Sunday, September 15, 2019

Arkanoid - Revenge of Doh





Doh!

It's time to kickstart my Super Pack adventure with Imagine's Arkanoid: Revenge Of Doh. I'm sure everyone has played this at some point in their life because it's such a popular classic and easy to pick up and play.

Our ST conversion was developed by a familiar name from the 1980s, Peter Johnson. This wizball did all the coding and everything you see and hear; quite staggering when you think about it. From the moment this loads up, I'm in love with its authentic intro! Okay, it's short but it works and features that zappy music!

Check out these screenshots. Crisp, colourful and arcade faithful...


The first level breaks you in nicely and it wasn't long before I found an M power-up!!







No keyboard, please

Using the mouse, control the Vaus Craft to deflect the energy bolt back and forth destroying all (destructible) blocks - Breakout style. Guide the bolt depending on how contact is made: inner areas produce a taller vertical direction whereas outer parts deliver a wide-angled shot. I must say, the mouse controls are excellent - don't think that means easy - because your hand-eye coordination will definitely be tested!!

Each level follows a trippy design to compensate for the ridged format and later screens are incredibly tricky. Watch out for the aliens who enjoy hovering around to get in the bolt's way and ricochet off at an unexpected angle!! So use the Vaus to nudge them into an early grave when they get too close.

The power-ups are back and we have a wealth of snappy bonuses to make full use of:
  • B - Who doesn't love skipping levels if given the chance?
  • C - The Vaus Craft gains velcro!
  • D - Split the bolt into eight - can you handle it though?
  • E - Bigger is always better, right?
  • I - We have a ghost Vaus to make our hits a little easier.
  • L - Hit that mouse button because we have weapons!!
  • M - Destroys blocks like they're not even there. Amazing.
  • N - Splits the bolt, which regenerates to keep on damaging.
  • P - Sounds boring but extra lives are incredibly valuable.
  • R - The cold of space has shrunken you!
  • S - Collect this if things are getting too hectic.
  • T - You gain a twin to help you in your quest!

Before you carry on reading, click the green arrow below. Right, now scroll on...






Aesthetics

Graphically, you won't see any mind-blowing artwork but it's reminiscent of the arcade original using vivid colours. The aliens might be incredibly annoying but at least these sprites look great. Arkanoid is as bold and colourful as you would expect and shows just how far we came from the original 1970s Breakout!!

The sound effects won't drive you wild with excitement but who expected anything beyond dink...dink...dink? The tunes are superb even if only for mere seconds but I love their authentic quality.

For an older game based on boring Breakout, this looks and sounds superb. Love it all.


Personally, I think this is one of the hardest levels in the entire game. Just try and get that last block...







The CryptO'pinion?

Usually, I would now mention all the things about a game that narks me. There are none.

I think it's easy to say that Arkanoid took the Breakout genre to a whole new level. This sequel is addictive and infuriating yet drags you back for more. It's everything I would hope for in an arcade conversion and is certainly one of the best. Overall, I rate Arkanoid II Revenge Of Doh as categorically outstanding!!

Downloads are available for either floppy or using a spanky hard drive device. And, for those of us that are far too impatient, why not skip a level by hitting the S key during gameplay? All ya gotta do is hit the CAPS Lock key when the title screen is displayed and enter MAGENTA. Sweet!

Saturday, September 07, 2019

Atari 520 STFM Super Pack





I've had an idea

It's something that I've been thinking about for a while... Let me begin by saying my first Atari computer was the 520 STFM (shock) which came bundled with tons of games in the "Super Pack". I remember that Christmas well as my new computer was remarkable with its jaw-dropping speed, GEM desktop, many colours, and next-gen gameplay!!

Until that day, I'd only ever owned a ZX Spectrum so, booting up Xenon for the first time was a mind-blowing experience. Pure witchcraft!! Don't get me wrong, I loved my old Speccy but this was on another level!! So I figured it would be a fantastic idea to replay each of the bundled games and relive Christmas Day all over again.



The games

Arkanoid II Revenge of Doh, Beyond the Ice Palace, Black Lamp, Buggy Boy, Chopper X, Eddie Edwards Super Ski, Ikari Warriors, Marble Madness, Quadralien, Rana Rama, Return to Genesis, Road Wars, Seconds Out, Starquake, Summer Olympiad, Test Drive, Thrust, Thundercats, Wizball, Xenon, and Zynaps. Hey, there was even on Organiser ;)

Phew, 21 games!!! Most of these I haven't played since that first Christmas in 1988. So I'm very excited to see how well they have aged over the last three decades. Yes, I'm talking to you, Mr Eddie Edwards and your Super Ski skills!!



Are you excited? I know I am!

I'll begin my Super Pack journey alphabetically, starting with Imagine's breakout, Arkanoid: Revenge Of Doh. The last time I enjoyed a decent brick buster was Bolo a few years ago [a classic] so I hope this lives up to all my expectations.

Let our joyride through the Super Pack begin --> watch this space :)



My greetings to RĂ³bert Tercsi and Marko Latvanen for their help.

Tuesday, September 03, 2019

Super Stario Land





Hang on, is this Mario on the ST?

I was recently talking to a good friend who loves the NES game, Super Mario Brothers. However, this is something I've not played because I had the ZX Spectrum before moving up to the glorious Atari ST. He swore at me saying it was the best platformer ever made and other nonsense like - I didn't know what I was missing. Thankfully, he has now been sectioned but his silly opinion got me thinking about Super Stario Land which is (cough...cough) similar.

I remember playing this platformer a few years ago but struggled to progress very far. So, I decided to give it another bash over the weekend and shockingly, my skills had not improved!! So I rebooted my ST after only a few games to enable the trainer option which I hoped would compensate for my poor reactions. In fact, I had the bold intention to record a "longplay" but those darn flying fish put a frustrating end to that idea, which was so disappointing!

Why is it I'm always so bad with every game I love? Anyhow, let's crack on with a couple of screenshots...



Stario left the house without a weapon? What a fool...



Now he's gotta squish the nasties using his boots!




A platformer without a gun?

Released in 1995 by Top Byte Software, this ranks as one of the last commercial games released for our beloved Atari ST. For those living on another planet for the last couple of decades, Super Stario Land is basically a shameless Mario ripoff - it doesn't even try to hide that fact at all. It was programmed by Adrian Keylock who did an excellent job considering no enhanced hardware was used. Yup, it's as smooth as silk on any Atari ST computer.

Stario can walk, run (hold the fire button) and jump over his blocky 2D landscape. Many of these blocks can be nudged for extra points and sometimes a weird bonus - I love the one that makes you grow twice the size/strength and I will never refuse that much-needed 1UP bonus. The levels are populated by lots of cute critters that can be killed by stomping on their heads, although some require a double jump whilst others are immune. Very original, isn't it?

Your environment is very much a "Mario" clone using the expected bric-a-brac with tube-like structures, water, moving platforms and much more. Everything was intended to feel this "familiar", but what interested me was the levels themselves which follow a particular design using randomly generated stages for larger levels. Sadly, this design will often backfire for a weird Deja Vu feeling as you explore the same bit of landscape... more than once.

Hey, I shouldn't moan because that feature provides a unique game so let's see more screenshots...



Watch out for falling rocks!!



Every critter is so cute and detailed, even the evil flying fish!!




How does it look, sound and play?

The graphics are designed by none other than Richard Davey, of the legendary LGD and kind supporter of AtariCrypt. He's certainly taken the time to get that console look just right - everything from the blocks, the landscapes, and those incredibly detailed sprites. Plus, the baddies are really cute, it's almost a shame to squash 'em. Well, almost lol.

Audio can be flipped between the default sound effects and chip music by simply pressing F9 key. The effects are quite good but there's not enough going on so you're left feeling empty and wanting far more pizazz from your old ST. Thankfully, nothing compares to the gorgeous Big Alec tunes which are beautiful. So that's an easy choice!!

The joystick controls are excellent and incredibly responsive without any lag. However, having said that you should get in a few practice games - to master the enormous level of inertia. I wish I had a pound for every time I slid off the edge of a moving platform to my doom! After a few plays, things will soon become second nature.

It's screenshot time but these are for all those ST nutters in Australia. Don't believe me? Check 'em out...



Enter 'australia' into the high score table and you get a rather unexpected bonus game!!



This is freaky and quite impossible to play but hilarious at the same time.




The CryptO'pinion?

No game is perfect and Super Stario Land has a few niggles which disappoint. For me, those flying fish are the worst because they appear to follow unpredictable patterns so they are really annoying (ie, deadly). Getting by them is impossible to judge correctly so it feels like pure luck IF you manage to make it through. Which is a bit rubbish!

Having said that, this platformer is a blast and certainly ranks as one of the best for the ST. However, I'm unsure just HOW to recommend it because if you're a fan of the NES game then you'll probably hate what is a shameless ripoff. Others may not approve of its old 8-bit style compared to traditional 16-bitters like Rolling Ronny, Ghouls 'n Ghosts, etc/etc.

Stario is authentically Mario in many aspects which is great for a 1985 computer without the necessary enhanced hardware. It feels original, scrolls great, sounds great, and the controls are simply divine. Overall, I cannot recommend Super Stario enough because it's blummin' great and infuriatingly addictive so enjoy what is nothing short of excellence!!

Super Stario The Mario Wannabe
can be run from floppy or your hard drive.

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