Saturday, September 16, 2017

Sabre Team





I always wanted to be Lewis Collins!

Sabre Team was released in 1992 by Krisalis and is a turn-based war zone of hardcore strategy. We're in control of an elite SAS squad who enter the lion's den to kill bad guys, rescue hostages, and save the day. This ain't a fake arcade action affair but instead, tries to be realistic and thus requires stealth and tactical thought so a wrong move could end with team members being killed. And dead means dead, there are no second chances in this world.

Okay, the first job is to select a 4-man team from eight of the best warriors available. Equip these guys with the right weapons for each mission whilst taking into consideration type, rate of fire, ammo, weight, and noise. There is a lot of cool hardware to choose from like machine guns, assault rifles, sniper rifles, stun grenades, and gas canisters.

This is next screenshot is of you! Choose your weaponry wisely and specifically for the mission at hand. Remember, some weapons need a reload after each shot. You're not superman, it's often advisable to wear a bulletproof jacket. I hear there are a limited number of medkits? But these will certainly help to recover from injuries.



This guy is ripped yet still manages to look a bit gay. Put on a shirt mate!




Think covertly

Yes, there is a lot to consider, so you should put aside any ideas you may have had of arcade-style action. This isn't that game. Sabre Team demands careful, calculative and strategical thinking so your assault should be executed with a stealthy approach that protects your men from danger. For example, don't stand near an open window! The terrain isn't just something nice to look at, use it for cover as the enemy won't know you're there if they cannot see (or hear) you.

The battlefield is viewed isometrically using detailed environments and our soldiers are controlled through the use of action points. This means your men are allowed a specific number of moves before the computer gets a turn. The user interface is excellent and has helpful animations to identify their purpose (just hover the mouse over them).

These are used to turn, walk, shoot and do other fun stuff like searching dead bodies. The compass not only controls the soldier's direction but displays the number of action points required for each particular task. Along with alerts for what a soldier might see (red) or hear (blue). And this is exactly how you should play - as if you were there. Got that!?

The next screenshot explains the general task of the mission. Read it carefully and don't be daft...



Always read the backstory and gather as much detail as you can. It will help.




No manual to read?

Sabre Team provides incredible insight into the strategy and tactics like few other games. Running in, guns blazing will only get you, and your teammates, killed. Also, this is perfectly suited to the turn-based genre as it works so well. However, waiting 3/4 minutes for the computer to decide what it wants to do is brutal and I hated it. Yep, that long!

So here's a tip for those without the manual - press and hold the mouse button to speed up the process. Odd, but it works. However, I feel this quicker method should have been the default - as I'd have preferred to hold the mouse button during the moments I wanted to watch more closely. Perhaps it's just me but it took me a while to get used to this method.

Right then, let's see another screenshot taken with my phone on my real Atari ST...



Sometimes I hate emulator screenshots and prefer using my real ST. Sometimes it's a bit naff!




Graphics & Sounds

We begin with a title screen depicting a sinister SAS soldier emerging out of the darkness ready to assassinate terrorists. It's almost like a post-apocalyptic/Who Dares Wins and is so incredibly impressive. I think Phil Hackney did a superb job with all the in-game graphics - each environment features fine attention to detail for landscapes and scenery.

However, there is some rather dodgy artwork, which I'm sure you have noticed? Thankfully, the game is finely detailed with wonderful precision and I adore how the environments take on a realistic scene without feeling cheap or tacky. For example, standing at a bad angle near an open window leaves you vulnerable to being picked off.

The sound effects are excellent with samples used to complement the tension of tactical warfare. Their quality is great and I'm excited to see they didn't wimp out by using samples for weaponry, cries, and other effects.

Hey, I need another screenshot from my Atari ST that shows how great I am at the game... He says...



Another shot from the ST and here I am helping a poor civilian to safety.




The CryptO'pinion?

Ignoring my minor quibbles, never have I enjoyed a game that employs such a tremendous demand of tactics, stealth and strategy thinking. It's fantastic yet also instantly appealing with great depth. There is a large learning curve to master, so don't expect a cakewalk. I'm sure your initial attempts will end with many incredibly laughable casualties as you uncover the joy of what this realistic game has to offer. It's cruel and takes no prisoners but very, very addictive.

Sabre Team demands lots of thought, effort, patience and skilful wit to be successful. So, put aside time for nothing less than an innovative and invigorating experience. The attention to detail is massive and helps make this a very realistic yet enjoyable strategy affair. Spending your time, carefully and covertly eliminating nasty terrorists, is extremely satisfying.

What we have here is nothing short of a classic. Yes, I said that, and I loved every second of this amazing game.

8BitChip has a hard drive version with floppies at Old Games Finder.
Trusteft has recorded a great video from unboxing to gameplay!

                            

Friday, September 08, 2017

PouifOuf





English translation, please?

PouifOuf is a French word (I imagine?) but no online translator seems to know what it means. Well, it's also the name of a unique platformer developed by Le Glod for the Atari ST using the old favourite, GFA Basic. Firstly, don't go off the familiar visuals because it really is nothing like you might imagine and there are no magic pockets too!

This familiar-looking kid must run around, almost like a headless chicken, collecting items scattered on each screen. The style is frantic, reminding me of a cross between Roger and CarVup. We can walk left or right but cannot jump, or use any weapon with our idle magic pockets. Thankfully, there are platforms with "springboards" to use. These propel us upwards to reach those higher places. It's now you realise the cunning thought needed to beat its design.

Curiously interested or have you already walked away? Well, here's a screenshot for those still here...


Hang on, is that the Bitmap Kid I see? The little fella is running around collecting everything!




Boing!!!

This is a great platformer but also very different from what I expected to play. It's a little crazy and there are lots of silly enemies who love to get underfoot and make our life hell. They aren't lethal but will humorously bounce you around the screen like a pinball. The emphasis here is Zool-like speed and fun which is a breath of fresh air.

Sometimes, fruit items will fall from the top of the screen but don't appear to do much more than offer visual diversity for extra points. I'm not sure but I can only assume PouifOuf is an unfinished project, so I would love to know more about this hidden GEM. I have contacted Le Glod but heard nothing back as yet. Anyhow, gather all items because we can only move on to the next level once everything is collected. This is basic stuff but it's darn good fun!!

Glad you stayed? Of course, you are because this game is different and so playable. Here's a screenshot...



I was enjoying the game and then a giant face appeared in the middle of the level. Wonder how it is ;)




Aesthetics

The visuals are lovely, everything scrolls very smoothly and perfectly complements the ultra-fast gameplay requirements. Okay, ignore the ripped graphics and enjoy the blistering speeds. Note, I cannot stress this highly enough, play using real hardware for the smoothest possible experience. Wonderful programming for a wonderful experience.

Sound effects or music can be activated at any time using the F-keys but I prefer the gorgeous chiptune.

It zips about like a drunk driver on a busy high street so let's check out one final screenshot...



Use the springboards but watch out for the baddies who will make you tumble!




The CryptO'pinion?

What a game!! Yep, I have really enjoyed playing this platformer which was a refreshing surprise - and nothing like I first imagined. It had me smiling like a Cheshire Cat thanks to the fantastic, zesty playability. I might not be able to pronounce "PouifOuf" but I know a great game when I see it - and this is a blummin' furious platformer!!

Simple gameplay that is incredibly fun. I cannot recommend it highly enough so grab yourself a copy now.

Friday, September 01, 2017

Jumping Jack'son






A game with attitude!

All Jack wanted was a quiet night in with his record collection - just him, some snacks, and a few classic tunes, but he never got the chance. Why, I hear you scream? Well, I'm glad you asked... The soul of Rock ‘n Roll has somehow been imprisoned, and now deranged classical instruments are on the rampage, thirsty for blood. And not just any blood - yours! Yep, if there was ever a strange idea then this is it.

Jack’s strange world is viewed from above, made up of tiled squares that he can hop around on. Some of these tiles are special and will change colour with every hop—and if you manage to turn them all the same colour, they’ll produce a vinyl record. This needs to match an unused turntable, so for example, a red tile set makes a red record for the red player. The song will gradually compile as each record player is activated - which means that the level is only complete once all are working. Sounds weird but it works well.

Yeah, it may sound peculiar but it looks hotter than hell itself. Check out the first screenshot...


Never would I have imagined such a silly game would be so addictive!!




Not your normal game...

Each level is different and much like a jigsaw in design. Some aren't continuous, so the use of a transporter may be required – but be careful, because you don’t want to bump directly into a roaming baddie! Some instruments chase if you get too close and will kill you using a humorous "Pif-Paf" cartoon-like effect (this bit is absolutely fantastic). There are many items to collect for extra points and other oddball features: wear a pair of cool shades or take a breather to safely gather your nerves on a chequered tile for a moment.

Why not try dropping a couple of old cassettes on the floor to block an instrument dead in its tracks? Well, only for a few seconds, but that gives the gameplay a desperately needed break when the chaos ramps up - nobody uses those old tapes, so it’s nice they’ve found a new purpose! As you progress, the maps become more technical and offer a greater challenge in this insane, musical world of complete and utter craziness!

What an insanely unique game and I did rather well and made the hi-score table...



Daft question, but can you beat my Hi-Score? Nah, I didn't think so!




Aesthetics

Infogrames have worked their magic and produced another jaw-dropper. I normally start with the graphics but, not today - this game is a blast!! The sound effects are superb and these go to making up thumping tunes. Other sound effects for the instrument monsters are excellent and I love it when some will begin to violently bash out their sounds if you get too close. Sigh, just imagine if they'd have used the DMA hardware...

The graphics are frequently amazing throughout each and every level - rich in colour, beautiful backgrounds, and the funniest musical sprites chasing you. The scrolling is ultra-smooth and I even loved the high-score table which is almost like a demo screen. Hey, check it out above, can you beat my first-attempt score?

As you can tell, I love this game and wish you would boot it up also. Don't miss out! One final screenshot...



Oh no, something mean and green is attacking me. LOL this is insane!! :D




The CryptO'pinion?

Jumping Jackson is an absolute gem, bursting with quirky charm and unique humour. I mean, come on - how many games have you legging it from a furious trumpet? That alone makes it completely bonkers and brilliantly maddening! Yet it's also seriously challenging so remains one of the most playable puzzlers on the Atari ST. I reckon it's a timeless classic and a personal favourite. A lot of love went into making this!!

Download for hard drive or floppy.

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