointless script is here but look, behold our first Cross to collect!!



Gameplay

The Abbey Of The Dead is a 2D platformer with many rooms to explore as we go hunting for the Crosses. Each screen is separate, offering its own piece of the adventure with different monsters, objects, and tricky jumps to test our dexterity. We begin with only three lives but this can be topped up by collecting the hearts found on many screens.

Along with the 12 Crosses, there are other items that could prove very helpful. Firstly, there are scrolls that often provide cryptic clues - the first hints at a secret passage that needs discovery to begin our adventure. There are also checkpoints about the church, which are automatically used after losing a life. These are essential as you can imagine.

The joystick controls are dead simple - left/right to walk and fire to jump just like Manic Miner. What I really liked was the ability to alter my direction during a leap. Also, pulling downwards activates a crouch which will be very handy on some of the trickier screens!! The keyboard can also be used (which I preferred) and a Jagpad if you have one spare?
I'd advise playing several games - just to explore as many rooms as you can. With each attempt, you should find yourself going deeper into the church (which isn't a big) so make notes of Cross location and anything else that might be helpful - hearts, teleporters and easier routes. I would also look out for something that might appear out of place, this is how I stumbled upon a secret passage in my video recording!
Let's take a gander at some more screenshots whilst those Crusaders keep banging on that wooden door...



Here you might say we're Out On A Limb. I loved how the leaves blew with the change of music.



This is a fantastic room but I was running out of lives in order to find a cool screenshot!



Aesthetics

I have already experienced the joys of what the Falcon can knock out thanks to Racer 2. Although some might look at this platformer and assume it's technically a humble, static-screen game - they are wrong. It looks gorgeous and I think Joska/Mun has done a brilliant job using a style that looks uniquely different to what I initially expected.

It begins with a nice intro describing the historical tale with text scrolling over the title screen image. What I loved was how it doesn't overlap the logo - a simple effect with excellent results. The game has a console feel thanks to smooth sprites, palettes, and design. The level of detail is superb and I appreciated how each room has an individual feel.

I won't spoil the surprise of the Game Over screen. It's dark. But it's superb!!

If you're hoping the audio is just as impressive then you're in for a treat. The music is quite distinctive with a selection of fantastic chiptunes by Skuggemannen. I must admit, I didn't expect to hear "ST tunes" but they work well (and I'm relieved not to hear tracker music). Interestingly, playback isn't blindly continuous and can change depending on your location. This first happens in "Prayer Of Hope" and I think it's a killer effect that adds depth and tension.

Things aren't so impressive for the sound effects which are barely audible thanks to the problems of emulation. For example, I can hardly hear the Crusaders banging on the door and the church bell sounds miles away. Okay, this is hardly the end of the world but still disappointing. I envy Falcon owners more and more with each breath!

Yes, it looks and sounds the business so let's celebrate this 32-bit coolness with even more screenshots...



Otto from Berzerk is here, erm I think. He chases so use the platforms wisely to dodge him.



I might have struggled to reach this fantastic room without the aid of a nifty teleporter.



The CryptO'pinion?

Please note, that this review is based purely on what I experienced with Hatari. So, with that in mind, I must admit that I've had a fistful of fun albeit with some annoying slowdown and disappointing sound effects. Thankfully, it's still very playable and nothing can ruin my enjoyment of this excellent platformer which is challenging and very entertaining.

With each play, I get a little farther whilst noting everything of interest. It's this exploration and gradual progression that took me back to my ZX Spectrum days roaming the factory of Chuckie Egg 2 and the mansion of JSW.

L'Abbaye Des Morts is an excellent platformer and I'm chuffed to bits I got my order in with Cote Gamers. Yes, I'm stuck using an emulator but, even with the problem that presents, I enjoyed it. I love its old-school charm along with the fact that it keeps on dragging me back for more. I only wish there was a cutdown version available for the Atari ST/e.

I must admit, there's a part of me tempted to > map < this platformer but it's gonna be a tough one if I do...



Tough? Yeah, Hatari makes some scenes harder than they actually are. And with my gaming skills...!!



Credits and other stuff

It's obvious that a lot of love, sweat, and tears(!) went into this Falcon platformer which is thanks to these guys:
Jo Even Skarstein (coding & graphics)
Geir Vælidalo (additional code & graphics)
Mun (additional graphics)
Nevat (additional graphics & maps)
Skuggemannen (music)
Joska's website with Atari game download: https://atari.joska.no/abbayedesmorts/
Cote Gamers published the boxed release: https://cotegamers.com/shop/en/39-atari-falcon
Video recording by tIn^demos using real hardware: https://youtu.be/J3JKvEop74Y

Hmph, I've no Falcon but I do own the game! Weird, I know, but take a gander at this boxed beauty...



The cover artwork is superb and it feels like you're trying to view the monk through the glare.



Squidgy bits to stop the disk rattling about have been kept. I don't know why either!



I know I'll never get to boot this up unless someone donates their Falcon O_o



I love the manual which is mostly an interesting "making off" in English and French.

Tuesday, August 08, 2023

Blubbersongs



505's Blubbersongs by Paradox

Every so often, I leave a music disk playing in the background as I work. After all, what's better than living life like it's still the 1990s? Nothing beats the groovy music my Atari ST knocks out and I've already got many favourites disks. Oddly, I haven't listened to Blubbersongs in many years which is by Paradox and stuffed with 27 superb tunes by 505.

Nils Feske/505 pushes maxYMiser to produce some incredible music with a selection utilizing the STe DMA hardware - which I really enjoyed. Shockingly, there are no YouTube video recordings so I made my own - it demonstrates a couple of minutes from each track. Use only to whet your appetite, because nothing beats real hardware (best on the Atari STe).

All music by 505
Coding and graphics by Paranoid
Coding by RA
maxYMiser by gwEm
ASCII graphics by Lotek Style
Graphics by Zweckform

Download available on Demozoo.

Sunday, August 06, 2023

Boardgames, anyone?




Having a blast in the past

I've found another floppy lurking in the depths of my collection. It's a public domain disk by Wizard PD, a company I disappointingly don't ever remember buying from! Although I do recall their adverts in magazines like ST Review. The disk is labelled "BRD 34" and was part of their Boardgames collection featuring six games, which is pretty cool.

Ironically, I'm not a massive fan of most board games and I have no understanding of chess beyond pure guesswork. Well, I'm still excited to give this a playtest so brace yourself for an exciting ride as we take a quick look at each one...

Mchess - I guess my floppy fun didn't begin well with this game? Anyhow, let's crack on and pretend to know what I'm talking about! MChess was released in 1989 by Bill Cook and runs in medium resolution supporting 1-2 players and the computer. Playing is "dead easy" using a drag & drop method with each chess piece. There are three difficulty levels with support for beginners and even the option to 'undo' any mistakes.

The documentation is outstanding and so apt for the era we grew up in because it's helpful without the hand-holding kids get today. What really cracked me up, was how Bill ends with this line, "If any comments or questions contact me on Compuserve". Just imagine writing something so inprecise these days!


Picture Concentration - I think it's pretty obvious what kind of game this is going to be? Well, it was released back in 1987 by Mark Sloop and runs in low res thanks to lots of colourful images. Interestingly, it was developed this using Atari's dreaded ST BASIC so he deffinetly deserves a medal for that!

I've never been good when it comes to remembering stuff - just ask the missus, apparently I've a memory like a sieve! Yes, this is a game of remembrance with different images hiding behind 40 tiles and all you gotta do is find matching pairs. Sounds easy but there are 40 tiles which are too many to cope with, at least for me.

Crossword Editor ST - We all know somebody sad enough to enjoy crosswords (the wife!). Well, here is the ST adaptation developed by Adrian Green in 1991. The design actually works very well and I really liked its interface which is clean and even has the option to change fonts. However, the clues are incredibly cryptic, almost to the point where some made little sense. Yes, you guessed it, I was rubbish at most questions!

There is support for either medium or high resolution and it sure looks best in monochrome!! There is a selection of ready-to-go crosswords with an option to make your own using the inbuilt creator. That's pretty cool but, I won't bother because I'm very lazy! But it's a fantastic feature thinking about it.


Computer Patience - This took me back to the 90s when I played Solitaire on the work's PC. The ST game was developed by Eric Chapman back in 1990 and features six different versions of patience. If I'm honest, I really enjoyed this program and spent a good half hour playing "golf patience".

Eric had a good sense of humour when he asks for any type of feedback: comments, criticisms or abuse!


TechMate - Another spin on the game of chess and this time we have a demo version of what was a 1986 commercial release by Microdeal (I'm unsure who to credit for its development). The gameplay feels faster than MChess and appears very good too. But, yeah, it's chess so here ends what I think about it.


Cards - This is an another odd one as I remember the release by Microdeal and this also features five games ranging from Blackjack to Poker Squares. Developed by J. Weaver Jr in 1986, this is fun for those who love playing cards but use a colour monitor because it's very ugly in monochrome. I enjoyed this game a lot.


The CryptO'pinion?

Amazingly, the disk is still in full working order (which is a bonus in itself) so I've made an image if anybody wants to download it for themselves? I know it's stupid, but I love finding stuff like this and digging around any PD disk is great because you never know what goodies are waiting to be discovered. Okay, this one might only be full of old board games but I've still had my slice of 80s fun and enjoyed playing Cards, Crossword Editor and Patience the most.

Let me know in the comments, below, if you downloaded the disk as I'm (as always) curious about what your thoughts are. Wanna see some photos of the disk and each of the ST games? Of course, not! But here you go anyhow...



For those in the know, this is the floppy disk. Just in case you were wondering or hungover.


The disk boots into Medium Resolution without the Blitter active - annoying.

(Mchess) By now you're probably wondering why these screenshots are so bad?


(Picture Concentration) Well, I took all these photos using my phone - before ripping the disk!

(Crossword) I should have waited, but real hardware is always best. Except for screenshots!


(Patience) I'm reminded of Solitaire/Windows 3.1 and this was another game that I enjoyed.


(
TechMate) Groan, another chess game? I figured its jazzy title screen was nicer to look at ;)


(
Cards) I end with the most terrible screenshot ever captured. I'm a record-breaker. Erm, sorry!

Thursday, August 03, 2023

Cosmos Chronicles




Gamopat goodness!

It's always exciting to hear of new games being released for our amazing Atari ST/e. Sadly, it always feels that other vintage computers get the support that our 16-bit fuji lacks (hey, whatever happened to AGT). Anyhow, I've been following the Cosmos Chronicles on/off for many moons but it's originally a French Gamopat game - that means I understood now't as I know little beyond "bonjour" and "jeu"! So I eagerly awaited an English version I could playtest.

Well, you knew this was coming... Wait no more, the international edition of Cosmos Chronicles is finally out. It's beta v0.95 so it may feature a few problems in translation - but that's nothing your feedback cannot fix! I've played a little after work today and I must say it's impressive. You might say it's Ultima-impressive so very much worth the wait!!

The game was coded in GFA Basic, a tool that never ceases to impress. The full credits are:
    Programming: Laurent Fontaine [Dr. Floyd]
    Music: Nic Alderton [Count Zero]
    Sound effects: Laurent Fontaine [Dr. Floyd]
    Visuals: Laurent Fontaine [Dr. Floyd] & Francois Pino [Grostonton]

Wanna see a couple of screenshots about the background story? Yeah, come on and gander at these babies...



It's a bit "empty" and soulless I thought. Are you still interested?



I'd say so! This is a strange baseline but carry on scrolling...



Frontier, Ultima, Sundog, whaaaaat?

I instantly got that Ultima V vibe, which is excellent! However, there is more to this game than first meets the eye. Roguelike comes to the Atari ST yet again and what's more, it looks the part with a style I love. Yes, it does draw heavily on the imagination but that's the best way - I don't want anything "better" as this would bloat and spoil the whole experience. Also, I cannot help but mention the audio surprise when first booting up - thank you Count Zero!!

Okay, this #roguelike is completely free to download. However, please consider contributing a little of your hard-earned cash to help support Dr Floyd/Gamopat for all the hard graft that's obviously gone into the production of this tremendous game. I truly mean this, because the game is very promising!! I'm hugely excited about it :)

Here is the download link with a copy & paste of the basics along with some of my fabulous screenshots...

The whole universe in your ATARI ST: 200 billion galaxies, hundreds of billions of stars and planets in each galaxy (*), the possibility of visiting every patch of grass or rock on every planet, houses, caves, the ultimate open world. The ability to eat, drink, poop, shower, repair your ship, booze in the pub, fight in arenas, play in casinos and arcades, pray to the Gods, buy condoms, go on space trips, slalom between asteroids, see things no one has ever seen at the edge of space, to infinity and beyond.

The uncompromising #ROGUELIKE
- Persistent universe
- You only have one true life
- There's no going back. You die, it's over... just like in real life ;)
A combined tribute to the following
- ULTIMA IV and V, for gameplay & visual rendering (which draws heavily on the imagination)
- ELITE and ELITE FRONTIER (for the open world and space trading)
- SUNDOG (for futuristic adventure and numerous gameplay possibilities/interactions)
Atari computer compatibility
- ATARI STF
- ATARI STE (supports Blitter)
- ATARI MEGA ST
- ATARI MEGA STE 8-16Mhz
- ATARI TT (a little fast)
- FALCON 030 (too fast?)


So, first things first, we need to seek out the farm as there's trouble afoot!



As you can see, these aren't friendly soldiers at all and kill your family.



Look inside the house for a weapon and let's kick their arse!



The English breaks up a little in places but you get the general gist. Hey, check out that rabbit!



The family are slain but there's no time to mourn as we go looking for anything useful.



Yeah, I found a cave and hoped for treasure but all I found were demons!

Sunday, July 30, 2023

The Final Frontier?




Attic finds

Another curious disk lurking within the darkest regions of my collection was this floppy with extra levels for Car-Vup. You may remember the game from what feels like many moons ago? What, you don't remember? Sheesh, there's a search option to the right where you can read more about it. Okay, Atarimania tells me that this disk was released by The One Magazine and, as my photograph shows, we have six new levels to play.

Car-Vup is a belting game and something of an automotive spin on Painter and Bristles (I loved that game). Core was very generous in stuffing this cover disk with loads of manic levels, silly creatures, and pointless driving. Not the best advert for any game is it? But I genuinely enjoy it, so it's a pleasure to find this disk.

I love finding oddities like this from the depths of the Atari ST's almost-forgotten history. Good times!



I can imagine this cover disk giveaway was a great way to advertise your game?


We have a job to do so ignore the helpless spaceman!


This is a brilliant level and possibly the best of the bunch?


Things are getting tricky now, especially that guy pulling a face at me lol.


Another successful and valuable mission was completed!


Oh no, my game ended the usual way - limping home to mummy!

Saturday, July 29, 2023

Torvak the Warrior



Rastan the barbarian?

So, Torvak? Why do I love this imperfect hack & slash platformer so much? Well, it isn't perfect but, something I boot up regularly simply because I find it so enjoyable. It's a scrolling platformer where I'm transformed into Hercules with giant weapons (ooer) and is something I've kept returning to over the decades - whenever I'm brassed off and feel the need to hit something hard. Now, whilst the wife breathes herself a massive sigh of relief, I will admit that it's not perfect.

The basic concept is incredibly familiar but it whiffs of a rushed port with a small screen, sluggish controls, and suspect collision detection. Additionally, attempting to kill something that demands multiple hits and you soon realise that this is definitely no Golden Axe. Having said that, it looks great, sounds great, and plays well. So, no matter how old I get, I'm always happy to boot it up, especially with a trainer enabled to compensate for the above (and my skills).

Torvak The Warrior was released by Core Design and programmed by Andy Green who developed a couple of stinkers but redeemed himself with Masters of the Universe, a game I think is unexpectingly excellent. The rastan visuals are by non-other than Lee Pullen of Chuck Rock fame and Matt Furniss produced the gorgeous chiptune bleeps that are nothing less than exceptional.

Okay, I bet you're dying to play this beastmaster wannabe? I hope so because it's a lot better than most people say! Just remember to hold down the fire button to use spells and make sure you collect the Broadsword located near the beginning. Like I said, it's far from perfect but I'd love to know if there are other fans of this platformer out there.

Downloads are available for your hard drive and floppy disk. Righto, I'm ending with some nifty screenshots...



I love the first stage because it's not too difficult and probably the level I play the most!



The second stage is a lot harder and you'll find yourself being attacked from both sides.



The third stage is actually a lot better than my gaming skills might suggest!



Lots of jumps in the fourth stage and it's very hard with many hidden dangers.



The fifth level always felt a bit Castlevania'ish to me. It's good but too samey...



And this is the screen I see the most, so use your noodle and activate the cheats!

Friday, July 28, 2023

Dementia




Crazy pixels

I booted up Corporation the other day. This is an FPS/RPG developed by Dementia in 1990 for Core and one of the most disappointing Atari ST games I've played. The concept was superb, it sounded like it could be a next-gen Dungeon Master. However, it was badly executed with terrible controls that failed miserably. Who beta-tested this?

Anyhow, you're probably wondering why I'm bothering to type this? Well, I will say one thing about Dementia... Erm, what was it now? Sigh... I've forgotten... Ah, I've remembered... (sorry, it must be my memory)......... That's right Corporation boots up with this fantastic Dementia logo and I think this is a tremendous example of 16-bit artwork.

So I went ahead and booted it up. After all these years, I only lasted a few measly minutes before restarting my Atari ST. Maybe you will enjoy it? The hard drive download is best but you can also grab the floppies.


Sunday, July 23, 2023

The Amazing Spider-Man




Friendly Neighborhood Spider-Man!

For all those who love to read the rubbish I post here, you might remember this article: "5 Random Atari ST Games". I really enjoyed doing that and was mightily impressed with Spiderman because I loved the saboteur element as I sneakily explored each location. That concept transformed what I expected to be a tacky platformer into something quite different. So, you've guessed it, I figured it was time that I tried this "platformer" again and hopefully dig a little deeper into it.

The Amazing Spider-Man was released in 1990 by Empire Software and programmed by John Wood of Oxford Digital Enterprises - the same guy responsible for one of the quirkiest adventures, Sleeping Gods Lie. This game used an alternative style which felt open-world but isn't really - just bring a bad of pebbles as it's definitely worth playing!

Getting back on topic, this is an intriguing platformer taking place within a hostile Hollywood world and each stage is split into separate movie sets. This makes for a great place to chase the dreaded Mysterio who has kidnapped Spidey's girlfriend, Mary Jane. That means only one thing, it's time to mask up and save the day. And get the girl, of course.

Before the game starts, we are treated to a fantastic comic strip representation of the realistic storyline...


 
 
This is a great intro and the series of images only goes to prove two things:
One, gingers are some of the sexiest women alive. Two, not so much for the men!



Let's Marvel

Unlike most platformers, this one feels very different from the go. Visually, it's more like an older 8-bit platformer using smaller sprites and that's something I like because too many ST games went big and thus felt clunky (ala 9 Lives). However, controlling Spidey surprised me because the ST's joystick was never meant to do much beyond its basic single firing and 4-directions. So I was curious how Spidey was going to scale walls and ceilings like I had imagined.

Well, I love the joystick controls as they are unique and incredibly well-thought-out. Of course, he can walk left/right but, when coming into contact with a wall, move the joystick as if you were following the shape of that. Same for the ceilings, but hanging upside down is weird - as pushing upwards will crouch and pulling down allows him to stand. I think I've made the controls sound rather awkward but they're not. Tough to explain but actually fun to play.

Of course, we wouldn't be Spiderman if we weren't able to shoot sticky webs out from our wrists. It's dead easy to do but also an integral part of the game - just hit the fire button whilst also choosing from eight directions using the stick. There is an unlimited supply of his goo which we use to stun enemies, hit switches, and swing just like Pitfall Harry!

Many subtle Hollywood references are used throughout and here is Godzilla at the top of a Manhattan skyscraper...



These are two of my favourite screens because of their excellent mechanics.
Note the slippy wall parts leading to the dinosaur! Can you also see the exit up there?



Playing in DC World

The Amazing Spider Man isn't really that complex of a platformer, to be honest. Each room is a part of the larger puzzle using basic puzzle elements to work out your route through to Mysterio who is hiding in the executive offices of Rockwell Film Studios. This is a labyrinth with many pathways blocked either by an obstacle or something else so it won't be easy. To get by every so-called puzzle, we must source the switch and hit it with our webs (or walk over it). However, some areas are quite tough and may require a series of switches to hit in order but, that's about as complex as it gets.

Mysterio isn't daft and the environment is riddled with different traps that force Spidey to use his cunning and special abilities. For example, laser beams, fire, greased walls, and electrified water will mean crawling along other surfaces to safely pass. However, the madman also has many henchmen like robots, mummies, and rats so our arachnid powers are needed to fire webs. That isn't deadly, stunning for only a short period, but it's enough to execute any tactical plans!

A giant image of SpiderMan is located on the right side of the screen to represent energy levels. As they deplete, his flesh will strip away from his bones - Atic Atac style! Getting worried about that? Then look out for Clapperboard rooms.

It's time for a screenshot and here is the opening room where we can safely experiment with the controls...


The screen information is a bit pointless - at the top is your score with a bar that indicates progress through the current stage. That heart beats faster the more you are hurt but, tbh, none of this matters much. Just keep your eyes on the massive Spider-Man figure which depicts our energy levels. The more it turns into a skeleton the closer you are to death!



Graphics

I was quite surprised to discover Deathbringer artists Colin Swinbourne and Kevin Ayre are responsible for the visuals. That game wasn't great but it was a visual feast with large sprites, colourful landscapes and parallax scrolling. In fact, it was quite the showcase product even though I wondered how much better it might have been on the Atari STe. Ah well...

Anyhow, this game is basically the complete opposite with static screens, a reduced gameplay window, intricate designs, and a style reminiscent of older 8-bit platformers in many respects. However, it's the sprite animations that make this game very special as Peter Parker's movements are nothing less than exceptional for all his actions.

Hey, do you want a zippy-zappy laserbeam screenshot with a room of near-impossible-to-beat danger? You got it...


I love how integrated each room is and these two follow on perfectly.
Find a way to bypass the mummy but the next screen is very tough. Do you see all the switches?



Audio

Sadly, the audio fairs less than the gorgeous visuals I thought. The title screen music is fine but there is little else with only a few spot effects used in-game for actions like firing our webs. Impressively, they didn't wimp out and used quality samples that worked well and I loved hearing the distant Mysterio laughing. It's pointless but I enjoy additions like that!

Sadly, it's not all good because whoever made the effects obviously has a sinister streak deep within their soul. Try walking over something dangerous or touching a baddy and you will hear an eardrum-bursting noise - extremely irritating!

Okay, here's the final run of screenshots from the dreaded sewer screens! Ugh, use that clapperboard...



What were they thinking? This is the most frustrating room in the entire game!!


These rooms not only offer access to later stages but are also handy for replenishing energy.



The CryptO'pinion?

This game is all about being sneaky and I love that aspect. Getting around is interesting and enjoyable but the real challenge comes from your own careful exploration as a saboteur. Laying in hiding, waiting, knowing when to stun enemies to avoid contact in order to make a safe pass. It's invigorating and makes this a game I wholeheartedly recommend.

However, there are some rooms that are terrible in design and frustrated me no end: the sewer regions! This is actually a tiny part of the entire game but it took me ages to beat and I didn't enjoy a single second of it. In fact, it's not overly challenging, it's badly designed with too many environmental hazards, enemies and stupid switches.

So, the game ain't perfect but what is? Well, there's much to like and I feel positive about the perfect controls, interesting environments, and stunning animations. However, it's being a sneaky saboteur who silently and tactically explores each location. That is something I find exciting especially as I can't think of another Atari ST game quite like this.

Scroll down a little more to view the completed map (click the image).
There are many more maps for ST games right here! 
Atarilegend and D-Bug have the downloads: floppy and hard drive.



This is the opening level fully mapped. It might look small but this was challenging to finish!!
[ Clicking on it shall download the glorious high-resolution version ]

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